windowing/windowserver/nga/SERVER/openwfc/sprite.h
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     1 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // CWsSprite and associated classes definitions
       
    15 // 
       
    16 //
       
    17 
       
    18 #ifndef __SPRITE_H__
       
    19 #define __SPRITE_H__
       
    20 
       
    21 #include "server.h"
       
    22 #include "window.h"
       
    23 #include <graphics/wsgraphicscontext.h>
       
    24 #include <babitflags.h>
       
    25 
       
    26 //
       
    27 // CWsSpriteMember
       
    28 //
       
    29 class CWsSpriteMember : public CBase
       
    30 	{
       
    31 public:
       
    32 	CWsSpriteMember();
       
    33 	~CWsSpriteMember();
       
    34 	TBool SetL(const TCmdSpriteMember &aCmdSpriteMember);
       
    35 public:
       
    36 	CFbsBitmap *iBitmap;
       
    37 	CFbsBitmap *iMaskBitmap;
       
    38 	TBool iInvertMask;
       
    39 	CGraphicsContext::TDrawMode iDrawMode;
       
    40 	TPoint iOffset;
       
    41 	TTimeIntervalMicroSeconds32 iInterval;
       
    42 	};
       
    43 
       
    44 //
       
    45 // CWsSpriteBase
       
    46 //
       
    47 class CWsSpriteBase : public CWsScreenObject, public MWsWindowTreeNode, public MWsSprite
       
    48 	{
       
    49 protected:
       
    50 	enum {ENoChildPriorityBoost=1,EPointerPriorityBoost=2};
       
    51 public:
       
    52 	friend class CWsSpriteTimer;
       
    53 	friend class CWsAnim;
       
    54 	friend class TCursorSprite;
       
    55 public:
       
    56 	static void InitStaticsL();
       
    57 	static void DeleteStatics();
       
    58 
       
    59 	CWsSpriteBase(CWsClient *aOwner, WH_HANDLES aType);
       
    60 	~CWsSpriteBase();
       
    61 
       
    62 	//from MWsSprite
       
    63 	TRect Rect() const;
       
    64 	TSpriteType SpriteType() const;
       
    65 	
       
    66 	TPoint Pos() const;
       
    67 	void SetPos(const TPoint &Pos);
       
    68 	void Deactivate();
       
    69 	void DisconnectGroupWin();
       
    70 	void TimerExpired();
       
    71 	void Activate();
       
    72 	inline TBool IsActive() const;
       
    73 	inline TBool IsFlashingEnabled() const;
       
    74 	inline TBool AdvancedPointersEnabled() const;
       
    75 	TBool CanBeSeen() const;
       
    76 	CWsSpriteBase * Next() { return iNext; }
       
    77 	void SetNext(CWsSpriteBase * aNext) { iNext = aNext; }
       
    78 	void CalcRedrawRegion(const TRegion& aSourceRegion, TRegion& aTarget) const;
       
    79 	void Redraw(MWsGraphicsContext * aGc, const TRegion& aRegion);
       
    80 	void ForceRedraw();
       
    81 	inline const CWsWindow* Win() const;
       
    82 	inline CWsWindow* Win();
       
    83 	TBool IsActivated() const;
       
    84 	inline TBool HasSpriteMember() const { return  iMembers->Count(); }
       
    85 	void SendState(MWsWindowTreeObserver& aWindowTreeObserver) const;
       
    86 	
       
    87 public: // from MWsWindowTreeNode
       
    88 	MWsWindowTreeNode::TType NodeType() const;
       
    89 	const MWsWindow* Window() const;
       
    90 	const MWsSprite* Sprite() const;
       
    91 	const MWsStandardTextCursor* StandardTextCursor() const;
       
    92 	const MWsWindowGroup* WindowGroup() const;
       
    93 	const MWsWindowTreeNode* ParentNode() const;
       
    94 
       
    95 protected:
       
    96 	void ConstructL(TUint aFlags, CWsWindow *aWindow);
       
    97 	void CommandL(TInt aOpcode, const TAny *aCmdData);
       
