windowing/windowserver/test/HANDANIM.CPP
changeset 0 5d03bc08d59c
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     1 // Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // Anim DLL to deal with handwriting
       
    15 // 
       
    16 //
       
    17 
       
    18 #include "HANDANIM.H"
       
    19 
       
    20 #define DEFAUlT_LINE_WIDTH 4
       
    21 #define DEFAUlT_MASK_WIDTH_FACTOR 3
       
    22 #define DEFAUlT_END_POINT_FACTOR 2
       
    23 #define BLACK TRgb::Gray2(0)
       
    24 #define WHITE TRgb::Gray2(1)
       
    25 
       
    26 #define leavescan_needs_to_see_some_brackets_here	{	}
       
    27 EXPORT_C CAnimDll *CreateCAnimDllL()
       
    28 	{
       
    29 	return(new(ELeave) CHandWritingAnimDll());
       
    30 	}
       
    31 
       
    32 
       
    33 /*CHandWritingAnimDll*/
       
    34 
       
    35 CAnim *CHandWritingAnimDll::CreateInstanceL(TInt /*aType*/)
       
    36 	{
       
    37 	return new(ELeave) CHandWritingAnim();
       
    38 	}
       
    39 
       
    40 
       
    41 /*CHandWritingAnim*/
       
    42 
       
    43 CHandWritingAnim::~CHandWritingAnim()
       
    44 	{
       
    45 	iFunctions->GetRawEvents(EFalse);
       
    46 	delete iBitmapDevice;
       
    47 	delete iMaskBitmapDevice;
       
    48 	}
       
    49 
       
    50 void CHandWritingAnim::Activate()
       
    51 	{
       
    52 	if (iState==EHwStateDeactive)
       
    53 		{
       
    54 		iState=EHwStateInactive;
       
    55 		iFunctions->GetRawEvents(ETrue);
       
    56 		}
       
    57 	}
       
    58 
       
    59 void CHandWritingAnim::Deactivate()
       
    60 	{
       
    61 	if (iState!=EHwStateDeactive)
       
    62 		{
       
    63 		iState=EHwStateDeactive;
       
    64 		iFunctions->GetRawEvents(EFalse);
       
    65 		iSpriteFunctions->Activate(EFalse);
       
    66 		ClearSprite();
       
    67 		}
       
    68 	}
       
    69 
       
    70 void CHandWritingAnim::SpriteChangeL(TBool aUsingSeparateMask)
       
    71 	{
       
    72 	if (aUsingSeparateMask)
       
    73 		{
       
    74 		TSpriteMember *spriteMember=iSpriteFunctions->GetSpriteMember(0);
       
    75 		iMaskBitmapDevice=CFbsBitmapDevice::NewL(spriteMember->iMaskBitmap);		//If this leaves the error value will be returned to the client side
       
    76 		}
       
    77 	else
       
    78 		{
       
    79 		delete iMaskBitmapDevice;
       
    80 		iMaskBitmapDevice=NULL;
       
    81 		iDrawData.iLineColor=BLACK;		//Must use black ink when there is no mask
       
    82 		iDrawData.iInitialBitmapColor=WHITE;		//Must have white background when there is no mask
       
    83 		}
       
    84 	iIsMask=aUsingSeparateMask;
       
    85 	}
       
    86 
       
    87 void CHandWritingAnim::SetDrawData(THandwritingDrawData *aDrawData)
       
    88 	{
       
    89 	iDrawData=*aDrawData;
       
    90 	if (!iIsMask)
       
    91 		{
       
    92 		iDrawData.iLineColor=BLACK;		//Must use black ink when there is no mask
       
    93 		iDrawData.iInitialBitmapColor=WHITE;		//Must have white background when there is no mask
       
    94 		}
       
    95 	}
       
    96 
       
    97 TBool CHandWritingAnim::HandlePointerDown(TPoint aPoint)
       
    98 	{
       
    99 	if (iState==EHwStateWaitingMove)
       
   100 		return EFalse;
       
   101 	iCurrentDrawPoint=aPoint;
       
   102 	if (iState==EHwStateInactive)
       
   103 		{
       
   104 		iState=EHwStateWaitingMove;
       
   105 		StartTimer();
       
   106 		return ETrue;
       
   107 		}
       
   108 	iState=EHwStateDrawing;
       
   109 	DrawPoint();
       
   110 	UpdateSprite();
       
   111 	return ETrue;
       
   112 	}
       
   113 
       
   114 TBool CHandWritingAnim::HandlePointerMove(TPoint aPoint)
       
   115 	{
       
   116 	switch (iState)
       
   117 		{
       
   118 	case EHwStateWaitingMove:
       
