--- a/graphicsapitest/graphicssvs/wserv/scripts/GRAPHICS-WSERV-WsSprite-PublicApi.script Fri Jun 11 14:58:47 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1620 +0,0 @@
-//
-// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
-// All rights reserved.
-// This component and the accompanying materials are made available
-// under the terms of "Eclipse Public License v1.0"
-// which accompanies this distribution, and is available
-// at the URL "http://www.eclipse.org/legal/epl-v10.html".
-//
-// Initial Contributors:
-// Nokia Corporation - initial contribution.
-//
-// Contributors:
-//
-// Description:
-//
-//! @file
-//! @SYMTestSuiteName GRAPHICS-WSERV-WsSprite-PublicApi
-//! @SYMScriptTestEnvironment This test script requires a basic ROM.
-
-///////////////////////////////////////////////////////////////////////////////
-// GRAPHICS-WSERV-WsSprite-PublicApi.script
-//
-// Tests all public elements of the RWsSprite class
-// as a means of confidence that the API works as expected.
-//
-// The purpose is to provide a regression test suite of PublishedAll APIs for
-// RWsSprite related classes.
-// Negative testing is performed to confirm that correct errors are returned
-// when incorrect parameters are given.
-//
-// The tests are fully automated.
-///////////////////////////////////////////////////////////////////////////////
-
-LOAD_SUITE T_GraphicsWservAPI
-
-// ****************************************************************************
-// RWsSprite
-// ****************************************************************************
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0001
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0001
-//! @SYMAPI RWsSprite::RWsSprite()
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 28/11/2007
-//! @SYMTestCaseDesc Create a RWsSprite object with default construct.
-//! @SYMTestActions 1.Create RWsSprite with default constructor.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults RWsSprite object was created without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSprite sprite
- COMMAND sprite new
- COMMAND sprite Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0001
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0002
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0002
-//! @SYMAPI RWsSprite::RWsSprite(RWsSession{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 28/11/2007
-//! @SYMTestCaseDesc Create a RWsSprite object.
-//! @SYMTestActions 1. Create and connect a RWsSession
-//! 2. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 3. Close RWsSession.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults RWsSprite object was created without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0002-0001-new_command004
- COMMAND sprite Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0002
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0003
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0003
-//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 28/11/2007
-//! @SYMTestCaseDesc Create a RWsSprite object with RWsSprite(RWsSession &aWs) and construct.
-//! @SYMTestActions 1. Create and connect a RWsSession
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0003-0001-new_command001
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0003-0001-Construct_command003
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-new_command004
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0003-0001-Construct_command002
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-new_command006
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-Construct_command007
-
- COMMAND sprite Close
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0003
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0004
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0004
-//! @SYMAPI RWsSpriteBase::AppendMember(const TSpriteMember{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 28/11/2007
-//! @SYMTestCaseDesc Create and construct a RWsSprite object with RWsSession and append sprite member.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Adds sprite member to a sprite successfully and returns KErrNone.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0004-0001-new_command001
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0004-0001-Construct_command003
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-new_command004
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0004-0001-Construct_command002
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-new_command006
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Construct_command007
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command009
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command011
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command012
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command014
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command015
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command017
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command018
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0004
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0005
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0005
-//! @SYMAPI RWsSpriteBase::Activate()
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 28/11/2007
-//! @SYMTestCaseDesc Create spirte and append three member then activate it.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Activate RWsSprite.
-//! 8. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Activates sprites successfully and returns KErrNone.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0005-0001-new_command001
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0005-0001-Construct_command003
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-new_command004
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0005-0001-Construct_command002
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-new_command006
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Construct_command007
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command009
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command011
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command012
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command014
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command015
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command017
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command018
-
- COMMAND sprite Activate
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0005
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0006
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0006
-//! @SYMAPI RWsSpriteBase::UpdateMember(TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 22/01/2008
-//! @SYMTestCaseDesc Create 2 sprite object with same 2 sprite member and update the first object's TSpriteMember bitmap size,then verify.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! The bitmap size is (50,50), after activate sprite, we change the first sprite member bitmap size to (40,40) of first sprit object.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 5 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite at position(10,10).
