windowing/windowserver/nonnga/SERVER/SERVER.CPP
changeset 0 5d03bc08d59c
child 26 15986eb6c500
equal deleted inserted replaced
-1:000000000000 0:5d03bc08d59c
       
     1 // Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // Window server 'server' class
       
    15 // 
       
    16 //
       
    17 
       
    18 #include "server.h"
       
    19 #include "panics.h"
       
    20 #include "wstop.h"
       
    21 #include "EVENT.H"
       
    22 #include <Graphics/WSGRAPHICDRAWERINTERFACE.H>
       
    23 #include <bitdraw.h>
       
    24 #include <hal.h>
       
    25 #include "inifile.h"
       
    26 #include "wspluginmanager.h"
       
    27 
       
    28 GLREF_D CDebugLogBase *wsDebugLog;
       
    29 
       
    30 const TUint KRangeCount = 1; 
       
    31 // We use a lot of 64 bit time calculations, but a periodic can only cope with signed 32 bit times
       
    32 // which gives them a limit of about 35 minutes.
       
    33 // Fortunately, our animtions are safe if redrawn early.  Every half an hour isn't going to hurt.
       
    34 const TTimeIntervalMicroSeconds KHalfHour = 30 * 60 * 1000 * 1000;
       
    35 
       
    36 const TInt KWsServRanges[KRangeCount] = 
       
    37 	{	
       
    38 	0
       
    39 	};
       
    40 
       
    41 const TUint8 KElementsIndex[KRangeCount] =
       
    42 	{
       
    43 	CPolicyServer::EAlwaysPass,		
       
    44 	};
       
    45 
       
    46 const CPolicyServer::TPolicyElement KPolicyElements[] = 
       
    47 	{ 
       
    48 	{_INIT_SECURITY_POLICY_C1(ECapabilityPowerMgmt), CPolicyServer::EFailClient}, 
       
    49 	{_INIT_SECURITY_POLICY_C1(ECapabilitySwEvent), CPolicyServer::EFailClient}, 
       
    50 	{_INIT_SECURITY_POLICY_C1(ECapabilityWriteDeviceData), CPolicyServer::EFailClient} 
       
    51 	};
       
    52 
       
    53 const CPolicyServer::TPolicy KWsServPolicy =
       
    54 	{
       
    55 	CPolicyServer::EAlwaysPass, 
       
    56 	KRangeCount,
       
    57 	KWsServRanges,
       
    58 	KElementsIndex,
       
    59 	KPolicyElements 	
       
    60 	};
       
    61  	
       
    62 // CWindowServer::CDefaultAnimationScheduler \\\\\\\\\\\\\\\\\\\\\\\\\\\
       
    63 
       
    64 class CWindowServer::CDefaultAnimationScheduler: public CBase, public MWsAnimationScheduler
       
    65 	{
       
    66 public:
       
    67 	enum TInactivityBehaviour
       
    68 		{
       
    69 		EStopAnimation,
       
    70 		EStopAllDrawing,
       
    71 		EIgnore,
       
    72 		};
       
    73 	class CKickBack;
       
    74 	CDefaultAnimationScheduler(MWsGraphicDrawerEnvironment& aEnv);
       
    75 	~CDefaultAnimationScheduler();
       
    76 	void ConstructL();		//LeaveScan:  member of nested class declaration
       
    77 	// implementing MWsAnimationScheduler
       
    78 	void ScheduleAnimation(MWsScreen& aScreen,const TTime& aWhen);
       
    79 	void UnscheduleAnimation(MWsScreen& aScreen);
       
    80 	void Invalidate(const TGraphicDrawerId& aId);
       
    81 	void OnInactive();
       
    82 	void OnActive();
       
    83 	void ScheduleRedraw(MWsScreen& aScreen,const TTime& aWhen);
       
    84 	void DoRedrawNow(MWsScreen& aScreen);
       
    85 	TInt RemoveGraphicDrawer(const TGraphicDrawerId &aId);
       
    86 	
       
    87 private:
       
    88 	static TBool OnIdleCallBack(TAny* aAny);
       
    89 	void OnIdleCallBack(TBool aForceRedraw);
       
    90 	static TBool OnTickCallBack(TAny* aAny);
       
    91 	void OnTickCallBack();
       
    92 	static TBool OnKickBack(TAny* aAny);
       
    93 	void OnKickBack();
       
    94 private:
       
    95 	MWsGraphicDrawerEnvironment& iEnv;
       
    96 	static const TInt64 KRedrawGrace;
       
    97 	static const TInt64 KAnimationGrace;
       
    98 	static const TInt64 KDsaAnimationGrace;
       
    99 	CAsyncCallBack* iIdleInitiator;
       
   100 	CPeriodic* iTick;
       
   101 	CKickBack* iKickBack;
       
   102 	struct TSchedule
       
   103 		{
       
   104 		MWsScreen* iScreen; // used as a unique index, searching with FindInUnsignedKeyOrder
       
   105 		TBool iSchedule;
       
   106 		TTime iWhen;
       
   107 		TInt iGeneration;
       
   108 		};
       
