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1 // Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of "Eclipse Public License v1.0" |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // Implements CTCrpAnim |
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15 // Test CRP animations & their interaction with overlapping transparent/non-transparent windows |
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16 // & wserv's underlying redraw-store strategies |
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17 // |
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18 // |
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19 |
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20 /** |
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21 @file |
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22 @test |
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23 @internalComponent - Internal Symbian test code |
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24 */ |
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25 |
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26 #include <w32stdgraphic.h> |
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27 #include "tcrpanim.h" |
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28 |
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29 // RUN_SAMPLE_ON_LEFT allows the demo animation to run in the left-hand window during testing. |
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30 // Used for demonstration purposes only |
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31 #define RUN_SAMPLE_ON_LEFT |
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32 |
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33 namespace //anonymous local scope |
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34 { |
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35 const TInt KAnimationFrameDelayTime = 50000; // delay in microseconds between frames |
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36 const TInt KShortDelayLoop = 2*KAnimationFrameDelayTime; // delay time in microseconds used in test cases |
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37 const TInt KAnimationTotalFrames = 40; // total number of frames in a CWsGraphicBitmapAnimation |
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38 const TInt KAnimDimension = 40; // animation width/height. We're enforcing a square animation here |
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39 const TInt KFrameMissedAnimationsThreshold = 10; // maximum number of missed frame steps allowed |
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40 const TInt KAnimationTearWidthThreshold = 4; // maximum columns permitted between a tear |
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41 const TInt KMinGoodFrameThreshold = 30; // percentage threshold for number of good frames detected in a test |
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42 const TInt KMaxXY = 200; // arbitrary maximum size of square used to invalidate a window |
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43 const TInt KMaxRepeatDraw = 2; // arbitrary value for DrawLine calls during a Draw |
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44 TUid KUidTestAnimation2 = {0xBAADF00D}; // unique id. for CWsGraphicBitmapAnimation object |
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45 const TUint32 KWhitePixels = 0xFFFFFFFF; // 32-bit mask value for rgb white |
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46 const TUint32 KBlackPixels = 0x00000000; // 32-bit value for rgb black |
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47 const TPoint KPointZero(0,0); // initial point used for animation creation & manipulation (currently 0,0) |
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48 const TPoint KPointOffsite(1000,1000); // point used to draw off-screen |
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49 const TDisplayMode KTestDisplayMode = EColor16MU; // display mode used for testing |
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50 const TInt KFrameStepCalculation = Max(1, KAnimDimension/Max(1, KAnimationTotalFrames)); // determine framestep size in columns |
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51 |
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52 enum TColorDetected |
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53 { |
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54 ECantTell=0, |
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55 EDetRed=1, |
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56 EDetGreen=2, |
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57 EDetBlue=4, |
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58 EDetBlack=0x10, |
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59 EDetGrey=0x20, |
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60 EDetWhite=0x40 |
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61 }; |
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62 |
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63 class CCrpAnim; |
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64 class CAnimRedrawWindow : public CTWin |
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65 { |
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66 public: |
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67 CAnimRedrawWindow(CCrpAnim *aAnimWindow, TBool aIsBase); |
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68 ~CAnimRedrawWindow(); |
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69 void Draw(); |
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70 private: |
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71 CCrpAnim *iAnimWindow; |
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72 TBool iIsBase; |
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73 }; |
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74 |
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75 class CCrpAnim : public CBase |
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76 { |
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77 friend class CAnimRedrawWindow; |
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78 public: |
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79 enum TWinType |
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80 { |
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81 ERedraw, |
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82 EBlank, // note: not currently used in tcrpanim tests |
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83 EBackedUp // note: not currently used in tcrpanim tests |
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84 }; |
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85 public: |
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86 CCrpAnim(TBool aIsBase, TWinType aWinType); |
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87 ~CCrpAnim(); |
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88 enum |
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89 { |
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90 ENoTransparency=0x100 |
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91 }; |
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92 void ConstructL(const TPoint &aPos, const TSize &aSize,const TInt aAlphaValue=ENoTransparency); |
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93 void DoDraw(TBool aBlankIt); |
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94 inline void DoDraw(); |
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95 void DoDrawEllipse(); |
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96 inline TSize Size() {return iCtWin->Size();}; |
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97 inline RWindowBase* BaseWin() const {return iCtWin->BaseWin();}; |
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98 inline RWindow* Window() const {return STATIC_CAST(RWindow*, iCtWin->BaseWin());}; |
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99 inline CTBaseWin* CtBaseWin() {return iCtWin;}; |
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100 inline void Invalidate() {CTUser::Splat(TheClient, TRect(iCtWin->Position(), iCtWin->Size()), KRgbGray);}; |
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101 void Invalidate(const TRect &aRect); |
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102 static void SetEllipseDrawMode(CGraphicsContext::TDrawMode aEllipseDrawMode); |
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103 void InvalidateAndRedraw(TBool aUseBlankItMember,TBool aBlankIt,TBool aUseRWindowInvalidate,TRect* aRect=NULL); |
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104 |
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105 //A bit of an animation interface... |
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106 //I have written this interface to be amenable to playing multiple animations, |
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107 //which I think needs testing, |
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108 //but the underlying implementation assumes one animation at present. |
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109 //Your mission, should you choose to accept it, .... |
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110 |
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111 void SetPosAnimation(const TUid& aUid, const TRect& aRect); |
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112 TRect* GetPosAnimation(const TUid& aUid); |
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113 TWsGraphicAnimation* SetAnimation(TUid); |
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114 TWsGraphicAnimation* GetAnimation(TUid); |
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115 TBool RemoveAnimation(TUid); |
