windowing/windowserver/test/t_stress/data/wservstresstest2.ini
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     1 ;Test configuration file for GRAPHICS-WSERV-1841-0008: WSERV Opaque windows
       
     2 [default]
       
     3 ;integer, delay in microseconds for first window operation
       
     4 init_period=15000000
       
     5 ;integer, delay in microseconds between consecutive window operations
       
     6 period=10000
       
     7 ;integer, number of window operations to perform
       
     8 max_run_cycles=1000
       
     9 ;integer[-1], use a unique random seed number for reproducing a test, or -1 to generate a seed from the timer
       
    10 random_seed=-1
       
    11 ;integer[400], window and bitmap width(default value is 400).
       
    12 window_width=640
       
    13 ;integer[400], window and bitmap height(default value is 400).
       
    14 window_height=240
       
    15 ;boolean[true], compare screen and off-screen bitmap every tick
       
    16 compare_bitmaps=false
       
    17 ;integer[0], minimum number of windows to create (0 for no minimum)
       
    18 min_num_windows=0
       
    19 ;boolean[true], save only bitmaps that failed comparison (true) or save all (false)
       
    20 save_only_different=true
       
    21 ;boolean[false], save the difference between expected and screen bitmaps
       
    22 save_difference_bitmap=true
       
    23 ;boolean[true], clears all background before each bitmap redraw (true) or just the windowless area (false)
       
    24 clear_all_background=true
       
    25 ;string, path where logging files will be stored
       
    26 logging_path=c:\StressLog2\
       
    27 
       
    28 [Common-Window]
       
    29 ;the base common to all windows
       
    30 ;integer 0-255 [0], alpha value for background color (0 total transparency)
       
    31 background_alpha=0
       
    32 
       
    33 [Animated-Window]
       
    34 ;boolean[true], use animated windows in test
       
    35 enabled=false
       
    36 ;boolean[true], transparent
       
    37 transparent=true
       
    38 ;boolean[false], place a transparent window before animation window
       
    39 transparent_foreground_window=true
       
    40 
       
    41 [Backed up-Window]
       
    42 ;boolean[true], use backedup windows in test
       
    43 enabled=true
       
    44 ;boolean[false], use random pen styles
       
    45 randomize_pen_style=true
       
    46 ;boolean[false], use random brush styles
       
    47 randomize_brush_style=true
       
    48 
       
    49 [Coordinate space-Window]
       
    50 ;boolean[true], use coordinate windows in test
       
    51 enabled=true
       
    52 ;boolean[true], transparent
       
    53 transparent=true
       
    54 
       
    55 [CrpDrawer-Window]
       
    56 ;boolean[true], use CRP windows in test
       
    57 enabled=true
       
    58 ;boolean[true], transparent
       
    59 transparent=true
       
    60 
       
    61 [Edged-Window]
       
    62 ;boolean[true], use edged windows in test
       
    63 enabled=true
       
    64 ;boolean[true], transparent
       
    65 transparent=false
       
    66 ;boolean[false], use colours with random alpha values, transparent must be true
       
    67 randomize_alpha=false
       
    68 ;boolean[false], use random pen styles
       
    69 randomize_pen_style=false
       
    70 ;boolean[false], use random brush styles
       
    71 randomize_brush_style=false
       
    72 
       
    73 [Enormous-Window]
       
    74 ;boolean[true], use enormous windows in test
       
    75 enabled=true
       
    76 ;boolean[true], transparent
       
    77 transparent=false
       
    78 ;boolean[false], use random pen styles
       
    79 randomize_pen_style=false
       
    80 ;boolean[false], use random brush styles
       
    81 randomize_brush_style=false
       
    82 
       
    83 [Sprited-Window]
       
    84 ;boolean[true], use sprite windows in test
       
    85 enabled=false
       
    86 ;boolean[true], transparent
       
    87 transparent=true
       
    88 ;boolean[false], use random pen styles
       
    89 randomize_pen_style=false
       
    90 ;boolean[false], use random brush styles
       
    91 randomize_brush_style=false
       
    92 ;boolean[false], use random sprite drawing modes
       
    93 randomize_draw_mode=false
       
    94 ;boolean[false], place a transparent window before sprite window
       
    95 transparent_foreground_window=false
       
    96 ;unsigned-integer[0], max horizontal step(default value is 0) between sprite frames
       
    97 max_random_step_x=10
       
    98 ;unsigned-integer[0], max vertical step(default value is 0) between sprite frames
       
    99 max_random_step_y=10
       
   100 ;unsigned-integer[0], max horizontal offset(default value is 0) of sprite frames
       
   101 max_random_offset_x=4
       
   102 ;unsigned-integer[0], max vertical offset(default value is 0) of sprite frames
       
   103 max_random_offset_y=4
       
   104