windowing/windowserver/test/HNDLODR.H
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     1 // Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // Demonstration handwriting class
       
    15 // 
       
    16 //
       
    17 
       
    18 #if !defined(__HNDLODR_H__)
       
    19 #define __HNDLODR_H__
       
    20 
       
    21 #if !defined(__E32STD_H__)
       
    22 #include <e32std.h>
       
    23 #endif
       
    24 #if !defined(__E32BASE_H__)
       
    25 #include <e32base.h>
       
    26 #endif
       
    27 #if !defined(__W32STD_H__)
       
    28 #include "W32STD.H"
       
    29 #endif
       
    30 #if !defined(__HANDCMD_H__)
       
    31 #include "HANDCMD.H"
       
    32 #endif
       
    33 
       
    34 
       
    35 class RHandWritingAnim : public RAnim
       
    36 	{
       
    37 public:
       
    38 	inline RHandWritingAnim(RAnimDll& aDll) :RAnim(aDll) {}
       
    39 	TInt Construct(const RWsSprite& aDevice);
       
    40 	void Activate();
       
    41 	void Deactivate();
       
    42 	TInt SpriteMaskChange(TBool aUsingSeparateMask);
       
    43 	void SetDrawData(const THandwritingDrawData& aDrawData);
       
    44 	TInt GetLastGeneratedCharacter();
       
    45 	};
       
    46 
       
    47 class CHandWriting : public CBase
       
    48 	{
       
    49 public:
       
    50 	CHandWriting(RWsSession& aSession);
       
    51 	void ConstructL(TSize aScreenSize,RWindowGroup& aGroup,TBool aUseSeparateMask);
       
    52 	~CHandWriting();
       
    53 	void SetMaskL(TBool aUseSeparateMask);
       
    54 	void ToggleStatus();
       
    55 private:
       
    56 	void CreateSpriteL(TSize aScreenSize,RWindowGroup& aGroup,TBool aUseSeparateMask);
       
    57 	void LoadDllL();
       
    58 	void FillInSpriteMember(TSpriteMember& aMember);
       
    59 private:
       
    60 	RWsSession& iSession;
       
    61 	RAnimDll iAnimDll;
       
    62 	RHandWritingAnim iAnim;
       
    63 	RWsSprite iSprite;
       
    64 	CFbsBitmap *iBitmap;
       
    65 	CFbsBitmap *iMaskBitmap;
       
    66 	TBool iActive;
       
    67 	};
       
    68 
       
    69 #endif