-//! 5. Create and construct the second sprite at position(10,70).
-//! 6. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 7. Append three different bitmaps to the two sprites, each with the same mask.
-//! 8. Activate the two RWsSprite.
-//! 9. Compare the rectangle(10,10,60,60) with (10,70,60,120) which the sprite objects located,they should be same.
-//! 10. Change bitmap size of bitmap1 object which is the first TSpriteMember of first sprite object to (40,40).
-//! 11. Update first sprite object's sprite member(index=0).
-//! 12. Compare the two rectangles again, they should be NOT same.
-//! 13. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Call UpdateMember function without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CWsScreenDevice scrdev
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT CFbsBitmap bitmap4
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- CREATE_OBJECT RWsSprite sprite2
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command009
- COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command010
- COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command011
-
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command013
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command015
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command016
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command018
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command019
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command021
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command022
-
- COMMAND bitmap4 new
- COMMAND bitmap4 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command024
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command025
-
- COMMAND sprite Activate
- COMMAND sprite2 Activate
-
- COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command028
- COMMAND scrdev Construct
- COMMAND win BeginRedraw
- COMMAND win EndRedraw
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-RectCompare_command032
-
- COMMAND bitmap1 Resize GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Resize_command033
- COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-UpdateMember_command034
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-RectCompare_command035
-
- COMMAND sprite Close
- COMMAND sprite2 Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND bitmap4 ~
- COMMAND scrdev ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0006
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0007
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0007
-//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 28/11/2007
-//! @SYMTestCaseDesc Update the sprite by changed bitmap of member data and verify.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite at position(10,10).
-//! 5. Create and construct the second sprite at position(10,70).
-//! 6. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 7. Append 2 RWsSprite member with the same member data to the created 2 sprites.
-//! 8. Activate the two RWsSprite.
-//! 9. Compare the rectangle(10,10,60,60) with (10,70,60,120) which the sprite objects located,they should be same.
-//! 10. Load a new bitmap to the first sprite then update.
-//! 11. Compare the two rectangles again, they should be NOT same.
-//! 12. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults UpdateMember function successfully without causing panic and runs as expected.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CWsScreenDevice scrdev
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- CREATE_OBJECT RWsSprite sprite2
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command009
- COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command010
- COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command011
-
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command013
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command015
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command016
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command017
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command020
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command021
-
- COMMAND sprite Activate
- COMMAND sprite2 Activate
-
- COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command24
- COMMAND scrdev Construct
- COMMAND win BeginRedraw
- COMMAND win EndRedraw
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-RectCompare_command028
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command030
- COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-UpdateMember_command031
-
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-RectCompare_command032
-
- COMMAND sprite Close
- COMMAND sprite2 Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND scrdev ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0007
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0008
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0008
-//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 28/11/2007
-//! @SYMTestCaseDesc Create sprite and set its position.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. SetPosition sprite position.
-//! 8. Activate RWsSprite.
-//! 9. SetPosition sprite again.
-//! 10. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Call SetPosition function without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0008-0001-new_command001
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0008-0001-Construct_command003
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-new_command004
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0008-0001-Construct_command002
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-new_command006
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Construct_command007
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command009
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command011
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command012
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command014
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command015
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command017
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command018
-
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-SetPosition_command019
- COMMAND sprite Activate
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-SetPosition_command021
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0008
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0009
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0009
-//! @SYMAPI RWsSprite::Activate()
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 14/12/2007
-//! @SYMTestCaseDesc Create sprite then activate, verify the sprite are displayed after activation.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct the two RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the two sprites, each with the same mask.
-//! 7. Set the two RWsSprite's position.
-//! 8. Activate the first RWsSprite.
