windowing/windowserver/nonnga/SERVER/ANIMDLL.CPP
changeset 0 5d03bc08d59c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/windowing/windowserver/nonnga/SERVER/ANIMDLL.CPP	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,1027 @@
+// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// Interface code for animated DLL's
+// 
+//
+
+#include <e32std.h>
+#include "server.h"
+#include "gc.h"
+#include "rootwin.h"
+#include "windowgroup.h"
+#include "ANIM.H"
+#include "wstop.h"
+#include "EVENT.H"
+#include "ScrDev.H"
+#include "offscreenbitmap.h"
+#include "panics.h"
+#include "wsfont.h"
+
+GLREF_D CDebugLogBase *wsDebugLog;
+
+static const TInt64 KFlashOnTime(700000);
+static const TInt64 KFlashOffTime(300000);
+static const TInt64 KOneSecond(1000000);
+static const TInt64 KOneMinute(60 * KOneSecond);
+static const TInt64 KOneDay(24 * 60 * 60 * KOneSecond);
+static const TInt64 KOneHalfSecond(500000);
+
+enum {EWindowUpdate=0x0001};
+
+// Anim DLL code //
+CWsAnimGc *CWsAnim::WsAnimGc=NULL;
+
+void CWsAnim::InitStaticsL()
+	{
+	WsAnimGc=new (ELeave) CWsAnimGc();
+	}
+
+void CWsAnim::DeleteStatics()
+	{
+	delete WsAnimGc;
+	WsAnimGc=NULL;
+	}
+
+CWsAnim::CWsAnim(CWsAnimDll *aDll) : iClient(aDll->WsOwner()), iAnimAddedInHandler(EFalse), iLastFrame(-1), iFlashOn(ETrue)
+	{
+	__DECLARE_NAME(_S("CWsAnim"));
+	}
+
+void CWsAnim::WindowClosing(CWsAnim *aWsAnim)
+	{
+	CWsAnim *anim=aWsAnim;
+	CWsAnim *next;
+	while(anim)
+		{
+		next=anim->iNextWin;
+		CloseAnim(anim);
+		anim=next;
+		}
+	}
+
+void CWsAnim::CloseAnim(CWsAnim *aWsAnim)
+	{
+	TInt handle=aWsAnim->iAnimDll->AnimObjectHandle(aWsAnim);
+	if (handle<0)
+		delete aWsAnim;
+	else
+		aWsAnim->iAnimDll->Remove(handle);
+	}
+
+CWsAnim::~CWsAnim()
+	{
+	WsAnimGc->AnimDeleted(this);
+	if (iWindow)	// In case it never got linked
+		{
+		CWsAnim **pAnim;
+		for(pAnim= &iWindow->iAnimList;(*pAnim)!=this;pAnim= &(*pAnim)->iNextWin)
+			{}
+		*pAnim=iNextWin;
+		}
+	else if (iSprite)
+		iSprite->iAnim=NULL;
+	
+	// force the anim for the event handler list.
+	TWindowServerEvent::RemoveEventHandler(iAnim);
+	TWindowServerEvent::RemoveNotificationHandler(iAnim);
+	delete iAnim;
+	TWindowServerEvent::PotentialEventHandlerL(-1);		//PotentialEventHandler cannot leave when passed a negative parameter.
