egl/sfopenvg/riRasterizer.cpp
branchEGL_MERGE
changeset 57 2bf8a359aa2f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/egl/sfopenvg/riRasterizer.cpp	Wed May 12 11:20:41 2010 +0100
@@ -0,0 +1,499 @@
+/*------------------------------------------------------------------------
+ *
+ * OpenVG 1.1 Reference Implementation
+ * -----------------------------------
+ *
+ * Copyright (c) 2007 The Khronos Group Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and /or associated documentation files
+ * (the "Materials "), to deal in the Materials without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Materials,
+ * and to permit persons to whom the Materials are furnished to do so,
+ * subject to the following conditions: 
+ *
+ * The above copyright notice and this permission notice shall be included 
+ * in all copies or substantial portions of the Materials. 
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
+ * THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ *
+ *//**
+ * \file
+ * \brief	Implementation of polygon rasterizer.
+ * \note	
+ *//*-------------------------------------------------------------------*/
+
+#include "riRasterizer.h"
+
+//==============================================================================================
+
+namespace OpenVGRI
+{
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Rasterizer constructor.
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+Rasterizer::Rasterizer() :
+	m_edges(),
+	m_scissorEdges(),
+	m_scissor(false),
+	m_samples(),
+	m_numSamples(0),
+	m_numFSAASamples(0),
+	m_sumWeights(0.0f),
+	m_sampleRadius(0.0f),
+    m_vpx(0),
+    m_vpy(0),
+    m_vpwidth(0),
+    m_vpheight(0),
+    m_fillRule(VG_EVEN_ODD),
+    m_pixelPipe(NULL),
+    m_covBuffer(NULL)
+{}
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Rasterizer destructor.
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+Rasterizer::~Rasterizer()
+{
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Removes all appended edges.
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+void Rasterizer::clear()
+{
+	m_edges.clear();
+    m_edgeMin.set(RI_FLOAT_MAX, RI_FLOAT_MAX);
+    m_edgeMax.set(-RI_FLOAT_MAX, -RI_FLOAT_MAX);
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Appends an edge to the rasterizer.
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+void Rasterizer::addBBox(const Vector2& v)
+{
+    if(v.x < m_edgeMin.x) m_edgeMin.x = v.x;
+    if(v.y < m_edgeMin.y) m_edgeMin.y = v.y;
+    if(v.x > m_edgeMax.x) m_edgeMax.x = v.x;
+    if(v.y > m_edgeMax.y) m_edgeMax.y = v.y;
+}
+
+void Rasterizer::addEdge(const Vector2& v0, const Vector2& v1)
+{
+	if( m_edges.size() >= RI_MAX_EDGES )
+		throw std::bad_alloc();	//throw an out of memory error if there are too many edges
+
+	if(v0.y == v1.y)
+		return;	//skip horizontal edges (they don't affect rasterization since we scan horizontally)
+
+	Edge e;
+	if(v0.y < v1.y)
+	{	//edge is going upward
+		e.v0 = v0;
+		e.v1 = v1;
+		e.direction = 1;
+	}
+	else
+	{	//edge is going downward
+		e.v0 = v1;
+		e.v1 = v0;
+		e.direction = -1;
+	}
+
+    addBBox(v0);
+    addBBox(v1);
+
+	m_edges.push_back(e);	//throws bad_alloc
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Set up rasterizer
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+void Rasterizer::setup(int vpx, int vpy, int vpwidth, int vpheight, VGFillRule fillRule, const PixelPipe* pixelPipe, unsigned int* covBuffer)
+{
+	RI_ASSERT(vpwidth >= 0 && vpheight >= 0);
+	RI_ASSERT(vpx + vpwidth >= vpx && vpy + vpheight >= vpy);
+	RI_ASSERT(fillRule == VG_EVEN_ODD || fillRule == VG_NON_ZERO);
+    RI_ASSERT(pixelPipe || covBuffer);
+    m_vpx = vpx;
+    m_vpy = vpy;
+    m_vpwidth = vpwidth;
+    m_vpheight = vpheight;
+    m_fillRule = fillRule;
+    m_pixelPipe = pixelPipe;
+    m_covBuffer = covBuffer;
+    m_covMinx = vpx+vpwidth;
+    m_covMiny = vpy+vpheight;
+    m_covMaxx = vpx;
+    m_covMaxy = vpy;
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Sets scissor rectangles.
