--- a/windowing/windowserver/nga/SERVER/SERVER.CPP Tue Aug 31 16:31:06 2010 +0300
+++ b/windowing/windowserver/nga/SERVER/SERVER.CPP Wed Sep 01 12:39:21 2010 +0100
@@ -360,7 +360,7 @@
for(TInt i = count-1; i >= 0; i--)
{
TWaitingClient& client = iWaitingClients[i];
- if(aCurrentFrame == client.iTargetFrame)
+ if(aCurrentFrame >= client.iTargetFrame)
{
client.iObserver.ScreenUpdateComplete(KErrNone);
iWaitingClients.Remove(i);
@@ -369,7 +369,7 @@
}
/**
-Invoked when the rendering pipline signals that it is ready to receive updates.
+Invoked when the rendering pipline signals that it is ready to recieve updates.
*/
void CWindowServer::CDefaultAnimationScheduler::CScreenState::RunL()
{
@@ -492,7 +492,7 @@
/**
Perform redraw and return only when completed.
NOTE: This method uses CActiveSchedulerWait to run a "modal wait loop" while the
- redraw complete signal is pending. When the signal is received, AsyncStop() is
+ redraw complete signal is pending. When the signal is recieved, AsyncStop() is
invoked on all active wait loops for the signalling screen.
*/
void CWindowServer::CDefaultAnimationScheduler::DoRedrawNow(MWsScreen& aScreen)