+	}
+
+void CWsAnim::Connect(CWsClientWindow *aWindow)
+	{
+	if (iSprite)
+		Panic();
+	iWindow=aWindow;
+	iNextWin=aWindow->iAnimList;
+	aWindow->iAnimList=this;
+	}
+
+void CWsAnim::Connect(CWsSprite *aSprite)
+	{
+	if (iWindow)
+		Panic();
+	iSprite=aSprite;
+	iSprite->iAnim=this;
+	}
+
+LOCAL_C void HandleLeaveInCWsAnimConstructL(TAny* aAnim)
+	{
+	STATIC_CAST(CWsAnim*,aAnim)->SetMessage(NULL);
+	CWsAnim::UserDeactivateAnimGc();
+	}
+
+void CWsAnim::ConstructL(CAnim *aAnim, TAny *aArgs, CWsAnimDll *aAnimDll, TBool aIsWindow)
+	{
+	TBool isFocused=(iSprite!=NULL);
+	if (!isFocused)
+		isFocused=CWsTop::FocusWindowGroup()==iWindow->WinGroup();
+	iAnimDll=aAnimDll;
+	iAnimSync=ESyncNone;
+	iAnim=aAnim;
+	iAnim->iFunctions=this;
+	SetMessage(&iClient->ClientMessage());
+	CleanupStack::PushL(TCleanupItem(HandleLeaveInCWsAnimConstructL,this));
+	if (aIsWindow)
+		{
+		CWindowAnim* windowAnim=WindowAnim();
+		windowAnim->iWindowFunctions=this;
+		windowAnim->iGc=WsAnimGc;
+		windowAnim->ConstructL(aArgs, isFocused);
+		}
+	else
+		{
+		CSpriteAnim* spriteAnim=STATIC_CAST(CSpriteAnim*,iAnim);
+		spriteAnim->iSpriteFunctions=this;
+		spriteAnim->ConstructL(aArgs);
+		}
+	CleanupStack::PopAndDestroy(this); // doesn't really destroy "this" - it actually calls HandleLeaveInCWsAnimConstructL
+	}
+
+void CWsAnim::Redraw(CFbsBitGc * aGc, const TRegion *aRegion)
+	{
+	WS_ASSERT_DEBUG(iWindow,EWsPanicAnimHasNoWindow);
+	if (!iWindow)
+		return;
+	
+	TWindowInfo::TRegionPair regionPair;
+	regionPair.iRegion1 = aRegion;
+	regionPair.iRegion2 = NULL;
+	iRedrawRegionPair = &regionPair;
+	
+	// We don't attempt to make use of iRect because it often isn't set up by the client code.
+	
+	// Work out which frame we are in:
+	TTime now = iWindow->Screen()->Now();
+	if (iLastFrame < 0)
+		iStartTime = now;
+	TInt64 elapsed = now.Int64() - iStartTime.Int64();
+	TInt64 adjustedStart = iStartTime.Int64();
+	TInt frame = 0;
+	switch (iAnimSync)
+		{
+		case ESyncNone:
+			if (iInterval > 0)
+				{
+				frame = elapsed / iInterval.Int64();
+				}
+				else
+				{
+				frame = -1;
+				}
+			break;
+		case ESyncFlash:
+			{
+			TInt64 fraction = elapsed % (KFlashOnTime + KFlashOffTime);
+			frame = (elapsed - fraction) / (KFlashOnTime + KFlashOffTime) * 2;
+			if (fraction > KFlashOnTime)
+				{
+				frame = frame + 1;
+				iFlashOn = EFalse;
+				}
+			else
+				{
+				iFlashOn = ETrue;
+				}
+			}
+			break;
+		case ESyncSecond:
+			adjustedStart = iStartTime.Int64() - (iStartTime.Int64() % KOneSecond);
+			elapsed = now.Int64() - adjustedStart;
+			frame = elapsed / KOneSecond;
+			break;
+		case ESyncMinute:
+			adjustedStart = iStartTime.Int64() - (iStartTime.Int64() % KOneMinute);
+			elapsed = now.Int64() - adjustedStart;
+			frame = elapsed / KOneMinute;
+			break;
+		case ESyncDay:
+			adjustedStart = iStartTime.Int64() - (iStartTime.Int64() % KOneDay);
+			elapsed = now.Int64() - adjustedStart;
+			frame = elapsed / KOneDay;
+			break;
+		}
+	
+	// If the frame has changed, animate:
+	if (frame != iLastFrame && frame != -1)
+		{
+		if (frame == iLastFrame + 1 && iLastFrame != -1)
+			{
+			Animate(NULL);
+			}
+		else
+			{
+			TDateTime dt = now.DateTime();
+			Animate(&dt);
+			}
+		iLastFrame = frame;
+		}
+
+	// Regardless of whether we animated or not, redraw:
+	WsAnimGc->Activate(iWindow, this, aRegion, aGc);	