    98 	void AppendMemberL(const TCmdSpriteMember &aCmdSpriteMember);
       
    99 	virtual void CompleteL();
       
   100 	void SetMember(TInt aIndex);
       
   101 	void CheckSizesL();
       
   102 	TBool UpdateMemberL(CWsSpriteMember *aMember, const TCmdSpriteMember &aCmdSpriteMember);
       
   103 	void QueueDeltaTimer();
       
   104 	void NotifyExtentChanged() const;
       
   105 	enum TInternalFlags 
       
   106 		{
       
   107 		EFloating, 
       
   108 		EClipSprite,
       
   109 		EHasAnimation,
       
   110 		EDirty
       
   111 		};
       
   112 	inline void SetIsFloating(TBool aIsFloating);
       
   113 	inline TBool IsFloating() const;
       
   114 	inline void SetClipSprite(TBool aClipSprite);
       
   115 	inline TBool ClipSprite() const;
       
   116 public:	
       
   117 	inline void SetHasAnimation(TBool aValue);
       
   118 	inline TBool HasAnimation() const;
       
   119 	inline void SetDirty(TBool aValue);
       
   120 	inline TBool IsDirty() const;
       
   121 
       
   122 protected:
       
   123 	CWsWindow *iWin;
       
   124 	CWsWindowGroup *iGroupWin;
       
   125 	TPoint iBasePos;
       
   126 	TPoint iPos;		// Combined position and offset
       
   127 	TSize iMaxSize;
       
   128 	TSize iSize;
       
   129     TUint iFlags;
       
   130 	TRect iClipRect;
       
   131 	CArrayPtrFlat<CWsSpriteMember> *iMembers;
       
   132 	TInt iCurIndex;
       
   133 	TWsDeltaTimerEntry iDeltaTimerEntry;
       
   134 	TDisplayMode iDisplayMode;
       
   135 	TPoint iClipOffset;
       
   136 	TSize iClipSize;
       
   137 	CWsSpriteBase * iNext; // linked list per window
       
   138 	TBitFlags iInternalFlags;
       
   139 //
       
   140 // Static data
       
   141 //
       
   142 	static CWsDeltaTimer *iDeltaTimer;
       
   143 	};
       
   144 
       
   145 /** Sprite flags.
       
   146 
       
   147 These can be combined with each other and TSpriteFlags using a bit-wise OR operation.
       
   148 
       
   149 @internalComponent
       
   150 @released
       
   151 @see RWsPointerCursor::Construct()
       
   152 @see RWsSprite::Construct() */
       
   153 enum TSystemSpriteFlags
       
   154 	{
       
   155 	ESpriteNonSystemFlags=0x0000FFFF,
       
   156 	ESpriteSystemFlags=	  0xFFFF0000,
       
   157 	ESpritePointer=0x10000,
       
   158 	ESpriteOOM=0x20000,
       
   159 	ESpriteDisabled=0x40000,
       
   160 	ESpriteActive=0x80000,
       
   161 	ESpriteDirty=0x100000
       
   162 	};
       
   163 
       
   164 //
       
   165 // CWsSpriteBase inlines
       
   166 //
       
   167 inline TBool CWsSpriteBase::IsActive() const
       
   168 	{
       
   169 	return (iFlags&ESpriteActive);
       
   170 	}
       
   171 inline TBool CWsSpriteBase::IsFlashingEnabled() const
       
   172 	{
       
   173 	return (iFlags&ESpriteFlash);
       
   174 	}
       
   175 inline const CWsWindow* CWsSpriteBase::Win() const
       
   176 	{
       
   177 	return iWin;
       
   178 	}
       
   179 inline CWsWindow* CWsSpriteBase::Win()
       
   180 	{
       
   181 	return iWin;
       
   182 	}
       
   183 /*
       
   184 @return ETrue if this sprite belongs to window which has Advanced Pointer Support enabled.
       
