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22 #ifdef SYMBIAN_GRAPHICS_USE_GCE |
22 #ifdef SYMBIAN_GRAPHICS_USE_GCE |
23 file=ABI_DIR\BUILD_DIR\wserv_nga.exe System\Libs\EwSrv.exe |
23 file=ABI_DIR\BUILD_DIR\wserv_nga.exe System\Libs\EwSrv.exe |
24 file=ABI_DIR\BUILD_DIR\ws32_nga.dll System\Libs\Ws32.dll |
24 file=ABI_DIR\BUILD_DIR\ws32_nga.dll System\Libs\Ws32.dll |
25 file=ABI_DIR\BUILD_DIR\remotegc_nga.dll System\Libs\remotegc.dll |
25 file=ABI_DIR\BUILD_DIR\remotegc_nga.dll System\Libs\remotegc.dll |
26 file=ABI_DIR\BUILD_DIR\wsgraphicdrawer_nga.dll System\Libs\WsGraphicDrawer.dll |
26 file=ABI_DIR\BUILD_DIR\wsgraphicdrawer_nga.dll System\Libs\WsGraphicDrawer.dll |
27 #ifndef SYMBIAN_GRAPHICS_USE_OPENWF |
27 |
|
28 #if defined(SYMBIAN_GRAPHICS_USE_OPENWF) && !defined(SYMBIAN_GRAPHICS_USE_OPENWF_MIGRATION) |
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29 REM Pure OpenWF implementation, so skipping proprietary compositor |
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30 #else |
28 #include <gce.iby> |
31 #include <gce.iby> |
29 #endif |
32 #endif |
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33 |
30 #include <wserv_std_plugins.iby> |
34 #include <wserv_std_plugins.iby> |
31 //wserv calls eglReleaseThread() on exit |
35 //wserv calls eglReleaseThread() on exit |
32 #include <egl.iby> |
36 #include <egl.iby> |
33 |
37 |
34 #include <graphics_adaptation.hby> |
38 #include <graphics_adaptation.hby> |