+	WindowAnim()->Redraw();
+	WsAnimGc->Deactivate();
+
+	// Schedule ourselves again (we usually only have to do this when we animate,
+	// but it is possible for our scheduled rectangle to get lost in a redraw):
+	TInt64 timeToNextFrame = 0;
+	switch (iAnimSync)
+		{
+		case ESyncNone:
+			if (iInterval > 0)
+				{
+				timeToNextFrame = iStartTime.Int64() + iInterval.Int64() * (frame + 1) - iWindow->Screen()->Now().Int64();
+				}
+			break;
+		case ESyncFlash:
+			if (iFlashOn)
+				{
+				timeToNextFrame = iStartTime.Int64() + (KFlashOnTime + KFlashOffTime) * frame / 2 + KFlashOnTime - iWindow->Screen()->Now().Int64();
+				}
+			else
+				{
+				timeToNextFrame = iStartTime.Int64() + (KFlashOnTime + KFlashOffTime) * (frame + 1 ) / 2 - iWindow->Screen()->Now().Int64();
+				}
+			break;
+		case ESyncSecond:
+			timeToNextFrame = adjustedStart + KOneSecond * (frame + 1) - iWindow->Screen()->Now().Int64();
+			break;
+		case ESyncMinute:
+			timeToNextFrame = adjustedStart + KOneMinute * (frame + 1) - iWindow->Screen()->Now().Int64();
+			break;
+		case ESyncDay:
+			timeToNextFrame = adjustedStart + KOneDay * (frame + 1) - iWindow->Screen()->Now().Int64();
+			break;
+		}
+	
+	if (iAnimSync != ESyncNone || iInterval > 0)
+		{
+		iWindow->Screen()->ScheduleAnimation(BestRect(), timeToNextFrame, 0, 0);
+		}
+
+	iRedrawRegionPair = NULL;				
+	}
+
+void CWsAnim::FocusChanged(TBool aNewFocusState)
+	{
+	WindowAnim()->FocusChanged(aNewFocusState);
+	WsAnimGc->UserDeactivate();
+	}
+
+void CWsAnim::Animate(TDateTime *aDateTime)
+	{
+	iAnim->Animate(aDateTime);
+	WsAnimGc->UserDeactivate();
+	}
+
+void CWsAnim::UserDeactivateAnimGc()
+	{
+	WsAnimGc->UserDeactivate();
+	}
+
+// Callback functions //
+
+void CWsAnim::ActivateGc()
+	{
+	if (!iWindow)
+		Panic();
+
+	// Window animation drawing commands need to go through the render stage pipeline. This means
+	// that drawing commands issued outside animation redraws (for instance, during Animate() or
+	// when the animation receives a command) will mark the animation area as invalid, but the
+	// commands themselves will be ignored as drawing will only happen during the next WSERV redraw
+	// cycle (CWindowAnim::Redraw).
+
+	// In this new situation MAnimWindowFunctions::ActivateGc doesn't need to activate the graphics
+	// context (drawing commands issued outside CWindowAnim::Redraw are ignored), but to avoid some
+	// behavior breaks (for instance, panic situations) we mark the GC as "activated by the user".
+	WsAnimGc->UserActivate(iWindow, this);
+	}
+
+void CWsAnim::DeactivateGc()
+	{
+	if (!iWindow)
+		Panic();
+
+	// Window animation drawing commands need to go through the render stage pipeline. This means
+	// that drawing commands issued outside animation redraws (for instance, during Animate() or
+	// when the animation receives a command) will mark the animation area as invalid, but the
+	// commands themselves will be ignored as drawing will only happen during the next WSERV redraw
+	// cycle (CWindowAnim::Redraw).
+
+	// In this new situation MAnimFreeTimerWindowFunctions::DeactivateGc just marks the animation
+	// area as invalid so it gets redrawn later.
+	WsAnimGc->UserDeactivate();
+	}
+
+/*
+Because lots of animations don't set a rectangle, or set an empty one, we need
+to make a best guess at what to use rather than assuming anything.