-//! 9. Create CWsScreenDevice and compare the two rect before the second RWsSprite activate, they should be not same.
-//! 10. Activate the second RWsSprite and compare the two rect again, they should be same.
-//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults 1. Compare two rect, one including sprite, the other not, so the two rect should not be same.
-//! 2. Compare two rect with two sprite, they should be same.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CWsScreenDevice scrdev
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- CREATE_OBJECT RWsSprite sprite2
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0009-0001-new_command001
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0009-0001-Construct_command003
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command004
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0009-0001-Construct_command002
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command006
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Construct_command007
- COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command006
- COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Construct_command007
-
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command009
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command011
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command012
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command012
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command014
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command015
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command015
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command017
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command018
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command018
-
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-SetPosition_command019
- COMMAND sprite2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-SetPosition_command020
- COMMAND sprite Activate
-
- COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command21
- COMMAND scrdev Construct
- COMMAND win BeginRedraw
- COMMAND win EndRedraw
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-RectCompare_command23
-
- COMMAND sprite2 Activate
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-RectCompare_command24
-
- COMMAND sprite Close
- COMMAND sprite2 Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND scrdev ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0009
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0010
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0010
-//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Create a RWsSprite object with RWsSession and construct with negative position(-20,-20) and flag 0.
-//! @SYMTestActions 1. Create and connect a RWsSession
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite with negative position and flag 0.
-//! 5. Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command006
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command007
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command008
- COMMAND sprite Close
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0010
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0011
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0011
-//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Construct sprite with ESpriteFlash flag.
-//! Verify ESpriteFlash flag which be used when construct RWsSprite.
-//! Create two sprite objects using the same bitmap data, but one set ESpriteFlash flag, and the other not.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct the two RWsSprite, one is constructed with ESpriteFlash flag, the other is constructed with flag 0.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Activate the two RWsSprite.
-//! 8. Create CWsScreenDevice and compare the two rect which the two sprite located, they should differ.
-//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteFlash flag without panic.
-//! 2. Compare two rect with two sprite, they should differ.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CWsScreenDevice scrdev
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- CREATE_OBJECT RWsSprite sprite2
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command009
- COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command010
- COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command011
-
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command013
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command015
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command016
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command017
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command020
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command021
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command023
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command024
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command025
-
- COMMAND sprite Activate
- COMMAND sprite2 Activate
-
- COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command28
- COMMAND scrdev Construct
- COMMAND win BeginRedraw
- COMMAND win EndRedraw
- COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-RectCompare_command32
-
- COMMAND sprite Close
- COMMAND sprite2 Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND scrdev ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0011
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0012
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0012
-//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) and ESpriteFlash flag.
-//! @SYMTestActions 1. Create and connect a RWsSession
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite with negative position and ESpriteFlash flag.
-//! 5. Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command006
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command007
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command008
- COMMAND sprite Close
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0012
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0013
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0013
-//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Construct sprite with ESpriteNoChildClip flag.
-//! Verify ESpriteNoChildClip flag which be used when construct RWsSprite.
-//! Creates a window, and then creates its child window for the window.
-//! After creating the windows, the first sprite is constructed with the parent window and the flag ESpriteNoChildClip,
-//! and the second sprite is constructed with the parent window without the sprite flag.
-//! Finally compare the first sprite and the second sprite to verify the behavior of the sprite flag.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow, child window.
-//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct the two RWsSprite,one is constructed with ESpriteNoChildClip flag, then other is constructed with flag 0.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the two sprites, each with the same mask.
-//! 7. Set the two window redraw and set the child window size,position.
-//! 8. Activate the two window.
-//! 9. Activate the two RWsSprite.
-//! 10. Create CWsScreenDevice and compare the two rect which the two sprite located, they should be not same.
-//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteNoChildClip flag without panic.
