graphicsdeviceinterface/screendriver/sbit/BMDRAW24.CPP
changeset 0 5d03bc08d59c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicsdeviceinterface/screendriver/sbit/BMDRAW24.CPP	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,1125 @@
+// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+#include "BMDRAW.H"
+
+//Initializes iSize, iDrawRect, iLongWidth, iScanLineBytes, iScanlineWords data members.
+//It should be called every time when iSize is going to be changed - from Construct().
+//@param aSize Physical screen size in pixels.
+//@panic EScreenDriverPanicInvalidSize - Invalid aSize parameter. This might happen if the 
+//device is scaled and the scaling origin goes outside physical drawing rectangle.
+void CDrawTwentyFourBppBitmap::SetSize(const TSize& aSize) 
+	{
+	CDrawBitmap::SetSize(aSize);
+	__ASSERT_DEBUG(iSize == aSize, User::Invariant());
+	iScanLineBytes = (((iSize.iWidth * 3) + 11) / 12) * 12;
+	iLongWidth = iScanLineBytes / 3;
+	iScanLineWords = iScanLineBytes / 4;
+	}
+ 
+TInt CDrawTwentyFourBppBitmap::Construct(TSize aSize)
+	{
+	return Construct(aSize, (((aSize.iWidth * 3) + 11) / 12) * 12);
+	}
+
+TInt CDrawTwentyFourBppBitmap::Construct(TSize aSize, TInt aStride)
+	{
+	iBits = NULL;
+	iDispMode = EColor16M;
+	CDrawBitmap::SetSize(aSize);
+	__ASSERT_DEBUG(iSize == aSize, User::Invariant());
+	if (aStride % 12)
+		return KErrArgument;
+	iScanLineBytes = aStride;
+	iLongWidth = aStride / 3;
+	if (iLongWidth < aSize.iWidth)
+		return KErrArgument;
+	iScanLineWords = aStride >> 2;
+	TInt size = (((Max(aSize.iWidth,aSize.iHeight) * 3) + 11) / 12) * 12;
+	if(size < 0)
+		return KErrArgument;
+	iScanLineBuffer = (TUint32*)(User::Heap().Alloc(size));
+	if (iScanLineBuffer == NULL)
+		return KErrNoMemory;
+	return KErrNone;
+	}
+
+inline TInt CDrawTwentyFourBppBitmap::PixelAddressIncrement() const
+	{
+	switch (iOrientation)
+		{
+		case EOrientationNormal:
+			return 3;
+		case EOrientationRotated90:
+			return iScanLineBytes;
+		case EOrientationRotated180:
+			return -3;
+		case EOrientationRotated270:
+			return -iScanLineBytes;
+		default:
+			return 1;
+		}
+	}
+
+inline void  CDrawTwentyFourBppBitmap::PixelAddressIncrement(TInt& aPixelInc,TInt& aRowInc) const
+	{
+	switch (iOrientation)
+		{
+		case EOrientationNormal:
+			aPixelInc = 3;
+			aRowInc = iScanLineBytes;
+			break;
+		case EOrientationRotated90:
+			aPixelInc = iScanLineBytes;
+			aRowInc = -3;
+			break;
+		case EOrientationRotated180:
+			aPixelInc = -3;
+			aRowInc = -iScanLineBytes;
+			break;
+		case EOrientationRotated270:
+			aPixelInc = -iScanLineBytes;
+			aRowInc = 3;
+			break;
+		default:
+			aPixelInc = 1;
+			aRowInc = 1;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::FadeRgb(TInt& red,TInt& green,TInt& blue)
+	{
+  	blue = ((blue * iFadeMapFactor) >> 8)  + iFadeMapOffset;
+  	green = ((green * iFadeMapFactor) >> 16) + iFadeMapOffset;
+  	red = ((red * iFadeMapFactor) >> 8) + iFadeMapOffset; 
+	}
+
+void CDrawTwentyFourBppBitmap::Shadow(TRgb& aColor)
+	{
+	if (iShadowMode & EFade)
+		aColor = CDrawBitmap::FadeRgb(aColor);
+
+	if (iShadowMode & EShadow)
+		{
+		TInt r = ShadowComponentInl(aColor.Red());
+		TInt g = ShadowComponentInl(aColor.Green());
+		TInt b = ShadowComponentInl(aColor.Blue());
+		aColor = TRgb(r,g,b);
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::Shadow(TInt& red,TInt& green,TInt& blue)
+  	{
+  	if (iShadowMode & EFade)
+  		FadeRgb(red,green,blue);
+   
+  	if (iShadowMode & EShadow)
+		{
+  		red = ShadowComponentInl(red);
+  		green = ShadowComponentInl(green);
+  		blue = ShadowComponentInl(blue);
+  		}
+	}
+
+TUint8 CDrawTwentyFourBppBitmap::ShadowAndFade(TInt aComponent)
+	{
+	if (iShadowMode & EFade)
+		aComponent = FadeGray(aComponent);
+