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116 inline void SetBlankIt(TBool aNewVal) {iBlankIt = aNewVal;}; |
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117 inline void SetRepeatDrawMax(TInt aVal) {iRepeatDrawMax = aVal;}; |
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118 protected: |
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119 static void Draw(CBitmapContext *aGc, const TSize &aSize, TBool aIsBase,const TRect &aRect, TBool aBlankIt,TInt aRepeat, TInt aAlphaValue); |
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120 static void DrawEllipse(CBitmapContext *aGc, const TRect &aRect, TInt aAlphaValue); |
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121 CTBaseWin *iCtWin; |
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122 TWinType iWinType; |
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123 TBool iIsBase; |
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124 TBool iBlankIt; |
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125 TRect iRect; |
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126 TInt iRepeatDrawMax; |
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127 static CGraphicsContext::TDrawMode iEllipseDrawMode; |
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128 TUid iAnimUid; |
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129 TWsGraphicAnimation iAnimData; |
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130 TRect iAnimPos; |
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131 TInt iAlphaValue; |
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132 }; |
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133 |
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134 /* Using this time delay class in order to allow animations to play in our draw. |
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135 User::Wait does not allow the draw to occur (aparrently) |
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136 Note when using this time-delay class: because other active objects can perform part of their |
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137 processing whilst we wait, wrapping calls to this in __UHEAP_MARK / __UHEAP_MARKEND |
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138 is likely to fail. The data providers and animators are a major cause of this. |
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139 */ |
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140 class CActiveWait : public CActive |
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141 { |
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142 public: |
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143 static CActiveWait* NewL(); |
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144 ~CActiveWait(); |
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145 void Wait(TInt aDelay); |
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146 // From CActive: |
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147 void RunL(); |
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148 void DoCancel(); |
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149 TInt RunError(TInt aError); |
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150 protected: |
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151 CActiveWait(); |
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152 void ConstructL(); |
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153 protected: |
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154 RTimer iTimer; |
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155 TTime iFromTime; |
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156 }; |
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157 |
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158 CActiveWait* CActiveWait::NewL() |
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159 { |
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160 CActiveWait* self = new (ELeave) CActiveWait; |
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161 CleanupStack::PushL(self); |
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162 self->ConstructL(); |
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163 CleanupStack::Pop(self); |
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164 return self; |
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165 } |
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166 |
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167 void CActiveWait::ConstructL() |
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168 { |
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169 User::LeaveIfError(iTimer.CreateLocal()); |
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170 CActiveScheduler::Add(this); |
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171 } |
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172 |
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173 CActiveWait::CActiveWait() : CActive(EPriorityNormal) |
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174 { |
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175 iFromTime.HomeTime(); |
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176 } |
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177 |
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178 CActiveWait::~CActiveWait() |
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179 { |
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180 Cancel(); |
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181 iTimer.Close(); |
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182 } |
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183 |
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184 void CActiveWait::DoCancel() |
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185 { |
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186 iTimer.Cancel(); |
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187 CActiveScheduler::Stop(); |
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188 } |
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189 |
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190 void CActiveWait::RunL() |
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191 { |
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192 CActiveScheduler::Stop(); |
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193 } |
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194 |
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195 TInt CActiveWait::RunError(TInt aError) |
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196 { |
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197 return aError; // exists so a break point can be placed on it. |
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198 } |
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199 |
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200 /* Note when using this : because other active objects can perform part of their |
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201 processing whilst we wait, wrapping calls to this in __UHEAP_MARK / __UHEAP_MARKEND |
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202 is likely to fail. The data providers and animators are a major cause of this. |
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203 */ |
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204 void CActiveWait::Wait(TInt aDelay) |
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205 { |
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206 iTimer.After(iStatus, aDelay); |
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207 SetActive(); |
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208 CActiveScheduler::Start(); |
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209 } |
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210 CGraphicsContext::TDrawMode CCrpAnim::iEllipseDrawMode; |
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211 |
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212 // |
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213 } //end anonymous local scope |
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214 // |
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215 |
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216 /** This fn allocates an animation frame of the specified dimensions. |
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217 Not tested outside the current limited parameter set (16/2/2007). |
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218 Note the use of 32-bit integers for pixel/colour values. Using display mode lower than 24bpp may not produce correct results |
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219 My attempt to write animation generating code that avoids CIclLoader and Decoder class. |
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220 @param aDelayUs the display time for the frame |
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221 @param aImageType Colour format for colour plane. 24MA currently not flagged correctly I expect. |
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222 @param aMaskType Format for mask. ENone for no mask. |
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223 @param aImageSize Width/height of bitmap area |
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224 @param aImageOffset Optional offset for bitmap area |
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225 @param aTotalSize Optional width/height of whole animation (I think) |
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226 @return CFrame filled in with allocated bitmaps. The get methods for the bitmaps return const type. |
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227 **/ |
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228 static CWsGraphicBitmapAnimation::CFrame* NewFrameLC(TInt aDelayUs,TDisplayMode aImageType,TDisplayMode aMaskType,const TSize& aImageSize,const TPoint& aImageOffset=KPointZero,const TSize& aTotalSize=TSize(0,0)) |