-//! 2. Compare two rect which two sprite(set/unset ESpriteNoChildClip flag) located, they should be not same.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CWsScreenDevice scrdev
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWindow win2
- CREATE_OBJECT RWsSprite sprite
- CREATE_OBJECT RWsSprite sprite2
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command006
- COMMAND win2 new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command007
- COMMAND win2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command008
-
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command009
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command010
- COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command011
- COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command012
-
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command014
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command017
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command018
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command020
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command021
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command022
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command024
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command025
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command026
-
- COMMAND win BeginRedraw
- COMMAND win EndRedraw
- COMMAND win2 BeginRedraw
- COMMAND win2 EndRedraw
- COMMAND win2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-SetPosition_command031
- COMMAND win2 SetSize GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-SetSize_command032
- COMMAND win Activate
- COMMAND win2 Activate
-
- COMMAND sprite Activate
- COMMAND sprite2 Activate
-
- COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command037
- COMMAND scrdev Construct
-
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-RectCompare_command039
-
- COMMAND sprite Close
- COMMAND sprite2 Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND scrdev ~
- COMMAND win2 Close
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0013
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0014
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0014
-//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) and ESpriteNoChildClip flag.
-//! @SYMTestActions 1. Create and connect a RWsSession
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite with negative position and ESpriteNoChildClip flag.
-//! 5. Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command006
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command007
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command008
- COMMAND sprite Close
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0014
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0015
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0015
-//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Construct sprite with ESpriteNoShadows flag.
-//! Verify ESpriteNoShadows flag which be used when construct RWsSprite.
-//! Create a window and create two sprite on it,one sprite with ESpriteNoShadows flag set,the other not set the flag;
-//! Create another window over first window, and set its shadow can cover part of the two sprite.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and two RWindow objects.
-//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct the two RWsSprite,one is constructed with ESpriteNoShadows flag, then other is constructed with flag 0.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the two sprite, each with the same mask.
-//! 7. Set the two window redraw and set the second window size,position and shadow,make it over the first window.
-//! 8. Activate the two window.
-//! 9. Activate the two RWsSprite.
-//! 10. Create CWsScreenDevice and compare the two rect which the two sprite located, they should be not same.
-//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteNoShadows flag without panic.
-//! 2. Compare two rect which two sprite(set/unset ESpriteNoShadows) located, they should be not same.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CWsScreenDevice scrdev
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWindow win2
- CREATE_OBJECT RWsSprite sprite
- CREATE_OBJECT RWsSprite sprite2
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command006
- COMMAND win2 new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command007
- COMMAND win2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command008
-
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command009
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command010
- COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command011
- COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command012
-
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command014
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command017
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command018
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command020
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command021
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command022
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command024
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command025
- COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command026
-
- COMMAND win BeginRedraw
- COMMAND win EndRedraw
- COMMAND win2 BeginRedraw
- COMMAND win2 EndRedraw
- COMMAND win2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetPosition_command031
- COMMAND win2 SetSize GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetSize_command032
- COMMAND win2 SetShadowHeight GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetShadowHeight_command033
- COMMAND win Activate
- COMMAND win2 Activate
-
- COMMAND sprite Activate
- COMMAND sprite2 Activate
-
- COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command038
- COMMAND scrdev Construct
-
- COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-RectCompare_command040
-
- COMMAND sprite Close
- COMMAND sprite2 Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND scrdev ~
- COMMAND win2 Close
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0015
-
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0016
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0016
-//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) which out of screen and ESpriteNoShadows flag.
-//! @SYMTestActions 1. Create and connect a RWsSession
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite with negative position and ESpriteNoShadows flag.
-//! 5. Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command006
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command007
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command008
- COMMAND sprite Close
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0016
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0017
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0017
-//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Create sprite with ESpriteFlash flag and set its position.
-//! Construct sprite with ESpriteFlash flag and set its position to(-50,-50), (50,50), (5000,5000).
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite with ESpriteFlash flag.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Activate RWsSprite.