+	if (iShadowMode & EShadow)
+		aComponent = ShadowComponentInl(aComponent);
+
+	return TUint8(aComponent);
+	}
+
+TUint8 CDrawTwentyFourBppBitmap::ShadowComponentInl(TInt aRgbComponent)
+	{
+	return TUint8(Max(0,aRgbComponent-0x40));
+	}
+
+TUint8 CDrawTwentyFourBppBitmap::ShadowComponent(TInt aRgbComponent)
+	{
+	return ShadowComponentInl(aRgbComponent);
+	}
+
+void CDrawTwentyFourBppBitmap::InvertBuffer(TInt aLength,TUint32* aBuffer)
+	{
+	__ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicOutOfBounds));
+	__ASSERT_DEBUG(aBuffer,Panic(EScreenDriverPanicNullPointer));
+
+	TUint8* buffer = (TUint8*)aBuffer;
+	TUint8* limit = buffer + (aLength * 3);
+
+	while (buffer < limit)
+		*buffer++ ^= 0xff;
+	}
+
+void CDrawTwentyFourBppBitmap::ReadLine(TInt aX,TInt aY,TInt aLength,TAny* aBuffer) const
+	{
+	const TUint8* pixelPtr = PixelAddress(aX,aY);
+
+	if (iOrientation == EOrientationNormal)
+		Mem::Copy(aBuffer,pixelPtr,aLength * 3);
+	else
+		{
+		const TInt pixelPtrInc = PixelAddressIncrement();
+
+		TUint8* bufferPtr = STATIC_CAST(TUint8*,aBuffer);
+		const TUint8* bufferPtrLimit = bufferPtr + (aLength * 3);
+
+		while (bufferPtr < bufferPtrLimit)
+			{
+			*bufferPtr++ = pixelPtr[0];
+			*bufferPtr++ = pixelPtr[1];
+			*bufferPtr++ = pixelPtr[2];
+			pixelPtr += pixelPtrInc;
+			}
+		}
+	}
+
+TRgb CDrawTwentyFourBppBitmap::ReadRgbNormal(TInt aX,TInt aY) const
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	return TRgb(pixelPtr[2],pixelPtr[1],pixelPtr[0]);
+	}
+
+void CDrawTwentyFourBppBitmap::ShadowArea(const TRect& aRect)
+	{
+	const TRect rect(DeOrientate(aRect));
+
+	__ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
+	__ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));
+
+	TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY);
+	TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * iScanLineBytes);
+
+	if (iShadowMode & EFade)
+		{
+		TUint8* pixelRowPtr = pixelPtr;
+		TUint8* pixelPtrLimit = pixelPtr + (rect.Width() * 3);
+
+		while (pixelRowPtr < pixelRowPtrLimit)
+			{
+			TUint8* tempPixelPtr = pixelRowPtr;
+
+			while (tempPixelPtr < pixelPtrLimit)
+				{
+				*tempPixelPtr = FadeGray(*tempPixelPtr);
+				++tempPixelPtr;
+				}
+
+			pixelRowPtr += iScanLineBytes;
+			pixelPtrLimit += iScanLineBytes;
+			}
+		}
+
+	if (iShadowMode & EShadow)
+		{
+		TUint8* pixelRowPtr = pixelPtr;
+		TUint8* pixelPtrLimit = pixelPtr + (rect.Width() * 3);
+
+		while (pixelRowPtr < pixelRowPtrLimit)
+			{
+			TUint8* tempPixelPtr = pixelRowPtr;
+
+			while (tempPixelPtr < pixelPtrLimit)
+				{
+				*tempPixelPtr = ShadowComponent(*tempPixelPtr);
+				++tempPixelPtr;
+				}
+
+			pixelRowPtr += iScanLineBytes;
+			pixelPtrLimit += iScanLineBytes;
+			}
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::ShadowBuffer(TInt aLength,TUint32* aBuffer)
+	{
+	__ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicZeroLength));
+	__ASSERT_DEBUG(aBuffer,Panic(EScreenDriverPanicNullPointer));
+
+	TUint8* limit = ((TUint8*)aBuffer) + (aLength * 3);
+
+	if (iShadowMode & EFade)
+		{
+		TUint8* buffer = (TUint8*)aBuffer;
+
+		while (buffer < limit)
+			{
+			*buffer = FadeGray(*buffer);
+			++buffer;
+			}
+		}
+
+	if (iShadowMode & EShadow)
+		{
+		TUint8* buffer = (TUint8*)aBuffer;
+
+		while (buffer < limit)
+			{
+			*buffer = ShadowComponent(*buffer);
+			++buffer;
+			}
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteRgb(TInt aX,TInt aY,TRgb aColor)
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	pixelPtr[0] = TUint8(aColor.Blue());
+	pixelPtr[1] = TUint8(aColor.Green());
+	pixelPtr[2] = TUint8(aColor.Red());
+	}
+
+void CDrawTwentyFourBppBitmap::WriteBinary(TInt aX,TInt aY,TUint32* aBuffer,TInt aLength,TInt aHeight,TRgb aColor)
+	{
+	DeOrientate(aX,aY);
+
+	TInt pixelInc;
