--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicstest/uibench/s60/src/model.h Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,74 @@
+// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+#ifndef MODEL_H_
+#define MODEL_H_
+
+
+#include "geometrystructs.h"
+#include <e32base.h>
+
+#include <GLES/egl.h>
+
+
+class CSolidSphere;
+
+/*
+ The model class contains one or more shapes and some knowledge of how to
+ arrange and light them to create a scene. It knows how to do two things:
+ - change the resolution of the shapes in the scene, which involves
+ recalculating their vertices.
+ - draw the scene to a buffer by drawing, arranging and lighting the shapes
+ using Open GL ES commands.
+
+ It understands that these two operations may be happening in different
+ threads, so it serialises access to the model data (the vertices) with a mutex.
+ */
+
+class CModel : public CBase
+ {
+public:
+ static CModel* NewL(EGLDisplay aDisplay, EGLSurface aSurface, TPtrC aBackgroundColor);
+ static CModel* NewL(EGLDisplay aDisplay, EGLSurface aSurface);
+ ~CModel();
+ void PrecalculateOrbitL(TInt aOrbitingDistance, RArray<Vertex3F>& aVertices, TInt aPositionCount, TReal aAngle);
+ void SetResolutionL(TInt aResolution);
+ void DrawToBuffer(TInt aTime) const;
+
+ enum {ERed = 0, EGreen, EBlue, EAlpha};
+
+private:
+ CModel(EGLDisplay aDisplay, EGLSurface aSurface);
+ void ConstructL(TPtrC aBackgroundColor);
+ void SetShapes(CSolidSphere* aSun, CSolidSphere* aPlanet, CSolidSphere* aSatellite);
+ void InitialiseFrame() const;
+ void DrawModelData(TInt aTime) const;
+
+private:
+ EGLDisplay iDisplay;
+ EGLSurface iSurface;
+
+ CSolidSphere* iSun;
+ CSolidSphere* iPlanet;
+ CSolidSphere* iMoon;
+
+ RArray<Vertex3F> iSunPositions;
+ RArray<Vertex3F> iMoonPositions;
+ GLclampf iBackgroundColor[4];
+ TInt iResolution;
+ };
+
+#endif /* MODEL_H_ */