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1 #ifndef __gl2_h_ |
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2 #define __gl2_h_ |
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3 |
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4 /* |
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5 * portions Copyright (c) 2008 - 2009 Nokia Corporation. All rights reserved. |
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6 * Differences from the actual sample implementation provided by Khronos: |
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7 * 1. This comment text. |
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8 * 2. Doxygen comment with tag 'publishedAll', and tag 'released' |
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9 * 3. Include of Symbian-supplied gl2extplatform.h at the bottom of this |
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10 * file. This is a means to disable specific gl2ext.h extensions. |
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11 * 4. Added __SOFTFP decorations for call-by-value float functions |
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12 */ |
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13 |
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14 /** |
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15 @publishedAll |
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16 @released |
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17 */ |
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18 |
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19 /* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */ |
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20 |
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21 #include <GLES2/gl2platform.h> |
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22 |
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23 #ifdef __cplusplus |
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24 extern "C" { |
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25 #endif |
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26 |
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27 /* |
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28 ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) |
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29 ** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved. |
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30 ** |
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31 ** Permission is hereby granted, free of charge, to any person obtaining |
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32 ** a copy of this software and associated documentation files |
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33 ** (the "Software"), to deal in the Software without restriction, |
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34 ** including without limitation the rights to use, copy, modify, merge, |
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35 ** publish, distribute, sublicense, and/or sell copies of the Software, |
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36 ** and to permit persons to whom the Software is furnished to do so, |
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37 ** subject to the following conditions: |
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38 ** |
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39 ** The above copyright notice including the dates of first |
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40 ** publication and either this permission notice or a reference to |
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41 ** http://oss.sgi.com/projects/FreeB/ shall be included in all copies |
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42 ** or substantial portions of the Software. |
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43 ** |
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44 ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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45 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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46 ** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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47 ** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, |
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48 ** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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49 ** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR |
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50 ** THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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51 ** |
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52 ** Except as contained in this notice, the name of Silicon Graphics, Inc. |
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53 ** shall not be used in advertising or otherwise to promote the sale, use |
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54 ** or other dealings in this Software without prior written authorization |
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55 ** from Silicon Graphics, Inc. |
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56 */ |
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57 |
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58 /*------------------------------------------------------------------------- |
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59 * Data type definitions |
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60 *-----------------------------------------------------------------------*/ |
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61 |
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62 typedef void GLvoid; |
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63 typedef unsigned int GLenum; |
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64 typedef unsigned char GLboolean; |
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65 typedef unsigned int GLbitfield; |
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66 typedef signed char GLbyte; |
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67 typedef short GLshort; |
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68 typedef int GLint; |
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69 typedef int GLsizei; |
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70 typedef unsigned char GLubyte; |
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71 typedef unsigned short GLushort; |
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72 typedef unsigned int GLuint; |
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73 typedef float GLfloat; |
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74 typedef float GLclampf; |
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75 typedef int GLfixed; |
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76 typedef int GLclampx; |
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77 |
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78 /* GL types for handling large vertex buffer objects */ |
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79 typedef int GLintptr; |
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80 typedef int GLsizeiptr; |
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81 |
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82 /* OpenGL ES core versions */ |
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83 #define GL_ES_VERSION_2_0 1 |
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84 |
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85 /* ClearBufferMask */ |
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86 #define GL_DEPTH_BUFFER_BIT 0x00000100 |
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87 #define GL_STENCIL_BUFFER_BIT 0x00000400 |
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88 #define GL_COLOR_BUFFER_BIT 0x00004000 |
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89 |
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90 /* Boolean */ |
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91 #define GL_FALSE 0 |
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92 #define GL_TRUE 1 |
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93 |
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94 /* \todo check that this should be in core. */ |
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95 #define GL_NONE 0 |
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96 |
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97 /* BeginMode */ |
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98 #define GL_POINTS 0x0000 |
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99 #define GL_LINES 0x0001 |
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100 #define GL_LINE_LOOP 0x0002 |
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101 #define GL_LINE_STRIP 0x0003 |
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102 #define GL_TRIANGLES 0x0004 |
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103 #define GL_TRIANGLE_STRIP 0x0005 |
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104 #define GL_TRIANGLE_FAN 0x0006 |
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105 |
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106 /* AlphaFunction (not supported in ES20) */ |
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107 /* GL_NEVER */ |
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108 /* GL_LESS */ |
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109 /* GL_EQUAL */ |
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110 /* GL_LEQUAL */ |
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111 /* GL_GREATER */ |
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112 /* GL_NOTEQUAL */ |
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113 /* GL_GEQUAL */ |
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114 /* GL_ALWAYS */ |
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115 |
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116 /* BlendingFactorDest */ |
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117 #define GL_ZERO 0 |
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118 #define GL_ONE 1 |
