windowing/windowserver/nonnga/CLIENT/RANIM.CPP
changeset 0 5d03bc08d59c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/windowing/windowserver/nonnga/CLIENT/RANIM.CPP	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,447 @@
+// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// Shells Animate DLL
+// 
+//
+
+#include <e32std.h>
+#include "../SERVER/w32cmd.h"
+#include "w32comm.h"
+#include "CLIENT.H"
+
+EXPORT_C RAnimDll::RAnimDll()
+/** Default constructor. 
+
+RAnimDll is a lightweight class which can be allocated as a non-pointer member. 
+This constructor is provided to allow such a member to be instantiated while 
+its owner is constructed.
+
+Note that an RAnimDll constructed without a reference to a window server session 
+is invalid. */
+	{}
+
+EXPORT_C RAnimDll::RAnimDll(RWsSession &aWs) : MWsClientClass(aWs.iBuffer)
+/** Valid constructor. 
+
+To be useable, an animation DLL should always be constructed with a reference 
+to a window server session as argument.
+
+@param aWs Window server session to use. */
+	{}
+
+EXPORT_C RAnimDll::~RAnimDll()
+/** Empty virtual destructor. 
+
+Destroy() should be used to instead of this function to destroy both this 
+object and the server-side CAnimDll object.
+
+@see Destroy()
+@see Close() */
+	{}
+
+EXPORT_C void RAnimDll::Close()
+/** Closes an animation DLL. 
+
+Use this function to close a polymorphic DLL which was previously loaded on 
+the server. Cleans up and frees all resources belonging to the DLL but does 
+not delete it. Closing is in accordance with the RLibrary mechanism.
+
+Load() and Close() are symmetrical operations. A DLL can be re-loaded after 
+a close has been called on it.
+
+To both close and delete a previously loaded DLL, use Destroy(). */
+	{
+	if (iBuffer && iWsHandle)
+		Write(EWsAnimDllOpFree);
+	iWsHandle=NULL;
+	}
+
+EXPORT_C void RAnimDll::Destroy()
+/** Closes and deletes a previously loaded polymorphic DLL. 
+
+This function is equivalent to calling this->Close() followed by delete this, 
+in accordance with the RLibrary mechanism provided for managing polymorphic 
+DLLs. */
+	{
+	Close();
+	delete this;
+	}
+
+EXPORT_C TInt RAnimDll::Load(const TDesC &aFileName)
+/** Instructs the server to load an animation DLL. 
+
+Use this function to pass the name of a polymorphic DLL, the animation DLL, 
+for loading on the server side. Loading is in accordance with the RLibrary 
+mechanism. The DLL must conform to the interface defined by the window server, 
+otherwise an error will result. For requirements, see the description of CAnimDll.
+
+Load() and Close() are symmetrical operations. A DLL can be re-loaded after 
+a close has been called on it.
+
+This function always causes a flush of the window server buffer.
+
+@param aFileName Filename of the DLL to load. 
+@return KErrNone if successful, otherwise one of the system-wide error codes. 
