fbs/fontandbitmapserver/sfbs/BackGroundCompression.CPP
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 0 5d03bc08d59c
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#include "SERVER.H"
#include "BackGroundCompression.h"

_LIT(KFbsBgCompThrdName, "FbsBgCompressThread");
const TInt KFbsBgCompThrdStackSize = 4096;


CFbsBackgroundCompressionQueueElement::CFbsBackgroundCompressionQueueElement(CBitmapObject* aSrcObj, TBitmapfileCompressionScheme aScheme):
	iSourceObject(aSrcObj),
	iCompressionScheme(aScheme)
	{
	__ASSERT_DEBUG(aSrcObj->iCompressionQueueElement == NULL, User::Invariant());
	aSrcObj->iCompressionQueueElement = this;
	}

CFbsBackgroundCompressionQueueElement::~CFbsBackgroundCompressionQueueElement()
	{
	iLink.Deque();
	iSourceObject->iCompressionQueueElement = NULL;
	if (!iMessage.IsNull())
		iMessage.Complete(KErrNone);
	}

void CFbsBackgroundCompressionQueueElement::CompleteOutstandingRequestAndDestroy(TInt aReason)
	{
	if (!iMessage.IsNull())
		iMessage.Complete(aReason);
	delete this;
	}

void CFbsBackgroundCompressionQueueElement::CompleteOutstandingRequest(const CSession2* aSession)
	{
	if (!iMessage.IsNull() && iMessage.Session() == aSession)
		iMessage.Complete(KErrDisconnected);
	}


CFbsBackgroundCompression* CFbsBackgroundCompression::NewL(CFbTop& aFbTop)
	{
	CFbsBackgroundCompression* self = new(ELeave) CFbsBackgroundCompression(aFbTop);
	CleanupStack::PushL(self);
	self->ConstructL();
	CleanupStack::Pop(self);
	return self;
	}

CFbsBackgroundCompression::CFbsBackgroundCompression(CFbTop& aFbTop):
	CActive(CActive::EPriorityIdle),
	iFbTop(aFbTop),
	iCompressionQueue(_FOFF(CFbsBackgroundCompressionQueueElement, iLink))
	{
	CActiveScheduler::Add(this);
	}

void CFbsBackgroundCompression::ConstructL()
	{
	TThreadCreateInfo threadCreateInfo(KFbsBgCompThrdName, (TThreadFunction)ThreadFunction, KFbsBgCompThrdStackSize, this);
	threadCreateInfo.SetUseHeap(NULL);
	threadCreateInfo.SetOwner(EOwnerProcess);
	threadCreateInfo.SetPaging(TThreadCreateInfo::EUnspecified); //Use the creating process's paging attributes.
	User::LeaveIfError(iThread.Create(threadCreateInfo));
	iThreadCreated = ETrue;
	iThread.SetPriority(EPriorityAbsoluteVeryLow);
	User::LeaveIfError(iThreadGo.CreateLocal(0));
	User::LeaveIfError(iThreadMutex.CreateLocal());
	iThread.Resume();
	}

CFbsBackgroundCompression::~CFbsBackgroundCompression()
	{
	// destructor should be called only after all sessions with the server have been closed
	// so there should not be any bitmap objects left
	__ASSERT_DEBUG(iCompressionQueue.IsEmpty(), User::Invariant());
	__ASSERT_DEBUG(iBitmapObject == NULL, User::Invariant());
	if (iThreadCreated)
		{
		iThread.Kill(KErrNone);
		iThread.Close();
		iThreadGo.Close();
		iThreadMutex.Close();
		}
	}

TInt CFbsBackgroundCompression::AddToCompressionQueue(CBitmapObject* aSrcObj, TBitmapfileCompressionScheme aScheme, const RMessage2* aMessage)
	{
	__ASSERT_DEBUG(aSrcObj != NULL, User::Invariant());
	CFbsBackgroundCompressionQueueElement* element = new CFbsBackgroundCompressionQueueElement(aSrcObj, aScheme);
	if (element == NULL)
		return KErrNoMemory;
	iCompressionQueue.AddLast(*element);
	if (!IsActive())
		{
		TInt ret = PrepareCompression();
		if (ret != KErrNone)
			{
			delete element;
			return ret;
			}
		SetActive();
		iThread.Rendezvous(iStatus);
		iThreadGo.Signal();
		}

	if (aMessage != NULL)
		element->iMessage = *aMessage;

	return KErrNone;
	}

void CFbsBackgroundCompression::RemoveFromCompressionQueue(CBitmapObject* aSrcObj)
	{
	__ASSERT_DEBUG(aSrcObj != NULL, User::Invariant());
	CFbsBackgroundCompressionQueueElement* element = aSrcObj->iCompressionQueueElement;
	if (element != NULL)
		{
		if (iBitmapObject != NULL && iCompressionQueue.IsFirst(element))
			{
			iThreadMutex.Wait();
			iBitmapObject->Close();
			iBitmapObject = NULL;
			iThreadMutex.Signal();
			}
		delete element;
		}
	}