+	TInt rowInc;
+
+	PixelAddressIncrement(pixelInc,rowInc);
+
+	const TUint32* dataLimit = aBuffer + aHeight;
+	const TUint32 dataMaskLimit = (aLength < 32) ? 1 << aLength : 0;
+
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+
+	const TUint8 r = (TUint8)aColor.Red();
+	const TUint8 g = (TUint8)aColor.Green();
+	const TUint8 b = (TUint8)aColor.Blue();
+
+	while (aBuffer < dataLimit)
+		{
+		TUint32 dataWord = *aBuffer++;
+		TUint32 dataMask = 1;
+		TUint8* tempPixelPtr = pixelPtr;
+
+		while (dataMask != dataMaskLimit)
+			{
+			if(dataWord & dataMask)
+				{
+				tempPixelPtr[0] = b;
+				tempPixelPtr[1] = g;
+				tempPixelPtr[2] = r;
+				}
+
+			tempPixelPtr += pixelInc;
+			dataMask <<= 1;
+			}
+
+		pixelPtr += rowInc;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteBinaryOp(TInt aX,TInt aY,TUint32* aBuffer,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode)
+	{
+	if (aLength <= 0)
+		return;
+
+	DeOrientate(aX,aY);
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+
+	const TUint32* dataPtrLimit = aBuffer + aHeight;
+	const TUint32 dataMaskLimit = (aLength < 32) ? 1 << aLength : 0;
+
+	TInt pixelInc;
+	TInt rowInc;
+
+	PixelAddressIncrement(pixelInc,rowInc);
+
+	const TUint8 r = (TUint8)aColor.Red();
+	const TUint8 g = (TUint8)aColor.Green();
+	const TUint8 b = (TUint8)aColor.Blue();
+
+	if (r || g || b)
+		{
+		while (aBuffer < dataPtrLimit)
+			{
+			TUint32 dataWord = *aBuffer++;
+			TUint32 dataMask = 1;
+			TUint8* tempPixelPtr = pixelPtr;
+
+			while (dataMask != dataMaskLimit)
+				{
+				if(dataWord & dataMask)
+					{
+					switch (aDrawMode)
+						{
+						case CGraphicsContext::EDrawModeXOR:
+							tempPixelPtr[0] ^= b;
+							tempPixelPtr[1] ^= g;
+							tempPixelPtr[2] ^= r;
+							break;
+						case CGraphicsContext::EDrawModeAND:
+							tempPixelPtr[0] &= b;
+							tempPixelPtr[1] &= g;
+							tempPixelPtr[2] &= r;
+							break;
+						case CGraphicsContext::EDrawModeOR:
+							tempPixelPtr[0] |= b;
+							tempPixelPtr[1] |= g;
+							tempPixelPtr[2] |= r;
+							break;
+						default:
+							break;
+						}
+					}
+				tempPixelPtr += pixelInc;
+				dataMask <<= 1;
+				}
+
+			pixelPtr += rowInc;
+			}
+		}
+	else if (aDrawMode == CGraphicsContext::EDrawModeAND)
+		{
+		while (aBuffer < dataPtrLimit)
+			{
+			TUint32 dataWord = *aBuffer++;
+			TUint32 dataMask = 1;
+			TUint8* tempPixelPtr = pixelPtr;
+
+			while (dataMask != dataMaskLimit)
+				{
+				if(dataWord & dataMask)
+					{
+					tempPixelPtr[0] = 0;
+					tempPixelPtr[1] = 0;
+					tempPixelPtr[2] = 0;
+					}
+
+				tempPixelPtr += pixelInc;
+				dataMask <<= 1;
+				}
+
+			pixelPtr += rowInc;
+			}
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aBuffer,TInt aHeight,TRgb aColor,TBool aUp)
+	{
+	DeOrientate(aX,aY);
+
+	TInt scanlineByteLength;
+
+	switch (iOrientation)
+		{
+		case EOrientationNormal:
+			scanlineByteLength = iScanLineBytes;
+			break;
+		case EOrientationRotated90:
+			scanlineByteLength = -3;
+			break;
+		case EOrientationRotated180:
+			scanlineByteLength = -iScanLineBytes;
+			break;
+		default: // EOrientationRotated270
+			scanlineByteLength = 3;
+			break;
+		}
+
+	if (aUp)
+		scanlineByteLength = -scanlineByteLength;
+
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	const TUint8* pixelPtrLimit = pixelPtr + (aHeight * scanlineByteLength);
+	TUint32 dataWord = *aBuffer;
+	TUint32 dataMask = 1;
+
+	const TUint8 r = (TUint8)aColor.Red();
+	const TUint8 g = (TUint8)aColor.Green();
+	const TUint8 b = (TUint8)aColor.Blue();
+
+	while(pixelPtr != pixelPtrLimit)
+		{
+		if(!dataMask)
+			{
+			dataMask = 1;
+			aBuffer++;
+			dataWord = *aBuffer;
+			}
+
+		if(dataWord & dataMask)
+			{
+			pixelPtr[0] = b;
+			pixelPtr[1] = g;