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229 { |
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230 TFrameInfo info; |
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231 info.iFrameCoordsInPixels = TRect(aImageOffset,aImageSize); |
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232 info.iFrameSizeInTwips = aImageSize; //this is zero in the gif loader |
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233 info.iDelay = TTimeIntervalMicroSeconds(aDelayUs); |
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234 info.iFlags = TFrameInfo::EColor|TFrameInfo::ELeaveInPlace|TFrameInfo::EUsesFrameSizeInPixels; |
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235 if (aMaskType != ENone) |
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236 { |
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237 info.iFlags|=TFrameInfo::ETransparencyPossible; |
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238 } |
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239 if ((aTotalSize.iHeight > 0) && (aTotalSize.iWidth > 0)) |
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240 { |
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241 // restrict the size of the frame to specified size of the animation |
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242 info.iOverallSizeInPixels = aTotalSize; |
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243 } |
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244 else |
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245 { |
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246 // assign the size of the frame to the size of the entire bitmap area |
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247 info.iOverallSizeInPixels = info.iFrameCoordsInPixels.iBr.AsSize(); |
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248 } |
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249 info.iFrameDisplayMode = aImageType; |
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250 info.iBackgroundColor = KRgbGreen; |
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251 |
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252 CWsGraphicBitmapAnimation::CFrame* frame = CWsGraphicBitmapAnimation::CFrame::NewL(); |
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253 CleanupStack::PushL(frame); |
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254 frame->SetFrameInfo(info); |
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255 CFbsBitmap* bitmap = new(ELeave) CFbsBitmap; |
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256 frame->SetBitmap(bitmap); //takes ownership |
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257 TSize frameInfoSize = info.iFrameCoordsInPixels.Size(); |
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258 User::LeaveIfError(bitmap->Create(frameInfoSize, aImageType)); |
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259 if((TFrameInfo::EAlphaChannel|TFrameInfo::ETransparencyPossible) & info.iFlags) |
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260 { |
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261 CFbsBitmap* mask = new(ELeave) CFbsBitmap; |
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262 frame->SetMask(mask); //takes ownership |
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263 User::LeaveIfError(mask->Create(frameInfoSize, aMaskType)); |
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264 } |
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265 return frame; |
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266 } |
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267 |
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268 // |
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269 // function called back by TCleanupItem frameListCleanup from within CreateAnimFramesL(..) method |
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270 // |
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271 void CleanupFrameList(TAny* aPtr) |
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272 { |
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273 RPointerArray<CWsGraphicBitmapAnimation::CFrame>* ptrArray = STATIC_CAST(RPointerArray<CWsGraphicBitmapAnimation::CFrame>*, aPtr); |
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274 ptrArray->ResetAndDestroy(); |
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275 ptrArray->Close(); |
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276 } |
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277 |
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278 /** Helper function for making animation frames. |
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279 //Called from CreateAnimL(...) |
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280 @param aDelayUs the delay between frames |
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281 @param aNumFrames number of frames (approx - image width is a factor) |
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282 @param aImageType colour format of colour data. This may not work properly for non-32-bit, but I haven't fully understood TBitmapUtil documentation. |
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283 @param aMaskType format for mask - ENone for no mask. |
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284 @param aImageSize width/height of animation |
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285 @param aBgCol background colour for image non-masked areas. Masked areas are black. |
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286 @param aFgCol foreground colour of animating area |
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287 @param aFrames frames that the animation is constructed from |
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288 **/ |
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289 static void CreateAnimFramesL(TInt aDelayUs,TInt aNumFrames,TDisplayMode aImageType,TDisplayMode aMaskType,TSize aImageSize,TRgb aBgCol,TRgb aFgCol, RPointerArray<CWsGraphicBitmapAnimation::CFrame>& aFrames) |
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290 { |
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291 const TInt animWH = aImageSize.iWidth; |
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292 const TInt animStep = Max(1,animWH/Max(1,aNumFrames)); //note this intentionally rounds down to avoid overflows |
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293 for (TInt ii = 0 ; ii < animWH ; ii += animStep) |
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294 { |
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295 CWsGraphicBitmapAnimation::CFrame* frame = NewFrameLC(aDelayUs,aImageType,aMaskType,aImageSize,KPointZero,aImageSize); |
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296 aFrames.AppendL(frame); |
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297 CleanupStack::Pop(frame); |
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298 TBitmapUtil utilMask(CONST_CAST(CFbsBitmap*, frame->Mask())); |
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299 TBitmapUtil utilCol(CONST_CAST(CFbsBitmap*, frame->Bitmap())); |
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300 utilCol.Begin(KPointZero); |
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301 |
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302 // cycle through the frame's actual bitmap & assign each pixel a value identical to the specified colours |
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303 TUint32 colback=aBgCol.Internal(); |
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304 TUint32 colfront=aFgCol.Internal(); |
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305 TInt row = KErrNone; |
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306 TInt col = KErrNone; |
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307 for (row = 0 ; row < aImageSize.iHeight ; row++) |
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308 { |
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309 utilCol.SetPos(TPoint(0, row)); |
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310 for (col = 0 ; col < aImageSize.iWidth ; col++) |
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311 { |
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312 utilCol.SetPixel(colback); |
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313 utilCol.IncXPos(); |
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314 } |
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315 utilCol.SetPos(TPoint(ii, row)); |
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316 for (col = 0 ; col < animStep ; col++) //Note I rely on intentional rounding down here! |
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317 { |
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318 utilCol.SetPixel(colfront); |
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319 utilCol.IncXPos(); |
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320 } |
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321 } |
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322 |
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323 if (aMaskType) |
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324 { |
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325 // cycle through each pixel of the frame's mask & assign a default pixel a colour value |
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326 utilMask.Begin(KPointZero); |
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327 for (row = 0 ; row < aImageSize.iHeight ; row++) |
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328 { |
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329 utilMask.SetPos(TPoint(0,row)); |
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330 for (col = 0 ; col < aImageSize.iWidth ; col++) |