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119 #define GL_SRC_COLOR 0x0300 |
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120 #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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121 #define GL_SRC_ALPHA 0x0302 |
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122 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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123 #define GL_DST_ALPHA 0x0304 |
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124 #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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125 |
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126 /* BlendingFactorSrc */ |
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127 /* GL_ZERO */ |
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128 /* GL_ONE */ |
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129 #define GL_DST_COLOR 0x0306 |
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130 #define GL_ONE_MINUS_DST_COLOR 0x0307 |
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131 #define GL_SRC_ALPHA_SATURATE 0x0308 |
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132 /* GL_SRC_ALPHA */ |
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133 /* GL_ONE_MINUS_SRC_ALPHA */ |
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134 /* GL_DST_ALPHA */ |
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135 /* GL_ONE_MINUS_DST_ALPHA */ |
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136 |
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137 /* BlendEquationSeparate */ |
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138 #define GL_FUNC_ADD 0x8006 |
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139 #define GL_BLEND_EQUATION 0x8009 |
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140 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
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141 #define GL_BLEND_EQUATION_ALPHA 0x883D |
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142 |
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143 /* BlendSubtract */ |
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144 #define GL_FUNC_SUBTRACT 0x800A |
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145 #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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146 |
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147 /* Separate Blend Functions */ |
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148 #define GL_BLEND_DST_RGB 0x80C8 |
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149 #define GL_BLEND_SRC_RGB 0x80C9 |
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150 #define GL_BLEND_DST_ALPHA 0x80CA |
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151 #define GL_BLEND_SRC_ALPHA 0x80CB |
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152 #define GL_CONSTANT_COLOR 0x8001 |
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153 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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154 #define GL_CONSTANT_ALPHA 0x8003 |
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155 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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156 #define GL_BLEND_COLOR 0x8005 |
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157 |
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158 /* Buffer Objects */ |
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159 #define GL_ARRAY_BUFFER 0x8892 |
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160 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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161 #define GL_ARRAY_BUFFER_BINDING 0x8894 |
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162 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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163 |
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164 #define GL_STREAM_DRAW 0x88E0 |
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165 #define GL_STATIC_DRAW 0x88E4 |
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166 #define GL_DYNAMIC_DRAW 0x88E8 |
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167 |
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168 #define GL_BUFFER_SIZE 0x8764 |
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169 #define GL_BUFFER_USAGE 0x8765 |
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170 |
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171 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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172 |
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173 /* CullFaceMode */ |
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174 #define GL_FRONT 0x0404 |
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175 #define GL_BACK 0x0405 |
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176 #define GL_FRONT_AND_BACK 0x0408 |
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177 |
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178 /* DepthFunction */ |
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179 /* GL_NEVER */ |
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180 /* GL_LESS */ |
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181 /* GL_EQUAL */ |
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182 /* GL_LEQUAL */ |
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183 /* GL_GREATER */ |
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184 /* GL_NOTEQUAL */ |
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185 /* GL_GEQUAL */ |
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186 /* GL_ALWAYS */ |
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187 |
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188 /* EnableCap */ |
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189 #define GL_TEXTURE_2D 0x0DE1 |
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190 #define GL_CULL_FACE 0x0B44 |
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191 #define GL_BLEND 0x0BE2 |
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192 #define GL_DITHER 0x0BD0 |
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193 #define GL_STENCIL_TEST 0x0B90 |
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194 #define GL_DEPTH_TEST 0x0B71 |
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195 #define GL_SCISSOR_TEST 0x0C11 |
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196 #define GL_POLYGON_OFFSET_FILL 0x8037 |
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197 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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198 #define GL_SAMPLE_COVERAGE 0x80A0 |
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199 |
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200 /* ErrorCode */ |
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201 #define GL_NO_ERROR 0 |
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202 #define GL_INVALID_ENUM 0x0500 |
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203 #define GL_INVALID_VALUE 0x0501 |
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204 #define GL_INVALID_OPERATION 0x0502 |
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205 #define GL_OUT_OF_MEMORY 0x0505 |
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206 |
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207 /* FrontFaceDirection */ |
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208 #define GL_CW 0x0900 |
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209 #define GL_CCW 0x0901 |
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210 |
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211 /* GetPName */ |
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212 #define GL_LINE_WIDTH 0x0B21 |
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213 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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214 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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215 #define GL_CULL_FACE_MODE 0x0B45 |
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216 #define GL_FRONT_FACE 0x0B46 |
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217 #define GL_DEPTH_RANGE 0x0B70 |
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218 #define GL_DEPTH_WRITEMASK 0x0B72 |
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219 #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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220 #define GL_DEPTH_FUNC 0x0B74 |
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221 #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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222 #define GL_STENCIL_FUNC 0x0B92 |
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223 #define GL_STENCIL_FAIL 0x0B94 |
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224 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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225 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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226 #define GL_STENCIL_REF 0x0B97 |
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227 #define GL_STENCIL_VALUE_MASK 0x0B93 |
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228 #define GL_STENCIL_WRITEMASK 0x0B98 |
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229 #define GL_STENCIL_BACK_FUNC 0x8800 |
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230 #define GL_STENCIL_BACK_FAIL 0x8801 |
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231 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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232 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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233 #define GL_STENCIL_BACK_REF 0x8CA3 |
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234 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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235 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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236 #define GL_VIEWPORT 0x0BA2 |
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237 #define GL_SCISSOR_BOX 0x0C10 |
