--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/windowing/windowserver/test/HANDANIM.H Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,108 @@
+// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// Demonstration handwriting class
+//
+//
+
+#if !defined(__HANDANIM_H__)
+#define __HANDANIM_H__
+
+#if !defined(__E32STD_H__)
+#include <e32std.h>
+#endif
+#if !defined(__E32BASE_H__)
+#include <e32base.h>
+#endif
+#if !defined(__GDI_H__)
+#include <gdi.h>
+#endif
+#if !defined(__W32ADLL_H__)
+#include <w32adll.h>
+#endif
+#if !defined(__HANDCMD_H__)
+#include "HANDCMD.H"
+#endif
+
+
+class CPointStore : public CBase
+ {
+public:
+ CPointStore();
+ void ConstructL();
+ void AddPoint(TPoint aPoint);
+ TInt GetChar();
+ void ClearPoints();
+private:
+ CArrayFixFlat<TPoint> *iPoints;
+ TInt iNumPoints;
+ };
+
+class CHandWritingAnimDll : public CAnimDll
+ {
+public:
+ CAnim *CreateInstanceL(TInt aType);
+private:
+ };
+
+class CHandWritingAnim : public CSpriteAnim
+ {
+public:
+ enum TState
+ {
+ EHwStateDeactive,
+ EHwStateInactive, //Waiting for first point
+ EHwStateWaitingMove, //Waiting to see if a period elapses before the first move
+ EHwStateDrawing, //Pen down and drawing
+ EHwStateWaitingStroke, //Waiting for new stroke
+ };
+public:
+ ~CHandWritingAnim();
+ //pure virtual functions from MEventHandler
+ TBool OfferRawEvent(const TRawEvent &aRawEvent);
+ //pure virtual functions from CAnim
+ void ConstructL(TAny *aArgs);
+ void Animate(TDateTime *aDateTime);
+ void Redraw();
+ void Command(TInt aOpcode, TAny *aArgs);
+ TInt CommandReplyL(TInt aOpcode, TAny *aArgs);
+ void FocusChanged(TBool aState);
+private:
+ void Activate();
+ void Deactivate();
+ void SpriteChangeL(TBool aUsingSeparateMask);
+ void SetDrawData(THandwritingDrawData *aDrawData);
+ TBool HandlePointerDown(TPoint aPoint);
+ TBool HandlePointerMove(TPoint aPoint);
+ TBool HandlePointerUp(TPoint aPoint);
+ void DrawPoint();
+ void DrawLine(TPoint aEndPoint);
+ void UpdateSprite();
+ void StartTimer();
+ void SendEatenDownEvent();
+ void CharacterFinished();
+ void ClearSprite();
+private:
+ TInt iState;
+ CFbsBitmapDevice *iBitmapDevice;
+ CFbsBitmapDevice *iMaskBitmapDevice;
+ CFbsBitGc *iSpriteGc;
+ TBool iIsMask;
+ THandwritingDrawData iDrawData;
+ TPoint iCurrentDrawPoint;
+ TTime iDownTime; //Will need to use this when taken base changes
+ CPointStore *iPointStore;
+ TInt iLastGeneratedCharacter;
+ };
+
+#endif