windowing/windowserver/Anim/MINANIM.H
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     1 // Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // Template for writing Anim DLL's
       
    15 // 
       
    16 //
       
    17 
       
    18 #if !defined(__MINANIM_H__)
       
    19 #define __MINANIM_H__
       
    20 
       
    21 #if !defined(__E32STD_H__)
       
    22 #include <e32std.h>
       
    23 #endif
       
    24 #if !defined(__E32BASE_H__)
       
    25 #include <e32base.h>
       
    26 #endif
       
    27 /*#if !defined(__FBS_H__)
       
    28 #include <fbs.h>
       
    29 #endif*/
       
    30 #if !defined(__W32ADLL_H__)
       
    31 #include <w32adll.h>
       
    32 #endif
       
    33 
       
    34 
       
    35 class CMinAnimDll : public CAnimDll 
       
    36 	{
       
    37 public:
       
    38 	CAnim *CreateInstanceL(TInt aType);
       
    39 	};
       
    40 
       
    41 class CMinWindowAnim : public CWindowAnim
       
    42 	{
       
    43 public:
       
    44 	~CMinMbm();
       
    45 	//pure virtual functions from MEventHandler
       
    46 	TBool OfferRawEvent(const TRawEvent &aRawEvent);
       
    47 	//pure virtual functions from CAnim
       
    48 	void ConstructL(TAny *aArgs, TBool aHasFocus);
       
    49 	void Animate(TDateTime *aDateTime);
       
    50 	void Redraw();
       
    51 	void Command(TInt aOpcode, TAny *aArgs);
       
    52 	TInt CommandReplyL(TInt aOpcode, TAny *aArgs);
       
    53 	void FocusChanged(TBool aState);
       
    54 	};
       
    55 
       
    56 #endif