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331 { |
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332 utilMask.SetPixel(KWhitePixels); |
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333 utilMask.IncXPos(); |
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334 } |
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335 } |
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336 |
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337 const TInt maxmaskWidth = Min(8,Max(animWH/3,2)); |
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338 |
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339 //cut the corners off the mask |
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340 for (row = 0 ; row < maxmaskWidth ; row++) |
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341 { |
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342 TInt currentX = maxmaskWidth - row; |
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343 TInt xPos = KErrNone; |
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344 |
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345 utilCol.SetPos(TPoint(0,row)); |
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346 utilMask.SetPos(TPoint(0,row)); |
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347 for(xPos = currentX ; xPos >= 0 ; xPos--) |
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348 { |
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349 utilCol.SetPixel(KBlackPixels); |
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350 utilCol.IncXPos(); |
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351 utilMask.SetPixel(KBlackPixels); |
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352 utilMask.IncXPos(); |
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353 } |
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354 |
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355 utilCol.SetPos(TPoint(animWH - 1, row)); |
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356 utilMask.SetPos(TPoint(animWH - 1, row)); |
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357 for(xPos = currentX ; xPos >= 0 ; xPos--) |
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358 { |
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359 utilCol.SetPixel(KBlackPixels); |
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360 utilCol.DecXPos(); |
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361 utilMask.SetPixel(KBlackPixels); |
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362 utilMask.DecXPos(); |
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363 } |
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364 |
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365 utilCol.SetPos(TPoint(0, animWH - 1 - row)); |
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366 utilMask.SetPos(TPoint(0, animWH - 1 - row)); |
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367 for(xPos = currentX ; xPos >= 0 ; xPos--) |
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368 { |
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369 utilCol.SetPixel(KBlackPixels); |
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370 utilCol.IncXPos(); |
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371 utilMask.SetPixel(KBlackPixels); |
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372 utilMask.IncXPos(); |
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373 } |
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374 |
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375 utilCol.SetPos(TPoint(animWH - 1, animWH - 1 - row)); |
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376 utilMask.SetPos(TPoint(animWH - 1, animWH - 1 - row)); |
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377 for(xPos = currentX ; xPos >= 0 ; xPos--) |
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378 { |
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379 utilCol.SetPixel(KBlackPixels); |
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380 utilCol.DecXPos(); |
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381 utilMask.SetPixel(KBlackPixels); |
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382 utilMask.DecXPos(); |
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383 } |
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384 } |
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385 utilMask.End(); |
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386 } |
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387 utilCol.End(); |
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388 } |
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389 } |
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390 |
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391 /** My attempt to write animation generating code that avoids CIclLoader and Decoder class. |
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392 //It is better if this test class used it's own generated animation |
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393 //rather than relying on the GIF loader in order to reduce the cross-dependencies. |
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394 //The animation generated is a simple vertical line moving from left to right. |
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395 //To prove the masking, I cut the corners off. |
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396 @param aDelayUs the delay between frames |
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397 @param aNumFrames number of frames (approx - image width is a factor) |
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398 @param aImageType colour format of colour data. This may not work properly for non-32-bit, but I haven't fully understood TBitmapUtil documentation. |
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399 @param aMaskType format for mask - ENone for no mask. |
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400 @param aImageSize width/height of animation |
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401 @param aBgCol background colour for image non-masked areas. Masked areas are black. |
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402 @param aFgCol foreground colour of animating area |
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403 @param aTUid TUid assigned to animation |
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404 @return CWsGraphicBitmapAnimation allocated to represent the final animation |
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405 **/ |
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406 static CWsGraphicBitmapAnimation* CreateAnimL(TInt aDelayUs,TInt aNumFrames,TDisplayMode aImageType,TDisplayMode aMaskType,TSize aImageSize,TRgb aBgCol,TRgb aFgCol,TUid& aTUid) |
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407 { |
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408 RPointerArray<CWsGraphicBitmapAnimation::CFrame> frames; |
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409 TCleanupItem frameListCleanup(CleanupFrameList, &frames); |
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410 CleanupStack::PushL(frameListCleanup); |
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411 |
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412 CreateAnimFramesL(aDelayUs, aNumFrames, aImageType, aMaskType, aImageSize,aBgCol, aFgCol, frames); |
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413 |
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414 CWsGraphicBitmapAnimation* anim = CWsGraphicBitmapAnimation::NewL(aTUid,frames.Array()); |
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415 CleanupStack::PopAndDestroy(&frames); |
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416 return anim; |
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417 } |
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418 |
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419 // |
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420 // Describes the pure colour of the RGB value. yellow/magenta/cyan set 2 bits. White/grey is seperately flagged. |
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421 // This method attempts to determine the strongest primary colour present in any given pixel. |
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422 // Note: The algorithm used is known to work for the current test cases only but requires careful review |
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423 // for anyone making additional changes to tcrpanim. Given time, improved algorithm should be developed |
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424 // to replace the current one |
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425 // |
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426 TUint PredominantColour(TUint aCol) |
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427 { //I don't like all these ifs, but I don't see an easy alternative |
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428 //Possibly a bit look-up of the deltas from average would work |
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429 //(ignoring the bottom 5 bits =32, not 0x30=48. Ignore bottom 4 bits and accept 3-same answers, or divide by delta?) |
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430 // |
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431 const TInt Kdelta=0x30; |
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432 TInt red=(aCol&0x00ff0000)>>16; |
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433 TInt green=(aCol&0x0000ff00)>>8; |
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434 TInt blue=(aCol&0x000000ff); |
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435 TInt ave=((red+green+blue)*(65536/3))>>16; |
