--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/windowing/windowserver/test/HNDLODR.CPP Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,175 @@
+// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// Demonstration handwriting class
+//
+//
+
+#include "HNDLODR.H"
+
+
+/*RHandWritingAnim*/
+
+TInt RHandWritingAnim::Construct(const RWsSprite& aDevice)
+ {
+ TPtrC8 des(NULL,0);
+ return RAnim::Construct(aDevice,0,des);
+ }
+
+void RHandWritingAnim::Activate()
+ {
+ Command(EHwOpActivate);
+ }
+
+void RHandWritingAnim::Deactivate()
+ {
+ Command(EHwOpDeactivate);
+ }
+
+TInt RHandWritingAnim::SpriteMaskChange(TBool aUsingSeparateMask)
+ {
+ TPckgBuf<TBool> param;
+ param()=aUsingSeparateMask;
+ return CommandReply(EHwOpSpriteMask,param);
+ }
+
+void RHandWritingAnim::SetDrawData(const THandwritingDrawData& aDrawData)
+ {
+ TPckgBuf<THandwritingDrawData> param;
+ param()=aDrawData;
+ Command(EHwOpSetDrawData,param);
+ }
+
+TInt RHandWritingAnim::GetLastGeneratedCharacter()
+ {
+ return CommandReply(EHwOpGetLastChar);
+ }
+
+
+/*CHandWriting*/
+
+CHandWriting::CHandWriting(RWsSession& aSession)
+ :iSession(aSession), iAnimDll(aSession), iAnim(iAnimDll), iSprite(aSession)
+ {}
+
+void CHandWriting::ConstructL(TSize aScreenSize,RWindowGroup& aGroup,TBool aUseSeparateMask)
+ //
+ //This function should be called with the correct screen size and
+ //the handle of any group window that will be around as long as the handwriting is required
+ //
+ {
+ CreateSpriteL(aScreenSize,aGroup,aUseSeparateMask);
+ LoadDllL();
+ }
+
+void CHandWriting::CreateSpriteL(TSize aScreenSize,RWindowGroup& aGroup,TBool aUseSeparateMask)
+ {
+ TInt color,gray; //Unused variables
+ TDisplayMode mode=iSession.GetDefModeMaxNumColors(color,gray);
+ iBitmap=new(ELeave) CFbsBitmap();
+ User::LeaveIfError(iBitmap->Create(aScreenSize,mode));
+ TSpriteMember member;
+ member.iMaskBitmap=iBitmap;
+ if (aUseSeparateMask)
+ {
+ iMaskBitmap=new(ELeave) CFbsBitmap();
+ User::LeaveIfError(iMaskBitmap->Create(aScreenSize,mode));
+ member.iMaskBitmap=iMaskBitmap;
+ }
+ User::LeaveIfError(iSprite.Construct(aGroup,TPoint(),ESpriteNoChildClip|ESpriteNoShadows));
+ FillInSpriteMember(member);
+ iSprite.AppendMember(member);
+ }
+
+void CHandWriting::LoadDllL()
+ {
+ _LIT(DllName,"HandAnim.DLL");
+ TInt err=iAnimDll.Load(DllName);
+ if (err==KErrNone)
+ err=iAnim.Construct(iSprite);
+ if (err==KErrNone)
+ {
+ iAnim.Activate();
+ iActive=ETrue;
+ }
+ User::LeaveIfError(err);
+ }
+
+CHandWriting::~CHandWriting()
+ {
+ delete iBitmap;
+ delete iMaskBitmap;
+ iSprite.Close();
+ iAnimDll.Close();
+ }
+
+void CHandWriting::SetMaskL(TBool aUseSeparateMask)
+ {
+ if ((iMaskBitmap!=NULL)==aUseSeparateMask)
+ return;
+ TSpriteMember member;
+ FillInSpriteMember(member);
+ if (aUseSeparateMask)
+ {
+ iMaskBitmap=new(ELeave) CFbsBitmap();
+ member.iMaskBitmap=iMaskBitmap;
+ }
+ else
+ {
+ member.iMaskBitmap=iBitmap;
+ }
+ if (iActive)
+ iAnim.Deactivate();
+ iSprite.UpdateMember(1,member);
+ TInt err=iAnim.SpriteMaskChange(aUseSeparateMask);
+ if (err<0)
+ {
+ if (aUseSeparateMask)
+ {
+ delete iMaskBitmap;
+ iMaskBitmap=NULL;
+ member.iMaskBitmap=iBitmap;
+ }
+ else
+ {
+ member.iMaskBitmap=iMaskBitmap;
+ }
+ iSprite.UpdateMember(1,member);
+ }
+ else if (!aUseSeparateMask)
+ {
+ delete iMaskBitmap;
+ iMaskBitmap=NULL;
+ }
+ if (iActive)
+ iAnim.Activate();
+ User::LeaveIfError(err);
+ }
+
+void CHandWriting::ToggleStatus()
+ {
+ if (iActive)
+ iAnim.Deactivate();
+ else
+ iAnim.Activate();
+ iActive=!iActive;
+ }
+
+void CHandWriting::FillInSpriteMember(TSpriteMember& aMember)
+ {
+ aMember.iBitmap=iBitmap;
+ aMember.iInvertMask=ETrue; //Must be inverted
+ aMember.iDrawMode=CGraphicsContext::EDrawModePEN; //Ignored when using mask
+ aMember.iOffset=TPoint(); //Must be 0,0
+ aMember.iInterval=0; //Not used as only one TSpriteMember in sprite
+ }