graphicsapitest/graphicssvs/wserv/AnimPlugin/group/T_AnimPlugin.mmp
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 0 5d03bc08d59c
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). 
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
// 
// Description:
//

TARGET		  t_animplugin.dll
TARGETTYPE	  ANI
UID 268450594 0x100048F2

USERINCLUDE	 ../inc
SYSTEMINCLUDE   /epoc32/include



//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file), 
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other 
//location, you will need to specify in the project file where the .def files are using 
//the deffile keyword.


LIBRARY euser.lib efsrv.lib bitgdi.lib bafl.lib gdi.lib


SOURCEPATH ../src
SOURCE T_TestAnimDll.cpp T_TWinAnim.cpp T_log.cpp T_AnimProc.cpp T_TSpriteAnim.cpp T_TFreeTimerWinAnim.cpp

NOEXPORTLIBRARY
NOSTRICTDEF

CAPABILITY PowerMgmt ProtServ ReadDeviceData WriteDeviceData

SMPSAFE