-//! 8. Set sprite position to (-50,-50).
-//! 9. Set sprite position to (50,50).
-//! 10. Set sprite position to (5000,5000).
-//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Call SetPosition function without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command009
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command011
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command013
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command014
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command017
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command020
-
- COMMAND sprite Activate
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command022
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command023
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command024
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0017
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0018
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0018
-//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Create sprite with ESpriteNoChildClip flag and set its position.
-//! Construct sprite with ESpriteNoChildClip flag and set its position to(-50,-50), (50,50), (5000,5000).
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite with ESpriteNoChildClip flag.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Activate RWsSprite.
-//! 8. Set sprite position to (-50,-50).
-//! 9. Set sprite position to (50,50).
-//! 10. Set sprite position to (5000,5000).
-//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Call SetPosition function without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command009
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command011
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command013
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command014
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command017
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command020
-
- COMMAND sprite Activate
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command022
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command023
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command024
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0018
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0019
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0019
-//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Create sprite with ESpriteNoShadows flag and set its position.
-//! Construct sprite with ESpriteNoShadows flag and set its position to(-50,-50), (50,50), (5000,5000).
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite with ESpriteNoShadows flag.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Activate RWsSprite.
-//! 8. Set sprite position to (-50,-50).
-//! 9. Set sprite position to (50,50).
-//! 10. Set sprite position to (5000,5000).
-//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Call SetPosition function without causing panic
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command009
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command011
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command013
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command014
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command017
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command020
-
- COMMAND sprite Activate
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command022
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command023
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command024
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0019
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0020
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0020
-//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 29/12/2007
-//! @SYMTestCaseDesc Verify sprite position.
-//! Compare two rect before sprite active,they should same;then move the sprite in one of the rect,compare again,they should be different.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Compare two rect without sprite,they should be same.
-//! 8. Activate RWsSprite.
-//! 9. Set sprite position.
-//! 10. Compare two rect with sprite, they should be different.
-//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults 1. Before activing the sprite, the two rect should be same.
-//! 2. After activing and moving the sprite , the two rect should be different.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CWsScreenDevice scrdev
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command009
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command011
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command013
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command014
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command017
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command020
-
- COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command021
- COMMAND win BeginRedraw
- COMMAND win EndRedraw
- COMMAND scrdev Construct
-
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-RectCompare_command025
-
- COMMAND sprite Activate
- COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-SetPosition_command027
-
- //!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-RectCompare_command028
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND scrdev ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0020
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0022
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0022
-//! @SYMAPI RWsSpriteBase::Activate()
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 03/01/2008
-//! @SYMTestCaseDesc Negative test, activate sprite without setting sprite member.
-//! @SYMTestActions 1. Create and connect a RWsSession.
-//! 2. Create and construct RWindowGroup & RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Activate RWsSprite without setting sprite member.
-//! 6. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults WSERV 63 panic when we Activate the sprite.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command009
-
- COMMAND sprite Activate
-
- END_TEST_BLOCK !PanicString=WSERV !PanicCode=63
- RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0022
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0023
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0023
-//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 03/01/2008
-//! @SYMTestCaseDesc Negative test, update non-exist sprite member index(-1) with UpdateMember.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Activate RWsSprite.
-//! 8. Update sprite member with UpdateMember(TInt,const TSpriteMember &).
-//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Call UpdateMember function with non-exist sprite member index and return KErrArgument(-6).
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command009
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command011
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command013
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command014
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command017
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command020
-
- COMMAND sprite Activate
- COMMAND !Error=-6 sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-UpdateMember_command022
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0023
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0024
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0024
-//! @SYMAPI RWsSpriteBase::UpdateMember(TInt)
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 03/01/2008
-//! @SYMTestCaseDesc Negative test, Update non-exist sprite member index(-1) with UpdateMember.
-//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Activate RWsSprite.
-//! 8. Update sprite member with UpdateMember(TInt).