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238 /* GL_SCISSOR_TEST */ |
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239 #define GL_COLOR_CLEAR_VALUE 0x0C22 |
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240 #define GL_COLOR_WRITEMASK 0x0C23 |
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241 #define GL_UNPACK_ALIGNMENT 0x0CF5 |
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242 #define GL_PACK_ALIGNMENT 0x0D05 |
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243 #define GL_MAX_TEXTURE_SIZE 0x0D33 |
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244 #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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245 #define GL_SUBPIXEL_BITS 0x0D50 |
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246 #define GL_RED_BITS 0x0D52 |
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247 #define GL_GREEN_BITS 0x0D53 |
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248 #define GL_BLUE_BITS 0x0D54 |
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249 #define GL_ALPHA_BITS 0x0D55 |
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250 #define GL_DEPTH_BITS 0x0D56 |
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251 #define GL_STENCIL_BITS 0x0D57 |
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252 #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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253 /* GL_POLYGON_OFFSET_FILL */ |
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254 #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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255 #define GL_TEXTURE_BINDING_2D 0x8069 |
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256 #define GL_SAMPLE_BUFFERS 0x80A8 |
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257 #define GL_SAMPLES 0x80A9 |
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258 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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259 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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260 |
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261 /* GetTextureParameter */ |
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262 /* GL_TEXTURE_MAG_FILTER */ |
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263 /* GL_TEXTURE_MIN_FILTER */ |
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264 /* GL_TEXTURE_WRAP_S */ |
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265 /* GL_TEXTURE_WRAP_T */ |
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266 |
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267 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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268 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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269 |
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270 /* HintMode */ |
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271 #define GL_DONT_CARE 0x1100 |
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272 #define GL_FASTEST 0x1101 |
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273 #define GL_NICEST 0x1102 |
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274 |
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275 /* HintTarget */ |
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276 #define GL_GENERATE_MIPMAP_HINT 0x8192 |
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277 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
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278 |
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279 /* DataType */ |
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280 #define GL_BYTE 0x1400 |
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281 #define GL_UNSIGNED_BYTE 0x1401 |
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282 #define GL_SHORT 0x1402 |
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283 #define GL_UNSIGNED_SHORT 0x1403 |
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284 #define GL_INT 0x1404 |
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285 #define GL_UNSIGNED_INT 0x1405 |
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286 #define GL_FLOAT 0x1406 |
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287 #define GL_FIXED 0x140C |
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288 |
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289 /* PixelFormat */ |
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290 #define GL_DEPTH_COMPONENT 0x1902 |
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291 #define GL_ALPHA 0x1906 |
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292 #define GL_RGB 0x1907 |
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293 #define GL_RGBA 0x1908 |
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294 #define GL_LUMINANCE 0x1909 |
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295 #define GL_LUMINANCE_ALPHA 0x190A |
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296 |
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297 /* PixelType */ |
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298 /* GL_UNSIGNED_BYTE */ |
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299 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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300 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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301 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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302 |
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303 /* Shaders */ |
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304 #define GL_FRAGMENT_SHADER 0x8B30 |
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305 #define GL_VERTEX_SHADER 0x8B31 |
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306 #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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307 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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308 #define GL_MAX_VARYING_VECTORS 0x8DFC |
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309 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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310 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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311 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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312 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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313 #define GL_SHADER_TYPE 0x8B4F |
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314 #define GL_DELETE_STATUS 0x8B80 |
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315 #define GL_LINK_STATUS 0x8B82 |
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316 #define GL_VALIDATE_STATUS 0x8B83 |
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317 #define GL_ATTACHED_SHADERS 0x8B85 |
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318 #define GL_ACTIVE_UNIFORMS 0x8B86 |
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319 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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320 #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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321 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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322 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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323 #define GL_CURRENT_PROGRAM 0x8B8D |
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324 |
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325 /* StencilFunction */ |
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326 #define GL_NEVER 0x0200 |
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327 #define GL_LESS 0x0201 |
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328 #define GL_EQUAL 0x0202 |
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329 #define GL_LEQUAL 0x0203 |
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330 #define GL_GREATER 0x0204 |
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331 #define GL_NOTEQUAL 0x0205 |
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332 #define GL_GEQUAL 0x0206 |
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333 #define GL_ALWAYS 0x0207 |
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334 |
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335 /* StencilOp */ |
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336 /* GL_ZERO */ |
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337 #define GL_KEEP 0x1E00 |
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338 #define GL_REPLACE 0x1E01 |
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339 #define GL_INCR 0x1E02 |
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340 #define GL_DECR 0x1E03 |
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341 #define GL_INVERT 0x150A |
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342 #define GL_INCR_WRAP 0x8507 |
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343 #define GL_DECR_WRAP 0x8508 |
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344 |
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345 /* StringName */ |
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346 #define GL_VENDOR 0x1F00 |
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347 #define GL_RENDERER 0x1F01 |
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348 #define GL_VERSION 0x1F02 |
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349 #define GL_EXTENSIONS 0x1F03 |
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350 |
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351 /* TextureMagFilter */ |
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352 #define GL_NEAREST 0x2600 |
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353 #define GL_LINEAR 0x2601 |
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354 |
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355 /* TextureMinFilter */ |
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356 /* GL_NEAREST */ |
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357 /* GL_LINEAR */ |