+*/
+TRect CWsAnim::BestRect() const
+	{
+	TRect rect;
+	if (iRect.IsEmpty())
+		{
+		rect = iWindow->AbsRect();
+		}
+	else
+		{
+		rect = iRect;
+		rect.Move(iWindow->Origin());
+		rect.Intersection(iWindow->AbsRect());
+		}
+	return rect;
+	}
+
+void CWsAnim::Invalidate(const TRect &aRect)
+	{
+	if (!iWindow)
+		{
+		if (iSprite) 
+			{
+			iSprite->RootWindow()->InvalidateWholeScreen();
+			}
+		return;
+		}
+	iWindow->Redraw()->ClientExposing();
+	TRect rect(aRect);
+	rect.Move(iWindow->Origin());
+
+	CWsTop::TriggerRedraws(iWindow->RootWindow());
+	}
+
+void CWsAnim::Update()
+	{
+	if (!iWindow)
+		Panic();
+	}
+
+void CWsAnim::Parameters(TWindowInfo &aData)
+	{
+	if (!iWindow)
+		Panic();
+	aData.iScreenPos=iWindow->FullRect();
+	aData.iMode=iWindow->DisplayMode();
+	aData.iRegionPair=iRedrawRegionPair;
+	}
+
+void CWsAnim::VisibleRegion(TRegion& aRegion)
+	{
+	if(iWindow)
+		{
+		aRegion.Copy(iWindow->VisibleRegion());
+		}
+	}
+
+void CWsAnim::SetSync(TAnimSync aSyncMode)
+	{
+	if (iAnimSync != aSyncMode)
+		{
+		iAnimSync=aSyncMode;	
+		iLastFrame = -1;
+		if (iAnimSync != ESyncNone)
+			iWindow->Screen()->ScheduleAnimation(BestRect(),0,0,0);
+		if (iAnimSync == ESyncFlash)
+			iFlashOn = ETrue;
+		}
+	}
+
+void CWsAnim::SetInterval(TInt aInterval)
+	{
+	if (iAnimSync!=ESyncNone)
+		Panic();
+	iLastFrame = -1;	
+	if (aInterval < 0)
+		aInterval = 0;
+	// convert intervals to milliseconds (there are two intervals per second)
+	iInterval = aInterval*KOneHalfSecond;
+	if (iInterval > 0)
+		{
+		iWindow->Screen()->ScheduleAnimation(BestRect(),iInterval,0,0);
+		}
+	}
+
+void CWsAnim::SetNextInterval(TInt aInterval)
+	{
+	if (iAnimSync!=ESyncNone)
+		Panic();
+	aInterval = (aInterval <= 0) ? 1 : aInterval; 
+	iWindow->Screen()->ScheduleAnimation(BestRect(),aInterval*KOneHalfSecond,0,0);
+	}
+
+void CWsAnim::SetRect(const TRect &aRect)
+	{
+	if (!iWindow)
+		Panic();
+	iRect=aRect;
+	iWindow->UpdateAnimArea(); // backed up windows only
+	}
+
+const TRect& CWsAnim::Rect() const
+	{
+	return(iRect);
+	}
+
+TDateTime CWsAnim::SystemTime() const
+	{
+	TDateTime dt=iWindow->Screen()->Now().DateTime();
+	TInt hour=dt.Hour();
+	TInt minute=dt.Minute();
+	TInt second=dt.Second();
+	TInt microSecond=dt.MicroSecond();
+	switch(iAnimSync)
+		{
+	case ESyncDay:
+		hour=0;
+		minute=0;
+		/*Fall through*/
+	case ESyncMinute:
+		second=0; 
+		/*Fall through*/
+	case ESyncNone:
+	case ESyncFlash:
+	case ESyncSecond:
+		microSecond=0;
+		break;
+		}
+	TDateTime dateTime;
+	dateTime.Set(dt.Year(),dt.Month(),dt.Day(),hour,minute,second,microSecond);
+	return(dateTime);
+	}
+
+TBool CWsAnim::FlashStateOn() const
+	{
+	return(iFlashOn);
+	}
+
+const RThread &CWsAnim::Client()
+	{
+	return(iClient->Client());
+	}
+
+void CWsAnim::ReplyBuf(const TDesC8 &aDes)
+	{
+	CWsClient::ReplyBuf(aDes);
+	}
+
+void CWsAnim::ReplyBuf(const TDesC16 &aDes)
+	{
+	CWsClient::ReplyBuf(aDes);
+	}
+
+void CWsAnim::Panic() const
+	{
+	iClient->PPanic(EWservPanicAnimDll);
+	}
+	
+void CWsAnim::Panic(TClientPanic aPanic) const
+	{
+	iClient->PPanic(aPanic);
+	}
+	
+const CFbsScreenDevice *CWsAnim::ScreenDevice()
+	{
+	CScreen* screen=NULL;		//To stop a warning
+	if (iWindow)
+		screen=iWindow->Screen();
+	else if (iSprite)
+		screen=iSprite->Screen();
+	else
+		Panic();
+	return screen->ScreenDevice();
+	}
+
+CFbsFont *CWsAnim::DuplicateFontL(TInt aHandle)
+	{
+	CFbsFont *font=NULL;
+	TInt err;
+	font=CAnimFbsFont::NewL(aHandle,err);
+	if (err!=KErrNone)
+		{
+		WS_ASSERT_DEBUG(font==NULL,EWsPanicFailedToInitialise);
+		if (err==KErrNoMemory)
+			User::Leave(err);
+		iClient->PPanic(EWservPanicFont);
+		}
+	return(font);
+	}
+
+void CWsAnim::CloseFont(CFbsFont *aFont)
+	{
+	if (aFont)
+		((CAnimFbsFont *)aFont)->Close();
+	}
+
+CFbsBitmap *CWsAnim::DuplicateBitmapL(TInt aHandle)
+	{
+	CFbsBitmap *bitmap=new(ELeave) CFbsBitmap();
+	TInt err=bitmap->Duplicate(aHandle);
+	if (err!=KErrNone)
+		{
+		delete bitmap;
+		if (err==KErrNoMemory)
+			User::Leave(err);
+		iClient->PPanic(EWservPanicBitmap);
+		}
+	return(bitmap);
+	}
+
+TSize CWsAnim::WindowSize() const
+	{
+	if (!iWindow)
+		Panic();
+	return(iWindow->Size());
+	}
+
+TBool CWsAnim::IsHidden()
+	{
+	if (!iWindow)
+		Panic();
+
+	return iWindow->IsHidden();
+	}
+
+void CWsAnim::SetVisible(TBool aState)
+	{	
+	//The (WsAnimGc->IsActive() && aState) part of the below if statement is in place to accomodate bc with 
+	//the original wserv. 