+			pixelPtr[2] = r;
+			}
+
+		dataMask <<= 1;
+		pixelPtr += scanlineByteLength;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteLine(TInt aX,TInt aY,TInt aLength,TUint32* aBuffer)
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+
+	if (iOrientation == EOrientationNormal)
+		Mem::Copy(pixelPtr,aBuffer,aLength * 3);
+	else
+		{
+		const TInt pixelPtrInc = PixelAddressIncrement();
+
+		TUint8* bufferPtr = REINTERPRET_CAST(TUint8*,aBuffer);
+		TUint8* bufferPtrLimit = bufferPtr + (aLength * 3);
+
+		while (bufferPtr < bufferPtrLimit)
+			{
+			pixelPtr[0] = *bufferPtr++;
+			pixelPtr[1] = *bufferPtr++;
+			pixelPtr[2] = *bufferPtr++;
+			pixelPtr += pixelPtrInc;
+			}
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteLineXOR(TInt aX,TInt aY,TInt aLength,TUint32* aBuffer)
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	const TInt pixelPtrInc = PixelAddressIncrement();
+
+	TUint8* bufferPtr = REINTERPRET_CAST(TUint8*,aBuffer);
+	TUint8* bufferPtrLimit = bufferPtr + (aLength * 3);
+
+	while (bufferPtr < bufferPtrLimit)
+		{
+		pixelPtr[0] ^= *bufferPtr++;
+		pixelPtr[1] ^= *bufferPtr++;
+		pixelPtr[2] ^= *bufferPtr++;
+		pixelPtr += pixelPtrInc;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteLineAND(TInt aX,TInt aY,TInt aLength,TUint32* aBuffer)
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	const TInt pixelPtrInc = PixelAddressIncrement();
+
+	TUint8* bufferPtr = REINTERPRET_CAST(TUint8*,aBuffer);
+	TUint8* bufferPtrLimit = bufferPtr + (aLength * 3);
+
+	while (bufferPtr < bufferPtrLimit)
+		{
+		pixelPtr[0] &= *bufferPtr++;
+		pixelPtr[1] &= *bufferPtr++;
+		pixelPtr[2] &= *bufferPtr++;
+		pixelPtr += pixelPtrInc;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteLineOR(TInt aX,TInt aY,TInt aLength,TUint32* aBuffer)
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	const TInt pixelPtrInc = PixelAddressIncrement();
+
+	TUint8* bufferPtr = REINTERPRET_CAST(TUint8*,aBuffer);
+	TUint8* bufferPtrLimit = bufferPtr + (aLength * 3);
+
+	while (bufferPtr < bufferPtrLimit)
+		{
+		pixelPtr[0] |= *bufferPtr++;
+		pixelPtr[1] |= *bufferPtr++;
+		pixelPtr[2] |= *bufferPtr++;
+		pixelPtr += pixelPtrInc;
+		}
+	}
+
+/**
+MAlphaBlend::WriteRgbAlphaLine() implementation.
+@see MAlphaBlend::WriteRgbAlphaLine()
+*/
+void CDrawTwentyFourBppBitmap::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength,
+                                                 const TUint8* aRgbBuffer,
+                                                 const TUint8* aMaskBuffer,
+                                                 MAlphaBlend::TShadowing aShadowing,
+                                                 CGraphicsContext::TDrawMode /*aDrawMode*/)
+    {
+	DeOrientate(aX,aY);
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	const TInt pixelPtrInc = PixelAddressIncrement();
+	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
+
+	while (aMaskBuffer < maskBufferPtrLimit)
+		{
+  		TInt mask = aMaskBuffer[0];
+          
+  		if(mask)
+  			{
+  			TInt red = aRgbBuffer[2];
+          	TInt green = aRgbBuffer[1];
+          	TInt blue = aRgbBuffer[0];
+          
+  			if(aShadowing == MAlphaBlend::EShdwBefore)
+  				{
+  				Shadow(red,green,blue);
+  				}
+  		
+  			if(aMaskBuffer[0] != 0xff) // Blend 24bpp
+  				{
+  				mask = mask * 257;
+  				red = (((red   - pixelPtr[2]) * mask) >> 16) + pixelPtr[2];
+  				green = (((green - pixelPtr[1]) * mask) >> 16) + pixelPtr[1];
+  				blue = (((blue  - pixelPtr[0]) * mask) >> 16) + pixelPtr[0];
+  				}
+  
+  			if(aShadowing == MAlphaBlend::EShdwAfter)
+  				{
+  				Shadow(red,green,blue);
+  				}
+  			CDrawBitmap::MapColorToUserDisplayMode(red,green,blue);
+  			pixelPtr[0] = TUint8(blue); 
+  			pixelPtr[1] = TUint8(green); 
