graphicsapitest/graphicssvs/wserv/scripts/GRAPHICS-WSERV-WsSprite-PublicApi.script
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
//
// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
//! @file
//! @SYMTestSuiteName GRAPHICS-WSERV-WsSprite-PublicApi
//! @SYMScriptTestEnvironment This test script requires a basic ROM.
///////////////////////////////////////////////////////////////////////////////
// GRAPHICS-WSERV-WsSprite-PublicApi.script
//
// Tests all public elements of the RWsSprite class
// as a means of confidence that the API works as expected.
//
// The purpose is to provide a regression test suite of PublishedAll APIs for
// RWsSprite related classes.
// Negative testing is performed to confirm that correct errors are returned
// when incorrect parameters are given.
//
// The tests are fully automated.
///////////////////////////////////////////////////////////////////////////////
LOAD_SUITE T_GraphicsWservAPI
// ****************************************************************************
// RWsSprite
// ****************************************************************************
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0001
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0001
//! @SYMAPI RWsSprite::RWsSprite()
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create a RWsSprite object with default construct.
//! @SYMTestActions 1.Create RWsSprite with default constructor.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was created without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSprite sprite
COMMAND sprite new
COMMAND sprite Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0001
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0002
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0002
//! @SYMAPI RWsSprite::RWsSprite(RWsSession{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create a RWsSprite object.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 3. Close RWsSession.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was created without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0002-0001-new_command004
COMMAND sprite Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0002
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0003
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0003
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create a RWsSprite object with RWsSprite(RWsSession &aWs) and construct.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0003-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0003-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0003-0001-Construct_command002
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-Construct_command007
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0003
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0004
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0004
//! @SYMAPI RWsSpriteBase::AppendMember(const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create and construct a RWsSprite object with RWsSession and append sprite member.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Adds sprite member to a sprite successfully and returns KErrNone.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0004-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0004-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0004-0001-Construct_command002
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Construct_command007
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command009
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command011
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command012
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command014
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command015
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command017
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command018
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0004
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0005
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0005
//! @SYMAPI RWsSpriteBase::Activate()
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create spirte and append three member then activate it.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Activates sprites successfully and returns KErrNone.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0005-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0005-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0005-0001-Construct_command002
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Construct_command007
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command009
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command011
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command012
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command014
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command015
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command017
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command018
COMMAND sprite Activate
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0005
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0006
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0006
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 22/01/2008
//! @SYMTestCaseDesc Create 2 sprite object with same 2 sprite member and update the first object's TSpriteMember bitmap size,then verify.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! The bitmap size is (50,50), after activate sprite, we change the first sprite member bitmap size to (40,40) of first sprit object.
//! @SYMTestActions 1. Create and connect a RWsSession, create 5 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite at position(10,10).
//! 5. Create and construct the second sprite at position(10,70).
//! 6. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 7. Append three different bitmaps to the two sprites, each with the same mask.
//! 8. Activate the two RWsSprite.
//! 9. Compare the rectangle(10,10,60,60) with (10,70,60,120) which the sprite objects located,they should be same.
//! 10. Change bitmap size of bitmap1 object which is the first TSpriteMember of first sprite object to (40,40).
//! 11. Update first sprite object's sprite member(index=0).
//! 12. Compare the two rectangles again, they should be NOT same.
//! 13. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call UpdateMember function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT CFbsBitmap bitmap4
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command009
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command010
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command011
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command013
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command015
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command016
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command018
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command019
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command021
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command022
COMMAND bitmap4 new
COMMAND bitmap4 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command024
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command025
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command028
COMMAND scrdev Construct
COMMAND win BeginRedraw
COMMAND win EndRedraw
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-RectCompare_command032
COMMAND bitmap1 Resize GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Resize_command033
COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-UpdateMember_command034
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-RectCompare_command035
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND bitmap4 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0006
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0007
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0007
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Update the sprite by changed bitmap of member data and verify.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite at position(10,10).