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436 TBool rOverA=(red>ave); |
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437 TBool gOverA=(green>ave); |
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438 TBool bOverA=(blue>ave); |
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439 TInt numOverAve=(rOverA?1:0)+(gOverA?1:0)+(bOverA?1:0); |
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440 |
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441 if (numOverAve==1) |
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442 { |
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443 if (rOverA) |
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444 { |
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445 if (red>ave+Kdelta) |
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446 { |
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447 if ((green-blue)>-Kdelta && (green-blue)<Kdelta) |
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448 return EDetRed; |
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449 } |
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450 else |
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451 { |
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452 if (ave<Kdelta) |
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453 return EDetBlack; |
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454 else |
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455 { |
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456 if (green>ave-Kdelta && blue>ave-Kdelta) |
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457 { |
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458 if (ave>256-Kdelta) |
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459 return EDetWhite; |
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460 else |
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461 return EDetGrey; |
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462 } |
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463 } |
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464 } |
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465 } |
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466 |
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467 if (gOverA) |
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468 { |
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469 if (green>ave+Kdelta) |
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470 { |
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471 if ((blue-red)>-Kdelta && (blue-red)<Kdelta) |
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472 return EDetGreen; |
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473 } |
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474 else |
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475 { |
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476 if (ave<Kdelta) |
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477 return EDetBlack; |
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478 else |
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479 { |
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480 if (red>ave-Kdelta && blue>ave-Kdelta) |
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481 if (ave>256-Kdelta) |
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482 return EDetWhite; |
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483 else |
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484 return EDetGrey; |
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485 } |
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486 } |
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487 } |
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488 |
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489 if (bOverA) |
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490 { |
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491 if (blue>ave+Kdelta) |
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492 { |
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493 if ((green-red)>-Kdelta && (green-red)<Kdelta) |
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494 return EDetBlue; |
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495 } |
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496 else |
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497 { |
|
498 if (ave<Kdelta) |
|
499 return EDetBlack; |
|
500 else |
|
501 { |
|
502 if (red>ave-Kdelta && green>ave-Kdelta) |
|
503 if (ave>256-Kdelta) |
|
504 return EDetWhite; |
|
505 else |
|
506 return EDetGrey; |
|
507 } |
|
508 } |
|
509 } |
|
510 } |
|
511 else |
|
512 { |
|
513 if (!rOverA) |
|
514 if (red<ave-Kdelta) |
|
515 { |
|
516 if ((green-blue)>-Kdelta && (green-blue)<Kdelta) |
|
517 return EDetGreen|EDetBlue; |
|
518 } |
|
519 else |
|
520 { |
|
521 if (ave>256-Kdelta) |
|
522 return EDetWhite; |
|
523 else |
|
524 { |
|
525 if (blue<ave+Kdelta && green<ave+Kdelta) |
|
526 { |
|
527 if (ave<Kdelta) |
|
528 return EDetBlack; |
|
529 else |
|
530 return EDetGrey; |
|
531 } |
|
532 } |
|
533 } |
|
534 |
|
535 if (!gOverA) |
|
536 { |
|
537 if (green<ave-Kdelta) |
|
538 { |
|
539 if ((blue-red)>-Kdelta && (blue-red)<Kdelta) |
|
540 return EDetRed|EDetBlue; |
|
541 } |
|
542 else |
|
543 { |
|
544 if (ave>256-Kdelta) |
|
545 return EDetWhite; |
|
546 else |
|
547 { |
|
548 if (blue<ave+Kdelta && red<ave+Kdelta) |
|
549 if (ave<Kdelta) |
|
550 return EDetBlack; |
|
551 else |
|
552 return EDetGrey; |
|
553 } |
|
554 } |
|
555 } |
|
556 |
|
557 if (!bOverA) |
|
558 { |
|
559 if (blue<ave-Kdelta) |
|
560 { |
|
561 if ((green-red)>-Kdelta && (green-red)<Kdelta) |
|
562 return EDetGreen|EDetRed; |
|
563 } |
|
564 else |
|
565 { |
|
566 if (ave>256-Kdelta) |
|
567 return EDetWhite; |
|
568 else |
|
569 { |
|
570 if (red<ave+Kdelta && green<ave+Kdelta) |
|
571 if (ave<Kdelta) |
|
572 return EDetBlack; |
|
573 else |
|
574 return EDetGrey; |
|
575 } |
|
576 } |
|
577 } |
|
578 } |
|
579 return ECantTell; |
|
580 } |
|
581 |
|
582 /** |
|
583 Helper fn to ensure I put the anims in the same place each time... |
|
584 **/ |
|
585 void CalcCentredAnimPosition(TRect& aRect,const TSize& aWinSize) |
|
586 { |
|
587 aRect.Shrink(aWinSize.iWidth*3/8,aWinSize.iHeight*4/10); |
|
588 } |
|
589 |
|
590 CTCrpAnim::CTCrpAnim(CTestStep* aStep) : |
|
591 CTWsGraphicsBase(aStep) |
|
592 { |
|
593 } |
|
594 |
|
595 void CTCrpAnim::ConstructL() |
|
596 { |
|
597 TheClient->iGroup->WinTreeNode()->SetOrdinalPosition(0); |
|
598 iRedrawWin=new(ELeave) CCrpAnim(EFalse, CCrpAnim::ERedraw); |
|
599 iBaseWin=new(ELeave) CCrpAnim(EFalse, CCrpAnim::ERedraw); |
|
600 iOverWin=new(ELeave) CCrpAnim(EFalse, CCrpAnim::ERedraw); |
|
601 |
|
602 TSize screenSize=TheClient->iGroup->Size(); |
|
603 TInt winWidth=(screenSize.iWidth/3)-10; |
|
604 TInt winHeight=screenSize.iHeight-10; |
|
605 TSize windowSize(winWidth,winHeight); |
|
606 |
|
607 iRedrawWin->ConstructL(TPoint(screenSize.iWidth/3*2+5,5), windowSize); |
|
608 iBaseWin->ConstructL(TPoint(screenSize.iWidth/3+5,5), windowSize); |
|
609 |
|
610 //Create a transparent window that exactly overlaps the test window |
|
611 //If transparency is not supported the leave causes the window to be destroyed and set to NULL. |
|
612 //There is a test for transparency supported, but that simply creates a temp window to test anyway... |
|
613 |
|
614 //Note that when I originally wrote this test to fix PDEF101991, it generated white areas that I detected. |
|
615 //However, if this transparent window used for extended tests is created over the test window, |
|
616 //that somehow stops the white fill from occurring. |
|
617 //The fault still occurs, but the previous screen contents are left behind. |
|
618 //So now this window is created at an off-screen location. |
|
619 TRAPD(err, iOverWin->ConstructL(KPointOffsite, windowSize, 0x80); iOverWin->SetBlankIt(ETrue); iOverWin->SetRepeatDrawMax(KMaxRepeatDraw);); |
|
620 if (err) |
|
621 { |
|
622 delete iOverWin; |
|
623 iOverWin = NULL; |
|
624 } |
|
625 |
|
626 iTestWin = iRedrawWin; |
|
627 iTestWin->SetRepeatDrawMax(KMaxRepeatDraw); |
|
628 iBaseWin->SetRepeatDrawMax(KMaxRepeatDraw); |
|
629 |
|
630 // create animation object & share it with everyone |
|
631 iAnim = CreateAnimL(KAnimationFrameDelayTime,KAnimationTotalFrames,KTestDisplayMode,EGray256,TSize(KAnimDimension, KAnimDimension),KRgbBlue,KRgbRed,KUidTestAnimation2); |
|
632 if (!iAnim) |
|
633 { |
|
634 User::Leave(KErrNoMemory); |
|
635 } |
|
636 iAnim->ShareGlobally(); |
|
637 |
|
638 // calculate minimum length of the red line |
|
639 const TInt maxmaskHeight = Min(8, Max(KAnimDimension/3,2)); // note this calculation mimics that for the size of the corners cut from the mask in CreateAnimL above |
|
640 iMinimumCalcRedLine = KAnimDimension - maxmaskHeight*2; // the height of the image minus the two cut corners |
|
641 |
|
642 // create the timer object |
|
643 iWaiter = CActiveWait::NewL(); |
|
644 |
|
645 // create screen bitmap object & scanline buffer |
|
646 iScreenBitmap = new (ELeave) CFbsBitmap; |
|
647 User::LeaveIfError(iScreenBitmap->Create(TSize(KAnimDimension, KAnimDimension), KTestDisplayMode)); |
|
648 TInt bufLength = iScreenBitmap->ScanLineLength(windowSize.iHeight, KTestDisplayMode); |
|
649 iScanlineBuf = HBufC8::NewL(bufLength); |
|
650 |
|
651 #ifdef RUN_SAMPLE_ON_LEFT |
|
652 { |
|
653 // play animation on iBaseWin window |
|
654 iBaseWin->SetAnimation(KUidTestAnimation2)->Play(ETrue); |
|
655 TSize subsize1 = iTestWin->BaseWin()->Size(); |
|
656 TRect subposition1(subsize1); |
|
657 CalcCentredAnimPosition(subposition1, subsize1); |
|
658 iBaseWin->SetPosAnimation(KUidTestAnimation2, subposition1); |
|
659 iBaseWin->InvalidateAndRedraw(ETrue,EFalse,ETrue); |
|
660 } |
|
661 #endif |
|
662 } |
|
663 |
|
664 CTCrpAnim::~CTCrpAnim() |
|
665 { |
|
666 delete iRedrawWin; |
|
