graphicstest/uibench/s60/src/model.h
changeset 0 5d03bc08d59c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicstest/uibench/s60/src/model.h	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,74 @@
+// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+#ifndef MODEL_H_
+#define MODEL_H_
+
+
+#include "geometrystructs.h"
+#include <e32base.h>
+
+#include <GLES/egl.h>
+
+
+class CSolidSphere;
+
+/*
+ The model class contains one or more shapes and some knowledge of how to
+ arrange and light them to create a scene. It knows how to do two things:
+ - change the resolution of the shapes in the scene, which involves 
+ recalculating their vertices.
+ - draw the scene to a buffer by drawing, arranging and lighting the shapes
+ using Open GL ES commands.
+ 
+ It understands that these two operations may be happening in different 
+ threads, so it serialises access to the model data (the vertices) with a mutex.  
+ */
+
+class CModel : public CBase
+    {
+public:
+    static CModel* NewL(EGLDisplay aDisplay, EGLSurface aSurface, TPtrC aBackgroundColor);
+    static CModel* NewL(EGLDisplay aDisplay, EGLSurface aSurface);
+    ~CModel();
+    void PrecalculateOrbitL(TInt aOrbitingDistance, RArray<Vertex3F>& aVertices, TInt aPositionCount, TReal aAngle);
+    void SetResolutionL(TInt aResolution);
+    void DrawToBuffer(TInt aTime) const;
+    
+    enum {ERed = 0, EGreen, EBlue, EAlpha};
+    
+private:
+    CModel(EGLDisplay aDisplay, EGLSurface aSurface);
+    void ConstructL(TPtrC aBackgroundColor);
+    void SetShapes(CSolidSphere* aSun, CSolidSphere* aPlanet, CSolidSphere* aSatellite);
+    void InitialiseFrame() const;
+    void DrawModelData(TInt aTime) const;
+    
+private:
+    EGLDisplay iDisplay;
+    EGLSurface iSurface;
+
+    CSolidSphere* iSun;
+    CSolidSphere* iPlanet;
+    CSolidSphere* iMoon;
+    
+    RArray<Vertex3F> iSunPositions;
+    RArray<Vertex3F> iMoonPositions;
+    GLclampf iBackgroundColor[4];
+    TInt iResolution;
+    };
+
+#endif /* MODEL_H_ */