+  			pixelPtr[2] = TUint8(red);
+  			}
+  		pixelPtr += pixelPtrInc;
+  		aRgbBuffer += 4;
+  		aMaskBuffer++;
+		}
+    }
+
+const TUint32 KWordAlignedCount = 4;
+const TUint32 KWordAlignedMask = 3;
+const TUint32 KFinishEarlyByThree = 3;
+
+void WriteTwentyFourBppColourAsWords(TUint8& r, TUint8& g, TUint8& b, TUint8* pixelPtr, const TInt byteLength, TUint8* pixelRowPtrLimit, const TInt scanLineBytes)
+	{
+	TUint8 bgr[3] = 
+		{
+		b,g,r
+		};
+	TUint32 bgrb = b+(g<<8)+(r<<16)+(b<<24);
+	TUint32 grbg = g+(r<<8)+(b<<16)+(g<<24);
+	TUint32 rbgr = r+(b<<8)+(g<<16)+(r<<24);
+
+	TUint8* pixelPtrLimit = pixelPtr + byteLength;
+
+	TInt leadingPixels = KWordAlignedCount-((TUint32)pixelPtr)&KWordAlignedMask;
+	if (leadingPixels == KWordAlignedCount)
+		leadingPixels = 0;
+	const TInt trailingPixels = ((TUint32)pixelPtrLimit & KWordAlignedMask);
+
+	while (pixelPtr < pixelRowPtrLimit)
+		{
+		TUint8* tempPixelPtr;
+		TUint32* tempWordPtr;
+		TInt nextOfBgr = 0;
+		TUint8* leadingPixelPtrLimit = pixelPtr+leadingPixels;
+		for (tempPixelPtr = pixelPtr; tempPixelPtr < leadingPixelPtrLimit; tempPixelPtr++)
+			{
+			tempPixelPtr[0] = bgr[nextOfBgr++];
+			}
+
+		if (nextOfBgr == (KWordAlignedCount-1))
+			nextOfBgr = 0;
+
+		TUint32* wordPtrLimit = ((TUint32*)(pixelPtrLimit-trailingPixels))-KFinishEarlyByThree;
+
+		tempWordPtr = (TUint32*)tempPixelPtr;
+		switch (nextOfBgr)
+			{
+		case 1:
+			if (tempWordPtr < wordPtrLimit)
+				{
+				*tempWordPtr++ = grbg;
+				nextOfBgr = 2;
+				}
+			//no break
+		case 2:
+			if (tempWordPtr < wordPtrLimit)
+				{
+				*tempWordPtr++ = rbgr;
+				nextOfBgr = 0;
+				}
+			}
+
+		while (tempWordPtr < wordPtrLimit)
+			{
+			*tempWordPtr++ = bgrb;
+			*tempWordPtr++ = grbg;
+			*tempWordPtr++ = rbgr;
+			}
+
+		for (tempPixelPtr = (TUint8*)tempWordPtr; tempPixelPtr < pixelPtrLimit; tempPixelPtr++)
+			{
+			tempPixelPtr[0] = bgr[nextOfBgr++];
+			if (nextOfBgr > 2)
+				nextOfBgr = 0;
+			}
+
+		pixelPtr += scanLineBytes;
+		pixelPtrLimit += scanLineBytes;
+		}
+	}
+
+/**
+Writes a specific colour to the screen, optimised to use mem fill if the colour is shade of grey
+and word aligned access the three possible combinations of the colour bytes.
+*/
+void CDrawTwentyFourBppBitmap::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aHeight,TRgb aColor)
+	{
+	const TInt scanLineBytes = iScanLineBytes;
+	const TInt byteLength = aLength * 3;
+
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	TUint8* pixelRowPtrLimit = pixelPtr + (aHeight * scanLineBytes);
+
+	TUint8 r = TUint8(aColor.Red());
+	TUint8 g = TUint8(aColor.Green());
+	TUint8 b = TUint8(aColor.Blue());
+
+	if ((r == g) && (g == b))
+		{
+		while (pixelPtr < pixelRowPtrLimit)
+			{
+			Mem::Fill(pixelPtr,byteLength,r);
+			pixelPtr += scanLineBytes;
+			}
+		}
+	else
+		{
+		WriteTwentyFourBppColourAsWords(r, g, b, pixelPtr, byteLength, pixelRowPtrLimit, scanLineBytes);
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aHeight,TRgb aColor)
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	TUint8* pixelPtrLimit = pixelPtr + (aLength * 3);
+	TUint8* pixelRowPtrLimit = pixelPtr + (aHeight * iScanLineBytes);
+
+	TUint8 r = TUint8(aColor.Red());
+	TUint8 g = TUint8(aColor.Green());
+	TUint8 b = TUint8(aColor.Blue());
+
+	while (pixelPtr < pixelRowPtrLimit)
+		{
+		for (TUint8* tempPixelPtr = pixelPtr; tempPixelPtr < pixelPtrLimit; tempPixelPtr += 3)
+			{
+			tempPixelPtr[0] ^= b;
+			tempPixelPtr[1] ^= g;
+			tempPixelPtr[2] ^= r;
+			}
+
+		pixelPtr += iScanLineBytes;
+		pixelPtrLimit += iScanLineBytes;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aHeight,TRgb aColor)
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	TUint8* pixelPtrLimit = pixelPtr + (aLength * 3);