+	//We panic when we call SetVisible(ETrue) and the CWsAnimGc has been activated because the origininal wserv did.
+	//We don't panic when we call SetVisible(EFalse) and the CWsAnimGc is activated because the original wserv didn't.
+	if( !iWindow || (WsAnimGc->IsActive() && aState) )
+		{
+		Panic();	
+		}
+		
+	iWindow->SetVisible(aState);
+	
+	STACK_REGION region;
+	VisibleRegion(region);
+	TRect rect = region.BoundingRect();
+	region.Close();
+	if(!rect.IsEmpty())
+		iWindow->Screen()->ScheduleAnimation(rect,0,0,0);
+	}
+
+MAnimGeneralFunctions::TAnimSync CWsAnim::Sync() const
+	{
+	return(iAnimSync);
+	}
+
+void CWsAnim::GetRawEvents(TBool aGetEvents) const
+	{
+	if (aGetEvents)
+		{
+		if (!iAnimAddedInHandler)
+			{
+			TWindowServerEvent::AddEventHandler(iAnim);	
+			iAnimAddedInHandler = ETrue;
+			}
+		}
+	else
+		{
+		if (iAnimAddedInHandler)
+			{
+			TWindowServerEvent::RemoveEventHandler(iAnim);
+			iAnimAddedInHandler = EFalse;
+			}
+		}
+	}
+
+void CWsAnim::PostRawEvent(const TRawEvent &aRawEvent) const
+	{
+	TWindowServerEvent::ProcessRawEvent(aRawEvent);
+	}
+
+void CWsAnim::PostKeyEvent(const TKeyEvent &aRawEvent) const
+	{
+	TWindowServerEvent::ProcessKeyEvent(aRawEvent,0);
+	}
+	
+/**
+Generate repeated key events. 
+*/	
+void CWsAnim::PostKeyEvent(const TKeyEvent& aRawEvent, TInt aRepeats) const
+	{
+	TWindowServerEvent::ProcessKeyEvent(aRawEvent,aRepeats);
+ 	}
+
+TInt CWsAnim::RegisterForNotifications(TUint32 aNotifications)
+	{
+	if (aNotifications)
+		{
+		return TWindowServerEvent::AddNotificationHandler(iAnim,aNotifications);
+		}
+	else
+		{
+		TWindowServerEvent::RemoveNotificationHandler(iAnim);
+		return KErrNone;
+		}
+	}
+
+
+const RMessagePtr2* CWsAnim::Message()
+	{
+	return iMessage;
+	}
+
+void CWsAnim::SetMessage(const RMessagePtr2* aMessage)
+	{
+	iMessage=aMessage;
+	}
+
+TInt CWsAnim::CommandReply(TInt aOpcode, TAny* aArgs)
+	{
+	SetMessage(&iClient->ClientMessage()); // ClientMessage returns a reference, so taking the address of it is okay (it it returned it by value, then taking the address would be taking the address of a temporary which would be dodgey)
+	TInt returnValue=0;
+	TRAP(returnValue,returnValue=iAnim->CommandReplyL(aOpcode, aArgs));
+	SetMessage(NULL);
+	return returnValue;
+	}
+
+TSpriteMember *CWsAnim::GetSpriteMember(TInt aMember) const
+	{
+	if (!iSprite)
+		Panic();
+	return REINTERPRET_CAST(TSpriteMember*,&(*iSprite->iMembers)[aMember]->iBitmap);		//The 2 classes involved in the cast have exactly the same data members in the same order
+	}
+
+void CWsAnim::UpdateMember(TInt aMember,const TRect& aRect,TBool aFullUpdate)
+	{
+	if (!iSprite)
+		Panic();
+	iSprite->Update(aMember,aRect,aFullUpdate);
+	}
+
+void CWsAnim::Activate(TBool aActive)
+	{
+	if (!iSprite)
+		Panic();
+	if (!aActive)