   119 		{
       
   120 		TPoint moved=aPoint-iCurrentDrawPoint;
       
   121 		if (Abs(moved.iX)<5 && Abs(moved.iY)<5)			//Need to do something with these constants
       
   122 			return ETrue;
       
   123 		iSpriteFunctions->Activate(ETrue);
       
   124 		DrawPoint();
       
   125 		iState=EHwStateDrawing;
       
   126 		}
       
   127 	case EHwStateDrawing:
       
   128 		break;
       
   129 	default:
       
   130 		return EFalse;
       
   131 		}
       
   132 	DrawLine(aPoint);
       
   133 	UpdateSprite();
       
   134 	return ETrue;
       
   135 	}
       
   136 
       
   137 TBool CHandWritingAnim::HandlePointerUp(TPoint aPoint)
       
   138 	{
       
   139 	if (iState==EHwStateInactive)
       
   140 		return EFalse;
       
   141 	else if (iState==EHwStateWaitingMove)
       
   142 		{
       
   143 		TPoint moved=aPoint-iCurrentDrawPoint;
       
   144 		if (Abs(moved.iX)<5 && Abs(moved.iY)<5)			//Need to do something with these constants
       
   145 			{
       
   146 			SendEatenDownEvent();
       
   147 			return EFalse;
       
   148 			}
       
   149 		iSpriteFunctions->Activate(ETrue);
       
   150 		DrawPoint();
       
   151 		}
       
   152 	DrawLine(aPoint);
       
   153 	DrawPoint();
       
   154 	UpdateSprite();
       
   155 	iState=EHwStateWaitingStroke;
       
   156 	StartTimer();
       
   157 	return ETrue;
       
   158 	}
       
   159 
       
   160 void CHandWritingAnim::DrawPoint()
       
   161 	{
       
   162 	iSpriteGc->Activate(iBitmapDevice);
       
   163 	iSpriteGc->SetPenSize(TSize(iDrawData.iEndPontWidth,iDrawData.iEndPontWidth));
       
   164 	iSpriteGc->SetPenColor(iDrawData.iLineColor);
       
   165 	iSpriteGc->Plot(iCurrentDrawPoint);
       
   166 	if (iMaskBitmapDevice)
       
   167 		{
       
   168 		iSpriteGc->Activate(iMaskBitmapDevice);
       
   169 		iSpriteGc->SetPenSize(TSize(iDrawData.iMaskLineWidth,iDrawData.iMaskLineWidth));
       
   170 		iSpriteGc->SetPenColor(BLACK);		//Mask must be drawn in black
       
   171 		iSpriteGc->Plot(iCurrentDrawPoint);
       
   172 		}
       
   173 	iPointStore->AddPoint(iCurrentDrawPoint);
       
   174 	}
       
   175 
       
   176 void CHandWritingAnim::DrawLine(TPoint aEndPoint)
       
   177 	{
       
   178 	iSpriteGc->Activate(iBitmapDevice);
       
   179 	iSpriteGc->SetPenSize(TSize(iDrawData.iLineWidth,iDrawData.iLineWidth));
       
   180 	iSpriteGc->SetPenColor(iDrawData.iLineColor);
       
   181 	iSpriteGc->MoveTo(iCurrentDrawPoint);
       
   182 	iSpriteGc->DrawLineTo(aEndPoint);
       
   183 	if (iMaskBitmapDevice)
       
   184 		{
       
   185 		iSpriteGc->Activate(iMaskBitmapDevice);
       
   186 		iSpriteGc->SetPenSize(TSize(iDrawData.iMaskLineWidth,iDrawData.iMaskLineWidth));
       
   187 		iSpriteGc->SetPenColor(BLACK);		//Mask must be drawn in black
       
   188 		iSpriteGc->MoveTo(iCurrentDrawPoint);
       
   189 		iSpriteGc->DrawLineTo(aEndPoint);
       
   190 		}
       
   191 	iCurrentDrawPoint=aEndPoint;
       
   192 	iPointStore->AddPoint(aEndPoint);
       
   193 	}
       
   194 
       
   195 void CHandWritingAnim::UpdateSprite()
       
   196 	{
       
   197 	TRect drawTo;
       
   198 	iSpriteGc->RectDrawnTo(drawTo);
       
   199 	iSpriteFunctions->UpdateMember(0,drawTo,EFalse);
       
   200 	}
       
   201 
       
   202 void CHandWritingAnim::StartTimer()
       
   203 	{
       
   204 	iFunctions->SetNextInterval(2);
       
   205 	}
       
   206 
       
   207 void CHandWritingAnim::SendEatenDownEvent()
       
   208 	{
       
   209 	TRawEvent rawEvent;
       
   210 	rawEvent.Set(TRawEvent::EButton1Down,iCurrentDrawPoint.iX,iCurrentDrawPoint.iY);
       