+	TUint8* pixelRowPtrLimit = pixelPtr + (aHeight * iScanLineBytes);
+	TUint8 r = TUint8(aColor.Red());
+	TUint8 g = TUint8(aColor.Green());
+	TUint8 b = TUint8(aColor.Blue());
+
+	while (pixelPtr < pixelRowPtrLimit)
+		{
+		for (TUint8* tempPixelPtr = pixelPtr; tempPixelPtr < pixelPtrLimit; tempPixelPtr += 3)
+			{
+			tempPixelPtr[0] &= b;
+			tempPixelPtr[1] &= g;
+			tempPixelPtr[2] &= r;
+			}
+
+		pixelPtr += iScanLineBytes;
+		pixelPtrLimit += iScanLineBytes;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aHeight,TRgb aColor)
+	{
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	TUint8* pixelPtrLimit = pixelPtr + (aLength * 3);
+	TUint8* pixelRowPtrLimit = pixelPtr + (aHeight * iScanLineBytes);
+	TUint8 r = TUint8(aColor.Red());
+	TUint8 g = TUint8(aColor.Green());
+	TUint8 b = TUint8(aColor.Blue());
+
+	while (pixelPtr < pixelRowPtrLimit)
+		{
+		for (TUint8* tempPixelPtr = pixelPtr; tempPixelPtr < pixelPtrLimit; tempPixelPtr += 3)
+			{
+			tempPixelPtr[0] |= b;
+			tempPixelPtr[1] |= g;
+			tempPixelPtr[2] |= r;
+			}
+
+		pixelPtr += iScanLineBytes;
+		pixelPtrLimit += iScanLineBytes;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,TRgb aColor,const TUint8* aMaskBuffer)
+	{
+	DeOrientate(aX,aY);
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	const TInt pixelPtrInc = PixelAddressIncrement();
+	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
+
+	if (iShadowMode)
+		Shadow(aColor);
+
+	const TInt red = aColor.Red();
+	const TInt green = aColor.Green();
+	const TInt blue = aColor.Blue();
+	while (aMaskBuffer < maskBufferPtrLimit)
+		{
+		if(aMaskBuffer[0])
+			{
+			TRgb pixelClr;
+	
+			if(aMaskBuffer[0] != 0xff)
+				{
+				pixelClr = AlphaBlend(red, green, blue, TRgb(pixelPtr[2], pixelPtr[1], pixelPtr[0]), aMaskBuffer[0]);
+				}
+			else
+				{
+				pixelClr = aColor;	
+				}
+			
+			pixelPtr[0] = TUint8(pixelClr.Blue());
+			pixelPtr[1] = TUint8(pixelClr.Green());
+			pixelPtr[2] = TUint8(pixelClr.Red());
+			}
+		pixelPtr += pixelPtrInc;
+		aMaskBuffer++;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::MapColorToUserDisplayMode(TRgb& aColor)
+	{
+	switch (iUserDispMode)
+		{
+	case EGray2:
+		aColor = TRgb::_Gray2(aColor._Gray2());
+		break;
+	case EGray4:
+		aColor = TRgb::_Gray4(aColor._Gray4());
+		break;
+	case EGray16:
+		aColor = TRgb::_Gray16(aColor._Gray16());
+		break;
+	case EGray256:
+		aColor = TRgb::_Gray256(aColor._Gray256());
+		break;
+	case EColor16:
+		aColor = TRgb::Color16(aColor.Color16());
+		break;
+	case EColor256:
+		aColor = TRgb::Color256(aColor.Color256());
+		break;
+	case EColor4K:
+		aColor = TRgb::_Color4K(aColor._Color4K());
+		break;
+	case EColor64K:
+		aColor = TRgb::_Color64K(aColor._Color64K());
+		break;
+	default:
+		break;
+		}
+	}
+
+void CDrawTwentyFourBppBitmap::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer)
+	{
+	TUint8* bufferPtr = (TUint8*)aBuffer;
+	const TUint8* bufferLimit = bufferPtr + (aLength * 3);
+
+	switch (iUserDispMode)
+		{
+	case EGray2:
+		while (bufferPtr < bufferLimit)
+			{
+			TInt blue = bufferPtr[0];
+			TInt green = bufferPtr[1];
+			TInt red = bufferPtr[2];
+			TRgb color(red,green,blue);
+			color = TRgb::_Gray2(color._Gray2());
+			bufferPtr[0] = TUint8(color.Blue());
+			bufferPtr[1] = TUint8(color.Green());
+			bufferPtr[2] = TUint8(color.Red());
+			bufferPtr += 3;
+			}
+		break;
+	case EGray4:
+		while (bufferPtr < bufferLimit)
+			{
+			TInt blue = bufferPtr[0];
+			TInt green = bufferPtr[1];
+			TInt red = bufferPtr[2];
+			TRgb color(red,green,blue);
+			color = TRgb::_Gray4(color._Gray4());
+			bufferPtr[0] = TUint8(color.Blue());
+			bufferPtr[1] = TUint8(color.Green());
+			bufferPtr[2] = TUint8(color.Red());
+			bufferPtr += 3;
+			}
+		break;
+	case EGray16:
+		while (bufferPtr < bufferLimit)