//! 5. Create and construct the second sprite at position(10,70).
//! 6. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 7. Append 2 RWsSprite member with the same member data to the created 2 sprites.
//! 8. Activate the two RWsSprite.
//! 9. Compare the rectangle(10,10,60,60) with (10,70,60,120) which the sprite objects located,they should be same.
//! 10. Load a new bitmap to the first sprite then update.
//! 11. Compare the two rectangles again, they should be NOT same.
//! 12. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults UpdateMember function successfully without causing panic and runs as expected.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command009
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command010
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command011
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command013
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command015
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command016
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command017
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command020
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command021
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command24
COMMAND scrdev Construct
COMMAND win BeginRedraw
COMMAND win EndRedraw
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-RectCompare_command028
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command030
COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-UpdateMember_command031
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-RectCompare_command032
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0007
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0008
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0008
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create sprite and set its position.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. SetPosition sprite position.
//! 8. Activate RWsSprite.
//! 9. SetPosition sprite again.
//! 10. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call SetPosition function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0008-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0008-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0008-0001-Construct_command002
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Construct_command007
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command009
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command011
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command012
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command014
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command015
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command017
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command018
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-SetPosition_command019
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-SetPosition_command021
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0008
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0009
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0009
//! @SYMAPI RWsSprite::Activate()
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 14/12/2007
//! @SYMTestCaseDesc Create sprite then activate, verify the sprite are displayed after activation.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct the two RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the two sprites, each with the same mask.
//! 7. Set the two RWsSprite's position.
//! 8. Activate the first RWsSprite.
//! 9. Create CWsScreenDevice and compare the two rect before the second RWsSprite activate, they should be not same.
//! 10. Activate the second RWsSprite and compare the two rect again, they should be same.
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Compare two rect, one including sprite, the other not, so the two rect should not be same.
//! 2. Compare two rect with two sprite, they should be same.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0009-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0009-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0009-0001-Construct_command002
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Construct_command007
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command006
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Construct_command007
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command009
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command011
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command012
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command012
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command014
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command015
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command015
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command017
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command018
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command018
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-SetPosition_command019
COMMAND sprite2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-SetPosition_command020
COMMAND sprite Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command21
COMMAND scrdev Construct
COMMAND win BeginRedraw
COMMAND win EndRedraw
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-RectCompare_command23
COMMAND sprite2 Activate
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-RectCompare_command24
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0009
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0010
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0010
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create a RWsSprite object with RWsSession and construct with negative position(-20,-20) and flag 0.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with negative position and flag 0.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command006
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command007
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command008
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0010
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0011
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0011
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Construct sprite with ESpriteFlash flag.
//! Verify ESpriteFlash flag which be used when construct RWsSprite.
//! Create two sprite objects using the same bitmap data, but one set ESpriteFlash flag, and the other not.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct the two RWsSprite, one is constructed with ESpriteFlash flag, the other is constructed with flag 0.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate the two RWsSprite.
//! 8. Create CWsScreenDevice and compare the two rect which the two sprite located, they should differ.
//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteFlash flag without panic.
//! 2. Compare two rect with two sprite, they should differ.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command009
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command010
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command011
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command013
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command015
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command016
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command017
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command020
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command021
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command023
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command024
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command025
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command28
COMMAND scrdev Construct
COMMAND win BeginRedraw
COMMAND win EndRedraw
COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-RectCompare_command32
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0011
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0012
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0012
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) and ESpriteFlash flag.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with negative position and ESpriteFlash flag.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command006
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command007
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command008
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0012
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0013
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0013
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Construct sprite with ESpriteNoChildClip flag.
//! Verify ESpriteNoChildClip flag which be used when construct RWsSprite.
//! Creates a window, and then creates its child window for the window.
//! After creating the windows, the first sprite is constructed with the parent window and the flag ESpriteNoChildClip,
//! and the second sprite is constructed with the parent window without the sprite flag.
//! Finally compare the first sprite and the second sprite to verify the behavior of the sprite flag.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow, child window.
