graphicsdeviceinterface/screendriver/sbit/BMDRAW8C.CPP
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 0 5d03bc08d59c
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#include "BMDRAW.H"

const TInt KEightBppPaletteSize = 256;
const TInt KEightBppInversePaletteSize = 4096;

GLREF_D const TUint8 color256shadowlutab[256];

// CDrawEightBppBitmapColor

TInt CDrawEightBppBitmapColor::Construct(TSize aSize)
	{
	return Construct(aSize, (aSize.iWidth + 3) & ~3);
	}

TInt CDrawEightBppBitmapColor::Construct(TSize aSize, TInt aStride)
	{
	iDispMode = EColor256;
	iShadowIndex = (TUint8*)color256shadowlutab;

	return CDrawEightBppBitmapCommon::Construct(aSize, aStride);
	}

CDrawEightBppBitmapColor::~CDrawEightBppBitmapColor()
	{
	delete[] iPalette;
	delete[] iColor4KIndex;
	if (iShadowIndex != color256shadowlutab)
		delete[] iShadowIndex;
	}

TInt CDrawEightBppBitmapColor::SetCustomPalette(const CPalette* aPalette)
	{
	if (aPalette)
		{
		if (!iPalette)
			iPalette = new TRgb[KEightBppPaletteSize];
		if (!iColor4KIndex)
			iColor4KIndex = new TUint8[KEightBppInversePaletteSize];
		if (iShadowIndex == color256shadowlutab)
			iShadowIndex = new TUint8[KEightBppPaletteSize];

		if (iPalette && iColor4KIndex && iShadowIndex)
			{
			TInt index = 0;
			TRgb* palettePtr = iPalette;
			const TRgb* const palettePtrLimit = iPalette + Min(aPalette->Entries(),KEightBppPaletteSize);

			while (palettePtr < palettePtrLimit)
				*palettePtr++ = aPalette->GetEntry(index++);

			index = 0;
			TUint8* inversePtr = iColor4KIndex;
			const TUint8* const inversePtrLimit = iColor4KIndex + KEightBppInversePaletteSize;

			while (inversePtr < inversePtrLimit)
				*inversePtr++ = TUint8(aPalette->NearestIndex(TRgb::_Color4K(index++)));

			index = 0;
			TUint8* shadowPtr = iShadowIndex;
			const TUint8* const shadowPtrLimit = iShadowIndex + KEightBppPaletteSize;
			TRgb color;

			while (shadowPtr < shadowPtrLimit)
				{
				color = iPalette[index++];
				const TInt red = Max(color.Red() - 0x33,0) >> 4;
				const TInt green = Max(color.Green() - 0x33,0) >> 4;
				const TInt blue = Max(color.Blue() - 0x33,0) >> 4;
				*shadowPtr++ = iColor4KIndex[(red << 8) | (green << 4) | blue];
				}

			return KErrNone;
			}

		// Fall through to cleanup
		}

	delete[] iPalette;
	iPalette = NULL;
	delete[] iColor4KIndex;
	iColor4KIndex = NULL;
	if (iShadowIndex != color256shadowlutab)
		{
		delete[] iShadowIndex;
		iShadowIndex = (TUint8*)color256shadowlutab;
		}

	return aPalette ? KErrNoMemory : KErrNone;
	}

TInt CDrawEightBppBitmapColor::GetCustomPalette(CPalette*& aPalette)
	{
	TRAPD(err, aPalette = CPalette::NewDefaultL(EColor256));

	if (err == KErrNone && iPalette)
		{
		for (TInt index = 0; index < KEightBppPaletteSize; index++)
			aPalette->SetEntry(index, iPalette[index]);
		}

	return err;
	}

TUint8 CDrawEightBppBitmapColor::ColorToIndex(TRgb aColor) const
	{
	if (iColor4KIndex)
		return iColor4KIndex[aColor._Color4K()];

	return TUint8(aColor.Color256());
	}

TRgb CDrawEightBppBitmapColor::IndexToColor(TInt aIndex) const
	{
	if (iPalette)
		return iPalette[aIndex];

	return TRgb::Color256(aIndex);
	}

void CDrawEightBppBitmapColor::Shadow(TRgb& aColor)
	{
	if (iShadowMode & EFade)
		aColor = FadeRgb(IndexToColor(ColorToIndex(aColor)));

	if (iShadowMode & EShadow)
		aColor = IndexToColor(iShadowIndex[ColorToIndex(aColor)]);
	}

