m3g/m3gcore11/inc/m3g_renderqueue.h
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     1 /*
       
     2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of the License "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: Rendering queue interface
       
    15 *
       
    16 */
       
    17 
       
    18 #ifndef __M3G_RENDERQUEUE_H__
       
    19 #define __M3G_RENDERQUEUE_H__
       
    20 
       
    21 /*!
       
    22  * \internal
       
    23  * \file
       
    24  * \brief Rendering queue interface
       
    25  */
       
    26 
       
    27 #include "m3g_appearance.h"
       
    28 #include "m3g_lightmanager.h"
       
    29 #include "m3g_node.h"
       
    30 
       
    31 typedef struct RenderBucketImpl RenderBucket;
       
    32 typedef struct RenderItemImpl   RenderItem;
       
    33 
       
    34 /*!
       
    35  * \internal
       
    36  * \brief RenderQueue object
       
    37  */
       
    38 struct RenderQueueImpl {
       
    39     const Node *root;
       
    40     
       
    41     M3Gint scope;
       
    42     
       
    43     const Camera *camera;
       
    44     LightManager *lightManager;
       
    45 
       
    46 	RenderBucket *buckets[1 << M3G_RENDERQUEUE_BUCKET_BITS];
       
    47     RenderItem *freeItems;
       
    48 
       
    49     M3Gint minBucket, maxBucket;
       
    50 };
       
    51 
       
    52 /*----------------------------------------------------------------------
       
    53  * Internal functions
       
    54  *--------------------------------------------------------------------*/
       
    55 
       
    56 static RenderQueue *m3gCreateRenderQueue(Interface *m3g);
       
    57 static void m3gDestroyRenderQueue(Interface *m3g, RenderQueue *rq);
       
    58 static M3Gbool m3gInsertDrawable(Interface *m3g,
       
    59                                  RenderQueue *rq,
       
    60                                  Node *node,
       
    61                                  const Matrix *toCamera,
       
    62                                  M3Gint subMeshIndex,
       
    63                                  M3Guint sortKey);
       
    64 static void m3gClearRenderQueue(RenderQueue *rq);
       
    65 static void m3gCommit(RenderQueue *rq, RenderContext *ctx);
       
    66 
       
    67 #endif /*__M3G_RENDERQUEUE_H__*/