Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
// Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// ACCELSOFT.CPP
//
//
#include <graphicsaccelerator.h>
#include <fbs.h>
/**
A wrapper around the screendriver implementation of a factory for creating 2D
graphics accelerator objects whose graphics operations are implemented in software.
Do not use, link against scdv.lib, here for BC.
@internalComponent
@see CSoftwareGraphicsAccelerator
*/
class CSoftwareGraphicsAcceleratorBC : public CGraphicsAccelerator
{
public:
// Create a new CSoftwareGraphicsAccelerator for use with a given bitmap
IMPORT_C static CSoftwareGraphicsAccelerator* NewL(CFbsBitmap* aBitmap);
// Get the non-bitmap-specific capabilities of the hardware accelerator.
IMPORT_C static const TGraphicsAcceleratorCaps* GenericCapabilities();
public:
// From CGraphicsAccelerator
virtual const TGraphicsAcceleratorCaps* Capabilities() = 0;
virtual TInt Operation(const TGraphicsOperation& aOperation) = 0;
virtual TInt Operation(const TGraphicsOperation& aOperation,TInt aNumClipRects,TRect* aClipRects) = 0;
virtual TInt Operation(TDes8& aBuffer) = 0;
virtual TInt Operation(TDes8& aBuffer,TInt aNumClipRects,TRect* aClipRects) = 0;
// From CGraphicsAccelerator
virtual void Reserved_1() = 0;
virtual void Reserved_2() = 0;
virtual void Reserved_3() = 0;
virtual void Reserved_4() = 0;
};
/**
Allocates and constructs an instance of a derived class and initialises its
capabilities.
Do not use, link against scdv.lib, here for BC.
@param aBitmap The bitmap for the accelerator to draw to. This may be any
type of bitmap, including a hardware bitmap.
@return Pointer to the initialised graphics accelerator object.
@see CSoftwareGraphicsAccelerator::NewL
*/
EXPORT_C CSoftwareGraphicsAccelerator* CSoftwareGraphicsAcceleratorBC::NewL(CFbsBitmap* aBitmap)
{
return CSoftwareGraphicsAccelerator::NewL(aBitmap);
}
/**
Gets the generic capabilities of the accelerator, including which display modes
are supported for the bitmap passed to NewL().
Do not use, link against scdv.lib, here for BC.
@return Generic capabilities for software graphics accelerators.
@see CSoftwareGraphicsAccelerator::GenericCapabilities
*/
EXPORT_C const TGraphicsAcceleratorCaps* CSoftwareGraphicsAcceleratorBC::GenericCapabilities()
{
return CSoftwareGraphicsAccelerator::GenericCapabilities();
}