//aX, aY - physical coordinates
TRgb CDrawEightBppBitmapColor::ReadRgbNormal(TInt aX,TInt aY) const
	{
	return IndexToColor(*PixelAddress(aX,aY));
	}

//aRect - logical coordinates
void CDrawEightBppBitmapColor::ShadowArea(const TRect& aRect)
	{
	const TRect rect(DeOrientate(aRect));//rect - physical coordinates

	__ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
	__ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));

	const TInt longWidth = iLongWidth;
	TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY);
	const TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * longWidth);
	TRgb color;
	register const TUint8* bitsEnd = 
		reinterpret_cast <const TUint8*> (iBits) + iLongWidth * iSize.iHeight;

	if(pixelRowPtrLimit >= bitsEnd)
		{
		pixelRowPtrLimit = bitsEnd;
		}
	
	if (iShadowMode & EFade)
		{
		TUint8* pixelRowPtr = pixelPtr;
		TUint8* pixelPtrLimit = pixelPtr + rect.Width();

		while (pixelRowPtr < pixelRowPtrLimit)
			{
			TUint8* tempPixelPtr = pixelRowPtr;

			while (tempPixelPtr < pixelPtrLimit)
				{
				color = IndexToColor(*tempPixelPtr);
				color = FadeRgb(color);
				*tempPixelPtr++ = ColorToIndex(color);
				}

			pixelRowPtr += longWidth;
			pixelPtrLimit += longWidth;
			}
		}

	if (iShadowMode & EShadow)
		{
		TUint8* pixelRowPtr = pixelPtr;
		TUint8* pixelPtrLimit = pixelPtr + rect.Width();

		while (pixelRowPtr < pixelRowPtrLimit)
			{
			TUint8* tempPixelPtr = pixelRowPtr;

			while (tempPixelPtr < pixelPtrLimit)
				{
				*tempPixelPtr = iShadowIndex[*tempPixelPtr];
				++tempPixelPtr;
				}

			pixelRowPtr += longWidth;
			pixelPtrLimit += longWidth;
			}
		}
	}

void CDrawEightBppBitmapColor::ShadowBuffer(TInt aLength,TUint32* aBuffer)
	{
	__ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicInvalidParameter));
	__ASSERT_DEBUG(aBuffer!=NULL,Panic(EScreenDriverPanicInvalidParameter));

	const TUint8* limit = ((TUint8*)aBuffer) + aLength;

	if (iShadowMode & EFade)
		{
		TUint8* buffer = (TUint8*)aBuffer;
		TRgb color;
		
		while (buffer < limit)
			{
			color = FadeRgb(IndexToColor(*buffer));
			*buffer++ = ColorToIndex(color);
			}
		}

	if (iShadowMode & EShadow)
		{
		TUint8* buffer = (TUint8*)aBuffer;

		while (buffer < limit)
			{
			*buffer = iShadowIndex[*buffer];
			++buffer;
			}
		}
	}

//aX, aY - physical coordinates
void CDrawEightBppBitmapColor::WriteRgb(TInt aX,TInt aY,TRgb aColor)
	{
	CDrawEightBppBitmapCommon::WriteRgb(aX,aY,ColorToIndex(aColor));
	}

//aX, aY - physical coordinates
void CDrawEightBppBitmapColor::WriteBinary(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor)
	{
	CDrawEightBppBitmapCommon::WriteBinary(aX,aY,aData,aLength,aHeight,ColorToIndex(aColor));
	}

//aX, aY - physical coordinates
void CDrawEightBppBitmapColor::WriteBinaryOp(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode)
	{
	CDrawEightBppBitmapCommon::WriteBinaryOp(aX,aY,aData,aLength,aHeight,ColorToIndex(aColor),aDrawMode);
	}

//aX, aY - physical coordinates
void CDrawEightBppBitmapColor::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aData,TInt aLength,TRgb aColor,TBool aUp)
	{
	CDrawEightBppBitmapCommon::WriteBinaryLineVertical(aX,aY,aData,aLength,ColorToIndex(aColor),aUp);
	}