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+void Rasterizer::setScissor(const Array<Rectangle>& scissors)
+{
+	m_scissor = true;
+	try
+	{
+		m_scissorEdges.clear();
+		for(int i=0;i<scissors.size();i++)
+		{
+			if(scissors[i].width > 0 && scissors[i].height > 0)
+			{
+				ScissorEdge e;
+				e.miny = scissors[i].y;
+				e.maxy = RI_INT_ADDSATURATE(scissors[i].y, scissors[i].height);
+
+				e.x = scissors[i].x;
+				e.direction = 1;
+				m_scissorEdges.push_back(e);	//throws bad_alloc
+				e.x = RI_INT_ADDSATURATE(scissors[i].x, scissors[i].width);
+				e.direction = -1;
+				m_scissorEdges.push_back(e);	//throws bad_alloc
+			}
+		}
+	}
+	catch(std::bad_alloc)
+	{
+		m_scissorEdges.clear();
+		throw;
+	}
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Returns a radical inverse of a given integer for Hammersley
+*			point set.
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+static double radicalInverseBase2(unsigned int i)
+{
+	if( i == 0 )
+		return 0.0;
+	double p = 0.0;
+	double f = 0.5;
+	double ff = f;
+	for(unsigned int j=0;j<32;j++)
+	{
+		if( i & (1<<j) )
+			p += f;
+		f *= ff;
+	}
+	return p;
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Calls PixelPipe::pixelPipe for each pixel with coverage greater
+*			than zero.
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+int Rasterizer::setupSamplingPattern(VGRenderingQuality renderingQuality, int numFSAASamples)
+{
+	RI_ASSERT(renderingQuality == VG_RENDERING_QUALITY_NONANTIALIASED ||
+			  renderingQuality == VG_RENDERING_QUALITY_FASTER ||
+			  renderingQuality == VG_RENDERING_QUALITY_BETTER);
+	RI_ASSERT(numFSAASamples > 0 && numFSAASamples <= RI_MAX_SAMPLES);
+
+	//make a sampling pattern
+	m_sumWeights = 0.0f;
+	m_sampleRadius = 0.0f;		//max offset of the sampling points from a pixel center
+	m_numFSAASamples = numFSAASamples;
+	if(numFSAASamples == 1)
+	{
+		if(renderingQuality == VG_RENDERING_QUALITY_NONANTIALIASED)
+		{
+			m_numSamples = 1;
+			m_samples[0].x = 0.0f;
+			m_samples[0].y = 0.0f;
+			m_samples[0].weight = 1.0f;
+			m_sampleRadius = 0.0f;
+			m_sumWeights = 1.0f;
+		}
+		else if(renderingQuality == VG_RENDERING_QUALITY_FASTER)
+		{	//box filter of diameter 1.0f, 8-queen sampling pattern
+			m_numSamples = 8;
+			m_samples[0].x = 3;
+			m_samples[1].x = 7;
+			m_samples[2].x = 0;
+			m_samples[3].x = 2;
+			m_samples[4].x = 5;
+			m_samples[5].x = 1;
+			m_samples[6].x = 6;
+			m_samples[7].x = 4;
+			for(int i=0;i<m_numSamples;i++)
+			{
+				m_samples[i].x = (m_samples[i].x + 0.5f) / (RScalar)m_numSamples - 0.5f;
+				m_samples[i].y = ((RScalar)i + 0.5f) / (RScalar)m_numSamples - 0.5f;
+				m_samples[i].weight = 1.0f / (RScalar)m_numSamples;
+				m_sumWeights += m_samples[i].weight;
+			}
+			m_sampleRadius = 0.5f;
+		}
+		else
+		{
+			RI_ASSERT(renderingQuality == VG_RENDERING_QUALITY_BETTER);
+			m_numSamples = RI_MAX_SAMPLES;
+			m_sampleRadius = 0.75f;
+			for(int i=0;i<m_numSamples;i++)
+			{	//Gaussian filter, implemented using Hammersley point set for sample point locations
+				RScalar x = (RScalar)radicalInverseBase2(i);
+				RScalar y = ((RScalar)i + 0.5f) / (RScalar)m_numSamples;
+				RI_ASSERT(x >= 0.0f && x < 1.0f);
+				RI_ASSERT(y >= 0.0f && y < 1.0f);
+
+				//map unit square to unit circle
+				RScalar r = (RScalar)sqrt(x) * m_sampleRadius;
+				x = r * (RScalar)sin(y*2.0f*PI);
+				y = r * (RScalar)cos(y*2.0f*PI);
+				m_samples[i].weight = (RScalar)exp(-0.5f * RI_SQR(r/m_sampleRadius));
+
+				RI_ASSERT(x >= -1.5f && x <= 1.5f && y >= -1.5f && y <= 1.5f);	//the specification restricts the filter radius to be less than or equal to 1.5
+				
+				m_samples[i].x = x;
+				m_samples[i].y = y;
+				m_sumWeights += m_samples[i].weight;
+			}
+		}
+	}
+	else
+	{	//box filter
+        m_numSamples = numFSAASamples;
+        RI_ASSERT(numFSAASamples >= 1 && numFSAASamples <= 32);	//sample mask is a 32-bit uint => can't support more than 32 samples
+		//use Hammersley point set as a sampling pattern
+        for(int i=0;i<m_numSamples;i++)
+        {
+            m_samples[i].x = (RScalar)radicalInverseBase2(i) + 1.0f / (RScalar)(m_numSamples<<1) - 0.5f;
+            m_samples[i].y = ((RScalar)i + 0.5f) / (RScalar)m_numSamples - 0.5f;
+            m_samples[i].weight = 1.0f;
+			RI_ASSERT(m_samples[i].x > -0.5f && m_samples[i].x < 0.5f);
+			RI_ASSERT(m_samples[i].y > -0.5f && m_samples[i].y < 0.5f);
+        }
+        m_sumWeights = (RScalar)m_numSamples;
+        m_sampleRadius = 0.5f;
+	}
+    return m_numSamples;
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief	Calls PixelPipe::pixelPipe for each pixel with coverage greater
+*			than zero.