   109 	RArray<TSchedule> iSchedule;
       
   110 	TInt iGeneration;
       
   111 	RArray<TGraphicDrawerId> iInvalidated;
       
   112 	TBool iInvalidateAll; // if we could not add to iInvalidated, we have to instead redraw everything
       
   113 	TTime iWhenDesired;
       
   114 	TBool iInactive;
       
   115 	TBool iInactiveDraws;
       
   116 	TTime iExpectedTime;
       
   117 	TBool iRedrawScheduled;
       
   118 	TInt64 iRedrawGracePeriod;
       
   119 	TInt64 iAnimationGracePeriod;
       
   120 	TInt64 iDsaAnimationGracePeriod;
       
   121 	TInactivityBehaviour iInactivityBehaviour;
       
   122 	};
       
   123 	
       
   124 TInt CWindowServer::CDefaultAnimationScheduler::RemoveGraphicDrawer(const TGraphicDrawerId &aId)
       
   125 	{
       
   126 	TInt index=iInvalidated.Find(aId);
       
   127 	if (index!=KErrNotFound)
       
   128 		iInvalidated.Remove(index);
       
   129 	return index;
       
   130 	}	
       
   131 	
       
   132 class CWindowServer::CDefaultAnimationScheduler::CKickBack: public CActive
       
   133 	{
       
   134 public:
       
   135 	CKickBack(const TCallBack& aCallBack);
       
   136 	void ConstructL();
       
   137 	void RequestKickBack();
       
   138 	~CKickBack();
       
   139 private:
       
   140 	static TInt IdleThreadFunc(TAny* aAny);
       
   141 	void Loop();
       
   142 	// from CActive
       
   143 	void RunL(); // fires when kicked back by the idle thread
       
   144 	void DoCancel();
       
   145 private:
       
   146 	RThread iWservThread;
       
   147 	RThread iIdleThread;
       
   148 	TRequestStatus iIdleStatus;
       
   149 	TCallBack iCallBack;
       
   150 	};
       
   151 	
       
   152 CWindowServer::CDefaultAnimationScheduler::CKickBack::CKickBack(const TCallBack& aCallBack) :
       
   153 CActive(EPriorityNormal),
       
   154 iCallBack(aCallBack)
       
   155 	{
       
   156 	CActiveScheduler::Add(this);
       
   157 	}
       
   158 	
       
   159 void CWindowServer::CDefaultAnimationScheduler::CKickBack::ConstructL()
       
   160 	{
       
   161 	_LIT(KIdleThreadName,"NearlyIdleKickBack");
       
   162 	const TInt KStackSize = 1024;
       
   163 	User::LeaveIfError(iWservThread.Open(iWservThread.Id()));
       
   164 	User::LeaveIfError(iIdleThread.Create(KIdleThreadName(),IdleThreadFunc,KStackSize,NULL,this));
       
   165 	iIdleThread.SetPriority(EPriorityAbsoluteVeryLow);
       
   166 	iIdleThread.Resume();
       
   167 	}
       
   168 	
       
   169 void CWindowServer::CDefaultAnimationScheduler::CKickBack::RequestKickBack()
       
   170 	{
       
   171 	if (!IsActive())
       
   172 		{
       
   173 		iStatus = KRequestPending;
       
   174 		SetActive();
       
   175 		TRequestStatus * status = &iIdleStatus;
       
   176 		iIdleThread.RequestComplete(status, KErrNone);
       
   177 		}
       
   178 	}
       
   179 
       
   180 void CWindowServer::CDefaultAnimationScheduler::CKickBack::Loop()
       
   181 	{
       
   182 	FOREVER
       
   183 		{
       
   184 		// This is used here for performance reasons. 
       
   185 		User::WaitForRequest(iIdleStatus); 
       
   186 		iIdleStatus = KRequestPending;
       
   187 		if (IsActive()&& (iStatus == KRequestPending))
       
   188 			{
       
   189 			TRequestStatus * status = &iStatus;
       
   190 			iWservThread.RequestComplete(status,KErrNone);
       
   191 			}
       
   192 		}
       
   193 	}
       
   194 
       
   195 void CWindowServer::CDefaultAnimationScheduler::CKickBack::RunL()
       
   196 	{
       
   197 	iCallBack.CallBack();
       
   198 	}
       
   199 
       
   200 void CWindowServer::CDefaultAnimationScheduler::CKickBack::DoCancel()
       
   201 	{
       
   202 	}
       
   203 
       
   204 CWindowServer::CDefaultAnimationScheduler::CKickBack::~CKickBack()
       
   205 	{
       
   206 	Cancel();
       
   207 	iWservThread.Close();
       
   208 	iIdleThread.Kill(0);
       
   209 	iIdleThread.Close();
       
   210 	}
       
   211 	
       
   212 TInt CWindowServer::CDefaultAnimationScheduler::CKickBack::IdleThreadFunc(TAny* aAny)
       
   213 	{
       
   214 	CKickBack* owner = reinterpret_cast<CKickBack*>(aAny);
       
   215 	ASSERT(owner);
       
   216 	if(owner)
       
   217 		{
       
   218 		owner->Loop();
       
   219 		}
       
   220 	return KErrNone;
       
   221 	}
       
   222 
       
   223 // If using the default animation scheduler on a device, these two numbers may be worth tweaking in the inifile
       
   224 // However, both are maximum periods - wserv will go faster than either if nothing else is using the system.
       