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358 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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359 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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360 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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361 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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362 |
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363 /* TextureParameterName */ |
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364 #define GL_TEXTURE_MAG_FILTER 0x2800 |
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365 #define GL_TEXTURE_MIN_FILTER 0x2801 |
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366 #define GL_TEXTURE_WRAP_S 0x2802 |
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367 #define GL_TEXTURE_WRAP_T 0x2803 |
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368 |
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369 /* TextureTarget */ |
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370 /* GL_TEXTURE_2D */ |
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371 #define GL_TEXTURE 0x1702 |
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372 |
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373 #define GL_TEXTURE_CUBE_MAP 0x8513 |
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374 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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375 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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376 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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377 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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378 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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379 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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380 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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381 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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382 |
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383 /* TextureUnit */ |
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384 #define GL_TEXTURE0 0x84C0 |
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385 #define GL_TEXTURE1 0x84C1 |
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386 #define GL_TEXTURE2 0x84C2 |
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387 #define GL_TEXTURE3 0x84C3 |
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388 #define GL_TEXTURE4 0x84C4 |
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389 #define GL_TEXTURE5 0x84C5 |
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390 #define GL_TEXTURE6 0x84C6 |
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391 #define GL_TEXTURE7 0x84C7 |
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392 #define GL_TEXTURE8 0x84C8 |
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393 #define GL_TEXTURE9 0x84C9 |
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394 #define GL_TEXTURE10 0x84CA |
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395 #define GL_TEXTURE11 0x84CB |
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396 #define GL_TEXTURE12 0x84CC |
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397 #define GL_TEXTURE13 0x84CD |
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398 #define GL_TEXTURE14 0x84CE |
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399 #define GL_TEXTURE15 0x84CF |
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400 #define GL_TEXTURE16 0x84D0 |
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401 #define GL_TEXTURE17 0x84D1 |
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402 #define GL_TEXTURE18 0x84D2 |
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403 #define GL_TEXTURE19 0x84D3 |
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404 #define GL_TEXTURE20 0x84D4 |
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405 #define GL_TEXTURE21 0x84D5 |
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406 #define GL_TEXTURE22 0x84D6 |
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407 #define GL_TEXTURE23 0x84D7 |
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408 #define GL_TEXTURE24 0x84D8 |
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409 #define GL_TEXTURE25 0x84D9 |
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410 #define GL_TEXTURE26 0x84DA |
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411 #define GL_TEXTURE27 0x84DB |
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412 #define GL_TEXTURE28 0x84DC |
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413 #define GL_TEXTURE29 0x84DD |
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414 #define GL_TEXTURE30 0x84DE |
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415 #define GL_TEXTURE31 0x84DF |
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416 #define GL_ACTIVE_TEXTURE 0x84E0 |
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417 |
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418 /* TextureWrapMode */ |
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419 #define GL_REPEAT 0x2901 |
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420 #define GL_CLAMP_TO_EDGE 0x812F |
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421 #define GL_MIRRORED_REPEAT 0x8370 |
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422 |
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423 /* Uniform Types */ |
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424 #define GL_FLOAT_VEC2 0x8B50 |
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425 #define GL_FLOAT_VEC3 0x8B51 |
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426 #define GL_FLOAT_VEC4 0x8B52 |
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427 #define GL_INT_VEC2 0x8B53 |
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428 #define GL_INT_VEC3 0x8B54 |
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429 #define GL_INT_VEC4 0x8B55 |
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430 #define GL_BOOL 0x8B56 |
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431 #define GL_BOOL_VEC2 0x8B57 |
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432 #define GL_BOOL_VEC3 0x8B58 |
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433 #define GL_BOOL_VEC4 0x8B59 |
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434 #define GL_FLOAT_MAT2 0x8B5A |
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435 #define GL_FLOAT_MAT3 0x8B5B |
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436 #define GL_FLOAT_MAT4 0x8B5C |
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437 #define GL_SAMPLER_2D 0x8B5E |
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438 #define GL_SAMPLER_CUBE 0x8B60 |
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439 |
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440 /* Vertex Arrays */ |
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441 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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442 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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443 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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444 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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445 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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446 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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447 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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448 |
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449 /* Read Format */ |
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450 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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451 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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452 |
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453 /* Shader Source */ |
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454 #define GL_COMPILE_STATUS 0x8B81 |
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455 #define GL_INFO_LOG_LENGTH 0x8B84 |
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456 #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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457 #define GL_SHADER_COMPILER 0x8DFA |
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458 |
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459 /* Shader Binary */ |
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460 #define GL_PLATFORM_BINARY 0x8D63 |
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461 #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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462 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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463 |
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464 /* Shader Precision-Specified Types */ |
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465 #define GL_LOW_FLOAT 0x8DF0 |
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466 #define GL_MEDIUM_FLOAT 0x8DF1 |
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467 #define GL_HIGH_FLOAT 0x8DF2 |
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468 #define GL_LOW_INT 0x8DF3 |
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469 #define GL_MEDIUM_INT 0x8DF4 |
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470 #define GL_HIGH_INT 0x8DF5 |
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471 |
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472 /* Framebuffer Object. */ |
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473 #define GL_FRAMEBUFFER 0x8D40 |
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474 #define GL_RENDERBUFFER 0x8D41 |