+* \param	
+* \return	
+* \note		
+*//*-------------------------------------------------------------------*/
+
+void Rasterizer::fill()
+{
+	if(m_scissor && !m_scissorEdges.size())
+		return;	//scissoring is on, but there are no scissor rectangles => nothing is visible
+
+	//proceed scanline by scanline
+	//keep track of edges that can intersect the pixel filters of the current scanline (Active Edge Table)
+	//until all pixels of the scanline have been processed
+	//  for all sampling points of the current pixel
+	//    determine the winding number using edge functions
+	//    add filter weight to coverage
+	//  divide coverage by the number of samples
+	//  determine a run of pixels with constant coverage
+	//  call fill callback for each pixel of the run
+
+	int fillRuleMask = 1;
+	if(m_fillRule == VG_NON_ZERO)
+		fillRuleMask = -1;
+
+    int bbminx = (int)floor(m_edgeMin.x);
+    int bbminy = (int)floor(m_edgeMin.y);
+    int bbmaxx = (int)floor(m_edgeMax.x)+1;
+    int bbmaxy = (int)floor(m_edgeMax.y)+1;
+    int sx = RI_INT_MAX(m_vpx, bbminx);
+    int ex = RI_INT_MIN(m_vpx+m_vpwidth, bbmaxx);
+    int sy = RI_INT_MAX(m_vpy, bbminy);
+    int ey = RI_INT_MIN(m_vpy+m_vpheight, bbmaxy);
+    if(sx < m_covMinx) m_covMinx = sx;
+    if(sy < m_covMiny) m_covMiny = sy;
+    if(ex > m_covMaxx) m_covMaxx = ex;
+    if(ey > m_covMaxy) m_covMaxy = ey;
+
+	//fill the screen
+	Array<ActiveEdge> aet;
+	Array<ScissorEdge> scissorAet;
+	for(int j=sy;j<ey;j++)
+	{
+		//gather scissor edges intersecting this scanline
+		scissorAet.clear();
+		if( m_scissor )
+		{
+			for(int e=0;e<m_scissorEdges.size();e++)
+			{
+				const ScissorEdge& se = m_scissorEdges[e];
+				if(j >= se.miny && j < se.maxy)
+					scissorAet.push_back(m_scissorEdges[e]);	//throws bad_alloc
+			}
+			if(!scissorAet.size())
+				continue;	//scissoring is on, but there are no scissor rectangles on this scanline
+		}
+
+		//simple AET: scan through all the edges and pick the ones intersecting this scanline
+		aet.clear();
+		for(int e=0;e<m_edges.size();e++)
+		{
+			RScalar cminy = (RScalar)j - m_sampleRadius + 0.5f;
+			RScalar cmaxy = (RScalar)j + m_sampleRadius + 0.5f;
+			const Edge& ed = m_edges[e];
+			RI_ASSERT(ed.v0.y <= ed.v1.y);	//horizontal edges should have been dropped already
+
+			ActiveEdge ae;
+			ae.v0 = ed.v0;
+			ae.v1 = ed.v1;
+			ae.direction = ed.direction;
+
+			if(cmaxy >= ae.v0.y && cminy < ae.v1.y)
+			{
+				ae.n.set(ae.v0.y - ae.v1.y, ae.v1.x - ae.v0.x);	//edge normal
+				ae.cnst = ae.v0.x * ae.n.x + ae.v0.y * ae.n.y;	//distance of v0 from the origin along the edge normal
+				
+				//compute edge min and max x-coordinates for this scanline
+				Vector2 vd(ae.v1.x - ae.v0.x, ae.v1.y - ae.v0.y);
+				RScalar wl = 1.0f / vd.y;
+				RScalar sx = ae.v0.x + vd.x * (cminy - ae.v0.y) * wl;
+				RScalar ex = ae.v0.x + vd.x * (cmaxy - ae.v0.y) * wl;
+				RScalar bminx = RI_MIN(ae.v0.x, ae.v1.x);
+				RScalar bmaxx = RI_MAX(ae.v0.x, ae.v1.x);
+				sx = RI_CLAMP(sx, bminx, bmaxx);
+				ex = RI_CLAMP(ex, bminx, bmaxx);
+				ae.minx = RI_MIN(sx,ex);
+				ae.maxx = RI_MAX(sx,ex);
+				aet.push_back(ae);	//throws bad_alloc
+			}
+		}
+		if(!aet.size())
+			continue;	//no edges on the whole scanline, skip it