   225 const TInt64 CWindowServer::CDefaultAnimationScheduler::KRedrawGrace = 0; // do redraws immediately
       
   226 const TInt64 CWindowServer::CDefaultAnimationScheduler::KAnimationGrace = 35000; // insist upon 35ms grace for other threads to run when animating
       
   227 const TInt64 CWindowServer::CDefaultAnimationScheduler::KDsaAnimationGrace = 35000; // insist upon 35ms grace for other threads to run when animating during DSA
       
   228 	
       
   229 CWindowServer::CDefaultAnimationScheduler::CDefaultAnimationScheduler(MWsGraphicDrawerEnvironment& aEnv):
       
   230 	iEnv(aEnv), iSchedule(1,_FOFF(TSchedule,iScreen))
       
   231 	{
       
   232 	}
       
   233 	
       
   234 CWindowServer::CDefaultAnimationScheduler::~CDefaultAnimationScheduler()
       
   235 	{
       
   236 	iSchedule.Close();
       
   237 	iInvalidated.Close();
       
   238 	delete iKickBack;
       
   239 	delete iIdleInitiator;
       
   240 	delete iTick;
       
   241 	}
       
   242 	
       
   243 void CWindowServer::CDefaultAnimationScheduler::ConstructL()
       
   244 	{
       
   245 	_LIT(KOnInactive,"ONINACTIVE");
       
   246 	_LIT(KStopAnimation,"STOPANIMATION");
       
   247 	_LIT(KStopAllDrawing,"STOPALLDRAWING");
       
   248 	_LIT(KIgnore,"IGNORE");
       
   249 	
       
   250 	TPtrC inactivityBehaviourString;
       
   251 	WsIniFile->FindVar(KOnInactive,inactivityBehaviourString);
       
   252 	if(inactivityBehaviourString.CompareF(KStopAnimation)==0)
       
   253 		iInactivityBehaviour = EStopAnimation;
       
   254 	else if(inactivityBehaviourString.CompareF(KStopAllDrawing)==0)
       
   255 		iInactivityBehaviour = EStopAllDrawing;
       
   256 	else if(inactivityBehaviourString.CompareF(KIgnore)==0)
       
   257 		iInactivityBehaviour = EIgnore;
       
   258 		
       
   259 	_LIT(KRedrawGracePeriod, "REDRAWGRACEPERIOD");
       
   260 	TInt tmp = KRedrawGrace;
       
   261 	WsIniFile->FindVar(KRedrawGracePeriod, tmp);
       
   262 	iRedrawGracePeriod = tmp;
       
   263 	
       
   264 	_LIT(KAnimationGracePeriod, "ANIMATIONGRACEPERIOD");
       
   265 	tmp = KAnimationGrace;
       
   266 	WsIniFile->FindVar(KAnimationGracePeriod, tmp);
       
   267 	iAnimationGracePeriod = tmp;
       
   268 	
       
   269 	_LIT(KDsaAnimationGracePeriod, "DSAANIMATIONGRACEPERIOD");
       
   270 	tmp = KDsaAnimationGrace;
       
   271 	WsIniFile->FindVar(KDsaAnimationGracePeriod, tmp);
       
   272 	iDsaAnimationGracePeriod = tmp;
       
   273 	
       
   274 	iIdleInitiator = new(ELeave) CAsyncCallBack(TCallBack(OnIdleCallBack,this),EWsGraphicAnimateAwaitIdlePriority);
       
   275 	iTick = CPeriodic::NewL(EWsGraphicAnimatePriority);
       
   276 	
       
   277 	_LIT(KDisableIdleAnimation, "DISABLEIDLEANIMATION");
       
   278 	if (!WsIniFile->FindVar(KDisableIdleAnimation))
       
   279 		{
       
   280 		iKickBack = new CKickBack(TCallBack(OnKickBack,this));
       
   281 		iKickBack->ConstructL();
       
   282 		}
       
   283 	}
       
   284 	
       
   285 void CWindowServer::CDefaultAnimationScheduler::Invalidate(const TGraphicDrawerId& aId)
       
   286 	{
       
   287 	if(!iInvalidateAll)
       
   288 		{
       
   289 		switch(iInvalidated.InsertInOrder(aId,TLinearOrder<TGraphicDrawerId>(TGraphicDrawerId::Compare)))
       
   290 			{
       
   291 			case KErrNone:
       
   292 				break;
       
   293 			case KErrAlreadyExists:
       
   294 				break;
       
   295 			default:
       
   296 				iInvalidateAll = ETrue;
       
   297 				iInvalidated.Reset();
       
   298 			}
       
   299 		}
       
   300 	iIdleInitiator->CallBack();
       
   301 	}
       
   302 
       
   303 void CWindowServer::CDefaultAnimationScheduler::OnInactive()
       
   304 	{
       
   305 	iInactive = ETrue;
       
   306 	}
       
   307 	
       
   308 void CWindowServer::CDefaultAnimationScheduler::OnActive()
       
   309 	{
       
   310 	iInactive = EFalse;
       
   311 	if(iInactiveDraws)
       
   312 		{
       
   313 		iInactiveDraws = EFalse;
       