+@panic TW32Panic 17 in debug builds if called on an already constructed object.*/
+	{
+	 __ASSERT_DEBUG(iWsHandle == KNullHandle, Panic(EW32PanicGraphicDoubleConstruction));
+	TWsClCmdLoadAnimDll load;
+	load.length=aFileName.Length();
+	TInt ret;
+	ret=iBuffer->WriteReplyWs(&load,sizeof(load),aFileName.Ptr(),aFileName.Size(),EWsClOpCreateAnimDll);
+	if (ret<0)
+		return(ret);
+	iWsHandle=ret;
+	return(KErrNone);
+	}
+
+TInt RAnimDll::CommandReply(TInt aHandle, TInt aOpcode, const TDesC8& aArgs, const TIpcArgs* aIpcArgs)
+	{
+	TInt params[2];
+	params[0]=aHandle;
+	params[1]=aOpcode;
+	return(WriteReply(&params,sizeof(params),aArgs.Ptr(),aArgs.Length(),EWsAnimDllOpCommandReply,aIpcArgs));
+	}
+
+TInt RAnimDll::CommandReply(TInt aHandle, TInt aOpcode, const TIpcArgs* aIpcArgs)
+	{
+	TInt params[2];
+	params[0]=aHandle;
+	params[1]=aOpcode;
+	return(WriteReply(&params,sizeof(params),EWsAnimDllOpCommandReply,aIpcArgs));
+	}
+
+void RAnimDll::Command(TInt aHandle, TInt aOpcode, const TPtrC8 &aArgs)
+	{
+	TInt params[2];
+	params[0]=aHandle;
+	params[1]=aOpcode;
+	Write(&params,sizeof(params),aArgs.Ptr(),aArgs.Length(),EWsAnimDllOpCommand);
+	}
+
+void RAnimDll::Command(TInt aHandle, TInt aOpcode)
+	{
+	TInt params[2];
+	params[0]=aHandle;
+	params[1]=aOpcode;
+	Write(&params,sizeof(params),EWsAnimDllOpCommand);
+	}
+
+void RAnimDll::AsyncCommandReply(TRequestStatus& aStatus, TInt aOpcode, TIpcArgs& aIpcArgs)
+	{
+	__ASSERT_DEBUG((aOpcode&EWservMessAnimDllAsyncCommand)==0, Assert(EW32AssertIllegalOpcode));
+	aIpcArgs.Set(KAsyncMessageSlotAnimDllHandle,iWsHandle);
+	iBuffer->Flush(); // needs to happen first so that things occur in their correct order, and because this asynchronous function uses a different mechanism, i.e. assigns different meanings to, say, the first slot in the TIpcArgs
+	iBuffer->Session()->SendReceive((aOpcode|EWservMessAnimDllAsyncCommand),aIpcArgs,aStatus);
+	}
+
+TInt RAnimDll::CreateInstance(TInt32& aHandle, const MWsClientClass &aDevice, TInt aType, const TDesC8 &aArgs, TInt aOpcode, const TIpcArgs* aIpcArgs)
+	{
+	TInt params[2];
+	params[0]=aDevice.WsHandle();
+	params[1]=aType;
+	const TInt returnValue=WriteReply(&params,sizeof(params),aArgs.Ptr(),aArgs.Length(),aOpcode,aIpcArgs);
+	if (returnValue>=0)
+		{
+		aHandle=returnValue;
+		return KErrNone;
+		}
+	return returnValue;
+	}
+
+void RAnimDll::DestroyInstance(TInt aHandle)
+	{
+	WriteReplyInt(aHandle,EWsAnimDllOpDestroyInstance);
+	}
+
+EXPORT_C RAnim::RAnim() : iHandle(0)
+/** Default constructor. Developers should use the other constructor overload. */
+	{}
+
+EXPORT_C RAnim::RAnim(RAnimDll &aDll) : iHandle(0),iAnimDll(&aDll)
+/** Protected C++ constructor.
+
+This constructor should be used to construct an animation object from a given 
+animation DLL. The DLL must be loaded first, see the discussion of RAnimDll.
+
+@param aDll The animation DLL. */
+	{}
+
+EXPORT_C RAnim::~RAnim()
+/** Empty virtual destructor. */
+	{}
+
+EXPORT_C TInt RAnim::Construct(const RWindowBase &aDevice, TInt aType, const TDesC8 &aParams)
+/** Completes construction of the object based on a window device, and creates 
+the server-side animation system. 
+
+Construction information is passed to the server side via aType and aParams. 
+The server then passes the information to the function CreateInstanceL() inside 
+the Anim DLL.
+
+This function always causes a flush of the window server buffer.
+
+@param aDevice A window device. 
+@param aType The type of this animation object, as understood by CAnimDll::CreateInstanceL(). 
+@param aParams Packaged arguments which will be passed to the server side object 
+to tell it how to construct itself or initialise itself. 