   185 */
       
   186 inline TBool CWsSpriteBase::AdvancedPointersEnabled() const
       
   187 	{
       
   188 	return iWin ? iWin->AdvancedPointersEnabled() : EFalse;
       
   189 	}
       
   190 
       
   191 inline void CWsSpriteBase::SetIsFloating(TBool aIsFloating) 
       
   192 	{ 
       
   193 	iInternalFlags.Assign(EFloating, aIsFloating); }	
       
   194 
       
   195 inline TBool CWsSpriteBase::IsFloating() const 
       
   196 	{
       
   197 	return iInternalFlags.IsSet(EFloating);
       
   198 	}
       
   199 
       
   200 inline void CWsSpriteBase::SetClipSprite(TBool aClipSprite) 
       
   201 	{ 
       
   202 	iInternalFlags.Assign(EClipSprite, aClipSprite);
       
   203 	}
       
   204 
       
   205 inline TBool CWsSpriteBase::ClipSprite() const 
       
   206 	{ 
       
   207 	return iInternalFlags.IsSet(EClipSprite);
       
   208 	}
       
   209 
       
   210 inline void CWsSpriteBase::SetHasAnimation(TBool aValue) 
       
   211 	{
       
   212 	iInternalFlags.Assign(EHasAnimation, aValue);
       
   213 	}
       
   214 
       
   215 inline TBool CWsSpriteBase::HasAnimation() const
       
   216 	{
       
   217 	return iInternalFlags.IsSet(EHasAnimation);
       
   218 	}
       
   219 
       
   220 inline void CWsSpriteBase::SetDirty(TBool aValue)
       
   221 	{
       
   222 	iInternalFlags.Assign(EDirty, aValue);
       
   223 	}
       
   224 
       
   225 inline TBool CWsSpriteBase::IsDirty() const	
       
   226 	{ 
       
   227 	return iInternalFlags.IsSet(EDirty);
       
   228 	}	
       
   229 	
       
   230 
       
   231 //
       
   232 // CWsSprite
       
   233 //
       
   234 class CWsSprite : public CWsSpriteBase
       
   235 	{
       
   236 public:
       
   237 	CWsSprite(CWsClient *aOwner);
       
   238 	~CWsSprite();
       
   239 	void ConstructL(const TWsClCmdCreateSprite &aParams);
       
   240 	void CommandL(TInt aOpcode, const TAny *aCmdData);
       
   241 	void CompleteL();
       
   242 	void Update(TInt aMember,TRect aRect,TBool aFullUpdate);
       
   243 public:
       
   244 	CWsAnim *iAnim;	// The AnimDLL on this sprite if there is one.
       
   245 	};
       
   246 
       
   247 //
       
   248 // CWsSpriteManager
       
   249 //
       
   250 class CWsSpriteManager : public CBase
       
   251 	{
       
   252 public:
       
   253 	~CWsSpriteManager();
       
   254 	static CWsSpriteManager* NewL();
       
   255 	void DrawFloatingSprites(MWsGraphicsContext* aGc,const TRegion& aRegion);
       
   256 	void AddFloatingSprite(CWsSpriteBase* aSprite);
       
   257 	void RemoveFloatingSprite(CWsSpriteBase* aSprite);
       
   258 	void Schedule(CWsSpriteBase* aSprite, TRect* aRect = 0);
       
   259 	TFlashState CurrentSpriteFlashState(const CWsSpriteBase* aSprite) const;
       
   260 	TInt SpriteCount() const { return iFloatingSprites.Count(); }
       
   261 	TTimeIntervalMicroSeconds NextCursorFlashStateChange() const;
       
   262 	void CalcFloatingSpriteRgn( TRegion& aResultRgn, const TRect& aDefaultRect );
       
   263 	void SendState(MWsWindowTreeObserver& aWindowTreeObserver) const;
       
   264 private:
       
   265 	CWsSpriteManager();
       
   266 	void ConstructL();
       
   267 	TTimeIntervalMicroSeconds NextSpriteFlashStateChange(const CWsSpriteBase* aSprite) const;
       
   268 	TTimeIntervalMicroSeconds CalculateTimeToNextFlash(TTimeIntervalMicroSeconds aTime) const;
       
   269 private:
       
   270 	RPointerArray<CWsSpriteBase> iFloatingSprites;
       
   271 	};
       
   272 #endif