   314 		iIdleInitiator->CallBack();
       
   315 		}
       
   316 	}
       
   317 
       
   318 void CWindowServer::CDefaultAnimationScheduler::ScheduleRedraw(MWsScreen& aScreen,const TTime& aWhen)
       
   319 	{
       
   320 	iRedrawScheduled = ETrue;
       
   321 	ScheduleAnimation(aScreen, aWhen);
       
   322 	}
       
   323 	
       
   324 void CWindowServer::CDefaultAnimationScheduler::DoRedrawNow(MWsScreen& /*aScreen*/)
       
   325 	{
       
   326 	OnIdleCallBack(ETrue);
       
   327 	}
       
   328 	
       
   329 void CWindowServer::CDefaultAnimationScheduler::ScheduleAnimation(MWsScreen& aScreen,const TTime& aWhen)
       
   330 	{
       
   331 	TSchedule schedule;
       
   332 	schedule.iScreen = &aScreen;
       
   333 	schedule.iSchedule = ETrue;
       
   334 	schedule.iWhen = aWhen;
       
   335 	schedule.iGeneration = iGeneration;
       
   336 	TBool ok = EFalse;
       
   337 	const TInt idx = iSchedule.FindInUnsignedKeyOrder(schedule);
       
   338 	if(0 <= idx)
       
   339 		{
       
   340 		if(iSchedule[idx].iSchedule)
       
   341 			{
       
   342 			if(iSchedule[idx].iWhen > aWhen)
       
   343 				{
       
   344 				iSchedule[idx].iWhen = aWhen;
       
   345 				}
       
   346 			}
       
   347 		else
       
   348 			{
       
   349 			iSchedule[idx] = schedule;
       
   350 			}
       
   351 		iSchedule[idx].iGeneration = iGeneration;
       
   352 		ok = ETrue;
       
   353 		}
       
   354 	else
       
   355 		{
       
   356 		ok = (KErrNone == iSchedule.InsertInUnsignedKeyOrder(schedule));
       
   357 		}
       
   358 	if(ok)
       
   359 		{
       
   360 		//If the animation runs at very high rate which exceeds the rate WSERV can 
       
   361 		//perform the rendering, it is possible that WSERV animation loop will monopolize  
       
   362 		//processor time. 
       
   363   		User::After(0);	// to yeild from the animation loop 
       
   364 
       
   365 		iIdleInitiator->CallBack();
       
   366 		}
       
   367 	}
       
   368 
       
   369 void CWindowServer::CDefaultAnimationScheduler::UnscheduleAnimation(MWsScreen& aScreen)
       
   370 	{
       
   371 	TSchedule schedule;
       
   372 	schedule.iScreen = &aScreen;
       
   373 	const TInt idx = iSchedule.FindInUnsignedKeyOrder(schedule);
       
   374 	if(0 <= idx)
       
   375 		{
       
   376 		iSchedule[idx].iSchedule = EFalse;
       
   377 		}
       
   378 	}
       
   379 
       
   380 TBool CWindowServer::CDefaultAnimationScheduler::OnIdleCallBack(TAny* aAny)
       
   381 	{
       
   382 	CDefaultAnimationScheduler* self = reinterpret_cast<CDefaultAnimationScheduler*>(aAny);
       
   383 	ASSERT(self);
       
   384 	if(self)
       
   385 		{
       
   386 		self->OnIdleCallBack(EFalse);
       
   387 		}
       
   388 	return EFalse; //ignored by caller
       
   389 	}
       
   390 	
       
   391 void CWindowServer::CDefaultAnimationScheduler::OnIdleCallBack(TBool aForceRedraw)
       
   392 	{
       
   393 	TBool wasActive = EFalse;
       
   394 	if (iTick->IsActive())
       
   395 		{
       
   396 		wasActive = ETrue;
       
   397 		iTick->Cancel(); // stop ticker, as we'll reschedule if necessary
       
   398 		}
       
   399 	if (aForceRedraw)
       
   400 		{
       
   401 		// Don't need to update iExpectedTime as we will not schedule a tick.
       
   402 		// Don't need to update iWhenDesired as we will not schedule a kick-back.
       
   403 		OnTickCallBack();
       
   404 		return;
       
   405 		}
       
   406 	TBool tick = (iInvalidateAll || iInvalidated.Count());
       
   407 	TTimeIntervalMicroSeconds next = 0LL;
       
   408 	const TInt count = iSchedule.Count();
       
   409 	TTime now;
       
   410 	now.UniversalTime();
       
   411 	if(count)
       
   412 		{
       
   413 		// work out the next wanted tick
       
   414 		TBool animTick = EFalse;
       
   415 		for(TInt i=0; i<count; i++)
       
   416 			{
       
   417 			if(iSchedule[i].iSchedule)
       
   418 				{
       
   419 				const TTime when = iSchedule[i].iWhen;
       
   420 				const TTimeIntervalMicroSeconds fromNow = when.MicroSecondsFrom(now);
       
   421 				if(!animTick || (fromNow < next))
       
   422 					{
       
   423 					animTick = ETrue;
       
   424 					tick = ETrue;
       
   425 					next = fromNow;
       
   426 					iWhenDesired = when;
       