   211 	iFunctions->PostRawEvent(rawEvent);
       
   212 	iState=EHwStateInactive;
       
   213 	}
       
   214 
       
   215 void CHandWritingAnim::CharacterFinished()
       
   216 	{		
       
   217 	iState=EHwStateInactive;
       
   218 	iLastGeneratedCharacter=iPointStore->GetChar();
       
   219 	/*TRawEvent rawEvent;
       
   220 	rawEvent.Set(TRawEvent::EKeyDown,iLastGeneratedCharacter);
       
   221 	iFunctions->PostKeyEvent(rawEvent);*/
       
   222     TKeyEvent keyEvent;
       
   223     keyEvent.iCode=keyEvent.iScanCode=iLastGeneratedCharacter;
       
   224     keyEvent.iModifiers=keyEvent.iRepeats=0;
       
   225 	iFunctions->PostKeyEvent(keyEvent);
       
   226 	iPointStore->ClearPoints();
       
   227 	iSpriteFunctions->Activate(EFalse);
       
   228 	ClearSprite();
       
   229 	}
       
   230 
       
   231 void CHandWritingAnim::ClearSprite()
       
   232 	{
       
   233 	iSpriteGc->Activate(iBitmapDevice);
       
   234 	iSpriteGc->SetBrushStyle(CGraphicsContext::ESolidBrush);
       
   235 	iSpriteGc->SetBrushColor(iDrawData.iInitialBitmapColor);
       
   236 	iSpriteGc->Clear();
       
   237 	if (iMaskBitmapDevice)
       
   238 		{
       
   239 		iSpriteGc->Activate(iMaskBitmapDevice);
       
   240 		iSpriteGc->SetBrushColor(WHITE);		//Mask must be cleared in white
       
   241 		iSpriteGc->Clear();
       
   242 		}
       
   243     TRect drawnTo;
       
   244 	iSpriteGc->RectDrawnTo(drawnTo);		//Clear the drawnTo rect.
       
   245 	}
       
   246 
       
   247 TBool CHandWritingAnim::OfferRawEvent(const TRawEvent &aRawEvent)
       
   248 	{
       
   249 	if (iState==EHwStateDeactive)
       
   250 		return EFalse;
       
   251 	switch (aRawEvent.Type())
       
   252 		{
       
   253 	case TRawEvent::EButton1Down:
       
   254 		{
       
   255 		iDownTime.HomeTime();		
       
   256 		return HandlePointerDown(aRawEvent.Pos());
       
   257 		}
       
   258 	case TRawEvent::EPointerMove:
       
   259 		return HandlePointerMove(aRawEvent.Pos());
       
   260 	case TRawEvent::EButton1Up:
       
   261 		return HandlePointerUp(aRawEvent.Pos());
       
   262 	default:
       
   263 		return EFalse;
       
   264 		}
       
   265 	}
       
   266 
       
   267 void CHandWritingAnim::ConstructL(TAny *)
       
   268 	{
       
   269 	TSpriteMember *spriteMember=iSpriteFunctions->GetSpriteMember(0);
       
   270 	iIsMask=(spriteMember->iBitmap->Handle() != spriteMember->iMaskBitmap->Handle());
       
   271 	iBitmapDevice=CFbsBitmapDevice::NewL(spriteMember->iBitmap);
       
   272 	if (iIsMask)
       
   273 		iMaskBitmapDevice=CFbsBitmapDevice::NewL(spriteMember->iMaskBitmap);
       
   274 	iState=EHwStateDeactive;
       
   275 	iSpriteGc=CFbsBitGc::NewL();
       
   276 	iSpriteGc->Reset();
       
   277 	iDrawData.iLineColor=BLACK;
       
   278 	iDrawData.iInitialBitmapColor=WHITE;
       
   279 	iDrawData.iLineWidth=DEFAUlT_LINE_WIDTH;
       
   280 	iDrawData.iMaskLineWidth=DEFAUlT_MASK_WIDTH_FACTOR*DEFAUlT_LINE_WIDTH;
       
   281 	iDrawData.iEndPontWidth=DEFAUlT_END_POINT_FACTOR*DEFAUlT_LINE_WIDTH;
       
   282 	iSpriteFunctions->SizeChangedL();
       
   283 	iPointStore=new(ELeave) CPointStore();
       
   284 	iPointStore->ConstructL();
       
   285 	}
       
   286 
       
   287 void CHandWritingAnim::Animate(TDateTime* /*aDateTime*/)
       
   288 	{
       
   289 	iFunctions->SetInterval(0);
       
   290 	if (iState==EHwStateWaitingMove)
       
   291 		SendEatenDownEvent();
       
   292 	else if (iState==EHwStateWaitingStroke)
       