+			{
+			TInt blue = bufferPtr[0];
+			TInt green = bufferPtr[1];
+			TInt red = bufferPtr[2];
+			TRgb color(red,green,blue);
+			color = TRgb::_Gray16(color._Gray16());
+			bufferPtr[0] = TUint8(color.Blue());
+			bufferPtr[1] = TUint8(color.Green());
+			bufferPtr[2] = TUint8(color.Red());
+			bufferPtr += 3;
+			}
+		break;
+	case EGray256:
+		while (bufferPtr < bufferLimit)
+			{
+			TInt blue = bufferPtr[0];
+			TInt green = bufferPtr[1];
+			TInt red = bufferPtr[2];
+			TRgb color(red,green,blue);
+			color = TRgb::_Gray256(color._Gray256());
+			bufferPtr[0] = TUint8(color.Blue());
+			bufferPtr[1] = TUint8(color.Green());
+			bufferPtr[2] = TUint8(color.Red());
+			bufferPtr += 3;
+			}
+		break;
+	case EColor16:
+		while (bufferPtr < bufferLimit)
+			{
+			TInt blue = bufferPtr[0];
+			TInt green = bufferPtr[1];
+			TInt red = bufferPtr[2];
+			TRgb color(red,green,blue);
+			color = TRgb::Color16(color.Color16());
+			bufferPtr[0] = TUint8(color.Blue());
+			bufferPtr[1] = TUint8(color.Green());
+			bufferPtr[2] = TUint8(color.Red());
+			bufferPtr += 3;
+			}
+		break;
+	case EColor256:
+		while (bufferPtr < bufferLimit)
+			{
+			TInt blue = bufferPtr[0];
+			TInt green = bufferPtr[1];
+			TInt red = bufferPtr[2];
+			TRgb color(red,green,blue);
+			color = TRgb::Color256(color.Color256());
+			bufferPtr[0] = TUint8(color.Blue());
+			bufferPtr[1] = TUint8(color.Green());
+			bufferPtr[2] = TUint8(color.Red());
+			bufferPtr += 3;
+			}
+		break;
+	case EColor4K:
+		while (bufferPtr < bufferLimit)
+			{
+			TInt blue = bufferPtr[0];
+			TInt green = bufferPtr[1];
+			TInt red = bufferPtr[2];
+			TRgb color(red,green,blue);
+			color = TRgb::_Color4K(color._Color4K());
+			bufferPtr[0] = TUint8(color.Blue());
+			bufferPtr[1] = TUint8(color.Green());
+			bufferPtr[2] = TUint8(color.Red());
+			bufferPtr += 3;
+			}
+		break;
+	case EColor64K:
+		while (bufferPtr < bufferLimit)
+			{
+			TInt blue = bufferPtr[0];
+			TInt green = bufferPtr[1];
+			TInt red = bufferPtr[2];
+			TRgb color(red,green,blue);
+			color = TRgb::_Color64K(color._Color64K());
+			bufferPtr[0] = TUint8(color.Blue());
+			bufferPtr[1] = TUint8(color.Green());
+			bufferPtr[2] = TUint8(color.Red());
+			bufferPtr += 3;
+			}
+		break;
+	default:
+		break;
+		}
+	}
+
+TInt CDrawTwentyFourBppBitmap::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength,
+														TUint32 aOutlinePenColor, TUint32 aShadowColor,
+														TUint32 aFillColor, const TUint8* aDataBuffer)
+	{
+	DeOrientate(aX,aY);
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	const TInt pixelPtrInc = PixelAddressIncrement();
+	const TUint8* dataBufferPtrLimit = aDataBuffer + aLength;
+	TInt blendedRedColor;
+	TInt blendedGreenColor;
+	TInt blendedBlueColor;
+	TUint8 index = 0;
+	TRgb finalColor;
+
+	TRgb outlinePenColor;
+	outlinePenColor.SetInternal(aOutlinePenColor);
+	TRgb shadowColor;
+	shadowColor.SetInternal(aShadowColor);
+	TRgb fillColor;
+	fillColor.SetInternal(aFillColor);
+
+	const TInt redOutlinePenColor = outlinePenColor.Red();
+	const TInt redShadowColor = shadowColor.Red();
+	const TInt redFillColor = fillColor.Red();
+
+	const TInt greenOutlinePenColor = outlinePenColor.Green();
+	const TInt greenShadowColor = shadowColor.Green();
+	const TInt greenFillColor = fillColor.Green();
+
+	const TInt blueOutlinePenColor = outlinePenColor.Blue();
+	const TInt blueShadowColor = shadowColor.Blue();
+	const TInt blueFillColor = fillColor.Blue();
+	const TInt alpha = aOutlinePenColor >> 24;
+
+	while (aDataBuffer < dataBufferPtrLimit)
+		{
+		index = *aDataBuffer++;
+		if (255 == FourColorBlendLookup[index][KBackgroundColorIndex])
+			{
+			//background colour
+			//No drawing required so move on to next pixel.