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475 |
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476 #define GL_RGBA4 0x8056 |
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477 #define GL_RGB5_A1 0x8057 |
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478 #define GL_RGB565 0x8D62 |
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479 #define GL_DEPTH_COMPONENT16 0x81A5 |
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480 #define GL_STENCIL_INDEX 0x1901 |
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481 #define GL_STENCIL_INDEX8 0x8D48 |
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482 |
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483 #define GL_RENDERBUFFER_WIDTH 0x8D42 |
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484 #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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485 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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486 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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487 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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488 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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489 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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490 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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491 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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492 |
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493 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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494 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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495 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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496 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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497 |
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498 #define GL_COLOR_ATTACHMENT0 0x8CE0 |
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499 #define GL_DEPTH_ATTACHMENT 0x8D00 |
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500 #define GL_STENCIL_ATTACHMENT 0x8D20 |
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501 |
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502 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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503 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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504 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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505 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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506 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA |
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507 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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508 |
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509 #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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510 #define GL_RENDERBUFFER_BINDING 0x8CA7 |
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511 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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512 |
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513 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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514 |
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515 /*------------------------------------------------------------------------- |
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516 * GL core functions. |
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517 *-----------------------------------------------------------------------*/ |
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518 |
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519 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
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520 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
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521 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); |
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522 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
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523 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
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524 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
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525 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
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526 GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP; |
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527 GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode ); |
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528 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
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529 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
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530 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
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531 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); |
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532 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); |
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533 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
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534 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
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535 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP; |
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536 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP; |
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537 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
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538 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
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539 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
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540 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
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541 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
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542 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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543 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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544 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
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545 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
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546 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
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547 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); |
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548 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); |
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549 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); |
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550 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
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551 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); |
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552 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
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553 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
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554 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
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555 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
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556 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP; |
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557 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
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558 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
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559 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
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560 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); |
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561 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
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562 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
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563 GL_APICALL void GL_APIENTRY glFinish (void); |
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564 GL_APICALL void GL_APIENTRY glFlush (void); |
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565 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
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566 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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567 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
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568 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
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569 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
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570 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); |
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571 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); |
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572 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
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573 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
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574 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