+@return KErrNone if successful, otherwise one of the system-wide error codes. 
+@see CAnim::ConstructL()
+@see CAnimDll::CreateInstanceL() */
+	{
+	return iAnimDll->CreateInstance(iHandle, aDevice, aType, aParams, EWsAnimDllOpCreateInstance, NULL);
+	}
+
+EXPORT_C TInt RAnim::Construct(const RWindowBase &aDevice, TInt aType, const TDesC8 &aParams, const TIpcArgs& aIpcArgs)
+/** Completes construction of the object based on a window device, and creates 
+the server-side animation system. 
+
+Construction information is passed to the server side via aType and aParams. 
+The server then passes the information to the function CreateInstanceL() inside 
+the Anim DLL.
+
+This function always causes a flush of the window server buffer.
+
+@param aDevice A window device. 
+@param aType The type of this animation object, as understood by CAnimDll::CreateInstanceL(). 
+@param aParams Packaged arguments which will be passed to the server side object 
+to tell it how to construct itself or initialise itself. 
+@param aIpcArgs Inter-process communication arguments which will be passed to the server side 
+object. Panics if the first "slot" is set to anything other than TIpcArgs::ENothing.
+@return KErrNone if successful, otherwise one of the system-wide error codes. 
+@see CAnim::ConstructL()
+@see CAnimDll::CreateInstanceL() */
+	{
+	return iAnimDll->CreateInstance(iHandle, aDevice, aType, aParams, EWsAnimDllOpCreateInstance, &aIpcArgs);
+	}
+
+EXPORT_C TInt RAnim::Construct(const RWsSprite &aDevice, TInt aType, const TDesC8 &aParams)
+/** Completes construction of the Anim DLL based on a sprite. 
+
+Construction information is passed to the server side via aType and aParams. 
+The server then passes the information to the function CreateInstanceL() inside 
+the Anim DLL.
+
+This function always causes a flush of the window server buffer.
+
+@param aDevice A sprite. 
+@param aType The type of this animation object, as understood by CAnimDll::CreateInstanceL(). 
+@param aParams Packaged arguments which will be passed to the server side object 
+to tell it how to construct itself or initialise itself. 
+@return KErrNone if successful, otherwise one of the system-wide error codes. 
+@see CAnim::ConstructL()
+@see CAnimDll::CreateInstanceL() */
+	{
+	return iAnimDll->CreateInstance(iHandle, aDevice, aType, aParams, EWsAnimDllOpCreateInstanceSprite, NULL);
+	}
+
+EXPORT_C TInt RAnim::Construct(const RWsSprite &aDevice, TInt aType, const TDesC8 &aParams, const TIpcArgs& aIpcArgs)
+/** Completes construction of the Anim DLL based on a sprite. 
+
+Construction information is passed to the server side via aType and aParams. 
+The server then passes the information to the function CreateInstanceL() inside 
+the Anim DLL.
+
+This function always causes a flush of the window server buffer.
+
+@param aDevice A sprite. 
+@param aType The type of this animation object, as understood by CAnimDll::CreateInstanceL(). 
+@param aParams Packaged arguments which will be passed to the server side object 
+to tell it how to construct itself or initialise itself. 
+@param aIpcArgs Inter-process communication arguments which will be passed to the server side 
+object. Panics if the first "slot" is set to anything other than TIpcArgs::ENothing.
+@return KErrNone if successful, otherwise one of the system-wide error codes. 
+@see CAnim::ConstructL()
+@see CAnimDll::CreateInstanceL() */
+	{
+	return iAnimDll->CreateInstance(iHandle, aDevice, aType, aParams, EWsAnimDllOpCreateInstanceSprite, &aIpcArgs);
+	}
+
+EXPORT_C TInt RAnim::CommandReply(TInt aOpcode)
+/** Sends a command to the server-side CAnim instance, and waits for a response. 