   427 					}
       
   428 				}
       
   429 			}
       
   430 		}
       
   431 	if(tick)
       
   432 		{
       
   433 		TInt64 grace;
       
   434 		if (iRedrawScheduled)
       
   435 			grace = iRedrawGracePeriod;
       
   436 		else if (EFalse) // DSA active
       
   437 			grace = iDsaAnimationGracePeriod;
       
   438 		else
       
   439 			grace = iAnimationGracePeriod;
       
   440 		if (wasActive)
       
   441 			{
       
   442 			TInt64 minimum = iExpectedTime.MicroSecondsFrom(now).Int64();
       
   443 			if (minimum >= 0 && grace > minimum)
       
   444 				grace = minimum;
       
   445 			}
       
   446 
       
   447 		if (next.Int64() <= 0)
       
   448 			next = 0LL ;  // No kickback/tick is needed. Make sure next == default grace period.
       
   449 
       
   450 		if(next < grace)
       
   451 			{
       
   452 			next = grace;
       
   453 			if (iKickBack)
       
   454 				iKickBack->RequestKickBack();
       
   455 			}
       
   456 		else if (next > KHalfHour)
       
   457 			next = KHalfHour;
       
   458 		
       
   459 		iExpectedTime=now + next;
       
   460 		if (next.Int64() > 0)
       
   461 			{
       
   462 			iTick->Start(next.Int64(),0,TCallBack(OnTickCallBack,this));
       
   463 			}
       
   464 		else
       
   465 			{
       
   466 			OnTickCallBack(); // scheduling for 0 doesn't actually execute immediately
       
   467 			}
       
   468 		}
       
   469 	}
       
   470 	
       
   471 TBool CWindowServer::CDefaultAnimationScheduler::OnKickBack(TAny* aAny)
       
   472 	{
       
   473 	CDefaultAnimationScheduler* self = reinterpret_cast<CDefaultAnimationScheduler*>(aAny);
       
   474 	ASSERT(self);
       
   475 	if(self)
       
   476 		{
       
   477 		self->OnKickBack();
       
   478 		}
       
   479 	return EFalse; //ignored by caller
       
   480 	}
       
   481 	
       
   482 void CWindowServer::CDefaultAnimationScheduler::OnKickBack()
       
   483 	{
       
   484 	if (iTick->IsActive())
       
   485 		{
       
   486 		iTick->Cancel();
       
   487 		TTime now;
       
   488 		now.UniversalTime();
       
   489 				
       
   490 		TTimeIntervalMicroSeconds fromNow = iWhenDesired.MicroSecondsFrom(now);
       
   491 
       
   492 		if (fromNow < 0)
       
   493 			{
       
   494 			OnTickCallBack();
       
   495 			}
       
   496 		else
       
   497 			{
       
   498 			if (fromNow > KHalfHour)
       
   499 				fromNow = KHalfHour;
       
   500 			iTick->Start(fromNow.Int64(),0,TCallBack(OnTickCallBack, this));
       
   501 			}
       
   502 		}
       
   503 	}
       
   504 	
       
   505 TBool CWindowServer::CDefaultAnimationScheduler::OnTickCallBack(TAny* aAny)
       
   506 	{
       
   507 	CDefaultAnimationScheduler* self = reinterpret_cast<CDefaultAnimationScheduler*>(aAny);
       
   508 	ASSERT(self);
       
   509 	if(self)
       
   510 		{
       
   511 		self->OnTickCallBack();
       
   512 		}
       
   513 	return EFalse;
       
   514 	}
       
   515 	
       
   516 void CWindowServer::CDefaultAnimationScheduler::OnTickCallBack()
       
   517 	{
       
   518 	iTick->Cancel();
       
   519 
       
   520 	switch(iInactivityBehaviour)
       
   521 		{
       
   522 		case EStopAnimation :
       
   523 			// only client redraws if inactive. server side drawing stopped.
       
   524 			if(iInactive && !iRedrawScheduled) 
       
   525 				{
       
   526 				iInactiveDraws = ETrue;
       
   527 				return;
       
   528 				}
       
   529 			break;
       
   530 		case EStopAllDrawing :
       
   531 			// if screen off, stop both client and server side drawing.
       
   532 			if(iInactive) 
       
   533 				{
       
   534 				iInactiveDraws = ETrue;
       
   535 				return;
       
   536 				}
       
   537 			break;
       
   538 		case EIgnore :
       
   539 		default :
       
   540 			// ignore inactivity and draw as normal
       
   541 			break;
       
   542 		}
       
   543 		
       
   544 	iRedrawScheduled = EFalse;
       
   545 
       
   546 	TTime now;
       
   547 	now.UniversalTime();
       
   548 	CWsActiveScheduler::Static()->AccumReclaimedIdleTime(Max(0LL,now.MicroSecondsFrom(iExpectedTime).Int64()));
       
   549 		
       
   550 	TInt drewCount = 0;
       
   551 	TInt scheduledCount = 0;
       
   552 	/* first redraw any screens that are affected by invalidated graphic IDs */
       
   553 	if(iInvalidateAll || iInvalidated.Count())
       
   554 		{
       
   555 		// cancel idle callback if it's already scheduled as we're going to redraw all invalidated 
       