//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct the two RWsSprite,one is constructed with ESpriteNoChildClip flag, then other is constructed with flag 0.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the two sprites, each with the same mask.
//! 7. Set the two window redraw and set the child window size,position.
//! 8. Activate the two window.
//! 9. Activate the two RWsSprite.
//! 10. Create CWsScreenDevice and compare the two rect which the two sprite located, they should be not same.
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteNoChildClip flag without panic.
//! 2. Compare two rect which two sprite(set/unset ESpriteNoChildClip flag) located, they should be not same.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWindow win2
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command006
COMMAND win2 new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command007
COMMAND win2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command008
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command009
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command010
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command011
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command012
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command014
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command017
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command018
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command020
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command021
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command022
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command024
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command025
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command026
COMMAND win BeginRedraw
COMMAND win EndRedraw
COMMAND win2 BeginRedraw
COMMAND win2 EndRedraw
COMMAND win2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-SetPosition_command031
COMMAND win2 SetSize GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-SetSize_command032
COMMAND win Activate
COMMAND win2 Activate
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command037
COMMAND scrdev Construct
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-RectCompare_command039
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win2 Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0013
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0014
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0014
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) and ESpriteNoChildClip flag.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with negative position and ESpriteNoChildClip flag.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command006
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command007
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command008
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0014
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0015
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0015
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Construct sprite with ESpriteNoShadows flag.
//! Verify ESpriteNoShadows flag which be used when construct RWsSprite.
//! Create a window and create two sprite on it,one sprite with ESpriteNoShadows flag set,the other not set the flag;
//! Create another window over first window, and set its shadow can cover part of the two sprite.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and two RWindow objects.
//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct the two RWsSprite,one is constructed with ESpriteNoShadows flag, then other is constructed with flag 0.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the two sprite, each with the same mask.
//! 7. Set the two window redraw and set the second window size,position and shadow,make it over the first window.
//! 8. Activate the two window.
//! 9. Activate the two RWsSprite.
//! 10. Create CWsScreenDevice and compare the two rect which the two sprite located, they should be not same.
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteNoShadows flag without panic.
//! 2. Compare two rect which two sprite(set/unset ESpriteNoShadows) located, they should be not same.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWindow win2
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command006
COMMAND win2 new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command007
COMMAND win2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command008
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command009
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command010
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command011
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command012
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command014
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command017
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command018
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command020
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command021
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command022
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command024
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command025
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command026
COMMAND win BeginRedraw
COMMAND win EndRedraw
COMMAND win2 BeginRedraw
COMMAND win2 EndRedraw
COMMAND win2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetPosition_command031
COMMAND win2 SetSize GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetSize_command032
COMMAND win2 SetShadowHeight GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetShadowHeight_command033
COMMAND win Activate
COMMAND win2 Activate
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command038
COMMAND scrdev Construct
COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-RectCompare_command040
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win2 Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0015
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0016
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0016
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) which out of screen and ESpriteNoShadows flag.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with negative position and ESpriteNoShadows flag.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command006
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command007
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command008
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0016
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0017
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0017
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create sprite with ESpriteFlash flag and set its position.
//! Construct sprite with ESpriteFlash flag and set its position to(-50,-50), (50,50), (5000,5000).
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with ESpriteFlash flag.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Set sprite position to (-50,-50).
//! 9. Set sprite position to (50,50).
//! 10. Set sprite position to (5000,5000).
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call SetPosition function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command022
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command023
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command024
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0017
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0018
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0018
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create sprite with ESpriteNoChildClip flag and set its position.
//! Construct sprite with ESpriteNoChildClip flag and set its position to(-50,-50), (50,50), (5000,5000).
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with ESpriteNoChildClip flag.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Set sprite position to (-50,-50).
//! 9. Set sprite position to (50,50).
//! 10. Set sprite position to (5000,5000).
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call SetPosition function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command022
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command023
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command024
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0018
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0019
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0019
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create sprite with ESpriteNoShadows flag and set its position.