+
+This function executes synchronously and returns the code returned by the 
+server-side method CAnim::CommandReplyL(). The request is not buffered.
+
+@param aOpcode An opcode meaningful to the server-side CAnim-derived class. 
+@return A value defined by the animation writer. The value may, in some cases, 
+be defined to be an error code.
+
+This function always causes a flush of the window server buffer. 
+
+@see Command()
+@see AsyncCommandReply()
+@see CAnim::CommandReplyL() */
+	{
+	return(iAnimDll->CommandReply(iHandle,aOpcode));
+	}
+
+EXPORT_C TInt RAnim::CommandReply(TInt aOpcode, const TPtrC8 &aArgs)
+/** Sends a command and its arguments to the server-side CAnim instance, and waits 
+for a response. 
+
+The packaged command arguments are passed to the matching server side function, 
+where the behaviour should be implemented. The request is not buffered. The 
+function executes synchronously and returns the code returned by the server-side 
+method CAnim::CommandReplyL().
+
+This function always causes a flush of the window server buffer. 
+
+@param aOpcode An opcode meaningful to the server-side CAnim-derived class. 
+@param aArgs Packaged arguments which will be passed to the server side object. 
+@return A value defined by the animation writer. The value may, in some cases, 
+be defined to be an error code. 
+@see Command()
+@see AsyncCommandReply()
+@see CAnim::CommandReplyL() */
+	{
+	return(iAnimDll->CommandReply(iHandle,aOpcode, aArgs));
+	}
+
+EXPORT_C TInt RAnim::CommandReply(TInt aOpcode, const TDesC8& aArgs, const TIpcArgs& aIpcArgs)
+/** Sends a command and its arguments to the server-side CAnim instance, and waits 
+for a response. 
+
+The IPC (inter-process communication) arguments are passed to the matching server side function, 
+where the behaviour should be implemented. The request is not buffered. The 
+function executes synchronously and returns the code returned by the server-side 
+method CAnim::CommandReplyL(). The first slot of the TIpcArgs parameter is reserved for 
+internal use.
+
+This function always causes a flush of the window server buffer. 
+
+@param aOpcode An opcode meaningful to the server-side CAnim-derived class. 
+@param aArgs Packaged arguments which will be passed to the server side object. 
+@param aIpcArgs Inter-process communication arguments which will be passed to the server side 
+object. Panics if the first "slot" is set to anything other than TIpcArgs::ENothing.
+@return A value defined by the animation writer. The value may, in some cases, 
+be defined to be an error code. 
+@see Command()
+@see AsyncCommandReply()
+@see CAnim::CommandReplyL() */
+	{
+	return(iAnimDll->CommandReply(iHandle,aOpcode,aArgs,&aIpcArgs));
+	}
+
+EXPORT_C void RAnim::Command(TInt aOpcode)
+/** Sends a command to the server-side CAnim instance, and returns immediately. 
+
+Commands issued by this function may be buffered before being passed to the 
+server.
+
+Server-side errors cannot be detected, so Command() should not be used for 
+operations which could fail or which may leave. Use CommandReply() for those. 
+Although the window server will not fail due to errors not being returned 
+to the client side, client side behaviour will almost certainly not be correct 
+if errors have been generated but not received.
+
+Use of this function results in a server-side call to the equivalent CAnim::Command().
+
+@param aOpcode An operation meaningful to the server-side CAnim object. 
+@see CommandReply()
+@see AsyncCommandReply()
+@see CAnim::Command() */
+	{
+	iAnimDll->Command(iHandle,aOpcode);
+	}
+
+EXPORT_C void RAnim::Command(TInt aOpcode, const TPtrC8 &aArgs)
+/** Sends a command and its arguments to the server-side CAnim instance, and returns 
+immediately. 
+
+Commands issued by this function may be buffered before being passed to the 
+server.
+
+Server-side errors cannot be detected, so Command() should not be used for 
+operations which could fail or which may leave. Use CommandReply() for those. 