667 delete iBaseWin; |
|
668 delete iOverWin; |
|
669 if (iAnim) |
|
670 { |
|
671 // destroy the animation object |
|
672 iAnim->UnShareGlobally(); |
|
673 iAnim->Destroy(); |
|
674 delete iAnim; |
|
675 iAnim = NULL; |
|
676 } |
|
677 if (iWaiter) |
|
678 { |
|
679 // destroy the timer object |
|
680 delete iWaiter; |
|
681 iWaiter = NULL; |
|
682 } |
|
683 if (iScreenBitmap) |
|
684 { |
|
685 // destroy the screen capture of the animation |
|
686 delete iScreenBitmap; |
|
687 iScreenBitmap = NULL; |
|
688 } |
|
689 if (iScanlineBuf) |
|
690 { |
|
691 // destroy the scanline buffer |
|
692 delete iScanlineBuf; |
|
693 iScanlineBuf = NULL; |
|
694 } |
|
695 User::After(200000); |
|
696 } |
|
697 |
|
698 // |
|
699 // This method checks the animation contained in the aAnimWin window has progressed. That is |
|
700 // that it's drawn a sufficient number of concurrent frames to screen & the animation is |
|
701 // drawn properly to screen |
|
702 // returns a Bool identifying whether the animation is considered 'good' or not |
|
703 // |
|
704 void CTCrpAnim::CheckAnimProgressedL(CAnonAnimWindow* aAnimWin, TInt aAdditionalFrameCount, TBool aCaptureFrameResult) |
|
705 { |
|
706 TBool goodAnimation = ETrue; |
|
707 |
|
708 // retrieve the rect from the screen's bitmap that contains the animation |
|
709 CWsScreenDevice* screen = TheClient->iScreen; |
|
710 TRect animPos = *aAnimWin->GetPosAnimation(KUidTestAnimation2); |
|
711 CTBaseWin* bWin = aAnimWin->CtBaseWin(); |
|
712 animPos.Move(bWin->Position()); |
|
713 User::LeaveIfError(screen->CopyScreenToBitmap(iScreenBitmap, animPos)); |
|
714 |
|
715 TInt frameNum = DetermineApproxFrameNum(iScreenBitmap, aCaptureFrameResult); // determines the frame Number & checks quality of animation (no tearing, etc) |
|
716 TBool frameIdentified=(frameNum>=0); |
|
717 |
|
718 if (aCaptureFrameResult) |
|
719 { |
|
720 if (frameIdentified) |
|
721 { |
|
722 if (iPreviousFrameNum != KErrNotFound) |
|
723 { |
|
724 if (iPreviousFrameNum < frameNum) |
|
725 { |
|
726 TInt frameStep = KFrameStepCalculation * aAdditionalFrameCount; |
|
727 iPreviousFrameNum += frameStep; // move to our *expected* framenumber |
|
728 if (frameNum > iPreviousFrameNum) |
|
729 { |
|
730 // the frame number is ahead of it's expected position |
|
731 // This suggests we've possibly missed animating a frame in wserv |
|
732 // or test code isn't getting a chance to execute as crp animations taking all cpu cycles |
|
733 // If its significantly outside norms, we log the fact (as a performance metric) |
|
734 TInt performance = ((frameNum - iPreviousFrameNum) / frameStep); |
|
735 if (performance > KFrameMissedAnimationsThreshold) |
|
736 { |
|
737 iFrameStatus.iFrameSkipped++; |
|
738 goodAnimation = EFalse; |
|
739 } |
|
740 } |
|
741 // else we're animating above an acceptable threshold |
|
742 } |
|
743 else if (iPreviousFrameNum == frameNum) // potentially not animating anymore |
|
744 { |
|
745 iFrameStatus.iFrameIdentical++; |
|
746 goodAnimation = EFalse; |
|
747 } |
|
748 // else animation is progressing fine |
|
749 } |
|
750 // ignore iPreviousFrameNum == KErrNotFound |
|
751 } |
|
752 else |
|
753 { |
|
754 goodAnimation = EFalse; // couldn't id the red line |
|
755 } |
|
756 |
|
757 if (goodAnimation) |
|
758 { |
|
759 iFrameStatus.iFrameOK++; |
|
760 } |
|
761 } |
|
762 // else we were only interested in calculating the frameNum |
|
763 iPreviousFrameNum = frameNum; |
|
764 } |
|
765 |
|
766 // |
|
767 // method to estimate the framenumber based on the location of the thin, red line. |
|
768 // Also checks whether tearing of the animation has occured or the animation |
|
769 // is only partially drawn. |
|
770 // These are known issues with wserv animation performance & so we give some allowance for error |
|
771 // |
|
772 TInt CTCrpAnim::DetermineApproxFrameNum(CFbsBitmap* aBitmap, TBool aCaptureFrameResult) |
|
773 { |
|
774 TInt colFirstTear = KErrNotFound; // column id'ing the first tear in the vertical line |
|
775 TPtr8 des = iScanlineBuf->Des(); // ptr to the scanline buffer |
|
776 |
|
777 // locate the thin, red line in the bitmap |
|
778 for (TInt xPos = 0 ; xPos < aBitmap->SizeInPixels().iWidth ; xPos++) |
|
779 { |
|
780 aBitmap->GetVerticalScanLine(des, xPos, EColor16MA); |
|
781 TUint32* pixel = (TUint32*) des.Ptr(); |
|
782 TInt colour = KErrNone; |
|
783 |
|
784 for (TInt ii = 0 ; ii < aBitmap->SizeInPixels().iHeight ; ii++) |
|
785 { |
|
786 colour = PredominantColour(*pixel); |
|
787 if (colour & EDetRed) |
|
788 { |
|
789 if (colFirstTear < 0) |
|
790 { |
|
791 // check the length of the red line is a good length |
|
792 pixel += (iMinimumCalcRedLine - 1); // minus the one pixel to position on last pixel in red line |
|
793 colour = PredominantColour(*pixel); |
|
794 if (colour & EDetRed) |
|
795 { |
|
796 // good line |
|
797 return xPos; |
|
798 } |
|
799 else // we've detected first part of a torn line |
|
800 { |
|
801 colFirstTear = xPos; |
|
802 } |
|
803 } |
|
804 else |
|
805 { |
|
806 // located second part of torn line |
|
807 if ((xPos - colFirstTear) > KAnimationTearWidthThreshold) |
|
808 { |
|
809 if (aCaptureFrameResult) |
|
810 { |
|
811 iFrameStatus.iFrameTearing++; |
|
812 } |
|
813 xPos = KErrNotFound; |
|
814 } |
|
815 return xPos; |
|
816 } |
|
817 break; |
|
818 } |
|
819 pixel++; |
|
820 } |
|
821 } |
|
822 if (aCaptureFrameResult) |
|
823 { |
|
824 if (colFirstTear < 0) |
|
825 { |
|
826 iFrameStatus.iFrameEmpty++; // we never located any red line at all |
|
827 } |
|
828 else |
|
829 { |
|
830 iFrameStatus.iFramePartial++; // we only located a single, small part of the red line |
|
831 } |
|
832 } |
|
833 return KErrNotFound; |
|
834 } |
|
835 |
|
836 /** This internal loop tests that the animation and the foreground interact correctly |
|
837 The primary test is that the outline of the animation |
|
838 intersects the lines drawn on the foreground correctly, compared to a reference version. |
|
839 The iBaseWin is already showing this reference anim. |
|
840 If the animation is not drawn, or the foreground is wiped, then this test will fail. |
|
841 **/ |
|
842 void CTCrpAnim::TestSpriteLoopL(TBool aAnimForeground,TBool aDrawForeground) |
|
843 { |
|
844 _LIT(KForegroundInfo,"TestSpriteLoop animForeground [%d] drawForeground [%d]"); |
|
845 INFO_PRINTF3(KForegroundInfo, aAnimForeground, aDrawForeground); |
|
846 |
|
847 if (!iOverWin && (aAnimForeground || aDrawForeground)) |
|
848 { |
|
849 User::Leave(KErrGeneral); // unable to run this test without iOverWin |
|
850 } |
|
851 |
|
852 ResetFrameCounters(); |
|
853 iTestWin->RemoveAnimation(KUidTestAnimation2); |
|
854 iTestWin->SetBlankIt(ETrue); |
|
855 if (iOverWin) |
|
856 { |
|
857 iOverWin->RemoveAnimation(KUidTestAnimation2); |
|
858 iOverWin->SetBlankIt(ETrue); |
|
859 } |
|
860 |
|
861 // determine which window holds the animation, & which will be invalidated with progressively larger rects |
|
862 CCrpAnim* animWin=aAnimForeground?iOverWin:iTestWin; |
|
863 CCrpAnim* paintWin=aDrawForeground?iOverWin:iTestWin; |
|
864 paintWin->SetBlankIt(EFalse); |
|
865 |
|
866 // set & play the animation on the specified window (animWin) |
|
867 animWin->SetAnimation(KUidTestAnimation2)->Play(ETrue); |
|
868 TSize subsize1 = paintWin->BaseWin()->Size(); |
|
869 TRect subposition1(subsize1); |
|
870 CalcCentredAnimPosition(subposition1, subsize1); |
|
871 animWin->SetPosAnimation(KUidTestAnimation2, subposition1); |
|
872 |
|
873 #ifdef RUN_SAMPLE_ON_LEFT |
|
874 // play the demo animation in the left-hand window also |
|
875 iBaseWin->InvalidateAndRedraw(ETrue, EFalse, ETrue); |
|
876 #endif |
|
877 |
|
878 iTestWin->InvalidateAndRedraw(ETrue,EFalse,ETrue); |
|
879 if (iOverWin) |
|
880 { |
|
881 iOverWin->InvalidateAndRedraw(ETrue,EFalse,ETrue); |
|
882 } |
|
883 |
|
884 // invalidate increasingly larger squares on paintWin |
|
885 // note, some fully overlap the animation, some partially overlap, and some don't overlap at all |
|
886 TInt invalidateWaitTime=KAnimationFrameDelayTime*3/4; // microseconds |
|
887 TInt temp = KErrNotFound; |
|
888 for (TInt step=30;step<KMaxXY;step+=30) |
|
889 { |
|
890 for (TInt xx=0;xx<KMaxXY;xx+=step) |
|
891 { |
|
892 for (TInt yy=10;yy<KMaxXY;yy+=step) |
|
893 { |
|
894 // calculate rectangle & invalidate paintWin with it |
|
895 TRect invalidRect(xx,yy,xx+step,yy+step); |
|
896 paintWin->InvalidateAndRedraw(ETrue,EFalse,ETrue,&invalidRect); |
|
897 |
|
898 // calculate any additional frames that may be drawn by above. Note intentionally ignore frame result |
|
899 temp = iPreviousFrameNum; |
|
900 CheckAnimProgressedL(animWin, 1, EFalse); |
|
901 |
|
902 //new defect DEF101896: Test runs faster with this line removed, but there is evident tearing |
|
903 iWaiter->Wait(invalidateWaitTime); //DEF101896 search string: //interrupt_foreground_draw |
|
904 |
|
905 if (temp == iPreviousFrameNum) |
|
906 { |
|
907 // give wserv more time to animate the frame |
|
908 iWaiter->Wait(invalidateWaitTime); |
|
909 } |
|
910 CheckAnimProgressedL(animWin, 1); // calculate the frame drawn. Capture frame result |
|
911 } |
|
912 } |
|
913 } |
|
914 |
|
915 // determine whether the animation was successful (ie: enough Good frames were detected) or not |
|
916 // Note KMinGoodFrameThreshold is essentially an arbitrary number. This can be adjusted to accommodate |
|
917 // performance requirements as needed |
|
918 temp = LogResults(); |
|
919 TInt quality = 100*iFrameStatus.iFrameOK/temp; |
|
920 TEST(quality > KMinGoodFrameThreshold); |
|
921 |
|
922 ResetFrameCounters(); |
|
923 iWaiter->Cancel(); |
|
924 iTestWin->RemoveAnimation(KUidTestAnimation2); |
|
925 iTestWin->SetBlankIt(ETrue); |
|
926 if (iOverWin) |
|
927 { |
|
928 iOverWin->RemoveAnimation(KUidTestAnimation2); |
|
929 iOverWin->SetBlankIt(ETrue); |
|
930 } |
|
931 } |
|
932 |
|
933 // |
|
934 // resets the frame trackers to intial values |
|
935 // |
|