void CFbsBackgroundCompression::CompleteOutstandingRequests(const CSession2* aSession)
	{
	TDblQueIter<CFbsBackgroundCompressionQueueElement> iterator(iCompressionQueue);
	CFbsBackgroundCompressionQueueElement* element;
	while ((element = iterator++) != NULL)
		element->CompleteOutstandingRequest(aSession);
	}

void CFbsBackgroundCompression::CompressAll()
	{
	if (iBitmapObject != NULL) // check if a compression is in progress
		{
		User::WaitForRequest(iStatus);
		FinalizeCompression(iStatus);
		TRequestStatus* status = &iStatus;
		User::RequestComplete(status, KErrCompletion);
		}
	while (!iCompressionQueue.IsEmpty())
		{
		TInt ret = PrepareCompression();
		if (ret != KErrNone)
			{
			iCompressionQueue.First()->CompleteOutstandingRequestAndDestroy(ret);
			continue;
			}
		TRequestStatus status;
		iThread.Rendezvous(status);
		iThreadGo.Signal();
		User::WaitForRequest(status);
		FinalizeCompression(status);
		}
	}

TInt CFbsBackgroundCompression::PrepareCompression()
	{
	__ASSERT_DEBUG(!iCompressionQueue.IsEmpty(), User::Invariant());
	__ASSERT_DEBUG(iBitmapObject == NULL, User::Invariant());
	CFbsBackgroundCompressionQueueElement* element = iCompressionQueue.First();
	CBitwiseBitmap* srcBmp = element->iSourceObject->Address();
	CBitmapObject* bmpObj = NULL;
	TRAPD(ret, bmpObj = iFbTop.CreateBitmapL(srcBmp->SizeInPixels(), srcBmp->DisplayMode(), KUidCFbsBitmapCreation, ETrue));
	if (ret != KErrNone)
		return ret;
	ret = bmpObj->Address()->CopyData(*srcBmp);
	if (ret != KErrNone)
		{
		bmpObj->Close();
		return ret;
		}
	iThreadMutex.Wait();
	iBitmapObject = bmpObj;
	iCompressionScheme = element->iCompressionScheme;
	iThreadMutex.Signal();
	return KErrNone;
	}

void CFbsBackgroundCompression::FinalizeCompression(const TRequestStatus& aStatus)
	{
	__ASSERT_DEBUG(!iCompressionQueue.IsEmpty(), User::Invariant());
	__ASSERT_DEBUG(iBitmapObject != NULL, User::Invariant());
	iThreadMutex.Wait();
	CFbsBackgroundCompressionQueueElement* element = iCompressionQueue.First();
	if (aStatus == KErrNone)
		{
		element->iSourceObject->SetCleanBitmap(iBitmapObject);
		iFbTop.NotifyDirtyBitmap(*element->iSourceObject, NULL);
		}
	else
		{
		iBitmapObject->Close();
		}
	iBitmapObject = NULL;
	element->CompleteOutstandingRequestAndDestroy(aStatus.Int());
	iThreadMutex.Signal();
	}

void CFbsBackgroundCompression::RunL()
	{
	// check if CompressAll() or RemoveFromCompressionQueue() have been called before
	if (iBitmapObject != NULL)
		{
		FinalizeCompression(iStatus);
		}
	while (!iCompressionQueue.IsEmpty())
		{
		TInt ret = PrepareCompression();
		if (ret == KErrNone)
			{
			SetActive();
			iThread.Rendezvous(iStatus);
			iThreadGo.Signal();
			return;
			}
		iCompressionQueue.First()->CompleteOutstandingRequestAndDestroy(ret);
		}
	}

void CFbsBackgroundCompression::DoCancel()
	{
	iThread.RendezvousCancel(iStatus);
	}

TInt CFbsBackgroundCompression::ThreadFunction(CFbsBackgroundCompression* aSelf)
	{
	TBool notDone = ETrue; // to suppress compiler warning
	// coverity[dead_error_condition]
	// coverity[loop_condition]
	while (notDone)
		{
		aSelf->iThreadGo.Wait();
		aSelf->iThreadMutex.Wait();
		if (aSelf->iBitmapObject != NULL)
			{
			TInt ret = aSelf->iBitmapObject->Address()->CompressData(aSelf->iCompressionScheme);
			RThread::Rendezvous(ret);
			}
		else
			{
			// bitmap removed from queue before background thread had a chance to compress it
			RThread::Rendezvous(KErrAbort);
			}
		aSelf->iThreadMutex.Signal();
		}
	// coverity[dead_error_line]
	return KErrNone;
	}