/**
MAlphaBlend::WriteRgbAlphaLine() implementation.
@see MAlphaBlend::WriteRgbAlphaLine()
*/
void CDrawEightBppBitmapColor::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength,
                                                 const TUint8* aRgbBuffer,
                                                 const TUint8* aMaskBuffer,
                                                 MAlphaBlend::TShadowing aShadowing,
                                                 CGraphicsContext::TDrawMode /*aDrawMode*/)
    {
	DeOrientate(aX,aY);//aX, aY - physical coordinates
	TUint8* pixelPtr = PixelAddress(aX,aY);
	register TInt pixelPtrInc = LogicalPixelAddressIncrement();
	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
	TRgb pixelColor;

	if(iScalingOff)
		{
		while (aMaskBuffer < maskBufferPtrLimit)
			{
            TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
            if(aShadowing == MAlphaBlend::EShdwBefore)
                {
		        Shadow(srcColor);
                }
            pixelColor = ::AlphaBlend(srcColor,IndexToColor(pixelPtr[0]),aMaskBuffer[0]);
            if(aShadowing == MAlphaBlend::EShdwAfter)
                {
		        Shadow(pixelColor);
                }
			MapColorToUserDisplayMode(pixelColor);
			pixelPtr[0] = ColorToIndex(pixelColor);
			pixelPtr += pixelPtrInc;
			aRgbBuffer += 4;
			aMaskBuffer++;
			}
		}
	else
		{
		const TUint8* bitsStart = reinterpret_cast <const TUint8*> (iBits);
		const TUint8* bitsEnd = bitsStart + iLongWidth * iSize.iHeight;
		while (aMaskBuffer < maskBufferPtrLimit)
			{
            TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
            if(aShadowing == MAlphaBlend::EShdwBefore)
                {
		        Shadow(srcColor);
                }
            pixelColor = ::AlphaBlend(srcColor,IndexToColor(pixelPtr[0]),aMaskBuffer[0]);
            if(aShadowing == MAlphaBlend::EShdwAfter)
                {
		        Shadow(pixelColor);
                }
			MapColorToUserDisplayMode(pixelColor);
			const TUint8* pixelRowPtrLimit = bitsStart + (aY + 1) * iLongWidth;
			SetPixels(pixelPtr, ColorToIndex(pixelColor), pixelRowPtrLimit, bitsStart, bitsEnd);
			pixelPtr += pixelPtrInc;
			aRgbBuffer += 4;
			aMaskBuffer++;
			IncScaledY(aY);
			}
		}
	}

void CDrawEightBppBitmapColor::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
	{
	CDrawEightBppBitmapCommon::WriteRgbMulti(aX,aY,aLength,aRows,ColorToIndex(aColor));
	}

void CDrawEightBppBitmapColor::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
	{
	CDrawEightBppBitmapCommon::WriteRgbMultiXOR(aX,aY,aLength,aRows,ColorToIndex(aColor));
	}

void CDrawEightBppBitmapColor::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
	{
	CDrawEightBppBitmapCommon::WriteRgbMultiAND(aX,aY,aLength,aRows,ColorToIndex(aColor));
	}

void CDrawEightBppBitmapColor::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
	{
	CDrawEightBppBitmapCommon::WriteRgbMultiOR(aX,aY,aLength,aRows,ColorToIndex(aColor));
	}

//aX, aY - not deorientated
//aLength - not scaled
void CDrawEightBppBitmapColor::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,
												  TRgb aColor,const TUint8* aMaskBuffer)
	{
	DeOrientate(aX,aY);//aX, aY - scaled and deorientated
	register TUint8* pixelPtr = PixelAddress(aX,aY);
	register TInt pixelPtrInc = LogicalPixelAddressIncrement();
	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;

	if (iShadowMode)
		Shadow(aColor);

	register TInt red = aColor.Red();
	register TInt green = aColor.Green();
	register TInt blue = aColor.Blue();
	TRgb pixelColor;

	if(iScalingOff)
		{
		while(aMaskBuffer < maskBufferPtrLimit)
			{
			pixelColor = AlphaBlend(red, green, blue, IndexToColor(pixelPtr[0]), aMaskBuffer[0]);
			pixelPtr[0] = ColorToIndex(pixelColor);
			pixelPtr += pixelPtrInc;
			aMaskBuffer++;
			}
		}
	else
		{
		const TUint8* bitsStart = reinterpret_cast <const TUint8*> (iBits);
		const TUint8* bitsEnd = bitsStart + iLongWidth * iSize.iHeight;
		while(aMaskBuffer < maskBufferPtrLimit)
			{
			pixelColor = AlphaBlend(red, green, blue, IndexToColor(pixelPtr[0]), aMaskBuffer[0]);
			const TUint8* pixelRowPtrLimit = bitsStart + (aY + 1) * iLongWidth;
			SetPixels(pixelPtr, ColorToIndex(pixelColor), pixelRowPtrLimit, bitsStart, bitsEnd);
			pixelPtr += pixelPtrInc;
			aMaskBuffer++;
			IncScaledY(aY);
			}
		}
	}