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575 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
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576 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); |
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577 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); |
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578 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); |
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579 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
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580 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
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581 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
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582 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
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583 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); |
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584 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); |
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585 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); |
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586 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); |
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587 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); |
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588 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
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589 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); |
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590 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
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591 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); |
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592 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); |
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593 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); |
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594 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); |
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595 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); |
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596 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); |
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597 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); |
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598 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); |
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599 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
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600 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
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601 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
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602 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
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603 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
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604 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
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605 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
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606 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
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607 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP; |
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608 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
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609 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
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610 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP; |
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611 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); |
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612 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
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613 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
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614 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP; |
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615 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
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616 GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); |
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617 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); |
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618 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
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619 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
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620 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
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621 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
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622 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
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623 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
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624 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); |
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625 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP; |
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626 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); |
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627 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
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628 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); |
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629 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); |
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630 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x) __SOFTFP; |
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631 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); |
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632 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
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633 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); |
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634 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y) __SOFTFP; |
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635 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); |
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636 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); |
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637 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); |
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638 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) __SOFTFP; |
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639 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); |
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640 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); |
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641 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); |
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642 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP; |
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643 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); |
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644 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); |
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645 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); |
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646 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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647 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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648 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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649 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
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650 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
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651 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x) __SOFTFP; |
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652 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); |
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653 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) __SOFTFP; |
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654 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); |
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655 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) __SOFTFP; |
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656 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
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657 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP; |
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658 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
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659 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); |
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660 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
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661 |
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662 #ifdef __cplusplus |
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663 } |
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664 #endif |
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665 |
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666 #include <GLES2/gl2extplatform.h> |
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667 |
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668 #endif /* __gl2_h_ */ |