   556 		// request at this point and clear invalidated array
       
   557 		if (iIdleInitiator->IsActive())
       
   558 			iIdleInitiator->Cancel();
       
   559 		const TArray<TGraphicDrawerId> invalidArray = iInvalidated.Array();
       
   560 		const TInt screenCount = iEnv.ScreenCount();
       
   561 		for(TInt i=0; i<screenCount; i++)
       
   562 			{
       
   563 			MWsScreen* screen = iEnv.Screen(i);
       
   564 			if(screen)
       
   565 				{
       
   566 				drewCount++;
       
   567 				if(iInvalidateAll)
       
   568 					{
       
   569 					Redraw(*screen);
       
   570 					}
       
   571 				else
       
   572 					{
       
   573 					RedrawInvalid(*screen,invalidArray);
       
   574 					}
       
   575 				}
       
   576 			}
       
   577 		iInvalidateAll = EFalse;
       
   578 		iInvalidated.Reset();
       
   579 		}
       
   580 	/* iSchedule might resize during this call because an Animate() on a screen might reschedule another animation etc */
       
   581 	TInt generation = iGeneration++;
       
   582 	TBool drew;
       
   583 	do
       
   584 		{
       
   585 		drew = EFalse;
       
   586 		const TInt count = iSchedule.Count();
       
   587 		for(TInt i=0; i<count; i++)
       
   588 			{
       
   589 			if(iSchedule[i].iSchedule)
       
   590 				{
       
   591 				scheduledCount++;
       
   592 				if(iSchedule[i].iGeneration == generation)
       
   593 					{
       
   594 					iSchedule[i].iSchedule = EFalse; // denote not to tick; it can be rescheduled in the subsequent call to Animate()
       
   595 					Animate(*(iSchedule[i].iScreen));
       
   596 					drew = ETrue;
       
   597 					drewCount++;
       
   598 					break; // go back to outer do while(drew)
       
   599 					}
       
   600 				}
       
   601 			}
       
   602 		} while(drew);
       
   603 	__DEBUG_ONLY(
       
   604 		TBool idleIsActive = iIdleInitiator->IsActive();
       
   605 		if(scheduledCount || !drewCount)
       
   606 			{
       
   607 			TBool rescheduled = EFalse;
       
   608 			for(TInt i=0; i<iSchedule.Count(); i++)
       
   609 				{
       
   610 				rescheduled |= iSchedule[i].iSchedule;
       
   611 				}
       
   612 			if(!rescheduled)
       
   613 				{
       
   614 				//__DEBUGGER();
       
   615 				}
       
   616 			})
       
   617 	}
       
   618 
       
   619 // CWindowServer \\\\\\\\\\\\\\\\\\\\\\\\\\\
       
   620 
       
   621 CWindowServer *CWindowServer::NewL()
       
   622 //
       
   623 // Create a new CWindowServer.
       
   624 //
       
   625 	{
       
   626 	CWindowServer* self = new(ELeave) CWindowServer();
       
   627 	CleanupStack::PushL(self);
       
   628 	self->ConstructL();
       
   629 	CleanupStack::Pop(self);
       
   630 	return self;
       
   631 	}
       
   632 
       
   633 CWindowServer::CWindowServer()
       
   634 //
       
   635 // Constructor.
       
   636 //
       
   637 	: CPolicyServer(EMainServerPriority,KWsServPolicy)
       
   638 	{
       
   639 	}
       
   640 
       
   641 CWindowServer::~CWindowServer()
       
   642 	{
       
   643 	iMemoryReleases.Reset();
       
   644 	WS_ASSERT_DEBUG(iDrawerMasterIndex.IsEmpty(), EWsPanicWsGraphic);
       
   645 	iDrawerMasterIndex.Close();
       
   646 	
       
   647 	delete iDefaultAnimationScheduler;
       
   648 	iDefaultAnimationScheduler = NULL; // might be called from clients during server destruction
       
   649 	iCustomAnimationScheduler = NULL; // not owned
       
   650 	delete iPluginManager;
       
   651 	}
       
   652 	
       
   653 void CWindowServer::ConstructL()
       
   654 	{
       
   655 	iPluginManager = CWsPluginManager::NewL(*this);
       
   656 	iDefaultAnimationScheduler = new(ELeave) CDefaultAnimationScheduler(*this);
       
   657 	iDefaultAnimationScheduler->ConstructL();
       
   658 	RegisterMemoryRelease(this);
       
   659 	}
       
   660 
       
   661 /** Creates a new client for this server. */
       
   662 CSession2* CWindowServer::NewSessionL(const TVersion& aVersion,const RMessage2& aMessage) const
       
   663 	{
       
   664 	TVersion v(KWservMajorVersionNumber,KWservMinorVersionNumber,KWservBuildVersionNumber);
       
   665 	if (User::QueryVersionSupported(v,aVersion)==EFalse)
       
   666 		User::Leave(KErrNotSupported);
       
   667 	RThread thread;
       
   668 	User::LeaveIfError(aMessage.Client(thread));
       
   669 	return(new(ELeave) CWsClient(thread));
       