+		iSprite->Deactivate();
+	else
+		{
+		if (iSprite->IsActive())
+			Panic();
+		iSprite->Activate();
+		}
+	}
+
+void CWsAnim::SizeChangedL()
+	{
+	if (!iSprite)
+		Panic();
+	iSprite->CWsSpriteBase::CompleteL();
+	}
+
+void CWsAnim::SetPosition(const TPoint &aPos)
+	{
+	iSprite->SetPos(aPos);
+	}
+
+TAny* CWsAnim::ExtendedInterface(TInt aInterface)
+	{
+	switch(aInterface)
+		{
+	case ENumberOfExtendedInterfaces:
+		return reinterpret_cast<TAny*>(EInterfaceCount-1);
+	case EWindowExtensionInterface:
+		return static_cast<MAnimGeneralFunctionsWindowExtension*>(this);
+	case EEventExtentionInterface:
+		return static_cast<MAnimGeneralFunctionsEventExtension*>(this);
+	default:
+		return NULL;
+		}
+	}
+
+TInt CWsAnim::Screens() const
+	{
+	return CWsTop::NumberOfScreens();
+	}
+
+TInt CWsAnim::FocusScreens() const
+	{
+	return CWsTop::CurrentFocusScreen()->ScreenNumber();
+	}
+
+void CWsAnim::SetFocusScreen(TInt aScreenNo)
+ 	{
+ 	if (aScreenNo<CWsTop::NumberOfScreens() && aScreenNo>=0)
+ 		{
+ 		CWsTop::SetCurrentFocusScreen(aScreenNo);
+ 		}
+ 	else
+ 		{
+ 		Panic();
+ 		}
+ 	}
+
+TInt CWsAnim::WindowGroups(TInt aScreen) const
+	{
+	return(CWsWindowGroup::NumWindowGroupsOnScreen(CWsTop::Screen(aScreen)->RootWindow()->Child(),ETrue,0));
+	}
+
+TBool CWsAnim::WindowGroupInfo(TWindowGroupInfo& aInfo,TInt aScreen,TInt aFullOrdinalPosition) const
+	{
+	CWsWindowGroup* group=CWsTop::Screen(aScreen)->RootWindow()->WindowGroup(aFullOrdinalPosition);
+	if (!group)
+		return EFalse;
+	aInfo.iId=group->Identifier();
+	if (group->ReceivesFocus() && group->ScreenDeviceValid())
+		aInfo.iFlags=TWindowGroupInfo::EIsFocusable;
+	else
+		aInfo.iFlags=0;
+	aInfo.iOrdinalPriority=group->OrdinalPriority();
+	HBufC* groupName=group->GroupName();
+	aInfo.iNameLength=groupName?group->GroupName()->Length():0;
+	if (!group->IsChained(aInfo.iParentId))
+		aInfo.iParentId=-1;
+	return ETrue;
+	}
+
+TInt CWsAnim::WindowGroupName(TPtrC& aWindowName,TInt aScreen,TInt aFullOrdinalPosition) const
+	{
+	CWsWindowGroup* group=CWsTop::Screen(aScreen)->RootWindow()->WindowGroup(aFullOrdinalPosition);
+	if (!group)
+		return EFalse;
+	HBufC* name=group->GroupName();
+	if (name)
+		aWindowName.Set(*name);
+	else
+		aWindowName.Set(NULL,0);
+	return ETrue;
+	}
+
+TInt CWsAnim::SetOrdinalPosition(TInt aWindowGroupId,TInt aPos,TInt aOrdinalPriority)
+	{
+	CWsWindowGroup* group=CWsWindowGroup::WindowGroupFromIdentifier(aWindowGroupId);
+	if (group)
+		{
+		group->SetOrdinalPriority(aPos,aOrdinalPriority);
+		return KErrNone;
+		}
+	return KErrNotFound;
+	}
+
+void CWsAnim::WindowConfig(TWindowConfig& aWindowConfig) const
+	{
+	aWindowConfig.iFlags = 0x00;
+	if (iWindow->IsTranslucent())
+		{
+		aWindowConfig.iFlags |= TWindowConfig::ETransparencyEnabled;
+		if (iWindow->HasAlpha())
+			{