936 void CTCrpAnim::ResetFrameCounters() |
|
937 { |
|
938 iPreviousFrameNum = KErrNotFound; |
|
939 iFrameStatus.iFrameOK = 0; |
|
940 iFrameStatus.iFramePartial = 0; |
|
941 iFrameStatus.iFrameIdentical = 0; |
|
942 iFrameStatus.iFrameEmpty = 0; |
|
943 iFrameStatus.iFrameTearing = 0; |
|
944 iFrameStatus.iFrameSkipped = 0; |
|
945 } |
|
946 |
|
947 // |
|
948 // Log the current frame results & return the total number of frame calculations |
|
949 // |
|
950 // Calculated : the total number of frame-checks run |
|
951 // Good: the frame was successfully drawn to screen & within specified tolerances for tearing, expected position & colour |
|
952 // Partial: the frame was only partially drawn to screen. Specifcally the animated red line was only partially drawn |
|
953 // Identical: the frame was in the same position as the last frame |
|
954 // Empty: no redline was detected at all in the frame |
|
955 // Skipped: the position of the frame was beyond the expected position |
|
956 // |
|
957 // There is a dependency on the timing as to when the frame is animated hence tolerances are used to allow |
|
958 // for this. |
|
959 // |
|
960 TInt CTCrpAnim::LogResults() |
|
961 { |
|
962 TInt result = iFrameStatus.iFrameOK + iFrameStatus.iFramePartial + iFrameStatus.iFrameIdentical + |
|
963 iFrameStatus.iFrameEmpty + iFrameStatus.iFrameTearing + iFrameStatus.iFrameSkipped; |
|
964 INFO_PRINTF4(_L("\tAnimation results: Calculated[%d], Good[%d], Partial[%d]"), result, iFrameStatus.iFrameOK, iFrameStatus.iFramePartial); |
|
965 INFO_PRINTF5(_L("\tAnimation results: Identical[%d], Empty[%d], Tearing[%d], Skipped[%d]"), iFrameStatus.iFrameIdentical, iFrameStatus.iFrameEmpty, iFrameStatus.iFrameTearing, iFrameStatus.iFrameSkipped); |
|
966 return result; |
|
967 } |
|
968 |
|
969 /** This test tests the result of drawing an animation and main draw to two windows that overlap. |
|
970 The two windows are placed in exactly the same location, so the result of splitting the drawing across them should be "identical". |
|
971 Note that when the anim and the draw are on different screens the lines are seen merged over the anim. |
|
972 **/ |
|
973 void CTCrpAnim::TestOverlappingWindowsL() |
|
974 { |
|
975 if (!iOverWin) |
|
976 { |
|
977 INFO_PRINTF1(_L("- Test skipped - transparency not supported")); |
|
978 return; |
|
979 } |
|
980 |
|
981 // setup necessary params |
|
982 // Note we place the overlapping transparent window (iOverWin) directly on top of the test window (iTestWin) |
|
983 iOverWin->BaseWin()->SetPosition(iTestWin->BaseWin()->Position()); |
|
984 |
|
985 enum |
|
986 { |
|
987 EAllBackground=0, |
|
988 EForegroundDraw=1, |
|
989 EForegroundAnim=2, |
|
990 EAllForeGround=3, |
|
991 ECountModes, |
|
992 EFirstMode=EAllBackground, |
|
993 }; |
|
994 |
|
995 // test the various permutations of overlapping vs animated windows |
|
996 for (TInt mode = EFirstMode ; mode < ECountModes ; mode++) |
|
997 { |
|
998 INFO_PRINTF2(_L("TestOverlappingWindowsL [%d]"), mode); |
|
999 TestSpriteLoopL((mode&EForegroundAnim)!=0,(mode&EForegroundDraw)!=0); |
|
1000 } |
|
1001 } |
|
1002 |
|
1003 /** |
|
1004 This method demonstrates clipping of an animation running behind a transparent window. |
|
1005 No main window redraw takes place here. |
|
1006 **/ |
|
1007 void CTCrpAnim::DemoClippingWindowsL() |
|
1008 { |
|
1009 if (!iOverWin) |
|
1010 { |
|
1011 INFO_PRINTF1(_L("- Test skipped - transparency not supported")); |
|
1012 return; |
|
1013 } |
|
1014 |
|
1015 // setup test case params. Note we calculate three different positions for the overlapping window |
|
1016 RWindow* win = iTestWin->Window(); |
|
1017 |
|
1018 TPoint screenPos= win->Position(); |
|
1019 TSize screenSize = win->Size(); |
|
1020 TRect subposition1(screenSize); |
|
1021 CalcCentredAnimPosition(subposition1, screenSize); |
|
1022 |
|
1023 TPoint testPositions[]= |
|
1024 { |
|
1025 //first test: window clips corner of anim |
|
1026 TPoint(screenPos.iX+screenSize.iWidth/2-10,screenPos.iY+screenSize.iHeight/2-10), |
|
1027 //test: window clips all of anim |
|
1028 TPoint(screenPos.iX+screenSize.iWidth/3,screenPos.iY+screenSize.iHeight/3), |
|
1029 //test: window clips none of anim |
|
1030 TPoint(screenPos.iX+screenSize.iWidth*2/3,screenPos.iY+screenSize.iHeight*2/3), |
|
1031 }; |
|
1032 |
|
1033 // calculate roughly number of frames we expect to have drawn |
|
1034 TInt loopWaitTime = KShortDelayLoop; // time given to allow animation to progress (arbitrary number) |
|
1035 float expectedFrameCount = 1; |
|
1036 if (loopWaitTime > KAnimationFrameDelayTime) |
|
1037 { |
|
1038 expectedFrameCount = loopWaitTime/KAnimationFrameDelayTime; |
|
1039 } |
|
1040 |
|
1041 for (TInt ii = 0; ii < ((sizeof testPositions)/(sizeof testPositions[0])) ; ii++) |
|
1042 { |
|
1043 // initialise test windows to known state with no active animations |
|
1044 ResetFrameCounters(); |
|
1045 iTestWin->RemoveAnimation(KUidTestAnimation2); |
|
1046 iTestWin->SetBlankIt(EFalse); |
|
1047 iOverWin->SetBlankIt(ETrue); |
|
1048 iOverWin->RemoveAnimation(KUidTestAnimation2); |
|
1049 |
|
1050 // position animation windows |
|
1051 iTestWin->SetAnimation(KUidTestAnimation2)->Play(ETrue); |
|
1052 iTestWin->SetPosAnimation(KUidTestAnimation2, subposition1); |
|
1053 iOverWin->BaseWin()->SetPosition(testPositions[ii]); // positions the transparent overlapping window |
|
1054 |
|
1055 // redraw both test windows |
|
1056 iTestWin->InvalidateAndRedraw(ETrue,EFalse,ETrue); |
|
1057 iOverWin->InvalidateAndRedraw(ETrue,EFalse,ETrue); |
|
1058 |
|
1059 // run the animation for an arbitrary period |
|
1060 for (TInt loopit = 0 ; loopit < 20 ; loopit++) |
|
1061 { |
|
1062 iWaiter->Wait(loopWaitTime); |
|
1063 CheckAnimProgressedL(iTestWin,static_cast<TInt>(expectedFrameCount)); // log the frame result |
|
1064 } |
|
1065 |
|
1066 // calculate & log frame results. Test an acceptable number of frames were successfully animated |
|
1067 TInt total = LogResults(); |
|
1068 TInt qA = 100*iFrameStatus.iFrameOK/total; |
|
1069 TEST(qA > KMinGoodFrameThreshold); |
|
1070 } |
|
1071 } |
|
1072 |
|
1073 /** In this version, the background window is updated in patches. |
|
1074 If the animation intersects the transparent window then the whole transparent window is redrawn. |
|
1075 **/ |
|
1076 void CTCrpAnim::TestClippingWindowsL() |
|
1077 { |
|
1078 if (!iOverWin) |
|
1079 { |
|
1080 INFO_PRINTF1(_L("- Test skipped - transparency not supported")); |
|
1081 return; |
|
1082 } |
|
1083 // setup test case params. Note we calculate three different positions for the overlapping window |
|
1084 RWindow* win = iTestWin->Window(); |
|
1085 TPoint screenPos= win->Position(); |
|
1086 TSize screenSize = win->Size(); |
|
1087 |
|
1088 TPoint testPositions[]= |
|
1089 { |
|
1090 //first test: window clips corner of anim |
|
1091 TPoint(screenPos.iX+screenSize.iWidth/2-10,screenPos.iY+screenSize.iHeight/2-10), |
|
1092 //test: window clips all of anim |
|
1093 TPoint(screenPos.iX+screenSize.iWidth/3,screenPos.iY+screenSize.iHeight/3), |
|
1094 //test: window clips none of anim |
|
1095 TPoint(screenPos.iX+screenSize.iWidth*2/3,screenPos.iY+screenSize.iHeight*2/3), |
|
1096 }; |
|
1097 |
|
1098 for (TInt loopIt = 0; loopIt < ((sizeof testPositions)/(sizeof testPositions[0])) ; loopIt++) |
|
1099 { |
|
1100 iOverWin->BaseWin()->SetPosition(testPositions[loopIt]); // position the overlapping window |
|
1101 TestSpriteLoopL(EFalse,EFalse); |
|
1102 } |
|
1103 } |
|
1104 |
|
1105 /** This just demonstrates that an animation plays - for about 1 second. |
|
1106 **/ |
|
1107 void CTCrpAnim::BasicCRPDemo() |
|
1108 { |
|
1109 // draw the animation in two positions |
|
1110 TSize subsize1 = iTestWin->BaseWin()->Size(); |
|
1111 TRect subposition1(subsize1); |
|
1112 CalcCentredAnimPosition(subposition1, subsize1); |
|
1113 |
|
1114 if (iOverWin) |
|
1115 { |
|
1116 iOverWin->BaseWin()->SetPosition(KPointOffsite); //way away! |
|
1117 iOverWin->InvalidateAndRedraw(EFalse,EFalse,ETrue); |
|
1118 } |
|
1119 |
|
1120 CCrpAnim *animWin= iTestWin; |
|
1121 animWin->SetAnimation(KUidTestAnimation2)->Play(ETrue); |
|
1122 animWin->SetPosAnimation(KUidTestAnimation2, subposition1); |
|
1123 iTestWin->InvalidateAndRedraw(ETrue,EFalse,ETrue); |
|
1124 iBaseWin->InvalidateAndRedraw(ETrue,EFalse,ETrue); |
|
1125 |
|
1126 // allow the animation to play for ~1 second. Purpose is to demonstrate animation to an observer |
|
1127 iWaiter->Wait(KShortDelayLoop); |
|
1128 |
|
1129 ResetFrameCounters(); |
|
1130 iWaiter->Cancel(); |
|
1131 iTestWin->RemoveAnimation(KUidTestAnimation2); |
|
1132 } |
|
1133 |
|
1134 /** |
|
1135 @SYMTestCaseID GRAPHICS-WSERV-CRP01-0001 |
|
1136 |
|
1137 @SYMDEF DEF100356 |
|
1138 |
|
1139 @SYMTestCaseDesc CRP animation test for redraw storing interrupting main draw |
|
1140 |
|
1141 @SYMTestPriority High |
|
1142 |
|
1143 @SYMTestStatus Implemented |
|
1144 |
|
1145 @SYMTestActions Creates a CRP animation and runs it on the server scheduler |
|
1146 while also running redraws of the window. |
|
1147 |
|
1148 With Redraw storing this has been known to cause problems |
|
1149 sharing and resetting the window iDisplayRegion. |
|
1150 This is evidenced by white areas. |
|
1151 |
|
1152 |
|
1153 @SYMTestExpectedResults |
|
1154 The LHS window shows what the animation should look like just animating, |
|
1155 while the RHS window demonstrates the simultanious animation and redraw. |
|
1156 No White patches should be in evidence, and no missing fragments of animation. |
|
1157 The TEST should detect white patches. |
|
1158 */ |
|
1159 void CTCrpAnim::TestSpriteInterruptsForegroundL() |
|
1160 { |
|
1161 // setup test params |
|
1162 TSize subsize1(iTestWin->BaseWin()->Size()); |
|
1163 TRect subposition1(subsize1); |
|
1164 CalcCentredAnimPosition(subposition1, subsize1); |
|
1165 if (iOverWin) |
|
1166 { |
|