   670 	}
       
   671 
       
   672 TInt CWindowServer::SessionCount()
       
   673 	{
       
   674 	iSessionIter.SetToFirst();
       
   675 	TInt count=0;
       
   676 	while(iSessionIter++)
       
   677 		count++;
       
   678 	return(count);
       
   679 	}
       
   680 
       
   681 const CWsGraphicDrawer* CWindowServer::ResolveGraphic(const TGraphicDrawerId& aId) const
       
   682 	{
       
   683 	return iDrawerMasterIndex.ResolveGraphic(aId);
       
   684 	}
       
   685 	
       
   686 void CWindowServer::Invalidate(const TGraphicDrawerId& aId)
       
   687 	{
       
   688 	AnimationScheduler()->Invalidate(aId);
       
   689 	}
       
   690 	
       
   691 TInt CWindowServer::ScreenCount() const
       
   692 	{
       
   693 	return CWsTop::NumberOfScreens();
       
   694 	}
       
   695 
       
   696 MWsScreen* CWindowServer::Screen(TInt aIndex)
       
   697 	{
       
   698 	if((aIndex >= 0) && (aIndex < ScreenCount()))
       
   699 		{
       
   700 		return CWsTop::Screen(aIndex);
       
   701 		}
       
   702 	return NULL;
       
   703 	}
       
   704 	
       
   705 const MWsScreen* CWindowServer::Screen(TInt aIndex) const
       
   706 	{
       
   707 	if((aIndex >= 0) && (aIndex < ScreenCount()))
       
   708 		{
       
   709 		return CWsTop::Screen(aIndex);
       
   710 		}
       
   711 	return NULL;
       
   712 	}
       
   713 	
       
   714 /**
       
   715 Custom Animation Scheduler
       
   716 */
       
   717 TBool CWindowServer::SetCustomAnimationScheduler(MWsAnimationScheduler* aScheduler)
       
   718 	{
       
   719 	if(!iCustomAnimationScheduler && aScheduler)
       
   720 		{
       
   721 		iCustomAnimationScheduler = aScheduler;
       
   722 		return ETrue;
       
   723 		}
       
   724 	return EFalse;
       
   725 	}
       
   726 
       
   727 TBool CWindowServer::HasCustomAnimationScheduler() const
       
   728 	{
       
   729 	return !!iCustomAnimationScheduler;
       
   730 	}
       
   731 
       
   732 TBool CWindowServer::ClearCustomAnimationScheduler(MWsAnimationScheduler* aCurrentScheduler)
       
   733 	{
       
   734 	if(iCustomAnimationScheduler && (iCustomAnimationScheduler == aCurrentScheduler))
       
   735 		{
       
   736 		iCustomAnimationScheduler = NULL;
       
   737 		return ETrue;
       
   738 		}
       
   739 	return EFalse;
       
   740 	}
       
   741 	
       
   742 MWsAnimationScheduler* CWindowServer::AnimationScheduler()
       
   743 	{
       
   744 	if(iCustomAnimationScheduler)
       
   745 		{
       
   746 		return iCustomAnimationScheduler;
       
   747 		}
       
   748 	return iDefaultAnimationScheduler;
       
   749 	}
       
   750 
       
   751 TInt CWindowServer::RegisterEventHandler(CWsGraphicDrawer* aDrawer, MWsEventHandler* aHandler, TUint32 aEventMask)
       
   752 	{
       
   753 	if (!aDrawer || !aHandler || aEventMask==0)
       
   754 		return KErrArgument;
       
   755 	TInt err = TWindowServerEvent::RegisterDrawerHandler(aDrawer, aEventMask);
       
   756 	if (err != KErrNone)
       
   757 		return err;
       
   758 	aDrawer->SetEventHandler(aHandler);
       
   759 	return KErrNone;
       
   760 	}
       
   761 	
       
   762 TInt CWindowServer::UnregisterEventHandler(CWsGraphicDrawer* aDrawer)
       
   763 	{
       
   764 	if (!aDrawer || (aDrawer && !aDrawer->HasEventHandler()))
       
   765 		return KErrArgument;
       
   766 	TInt err = TWindowServerEvent::UnregisterDrawerHandler(aDrawer);
       
   767 	if (err != KErrNone)
       
   768 		return err;
       
   769 	aDrawer->SetEventHandler(NULL);
       
   770 	return KErrNone;
       
   771 	}
       
   772 	
       
   773 TInt CWindowServer::RegisterWsEventHandler(MWsEventHandler* aHandler, TUint32 aEventMask)
       
   774 	{
       
   775 	if (!aHandler || aEventMask==0)
       
   776 		return KErrArgument;
       
   777 	return TWindowServerEvent::RegisterWsEventHandler(aHandler, aEventMask);
       
   778 	}
       
   779 	
       
   780 TInt CWindowServer::UnregisterWsEventHandler(MWsEventHandler* aHandler)
       
   781 	{
       
   782 	return TWindowServerEvent::UnregisterWsEventHandler(aHandler);
       
   783 	}
       
   784 	
       
   785 TInt CWindowServer::RegisterRawEventHandler(MEventHandler* aHandler)
       
   786 	{
       
   787 	if (!aHandler)
       
   788 		return KErrArgument;
       