+			aWindowConfig.iFlags |= TWindowConfig::EAlphaBlendedTransparency;
+			}		
+		}
+	}
+
+TBool CWsAnim::SpriteCanBeSeen() const
+	{
+	if(!iSprite)
+		Panic();
+	return iSprite->CanBeSeen();
+	}
+
+//
+
+CObjectConIx* CWsAnimDll::AnimObjectConIx=NULL;
+
+void CWsAnimDll::InitStaticsL()
+	{
+	CWsAnimDll::AnimObjectConIx=CObjectConIx::NewL();
+	}
+
+void CWsAnimDll::DeleteStatics()
+	{
+	delete CWsAnimDll::AnimObjectConIx;
+	}
+
+CWsAnimDll::CWsAnimDll(CWsClient *aOwner) : CWsObject(aOwner,WS_HANDLE_ANIM_DLL)
+	{
+	__DECLARE_NAME(_S("CWsAnimDll"));
+	}
+
+CWsAnimDll::~CWsAnimDll()
+	{
+	delete iInstanceIndex;
+	AnimObjectConIx->Remove(iInstanceCon);
+	delete iAnimDll;
+	iAnimLib.Close();
+	}
+
+TInt CWsAnimDll::doCreateInstanceL(CWsAnim *aInstance, TInt aType, TAny *aArgs, TBool aIsWindow)
+	{
+	iInstanceCon->AddL(aInstance);
+	aInstance->ConstructL(iAnimDll->CreateInstanceL(aType),aArgs,this,aIsWindow);
+	return(iInstanceIndex->AddL(aInstance));
+	}
+
+TInt CWsAnimDll::CreateInstanceL(TUint32 aHandle, TInt aType, TAny *aArgs, TBool aIsWindow)
+	{
+	TWindowServerEvent::PotentialEventHandlerL(1);
+	CWsAnim *instance=new(ELeave) CWsAnim(this);
+	CleanupClosePushL(*instance);
+	if (aIsWindow)
+		{
+		CWsClientWindow *win;
+		iWsOwner->HandleToClientWindow(aHandle,&win);
+		instance->Connect(win);
+		}
+	else
+		{
+		CWsObject *sprite=iWsOwner->HandleToObj(aHandle, WS_HANDLE_SPRITE);
+		if (!sprite)
+			OwnerPanic(EWservPanicSprite);
+		instance->Connect(STATIC_CAST(CWsSprite*,sprite));
+		}
+	TInt handle=doCreateInstanceL(instance, aType, aArgs, aIsWindow);
+	CleanupStack::Pop(instance);
+	return(handle);
+	}
+
+void CWsAnimDll::LoadL(const TDesC &aDllName)
+	{
+	NewObjL();
+	TFileName name(aDllName);
+	User::LeaveIfError(iAnimLib.Load(name));
+	if (wsDebugLog)
+		{
+		TBuf<256> buf;
+		_LIT(KWSERVLoadedAnimDll,"Loaded Anim DLL:  ");
+		buf.Append(KWSERVLoadedAnimDll);
+		buf.Append(iAnimLib.FileName());
+		wsDebugLog->MiscMessage(CDebugLogBase::ELogImportant,buf);
+		}
+	TUidType uid=iAnimLib.Type();
+	if (uid[1]!=KWservAnimDllUid)
+		User::Leave(KErrNotSupported);
+	CreateCAnimDll f;
+	f=(CreateCAnimDll)User::LeaveIfNull((TAny *)iAnimLib.Lookup(1));
+	iAnimDll=(*f)();
+	iInstanceIndex=CObjectIx::NewL();
+	iInstanceCon=AnimObjectConIx->CreateL();
+	}
+
+void CWsAnimDll::Remove(TInt aHandle)
+	{
+	iInstanceIndex->Remove(aHandle);
+	}
+
+void CWsAnimDll::CommandL(TInt aOpcode, const TAny *aCmdData)
+	{
+	TWsAnimDllCmdUnion pData;
+
+	pData.any=aCmdData;
+	switch(aOpcode)
+		{
+		case EWsAnimDllOpFree:
+			delete this;
+			break;
+		case EWsAnimDllOpCreateInstance:
+		case EWsAnimDllOpCreateInstanceSprite:
+			SetReply(CreateInstanceL(*pData.UInt,*((TInt *)(pData.UInt+1)),(TAny *)(pData.UInt+2)
+																					,aOpcode==EWsAnimDllOpCreateInstance));
+			break;