+			pixelPtr += pixelPtrInc;
+			continue;
+			}
+		else if (255 == FourColorBlendLookup[index][KFillColorIndex])
+			{
+			//fill colour
+			finalColor.SetInternal(aFillColor);
+			}
+		else if (255 == FourColorBlendLookup[index][KShadowColorIndex])
+			{
+			//Shadow colour
+			finalColor.SetInternal(aShadowColor);
+			}
+		else if (255 == FourColorBlendLookup[index][KOutlineColorIndex])
+			{
+			//Outline colour
+			finalColor.SetInternal(aOutlinePenColor);
+			}
+		else
+			{
+			TRgb backgroundColor = TRgb::_Color16M(TRgb(pixelPtr[2], pixelPtr[1], pixelPtr[0])._Color16M());
+
+			blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
+						   		redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+						  		redFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
+						  		backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+			blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
+								greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+								greenFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
+								backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+			blendedBlueColor = 	(blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
+								blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+								blueFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
+								backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+			if (alpha != 0xff)
+				{
+				TRgb alphablend = AlphaBlend(blendedRedColor, blendedGreenColor, blendedBlueColor, TRgb(pixelPtr[2], pixelPtr[1], pixelPtr[0]), alpha);
+				pixelPtr[0] = TUint8(alphablend.Blue());
+				pixelPtr[1] = TUint8(alphablend.Green());
+				pixelPtr[2] = TUint8(alphablend.Red());
+				}
+			else
+				{
+				//opaque
+				pixelPtr[0] = TUint8(blendedBlueColor);
+				pixelPtr[1] = TUint8(blendedGreenColor);
+				pixelPtr[2] = TUint8(blendedRedColor);
+				}
+			pixelPtr += pixelPtrInc;
+			continue;
+			}
+
+		if (alpha != 0xff)
+			{
+			TRgb alphablend = AlphaBlend(finalColor, TRgb(pixelPtr[2], pixelPtr[1], pixelPtr[0]), alpha);
+			pixelPtr[0] = TUint8(alphablend.Blue());
+			pixelPtr[1] = TUint8(alphablend.Green());
+			pixelPtr[2] = TUint8(alphablend.Red());
+			}
+		else
+			{
+			pixelPtr[0] = TUint8(finalColor.Blue());
+			pixelPtr[1] = TUint8(finalColor.Green());
+			pixelPtr[2] = TUint8(finalColor.Red());
+			}
+		pixelPtr += pixelPtrInc;
+		}
+	return KErrNone;
+	}
+
+void CDrawTwentyFourBppBitmap::BlendRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aHeight,TRgb aColor)
+	{
+	const TInt sourceAlpha = aColor.Alpha();
+	
+	if (sourceAlpha == 0xFF) //Fully opaque
+		{
+		WriteRgbMulti(aX,aY,aLength,aHeight,aColor);
+		return;
+		}
+	else if (sourceAlpha == 0x00) //Fully transparent
+		{
+		return;
+		}
+	else //Perform alpha blending
+		{
+		TUint8* pixelPtr = PixelAddress(aX,aY);
+		const TInt pixelPtrInc = PixelAddressIncrement();
+		TUint8* pixelPtrEnd = pixelPtr + (aLength * pixelPtrInc);
+		
+		TUint8 dr;
+		TUint8 dg;
+		TUint8 db;
+		
+		//Perform pre-multiplication on values from aColor
+		const TUint8 pmsr = (sourceAlpha * aColor.Red()) / 255;
+		const TUint8 pmsg = (sourceAlpha * aColor.Green()) / 255;
+		const TUint8 pmsb = (sourceAlpha * aColor.Blue()) / 255;
+		
+		for (TInt ii = 0 ; ii <= aHeight; ii++)
+			{
+			while (pixelPtr != pixelPtrEnd)
+				{
+				dr = pixelPtr[2];
+				dg = pixelPtr[1];
+				db = pixelPtr[0];
+				
+				//Target has no alpha channel so assume to be 0xFF (opaque)
+				pixelPtr[0] = pmsb + ((0xFF-sourceAlpha) * db)/255;
+				pixelPtr[1] = pmsg + ((0xFF-sourceAlpha) * dg)/255;
+				pixelPtr[2] = pmsr + ((0xFF-sourceAlpha) * dr)/255;
+				
+				pixelPtr+=pixelPtrInc;
+				}	
+			pixelPtr = PixelAddress(aX, ii+aY);
+			pixelPtrEnd = pixelPtr + (aLength * pixelPtrInc);
+			}
+		}
+	}