//! Construct sprite with ESpriteNoShadows flag and set its position to(-50,-50), (50,50), (5000,5000).
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with ESpriteNoShadows flag.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Set sprite position to (-50,-50).
//! 9. Set sprite position to (50,50).
//! 10. Set sprite position to (5000,5000).
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call SetPosition function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command022
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command023
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command024
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0019
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0020
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0020
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Verify sprite position.
//! Compare two rect before sprite active,they should same;then move the sprite in one of the rect,compare again,they should be different.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Compare two rect without sprite,they should be same.
//! 8. Activate RWsSprite.
//! 9. Set sprite position.
//! 10. Compare two rect with sprite, they should be different.
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Before activing the sprite, the two rect should be same.
//! 2. After activing and moving the sprite , the two rect should be different.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command020
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command021
COMMAND win BeginRedraw
COMMAND win EndRedraw
COMMAND scrdev Construct
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-RectCompare_command025
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-SetPosition_command027
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-RectCompare_command028
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0020
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0022
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0022
//! @SYMAPI RWsSpriteBase::Activate()
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 03/01/2008
//! @SYMTestCaseDesc Negative test, activate sprite without setting sprite member.
//! @SYMTestActions 1. Create and connect a RWsSession.
//! 2. Create and construct RWindowGroup & RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Activate RWsSprite without setting sprite member.
//! 6. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults WSERV 63 panic when we Activate the sprite.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command009
COMMAND sprite Activate
END_TEST_BLOCK !PanicString=WSERV !PanicCode=63
RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0022
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0023
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0023
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 03/01/2008
//! @SYMTestCaseDesc Negative test, update non-exist sprite member index(-1) with UpdateMember.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Update sprite member with UpdateMember(TInt,const TSpriteMember &).
//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call UpdateMember function with non-exist sprite member index and return KErrArgument(-6).
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND !Error=-6 sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-UpdateMember_command022
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0023
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0024
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0024
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 03/01/2008
//! @SYMTestCaseDesc Negative test, Update non-exist sprite member index(-1) with UpdateMember.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Update sprite member with UpdateMember(TInt).
//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call UpdateMember function with non-exist sprite member index and without panic.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-UpdateMember_command022
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0024
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0025
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0025
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 04/01/2008
//! @SYMTestCaseDesc Negative test, update sprite member TSpriteMember with big size bitmap(200*200 dots per inch for mask).
//! mask1 is iMaskBitmap member of TSpriteMember and the other(bitmap1,bitmap2,bitmap3) are iBitmap member of TSpriteMember.
//! bitmap4 is big bitmap for iMaskBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Create and load big bitmap of TSpriteMember for update.
//! 9. Update sprite member with UpdateMember(TInt,const TSpriteMember &), this action will panic because the bitmap size bigger than mask bitmap.
//! 10. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults WSERV 40 panic received when we call RWsSpriteBase::UpdateMember.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT CFbsBitmap bitmap4
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND bitmap4 new
COMMAND bitmap4 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command023
COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-UpdateMember_command024
END_TEST_BLOCK !PanicString=WSERV !PanicCode=40
RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0025
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0026
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0026
//! @SYMAPI RWsSpriteBase::AppendMember(const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 04/01/2008
//! @SYMTestCaseDesc Negative test, append sprite member TSpriteMember with big size bitmap(200*200 dots per inch for mask).
//! mask1 is iMaskBitmap member of TSpriteMember and the other(bitmap1,bitmap2) are iBitmap member of TSpriteMember.
//! bitmap3 is big bitmap for iMaskBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask; and the third one is bigger than mask bitmap.
//! 7. Activate RWsSprite, this action will panic because the bitmap size bigger than mask bitmap.
//! 8. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults WSERV 40 panic received when we Activate the sprite.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT CFbsBitmap bitmap4
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command020
COMMAND sprite Activate
END_TEST_BLOCK !PanicString=WSERV !PanicCode=40
RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0026