--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicsresourceservices/graphicsresource/inc/sgconst.h Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,127 @@
+// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+/**
+ @file
+ @publishedPartner
+ @prototype
+*/
+
+#ifndef SGCONST_H
+#define SGCONST_H
+
+#include <graphics/sgerror.h>
+
+
+/**
+@publishedPartner
+@prototype
+@deprecated
+
+Identifier of the primary screen, which always exists.
+*/
+const TInt KSgScreenIdMain = 0;
+
+
+/**
+@publishedPartner
+@prototype
+@deprecated
+
+Value that specifies, when passed in as screen identifier, that a resource can be
+used on all screens.
+*/
+const TInt KSgScreenIdAny = -1;
+
+
+/**
+@publishedPartner
+@prototype
+@deprecated
+
+Set of flags that specify how a graphics resource can be used in different rendering
+pipelines.
+*/
+enum TSgUsageFlags
+ {
+ /** The resource cannot be used in any rendering pipeline. */
+ ESgUsageNone = 0,
+ /** The resource can be bound as source of DirectGDI rendering. */
+ ESgUsageDirectGdiSource = 0x0001,
+ /** The resource can be bound as target of DirectGDI rendering. */
+ ESgUsageDirectGdiTarget = 0x0002,
+ /** The resource can be bound as source of the composition engine. */
+ ESgUsageCompositionSource = 0x0004,
+ /** The resource can be bound as target of the composition engine. */
+ ESgUsageCompositionTarget = 0x0008,
+ /** The resource can be used directly as screen contents. */
+ ESgUsageScreenSource = 0x0010,
+ /** The resource can be bound as OpenGL ES 1.X 2D texture. */
+ ESgUsageOpenGlesTexture2D = 0x0020,
+ /** The resource can be bound as target of OpenGL ES 1.X rendering. */
+ ESgUsageOpenGlesTarget = 0x0040,
+ /** The resource can be bound as OpenVG image. */
+ ESgUsageOpenVgImage = 0x0080,
+ /** The resource can be bound as target of OpenVG rendering. */
+ ESgUsageOpenVgTarget = 0x0100,
+ /** The resource can be used as destination in calls to eglCopyBuffers(). */
+ ESgUsageEglCopyBuffersTarget = 0x0200,
+ /** The resource can be bound as OpenGL ES 2.0 2D texture. */
+ ESgUsageOpenGles2Texture2D = 0x0400,
+ /** The resource can be bound as target of OpenGL ES 2.0 rendering. */
+ ESgUsageOpenGles2Target = 0x0800,
+ /** The resource can be bound as source of window graphics context rendering. @see CWindowGc */
+ ESgUsageWindowGcSource = 0x1000
+ };
+
+
+/**
+@publishedPartner
+@prototype
+@deprecated
+
+Components of TSgCpuAccess. This enumeration is not intended to be used directly, but
+provides components for the definition of TSgCpuAccess.
+*/
+enum TSgCpuAccessComponents
+ {
+ /** Value of the bit in TSgCpuAccess that indicates ability to read when set. */
+ ESgCpuAccessReadable = 1,
+ /** Value of the bit in TSgCpuAccess that indicates ability to write when set. */
+ ESgCpuAccessWritable = 2
+ };
+
+
+/**
+@publishedPartner
+@prototype
+@deprecated
+
+Enumeration used to specify how a graphics resource can be accessed by the CPU.
+*/
+enum TSgCpuAccess
+ {
+ /** The resource cannot be accessed by the CPU. */
+ ESgCpuAccessNone = 0,
+ /** The resource can only be read by the CPU. */
+ ESgCpuAccessReadOnly = ESgCpuAccessReadable,
+ /** The resource can only be written by the CPU. */
+ ESgCpuAccessWriteOnly = ESgCpuAccessWritable,
+ /** The resource can be both read and written by the CPU. */
+ ESgCpuAccessReadWrite = ESgCpuAccessReadable | ESgCpuAccessWritable
+ };
+
+
+#endif // SGCONST_H