+
+		//sort AET by edge minx
+		aet.sort();
+		
+		//sort scissor AET by edge x
+		scissorAet.sort();
+
+		//fill the scanline
+		int scissorWinding = m_scissor ? 0 : 1;	//if scissoring is off, winding is always 1
+		int scissorIndex = 0;
+		int aes = 0;
+		int aen = 0;
+		for(int i=sx;i<ex;)
+		{
+			Vector2 pc(i + 0.5f, j + 0.5f);		//pixel center
+			
+			//find edges that intersect or are to the left of the pixel antialiasing filter
+			while(aes < aet.size() && pc.x + m_sampleRadius >= aet[aes].minx)
+				aes++;
+			//edges [0,aes[ may have an effect on winding, and need to be evaluated while sampling
+
+			//compute coverage
+			RScalar coverage = 0.0f;
+			unsigned int sampleMask = 0;
+			for(int s=0;s<m_numSamples;s++)
+			{
+				Vector2 sp = pc;	//sampling point
+				sp.x += m_samples[s].x;
+				sp.y += m_samples[s].y;
+
+				//compute winding number by evaluating the edge functions of edges to the left of the sampling point
+				int winding = 0;
+				for(int e=0;e<aes;e++)
+				{
+					if(sp.y >= aet[e].v0.y && sp.y < aet[e].v1.y)
+					{	//evaluate edge function to determine on which side of the edge the sampling point lies
+						RScalar side = sp.x * aet[e].n.x + sp.y * aet[e].n.y - aet[e].cnst;
+						if(side <= 0.0f)	//implicit tie breaking: a sampling point on an opening edge is in, on a closing edge it's out
+						{
+                            winding += aet[e].direction;
+						}
+					}
+				}
+                if(winding & fillRuleMask)
+				{
+					coverage += m_samples[s].weight;
+					sampleMask |= (unsigned int)(1<<s);
+				}
+			}
+
+			//constant coverage optimization:
+			//scan AET from left to right and skip all the edges that are completely to the left of the pixel filter.
+			//since AET is sorted by minx, the edge we stop at is the leftmost of the edges we haven't passed yet.
+			//if that edge is to the right of this pixel, coverage is constant between this pixel and the start of the edge.
+			while(aen < aet.size() && aet[aen].maxx < pc.x - m_sampleRadius - 0.01f)	//0.01 is a safety region to prevent too aggressive optimization due to numerical inaccuracy
+				aen++;
+
+			int endSpan = m_vpx + m_vpwidth;	//endSpan is the first pixel NOT part of the span
+			if(aen < aet.size())
+				endSpan = RI_INT_MAX(i+1, RI_INT_MIN(endSpan, (int)ceil(aet[aen].minx - m_sampleRadius - 0.5f)));
+
+			coverage /= m_sumWeights;
+			RI_ASSERT(coverage >= 0.0f && coverage <= 1.0f);
+
+			//fill a run of pixels with constant coverage
+			if(sampleMask)
+			{
+				for(;i<endSpan;i++)
+				{
+					//update scissor winding number
+					while(scissorIndex < scissorAet.size() && scissorAet[scissorIndex].x <= i)
+						scissorWinding += scissorAet[scissorIndex++].direction;
+					RI_ASSERT(scissorWinding >= 0);
+
+					if(scissorWinding)
+                    {
+                        if(m_covBuffer)
+                            m_covBuffer[j*m_vpwidth+i] |= (RIuint32)sampleMask;
+                        else
+                            m_pixelPipe->pixelPipe(i, j, coverage, sampleMask);
+                    }
+				}
+			}
+			i = endSpan;
+		}
+	}
+}
+
+//=======================================================================
+
+}	//namespace OpenVGRI