   293 		CharacterFinished();
       
   294 	}
       
   295 
       
   296 void CHandWritingAnim::Redraw()
       
   297 	{
       
   298 	}
       
   299 
       
   300 void CHandWritingAnim::Command(TInt aOpcode,TAny *aParams)
       
   301 	{
       
   302 	switch (aOpcode)
       
   303 		{
       
   304 		case EHwOpActivate:
       
   305 			Activate();
       
   306 			break;
       
   307 		case EHwOpDeactivate:
       
   308 			Deactivate();
       
   309 			break;
       
   310 		case EHwOpSetDrawData:;
       
   311 			SetDrawData(STATIC_CAST(THandwritingDrawData*,aParams));
       
   312 			break;
       
   313 		default:
       
   314 			iFunctions->Panic();
       
   315 		}
       
   316 	}
       
   317 
       
   318 void CHandWritingAnim::FocusChanged(TBool )
       
   319 	{
       
   320 	}
       
   321 
       
   322 TInt CHandWritingAnim::CommandReplyL(TInt aOpcode,TAny *aParams)
       
   323 	{
       
   324 	switch (aOpcode)
       
   325 		{
       
   326 		case EHwOpSpriteMask:
       
   327 			SpriteChangeL(*STATIC_CAST(TBool*,aParams));
       
   328 			break;
       
   329 		case EHwOpGetLastChar:
       
   330 			return iLastGeneratedCharacter;
       
   331 		default:
       
   332 			iFunctions->Panic();
       
   333 		}
       
   334 	return KErrNone;
       
   335 	}
       
   336 
       
   337 
       
   338 /*CPointStore*/
       
   339 
       
   340 CPointStore::CPointStore()
       
   341 	{}
       
   342 
       
   343 void CPointStore::ConstructL()
       
   344 	{
       
   345 	iPoints=new(ELeave) CArrayFixFlat<TPoint>(16);
       
   346 	iPoints->ResizeL(256);
       
   347 	}
       
   348 
       
   349 void CPointStore::AddPoint(TPoint aPoint)
       
   350 	{
       
   351 	if (iNumPoints<256)
       
   352 		(*iPoints)[iNumPoints++]=aPoint;
       
   353 	}
       
   354 
       
   355 TInt CPointStore::GetChar()
       
   356 	{
       
   357 	TPoint oldPoint=(*iPoints)[0];
       
   358 	TPoint newPoint;
       
   359 	TPoint totalPoint=oldPoint;
       
   360 	TInt xInc=0,xDec=0,yInc=0,yDec=0;
       
   361 	TInt yState=0,xState=0;
       
   362 	TInt ii;
       
   363 	for (ii=1;ii<iNumPoints;++ii)
       
   364 		{
       
   365 		newPoint=(*iPoints)[ii];
       
   366 		totalPoint+=newPoint;
       
   367 		if (newPoint.iX>oldPoint.iX)
       
   368 			++xInc;
       
   369 		if (newPoint.iX<oldPoint.iX)
       
   370 			++xDec;
       
   371 		if (newPoint.iY>oldPoint.iY)
       
   372 			++yInc;
       
   373 		if (newPoint.iY<oldPoint.iY)
       
   374 			++yDec;
       
   375 		oldPoint=newPoint;
       
   376 		}
       
   377 	newPoint-=(*iPoints)[0];
       
   378 	if (10*yInc<yDec)
       
   379 		yState=-1;
       
   380 	else if (yInc>10*yDec)
       
   381 		yState=1;
       
   382 	if (10*xInc<xDec)
       
   383 		xState=-1;
       
   384 	else if (xInc>10*xDec)
       
   385 		xState=1;
       
   386 	if (xState!=0 && yState!=0)
       
   387 		{
       
   388 		if (Abs(newPoint.iY)<Abs(newPoint.iX))
       
   389 			yState=0;
       
   390 		else
       
   391 			xState=0;
       
   392 		}
       
   393 	if (xState!=0)
       
   394 		return xState>0 ? EKeyRightArrow:EKeyLeftArrow;
       
   395 	if (yState!=0)
       
   396 		return yState>0 ? EKeyDownArrow:EKeyUpArrow;
       
   397 	TInt firstChar='a';
       
   398 	TInt numChars=26;
       
   399 	TInt type=(totalPoint.iY/10)%10;
       
   400 	if (type>5)
       
   401 		firstChar='A';
       
   402 	else if (type==0)
       
   403 		{
       
   404 		firstChar='0';
       
   405 		numChars=10;
       
   406 		}
       
   407 	return firstChar+((totalPoint.iX/10)%numChars);
       
   408 	}
       
   409 
       
   410 void CPointStore::ClearPoints()
       
   411 	{
       
   412 	iNumPoints=0;
       
   413 	}