-//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults Call UpdateMember function with non-exist sprite member index and without panic.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command009
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command011
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command013
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command014
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command017
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command020
-
- COMMAND sprite Activate
- COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-UpdateMember_command022
-
- COMMAND sprite Close
- COMMAND mask1 ~
- COMMAND bitmap1 ~
- COMMAND bitmap2 ~
- COMMAND bitmap3 ~
- COMMAND win Close
- COMMAND wingrp Close
- COMMAND ws Close
- END_TEST_BLOCK
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0024
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0025
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0025
-//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 04/01/2008
-//! @SYMTestCaseDesc Negative test, update sprite member TSpriteMember with big size bitmap(200*200 dots per inch for mask).
-//! mask1 is iMaskBitmap member of TSpriteMember and the other(bitmap1,bitmap2,bitmap3) are iBitmap member of TSpriteMember.
-//! bitmap4 is big bitmap for iMaskBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask.
-//! 7. Activate RWsSprite.
-//! 8. Create and load big bitmap of TSpriteMember for update.
-//! 9. Update sprite member with UpdateMember(TInt,const TSpriteMember &), this action will panic because the bitmap size bigger than mask bitmap.
-//! 10. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults WSERV 40 panic received when we call RWsSpriteBase::UpdateMember.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT CFbsBitmap bitmap4
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command009
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command011
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command013
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command014
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command017
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command020
-
- COMMAND sprite Activate
-
- COMMAND bitmap4 new
- COMMAND bitmap4 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command023
-
- COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-UpdateMember_command024
-
- END_TEST_BLOCK !PanicString=WSERV !PanicCode=40
- RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0025
-
-START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0026
-//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0026
-//! @SYMAPI RWsSpriteBase::AppendMember(const TSpriteMember{ref})
-//! @SYMAuthor Jeffery Zhao
-//! @SYMCreationDate 04/01/2008
-//! @SYMTestCaseDesc Negative test, append sprite member TSpriteMember with big size bitmap(200*200 dots per inch for mask).
-//! mask1 is iMaskBitmap member of TSpriteMember and the other(bitmap1,bitmap2) are iBitmap member of TSpriteMember.
-//! bitmap3 is big bitmap for iMaskBitmap member of TSpriteMember.
-//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
-//! 2. Create and construct RWindowGroup and RWindow.
-//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
-//! 4. Construct RWsSprite.
-//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
-//! 6. Append three different bitmaps to the sprite, each with the same mask; and the third one is bigger than mask bitmap.
-//! 7. Activate RWsSprite, this action will panic because the bitmap size bigger than mask bitmap.
-//! 8. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
-//! @SYMTestStatus Implemented
-//! @SYMTestPriority High
-//! @SYMTestExpectedResults WSERV 40 panic received when we Activate the sprite.
-//! @SYMTestType CIT
- START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
- CREATE_OBJECT RWsSession ws
- CREATE_OBJECT CFbsBitmap mask1
- CREATE_OBJECT CFbsBitmap bitmap1
- CREATE_OBJECT CFbsBitmap bitmap2
- CREATE_OBJECT CFbsBitmap bitmap3
- CREATE_OBJECT CFbsBitmap bitmap4
- CREATE_OBJECT RWindowGroup wingrp
- CREATE_OBJECT RWindow win
- CREATE_OBJECT RWsSprite sprite
- COMMAND ws new
- COMMAND ws Connect
- COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command003
- COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command004
- COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command005
- COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command006
- COMMAND win Activate
- COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command008
- COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command009
- COMMAND mask1 new
- COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command011
-
- COMMAND bitmap1 new
- COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command013
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command014
-
- COMMAND bitmap2 new
- COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command016
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command017
-
- COMMAND bitmap3 new
- COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command019
- COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command020
-
- COMMAND sprite Activate
-
- END_TEST_BLOCK !PanicString=WSERV !PanicCode=40
- RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
-END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0026