1167 iOverWin->BaseWin()->SetPosition(KPointOffsite); // ensure overlapping transparent window DOESN'T overlap the test window |
|
1168 } |
|
1169 |
|
1170 // execute test loop |
|
1171 TestSpriteLoopL(EFalse,EFalse); |
|
1172 } |
|
1173 |
|
1174 void CTCrpAnim::RunTestCaseL(TInt /*aCurTestCase*/) |
|
1175 { |
|
1176 _LIT(KTest1,"1: Basic CRP demo"); |
|
1177 _LIT(KTest2,"2: sprite anim interrupts foreground"); |
|
1178 _LIT(KTest3,"3: translucent windows"); |
|
1179 _LIT(KTest4,"4: CRP clipping windows"); |
|
1180 _LIT(KTest5,"5: CRP & redraw clipping windows"); |
|
1181 _LIT(KTest6,"6: CRP Invalidation"); |
|
1182 |
|
1183 ((CTCrpAnimStep*)iStep)->SetTestStepID(KUnknownSYMTestCaseIDName); |
|
1184 switch(++iTest->iState) |
|
1185 { |
|
1186 case 1: |
|
1187 /** |
|
1188 @SYMTestCaseID GRAPHICS-WSERV-CRP01-0002 |
|
1189 */ |
|
1190 ((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0002")); |
|
1191 iTest->LogSubTest(KTest1); |
|
1192 BasicCRPDemo(); |
|
1193 break; |
|
1194 case 2: |
|
1195 ((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0001")); |
|
1196 iTest->LogSubTest(KTest2); |
|
1197 TestSpriteInterruptsForegroundL(); |
|
1198 break; |
|
1199 case 3: |
|
1200 /** |
|
1201 @SYMTestCaseID GRAPHICS-WSERV-CRP01-0003 |
|
1202 */ |
|
1203 ((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0003")); |
|
1204 iTest->LogSubTest(KTest3); |
|
1205 TestOverlappingWindowsL(); |
|
1206 break; |
|
1207 case 4: |
|
1208 /** |
|
1209 @SYMTestCaseID GRAPHICS-WSERV-CRP01-0004 |
|
1210 */ |
|
1211 ((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0004")); |
|
1212 iTest->LogSubTest(KTest4); |
|
1213 DemoClippingWindowsL(); |
|
1214 break; |
|
1215 case 5: |
|
1216 /** |
|
1217 @SYMTestCaseID GRAPHICS-WSERV-CRP01-0005 |
|
1218 */ |
|
1219 ((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0005")); |
|
1220 iTest->LogSubTest(KTest5); |
|
1221 TestClippingWindowsL(); |
|
1222 break; |
|
1223 case 6: |
|
1224 /** |
|
1225 @SYMTestCaseID GRAPHICS-WSERV-CRP01-0006 |
|
1226 */ |
|
1227 ((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0006")); |
|
1228 iTest->LogSubTest(KTest6); |
|
1229 //this testcase is removed, because invalidation is removed from CWsGraphicDrawer destructor (due to flickering) |
|
1230 break; |
|
1231 default: |
|
1232 ((CTCrpAnimStep*)iStep)->SetTestStepID(KNotATestSYMTestCaseIDName); |
|
1233 ((CTCrpAnimStep*)iStep)->CloseTMSGraphicsStep(); |
|
1234 TestComplete(); |
|
1235 } |
|
1236 ((CTCrpAnimStep*)iStep)->RecordTestResultL(); |
|
1237 } |
|
1238 |
|
1239 // |
|
1240 namespace //anonymous namespace |
|
1241 { |
|
1242 // |
|
1243 CAnimRedrawWindow::CAnimRedrawWindow(CCrpAnim *aAnimWindow, TBool aIsBase) : CTWin(), |
|
1244 iAnimWindow(aAnimWindow), |
|
1245 iIsBase(aIsBase) |
|
1246 { |
|
1247 } |
|
1248 |
|
1249 CAnimRedrawWindow::~CAnimRedrawWindow() |
|
1250 { |
|
1251 } |
|
1252 |
|
1253 void CAnimRedrawWindow::Draw() |
|
1254 { |
|
1255 CCrpAnim::Draw(Gc(),Size(),iIsBase,iAnimWindow->iRect,iAnimWindow->iBlankIt,iAnimWindow->iRepeatDrawMax,iAnimWindow->iAlphaValue); |
|
1256 if (iAnimWindow->iAnimUid!=TUid::Null()) |
|
1257 { |
|
1258 TheClient->Flush(); |
|
1259 Gc()->DrawWsGraphic(iAnimWindow->iAnimUid,iAnimWindow->iAnimPos,iAnimWindow->iAnimData.Pckg()); |
|
1260 TheClient->Flush(); |
|
1261 } |
|
1262 } |
|
1263 |
|
1264 // |
|
1265 |
|
1266 CCrpAnim::CCrpAnim(TBool aIsBase, TWinType aWinType) |
|
1267 : iWinType(aWinType), |
|
1268 iIsBase(aIsBase), |
|
1269 iBlankIt(EFalse), |
|
1270 iRepeatDrawMax(1), |
|
1271 iAnimUid(TUid::Null()), |
|
1272 iAlphaValue(ENoTransparency) |
|
1273 { |
|
1274 } |
|
1275 |
|
1276 CCrpAnim::~CCrpAnim() |
|
1277 { |
|
1278 delete iCtWin; |
|
1279 } |
|
1280 |
|
1281 void CCrpAnim::ConstructL(const TPoint &aPos, const TSize &aSize, TInt aAlphaValue) |
|
1282 { |
|
1283 TDisplayMode reqMode = EColor16MA; //for transparency we need 16ma or 16map mode |
|
1284 TDisplayMode *pReqMode=&reqMode; |
|
1285 switch(iWinType) |
|
1286 { |
|
1287 case ERedraw: |
|
1288 iCtWin = new(ELeave) CAnimRedrawWindow(this, iIsBase); |
|
1289 break; |
|
1290 case EBlank: |
|
1291 iCtWin = new(ELeave) CTBlankWindow(); |
|
1292 break; |
|
1293 case EBackedUp: |
|
1294 iCtWin = new(ELeave) CTBackedUpWin(EColor64K); |
|
1295 pReqMode = NULL; |
|
1296 break; |
|
1297 } |
|
1298 iCtWin->SetUpL(aPos, aSize, TheClient->iGroup, *TheClient->iGc, pReqMode, ETrue); |
|
1299 if (aAlphaValue != ENoTransparency) |
|
1300 { |
|
1301 User::LeaveIfError(Window()->SetTransparencyAlphaChannel()); |
|
1302 //the window itself should be completely transparent, the draw commands will use the alpha value |
|
1303 Window()->SetBackgroundColor(TRgb(0, 0, 0, 0)); |
|
1304 iAlphaValue = aAlphaValue; |
|
1305 } |
|
1306 } |
|
1307 |
|
1308 void CCrpAnim::SetEllipseDrawMode(CGraphicsContext::TDrawMode aEllipseDrawMode) |
|
1309 { |
|
1310 iEllipseDrawMode = aEllipseDrawMode; |
|
1311 } |
|
1312 |
|
1313 void CCrpAnim::DrawEllipse(CBitmapContext *aGc, const TRect &aRect, TInt aAlphaValue) |
|
1314 { |
|
1315 if(aAlphaValue != ENoTransparency) |
|
1316 { |
|
1317 aGc->SetBrushColor(TRgb(85,85,85, aAlphaValue)); |
|
1318 aGc->SetPenColor(TRgb(170,170,170, aAlphaValue)); |
|
1319 } |
|
1320 else |
|
1321 { |
|
1322 aGc->SetBrushColor(TRgb(85,85,85)); |
|
1323 aGc->SetPenColor(TRgb(170,170,170)); |
|
1324 } |
|
1325 aGc->SetDrawMode(iEllipseDrawMode); |
|
1326 aGc->SetBrushStyle(CGraphicsContext::ESolidBrush); |
|
1327 aGc->DrawEllipse(aRect); |
|
1328 } |
|
1329 |
|
1330 void CCrpAnim::Draw(CBitmapContext *aGc, const TSize &aSize, TBool aIsBase, const TRect &aRect, TBool aBlankIt,TInt aRepeat, TInt aAlphaValue) |
|
1331 { |
|
1332 static TInt sGrey=0; |
|
1333 sGrey+=3; |
|
1334 if (sGrey>0x40) |
|
1335 sGrey-=0x40; |
|
1336 sGrey=sGrey^0x20; |
|
1337 if(aAlphaValue != ENoTransparency) |
|
1338 { |
|
1339 aGc->SetBrushColor(TRgb(sGrey, sGrey, sGrey, aAlphaValue)); |
|
1340 aGc->SetPenColor(TRgb(KRgbGreen.Value(), aAlphaValue)); |
|
1341 } |
|
1342 else |
|
1343 { |
|
1344 aGc->SetBrushColor(TRgb::Gray256(sGrey)); |
|
1345 aGc->SetPenColor(KRgbGreen); |
|
1346 } |
|
1347 aGc->Clear(); |
|
1348 TInt xPos=aSize.iHeight,yPos=aSize.iWidth; |
|
1349 |
|
1350 // The test windows are created relative to screen size. The |
|
1351 // number of green lines generated needs to be tied into the |
|
1352 // window size to prevent green becoming the dominant colour |
|
1353 // when blended with the second animation, which would |
|
1354 // prevent the PredominantColour() algorithm from discovering |
|
1355 // the red line. |
|
1356 TInt yStep = aSize.iHeight/14; |
|
1357 TInt xStep = aSize.iWidth/6; |
|
1358 |
|
1359 //This paint is intentionally complex and slow so that the animation timer is likely to interrupt it. |
|
1360 if (!aBlankIt) |
|
1361 for (TInt nn = 0 ; nn < aRepeat ; nn++) |
|
1362 for(yPos=0 ; yPos < aSize.iHeight ; yPos += yStep) |
|
1363 for(xPos=0 ; xPos < aSize.iWidth ; xPos += xStep) |
|
1364 aGc->DrawLine(aRect.Center(),TPoint(xPos,yPos)); |
|
1365 if (aIsBase) |
|
1366 DrawEllipse(aGc, aRect, aAlphaValue); |
|
1367 } |
|
1368 |
|
1369 //This simple API may need replacing by a list and search if multiple anims are played together |
|
1370 TWsGraphicAnimation* CCrpAnim::SetAnimation(TUid aUid) |
|
1371 { //currently only have 1 animation - it gets replaced. It could get refiused |
|
1372 iAnimUid=aUid; |
|
1373 return &iAnimData; |
|
1374 } |
|
1375 |
|
1376 TWsGraphicAnimation* CCrpAnim::GetAnimation(TUid aUid) |
|
1377 { //currently only have 1 animation |
|
1378 if (iAnimUid==aUid) |
|
1379 return &iAnimData; |
|
1380 else |
|
1381 return NULL; |
|
1382 } |
|
1383 |
|
1384 void CCrpAnim::SetPosAnimation(const TUid& aUid, const TRect& aRect) |
|
1385 { //currently only have 1 animation |
|
1386 if (iAnimUid==aUid) |
|
1387 iAnimPos = aRect; |
|
1388 } |
|
1389 |
|
1390 TRect* CCrpAnim::GetPosAnimation(const TUid& aUid) |
|
1391 { //currently only have 1 animation |
|
1392 if (iAnimUid==aUid) |
|
1393 return &iAnimPos; |
|
1394 else |
|
1395 return NULL; |
|
1396 } |
|
1397 |
|
1398 TBool CCrpAnim::RemoveAnimation(TUid) |
|
1399 { |
|
1400 iAnimUid=TUid::Null(); |
|
1401 iAnimData.Stop(EFalse); |
|
1402 return ETrue; |
|
1403 } |
|
1404 |
|
1405 void CCrpAnim::DoDraw() |
|
1406 { |
|
1407 DoDraw(iBlankIt); |
|
1408 } |
|
1409 |
|
1410 inline void CCrpAnim::DoDraw(TBool aBlankIt) |
|
1411 { |
|
1412 __ASSERT_ALWAYS(iWinType!=EBlank,AutoPanic(EAutoPanicWindowType)); |
|
1413 iCtWin->Gc()->Activate(*Window()); |
|
1414 Draw(iCtWin->Gc(),Size(),iIsBase,iRect,aBlankIt,iRepeatDrawMax,iAlphaValue); |
|
1415 if (iAnimUid!=TUid::Null()) |
|
1416 iCtWin->Gc()->DrawWsGraphic(iAnimUid,iAnimPos,iAnimData.Pckg()); |
|
1417 iCtWin->Gc()->Deactivate(); |
|
1418 } |
|
1419 |
|
1420 void CCrpAnim::DoDrawEllipse() |
|
1421 { |
|
1422 __ASSERT_ALWAYS(iWinType!=EBlank,AutoPanic(EAutoPanicWindowType)); |
|
1423 iCtWin->Gc()->Activate(*Window()); |
|
1424 DrawEllipse(iCtWin->Gc(),iRect,iAlphaValue); |
|
1425 iCtWin->Gc()->Deactivate(); |
|
1426 } |
|
1427 |
|
1428 void CCrpAnim::InvalidateAndRedraw(TBool /*aUseBlankItMember*/,TBool /*aBlankIt*/,TBool aUseRWindowInvalidate,TRect* aRect) |
|
1429 { |
|
1430 RWindow& win = *Window(); |
|
1431 if (aRect) |
|
1432 { |
|
1433 if (aUseRWindowInvalidate) |
|
1434 win.Invalidate(*aRect); |
|
1435 else |
|
1436 Invalidate(*aRect); |
|
1437 } |
|
1438 else |
|
1439 { |
|
1440 if (aUseRWindowInvalidate) |
|
1441 win.Invalidate(); |
|
1442 else |
|
1443 Invalidate(); |
|
1444 } |
|
1445 if (aRect) |
|
1446 win.BeginRedraw(*aRect); |
|
1447 else |
|
1448 win.BeginRedraw(); |
|
1449 DoDraw(); |
|
1450 win.EndRedraw(); |
|
1451 TheClient->Flush(); |
|
1452 } |
|
1453 |
|
1454 void CCrpAnim::Invalidate(const TRect &aRect) |
|
1455 { |
|
1456 TRect rect(aRect); |
|
1457 rect.Move(iCtWin->Position()); |
|
1458 CTUser::Splat(TheClient,rect,TRgb::Gray256(0)); |
|
1459 } |
|
1460 |
|
1461 // |
|
1462 } //end anonymous namespace |
|
1463 // |
|
1464 __WS_CONSTRUCT_STEP__(CrpAnim) |