+Although the window server will not fail due to errors not being returned 
+to the client side, client side behaviour will almost certainly not be correct 
+if errors have been generated but not received.
+
+Use of this function results in a server-side call to the equivalent CAnim::Command().
+
+@param aOpcode An operation meaningful to the server-side CAnim object. 
+@param aArgs Packaged arguments which will be passed to the server side object. 
+
+@see CommandReply()
+@see AsyncCommandReply()
+@see CAnim::Command() */
+	{
+	iAnimDll->Command(iHandle,aOpcode, aArgs);
+	}
+
+EXPORT_C void RAnim::AsyncCommandReply(TRequestStatus& aRequestStatus,TInt aOpcode, const TIpcArgs& aIpcArgs)
+/** Sends a command and its arguments to the server-side CAnim instance asynchronously. 
+
+The IPC (inter-process communication) arguments are passed to the CAnim-derived class' 
+CommandReplyL function, where the behaviour should be implemented. The request is not 
+buffered - rather the function executes asynchronously. The first and second slots of the 
+TIpcArgs parameter are reserved for internal use. 
+
+If the code calling this function is itself an API that is asynchronous (i.e. if the 
+TRequestStatus passed into this function is simply a parameter to a higher-level API), then that 
+higher-level API should typically provide a corresponding "Cancel" function that its own clients 
+can use to cancel their asynchronous request - this would typically be implemented by the 
+higher-level API by using RAnim::CommandReply.
+
+@param aRequestStatus Set initially by the function to KRequestPending. Then when this 
+asynchronous function at some potentially later point in time "completes", aRequestStatus 
+is set to the completion code which is a value defined by the animation writer (i.e. the value 
+that the server-side CAnim-derived class' CommandReplyL returns or leaves with). The value may, 
+in some cases, be defined to be an error code. 
+@param aOpcode An opcode meaningful to the server-side CAnim-derived class. 
+@param aIpcArgs Inter-process communication arguments which will be passed to the server side 
+object. Panics if either the first or second "slot" is set to anything other than 
+TIpcArgs::ENothing.
+
+@see CommandReply()
+@see Command()
+@see CAnim::CommandReplyL() */
+	{
+	TIpcArgs ipcArgs;
+	ipcArgs=aIpcArgs; // GCC doesn't seem to like doing a copy constructor on TIpcArgs, probably because it's confused by all the templated-ness of TIpcArgs' constructors
+	// check that the caller hasn't used the first or second slot (the first is set by the RAnimDll::AsyncCommandReply call below)
+	ipcArgs.Set(KAsyncMessageSlotAnimDllHandle,TIpcArgs::ENothing);
+	ipcArgs.Set(KAsyncMessageSlotAnimHandle,TIpcArgs::ENothing);
+	__ASSERT_ALWAYS(Mem::Compare(REINTERPRET_CAST(const TUint8*, &ipcArgs), sizeof(TIpcArgs), REINTERPRET_CAST(const TUint8*, &aIpcArgs), sizeof(TIpcArgs))==0,Panic(EW32PanicUsingReservedIpcSlot));
+	ipcArgs.Set(KAsyncMessageSlotAnimHandle,iHandle);
+	iAnimDll->AsyncCommandReply(aRequestStatus, aOpcode, ipcArgs);
+	}
+
+EXPORT_C void RAnim::Close()
+/** Sends the close command.
+
+This frees resources belonging to an animation object. It would be called 
+to release resources when the RAnim is owned in-line by another object (so 
+that destruction is automatic). 
+
+This function always causes a flush of the window server buffer. */
+	{
+	if (iHandle!=0)
+		{
+		iAnimDll->DestroyInstance(iHandle);
+		iHandle=0;
+		}
+	}
+
+EXPORT_C void RAnim::Destroy()
+/** Closes and deletes the server-side animation object. 
+
+This should be called on heap allocated objects. 
+
+This function always causes a flush of the window server buffer. */
+	{
+	Close();
+	delete this;
+	}