graphicstest/uibench/s60/src/tests_flowwindow/tsmallwindowstestopengl.cpp
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     1 // Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 /**
       
    17  @file
       
    18  @test
       
    19  @internalComponent - Internal Symbian test code 
       
    20 */
       
    21 
       
    22 
       
    23 #include "tsmallwindowstestopengl.h"
       
    24 #include "tsmallwindowopengl.h"
       
    25 
       
    26 #include <imageconversion.h>
       
    27 
       
    28 
       
    29 const TInt KNumberOfBounces = 3;
       
    30 
       
    31 _LIT(KDummy, "dummy");
       
    32 _LIT(KTestStep0013,"GRAPHICS-UI-BENCH-S60-0013");
       
    33 
       
    34 const TInt KWindowsAcross = 2;
       
    35 const TInt KWindowsDown = 2;
       
    36 
       
    37 
       
    38 CTSmallWindowsTestOpenGL::CTSmallWindowsTestOpenGL()
       
    39 	{
       
    40 	SetTestStepName(KTSmallWindowsOpenGL);	
       
    41 	}
       
    42 
       
    43 CTSmallWindowsTestOpenGL::~CTSmallWindowsTestOpenGL()
       
    44 	{
       
    45     delete iFlowWindowsController;
       
    46     iFileNames.Close();
       
    47 	}
       
    48 
       
    49 TVerdict CTSmallWindowsTestOpenGL::doTestStepPreambleL()
       
    50 	{
       
    51 	CTe_graphicsperformanceSuiteStepBase::doTestStepPreambleL();
       
    52 	
       
    53 	TSize screenSize = CTWindow::GetDisplaySizeInPixels();
       
    54 	
       
    55 	// set window size to create required grid
       
    56 	iWindowSize.iHeight = screenSize.iHeight / KWindowsDown;
       
    57 	iWindowSize.iWidth = screenSize.iWidth / KWindowsAcross;	
       
    58     // adjust window size to maintain image aspect ratio
       
    59     if (iWindowSize.iWidth > iWindowSize.iHeight)
       
    60         {
       
    61         iWindowSize.iWidth = iWindowSize.iHeight;
       
    62         }
       
    63     else
       
    64         {
       
    65         iWindowSize.iHeight = iWindowSize.iWidth;
       
    66         }
       
    67     
       
    68     TPoint initialPosition(0, 0);
       
    69     RArray<TPoint> initialPositions;
       
    70     RArray<pTWindowCreatorFunction> windowCreatorFunctions;
       
    71     CleanupClosePushL(initialPositions);
       
    72     CleanupClosePushL(windowCreatorFunctions);
       
    73 	for (TInt i = 0; i < KWindowsAcross; i++)
       
    74 		{
       
    75 		initialPosition.iY = 0;
       
    76 		for (TInt j = 0; j < KWindowsDown; j++)
       
    77 			{
       
    78 			windowCreatorFunctions.AppendL(CTSmallWindowOpenGL::NewL);
       
    79 			initialPositions.AppendL(initialPosition);
       
    80 			iFileNames.AppendL(KDummy());
       
    81 			initialPosition.iY += iWindowSize.iHeight;			
       
    82 			}
       
    83 		initialPosition.iX += iWindowSize.iWidth;
       
    84 		}
       
    85 	
       
    86 	iFlowWindowsController = CTFlowWindowsController::NewL(ETrue, iFileNames, iWindowSize, windowCreatorFunctions, initialPositions, ETrue);
       
    87     CleanupStack::PopAndDestroy(2, &initialPositions);
       
    88     
       
    89 	// run the test enough frames to see move the grid across the screen
       
    90 	if (screenSize.iHeight > screenSize.iWidth)
       
    91 		{
       
    92 		iIterationsToTest = KNumberOfBounces * (screenSize.iHeight - iWindowSize.iHeight * KWindowsDown);
       
    93 		}
       
    94 	else 
       
    95 		{
       
    96 		iIterationsToTest = KNumberOfBounces * (screenSize.iWidth - iWindowSize.iWidth * KWindowsAcross);
       
    97 		}
       
    98 
       
    99 	return TestStepResult();
       
   100 	}
       
   101 
       
   102 /**
       
   103     Override of base class pure virtual
       
   104     Our implementation only gets called if the base class doTestStepPreambleL() did
       
   105     not leave.
       
   106     
       
   107     @return - TVerdict code
       
   108 */
       
   109 TVerdict CTSmallWindowsTestOpenGL::doTestStepL()
       
   110     {
       
   111     SetTestStepID(KTestStep0013);
       
   112     FlowWindowsL();
       
   113     //RecordTestResultL(); // todo: not possible because of heap alloc panic
       
   114     return TestStepResult();
       
   115     }
       
   116 
       
   117 /**
       
   118 @SYMTestCaseID
       
   119 GRAPHICS-UI-BENCH-S60-0013
       
   120 
       
   121 @SYMTestCaseDesc
       
   122 Tests how long it takes to move small OpenGL ES windows over the screen.
       
   123 
       
   124 @SYMTestActions
       
   125 Creates windows which draw OpenGL ES content and moves them over the screen.
       
   126 
       
   127 @SYMTestExpectedResults
       
   128 Test should pass and write the average framerate of the test to a log file.
       
   129 */
       
   130 void CTSmallWindowsTestOpenGL::FlowWindowsL()
       
   131     {
       
   132     iProfiler->InitResults();
       
   133     iIterationsToTest = 50;
       
   134     for (TInt i = 0; i < iIterationsToTest; ++i)
       
   135         {
       
   136         iFlowWindowsController->MoveL();
       
   137         }
       
   138     iProfiler->MarkResultSetL();
       
   139     TInt drawingRect = iWindowSize.iHeight * iWindowSize.iWidth * KWindowsAcross * KWindowsDown;  
       
   140     iProfiler->ResultsAnalysisFrameRate(KTestStep0013, 0, 0, 0, iIterationsToTest, drawingRect);    
       
   141     }