   789 	TRAPD(err, TWindowServerEvent::PotentialEventHandlerL(1));
       
   790 	if (err != KErrNone)
       
   791 		return err;
       
   792 	TWindowServerEvent::AddEventHandler(aHandler);
       
   793 	return KErrNone;
       
   794 	}
       
   795 	
       
   796 void CWindowServer::UnregisterRawEventHandler(MEventHandler* aHandler)
       
   797 	{
       
   798 	TWindowServerEvent::RemoveEventHandler(aHandler);
       
   799 	TWindowServerEvent::PotentialEventHandlerL(-1); // can't leave for -1
       
   800 	}
       
   801 
       
   802 void CWindowServer::PostRawEvent(const TRawEvent & aEvent)
       
   803 	{
       
   804 	TWindowServerEvent::ProcessRawEvent(aEvent);
       
   805 	}
       
   806 	
       
   807 void CWindowServer::PostKeyEvent(const TKeyEvent & aEvent)
       
   808 	{
       
   809 	TWindowServerEvent::ProcessKeyEvent(aEvent, 0);
       
   810 	}
       
   811 	
       
   812 TAny* CWindowServer::ResolveObjectInterface(TUint aTypeId)
       
   813 	{
       
   814 	switch(aTypeId)
       
   815 		{
       
   816 		case MWsActiveSchedulerDebug::EWsObjectInterfaceId:
       
   817 			return static_cast<MWsActiveSchedulerDebug*>(CWsActiveScheduler::Static());
       
   818 		case MWsIniFile::EWsObjectInterfaceId:
       
   819 			return static_cast<MWsIniFile*>(WsIniFile);
       
   820 		case MWsRawEventServer::EWsObjectInterfaceId:
       
   821 			return static_cast<MWsRawEventServer*>(this);
       
   822 		}
       
   823 	
       
   824 	if (iPluginManager)
       
   825 		return iPluginManager->ResolveObjectInterface(aTypeId);
       
   826 	
       
   827 	return NULL;
       
   828 	}
       
   829 
       
   830 void CWindowServer::Log(TInt aPriority,const TDesC &aFmt,TInt aParam)
       
   831 	{
       
   832 	if (wsDebugLog)
       
   833 		{
       
   834 		wsDebugLog->MiscMessage(aPriority, aFmt, aParam);
       
   835 		}
       
   836 	}
       
   837 
       
   838 // CWsGraphicDrawer master index
       
   839 
       
   840 TInt CWindowServer::AddGraphicDrawer(CWsGraphicDrawer* aDrawer)
       
   841 	{
       
   842 	return iDrawerMasterIndex.Add(aDrawer);
       
   843 	}
       
   844 
       
   845 TInt CWindowServer::SwapGraphicDrawer(CWsGraphicDrawer* aDrawer)
       
   846 	{
       
   847 	return iDrawerMasterIndex.Swap(aDrawer);
       
   848 	}
       
   849 	
       
   850 TInt CWindowServer::RemoveGraphicDrawer(const TGraphicDrawerId& aId)
       
   851 	{
       
   852 	iDefaultAnimationScheduler->RemoveGraphicDrawer(aId);
       
   853 	return iDrawerMasterIndex.Remove(aId);
       
   854 	}
       
   855 
       
   856 TInt CWindowServer::RemoveAllGraphicDrawers(const MWsClient& aOwner)
       
   857 	{
       
   858 	return iDrawerMasterIndex.RemoveAll(aOwner);
       
   859 	}
       
   860 
       
   861 CWsPluginManager* CWindowServer::PluginManager()
       
   862 	{
       
   863 	return iPluginManager;
       
   864 	}
       
   865 
       
   866 TInt CWindowServer::RegisterMemoryRelease(MWsMemoryRelease * aMemoryRelease)
       
   867 	{
       
   868 	return iMemoryReleases.Append(aMemoryRelease);
       
   869 	}
       
   870 
       
   871 void CWindowServer::UnregisterMemoryRelease(MWsMemoryRelease * aMemoryRelease)
       
   872 	{
       
   873 	for (TInt i = iMemoryReleases.Count() - 1; i >= 0; --i)
       
   874 		{
       
   875 		if (iMemoryReleases[i] == aMemoryRelease)
       
   876 			{
       
   877 			iMemoryReleases.Remove(i);
       
   878 			break;
       
   879 			}
       
   880 		}
       
   881 	}
       
   882 
       
   883 TBool CWindowServer::ReleaseMemory(TMemoryReleaseLevel aLevel)
       
   884 	{
       
   885 	return CWsWindow::ReleaseMemory(aLevel);
       
   886 	}
       
   887 
       
   888 TBool CWindowServer::ReleaseMemory()
       
   889 	{
       
   890 	TBool released = EFalse;
       
   891 	for (TInt level = MWsMemoryRelease::ELow; !released && level <= MWsMemoryRelease::EHigh; ++level)
       
   892 		{
       
   893 		for (TInt i = iMemoryReleases.Count() - 1; !released && i >= 0; --i)
       
   894 			{
       
   895 			released = iMemoryReleases[i]->ReleaseMemory(static_cast<TMemoryReleaseLevel>(level));
       
   896 			}
       
   897 		}
       
   898 	return released;
       
   899 	}
       
   900