+		case EWsAnimDllOpCommandReply:
+		case EWsAnimDllOpCommand:
+		case EWsAnimDllOpDestroyInstance:
+			{
+			CWsAnim *anim=(CWsAnim *)iInstanceIndex->At(*pData.UInt);
+			TInt ret;
+			//Deleting a non existant Anim is allowed as the Anim will be destroyed
+			//when the window it is on (or a parent of) it destroyed
+			if (anim==NULL && aOpcode!=EWsAnimDllOpDestroyInstance)
+				OwnerPanic(EWservPanicAnim);
+			switch(aOpcode)
+				{
+				case EWsAnimDllOpCommandReply:
+					SetReply(anim->CommandReply(*((TInt *)(pData.UInt+1)),(TAny *)(pData.UInt+2)));
+					CWsAnim::UserDeactivateAnimGc();
+					break;
+				case EWsAnimDllOpCommand:
+					TRAP(ret,anim->Anim()->Command(*((TInt *)(pData.UInt+1)),(TAny *)(pData.UInt+2)));
+					if (ret!=KErrNone && ret!=CWsClient::EPanicLeave)
+						OwnerPanic(EWservPanicAnimLeave);
+					CWsAnim::UserDeactivateAnimGc();
+					break;
+				case EWsAnimDllOpDestroyInstance:
+					if (anim) // Added to go with changes described above
+						Remove(*pData.UInt);
+					break;
+				default:
+					break;
+				}
+			}
+			break;
+		default:
+			OwnerPanic(EWservPanicOpcode);
+		}
+	}
+
+CAnimFbsFont::~CAnimFbsFont()
+	{}
+
+CAnimFbsFont::CAnimFbsFont()
+	{}
+
+CAnimFbsFont* CAnimFbsFont::NewL(TInt aHandle,TInt& aError)
+	{
+	CAnimFbsFont *font=new(ELeave) CAnimFbsFont();
+	font->iAccessCount=1;
+	aError=font->Duplicate(aHandle);
+	if (aError!=KErrNone)
+		{
+		delete font;
+		font=NULL;
+		}
+	return(font);
+	}
+
+void CAnimFbsFont::Open()
+	{
+	iAccessCount++;
+	}
+
+void CAnimFbsFont::Close()
+	{
+	if (--iAccessCount==0)
+		delete this;
+	}
+
+
+/*MAnimGeneralFunctions*/
+void MAnimGeneralFunctions::Reserved1() const
+	{}
+	
+void MAnimGeneralFunctions::Reserved2() const
+	{}
+	
+void MAnimGeneralFunctions::Reserved3() const
+	{}
+
+	
+/*MAnimGeneralFunctionsExtension*/
+
+void MAnimGeneralFunctionsWindowExtension::Reserved1() const
+	{}
+
+void MAnimGeneralFunctionsWindowExtension::Reserved2() const
+	{}
+
+void MAnimGeneralFunctionsWindowExtension::Reserved3() const
+	{}
+
+/*MAnimWindowFunctions*/
+
+void MAnimWindowFunctions::Reserved() const
+	{}
+
+void MAnimWindowFunctions::Reserved1() const
+	{}
+	
+void MAnimWindowFunctions::Reserved2() const
+	{}
+	
+void MAnimWindowFunctions::Reserved3() const
+	{}
+	
+
+/*MAnimFreeTimerWindowFunctions*/
+
+void MAnimFreeTimerWindowFunctions::Reserved3() const
+	{}
+
+
+/*MAnimSpriteFunctions*/
+
+void MAnimSpriteFunctions::Reserved() const
+	{}
+
+void MAnimSpriteFunctions::Reserved2() const
+	{}
+	
+void MAnimSpriteFunctions::Reserved3() const
+	{}
+	
+void MAnimSpriteFunctions::Reserved4() const
+	{}	
+
+/*MAnimGeneralFunctionsEventExtension*/
+
+void MAnimGeneralFunctionsEventExtension::Reserved1() const
+	{}
+	
+void MAnimGeneralFunctionsEventExtension::Reserved2() const
+	{}