egl/eglrefimpl/inc/eglprivate.inl
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 0 5d03bc08d59c
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Reference EGL implementation to support EGL sync objects and OpenWF extensions

// XEglPls inline functions
//
inline void XEglPls::Lock()
    {
    iLock.Wait();
    }

inline void XEglPls::Unlock()
    {
    iLock.Signal();
    }

// CEglDriver inline functions
//
inline void CEglDriver::Lock()
    {
    iLock.Wait();
    }

inline void CEglDriver::Unlock()
    {
    iLock.Signal();
    }

inline TBool CEglDriver::IsDisplayValid(EGLDisplay aDisplay) const
    {
    return (iDisplay && iDisplay->Handle() == aDisplay);
    }

inline CEglDisplay* CEglDriver::FindDisplay(EGLDisplay aDisplay) const
    {
    return IsDisplayValid(aDisplay) ? iDisplay : NULL;
    }

#ifdef _DEBUG
inline RHeap& CEglDriver::Heap() const
    {
    return iHeap;
    }
#endif

// CEglDisplay inline functions
//
inline TBool CEglDisplay::IsInitialized() const
    {
    return iIsInitialized;
    }

inline RHeap& CEglDisplay::Heap() const
    {
    return iHeap;
    }

inline EGLDisplay CEglDisplay::Handle() const
    {
    return iHandle;
    }

// CEglSync inline functions
//
inline void CEglSync::Open()
    {
    ++iRefCount;
    }

inline TBool CEglSync::IsDestroyed() const
    {
    return iIsDestroyed;
    }

inline EGLenum CEglSync::Type() const
    {
    return iType;
    }

inline EGLenum CEglSync::Status() const
    {
    return iStatus;
    }