graphicsapitest/graphicssvs/wserv/AnimPlugin/group/T_AnimPlugin.mmp
changeset 103 2717213c588a
parent 98 bf7481649c98
child 116 171fae344dd4
child 121 d72fc2aace31
child 187 9f66f99ee56f
--- a/graphicsapitest/graphicssvs/wserv/AnimPlugin/group/T_AnimPlugin.mmp	Fri Jun 11 14:58:47 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,45 +0,0 @@
-// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). 
-// All rights reserved.
-// This component and the accompanying materials are made available
-// under the terms of "Eclipse Public License v1.0"
-// which accompanies this distribution, and is available
-// at the URL "http://www.eclipse.org/legal/epl-v10.html".
-//
-// Initial Contributors:
-// Nokia Corporation - initial contribution.
-//
-// Contributors:
-// 
-// Description:
-//
-
-TARGET		  t_animplugin.dll
-TARGETTYPE	  ANI
-UID 268450594 0x100048F2
-
-USERINCLUDE	 ../inc
-SYSTEMINCLUDE   /epoc32/include
-
-
-
-//By default, the build tools look for the WINSCW def file in a BWINS directory
-//(at the same level as the directory containing the mmp file), 
-//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
-//If def files are stored in these locations, the project files does not need to specify
-//the location of the def files explicitly. If you want to store the def files in some other 
-//location, you will need to specify in the project file where the .def files are using 
-//the deffile keyword.
-
-
-LIBRARY euser.lib efsrv.lib bitgdi.lib bafl.lib gdi.lib
-
-
-SOURCEPATH ../src
-SOURCE T_TestAnimDll.cpp T_TWinAnim.cpp T_log.cpp T_AnimProc.cpp T_TSpriteAnim.cpp T_TFreeTimerWinAnim.cpp
-
-NOEXPORTLIBRARY
-NOSTRICTDEF
-
-CAPABILITY PowerMgmt ProtServ ReadDeviceData WriteDeviceData
-
-SMPSAFE