void CDrawEightBppBitmapColor::MapColorToUserDisplayMode(TRgb& aColor)
	{
	switch (iUserDispMode)
		{
	case EGray2:
		aColor = TRgb::_Gray2(aColor._Gray2());
		break;
	case EGray4:
		aColor = TRgb::_Gray4(aColor._Gray4());
		break;
	case EGray16:
	case EGray256:// EGray256 can't be done - nearest is EGray16
		aColor = TRgb::_Gray16(aColor._Gray16());
		break;
	case EColor16:
		aColor = TRgb::Color16(aColor.Color16());
		break;
	default:
		break;
		}
	}

void CDrawEightBppBitmapColor::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer)
	{
	TUint8* bufferPtr = (TUint8*)aBuffer;
	const TUint8* bufferLimit = bufferPtr + aLength;
	TRgb color;
	
	switch (iUserDispMode)
		{
	case EGray2:
		while (bufferPtr < bufferLimit)
			{
			color = IndexToColor(*bufferPtr);
			color = TRgb::_Gray2(color._Gray2());
			*bufferPtr++ = ColorToIndex(color);
			}
		break;
	case EGray4:
		while (bufferPtr < bufferLimit)
			{
			color = IndexToColor(*bufferPtr);
			color = TRgb::_Gray4(color._Gray4());
			*bufferPtr++ = ColorToIndex(color);
			}
		break;
	case EGray16:
	case EGray256:// EGray256 can't be done - nearest is EGray16
		while (bufferPtr < bufferLimit)
			{
			color = IndexToColor(*bufferPtr);
			color = TRgb::_Gray16(color._Gray16());
			*bufferPtr++ = ColorToIndex(color);
			}
		break;
	case EColor16:
		while (bufferPtr < bufferLimit)
			{
			color = IndexToColor(*bufferPtr);
			color = TRgb::Color16(color.Color16());
			*bufferPtr++ = ColorToIndex(color);
			}
		break;
	default:
		break;
		}
	}

TInt CDrawEightBppBitmapColor::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength,
	                                   TUint32 aOutlinePenColor, TUint32 aShadowColor,
	                                   TUint32 aFillColor, const TUint8* aDataBuffer)
	{
	//This is non-optimised since this screen mode is rarely used and is usually 
	//fast enough without optimisation.
	DeOrientate(aX,aY);
	TUint8* pixelPtr = PixelAddress(aX,aY);
	const TInt pixelPtrInc = LogicalPixelAddressIncrement();
	const TUint8* dataBufferPtrLimit = aDataBuffer + aLength;
	TInt blendedRedColor;
	TInt blendedGreenColor;
	TInt blendedBlueColor;
	TUint8 index = 0;
	TRgb finalColor;

	TRgb outlinePenColor;
	outlinePenColor.SetInternal(aOutlinePenColor);
	TRgb shadowColor;
	shadowColor.SetInternal(aShadowColor);
	TRgb fillColor;
	fillColor.SetInternal(aFillColor);

	const TInt redOutlinePenColor = outlinePenColor.Red();
	const TInt redShadowColor = shadowColor.Red();
	const TInt redFillColor = fillColor.Red();

	const TInt greenOutlinePenColor = outlinePenColor.Green();
	const TInt greenShadowColor = shadowColor.Green();
	const TInt greenFillColor = fillColor.Green();

	const TInt blueOutlinePenColor = outlinePenColor.Blue();
	const TInt blueShadowColor = shadowColor.Blue();
	const TInt blueFillColor = fillColor.Blue();
	
	while (aDataBuffer < dataBufferPtrLimit)
		{
		index = *aDataBuffer++;
		if (255 == FourColorBlendLookup[index][KBackgroundColorIndex])
			{
			//background colour
			//No drawing required so move on to next pixel.
			pixelPtr += pixelPtrInc;
			continue;
			}
		else if (255 == FourColorBlendLookup[index][KFillColorIndex])
			{
			//fill colour
			finalColor.SetInternal(aFillColor);
			}
		else if (255 == FourColorBlendLookup[index][KShadowColorIndex])
			{
			//Shadow colour
			finalColor.SetInternal(aShadowColor);
			}
		else if (255 == FourColorBlendLookup[index][KOutlineColorIndex])
			{
			//Outline colour
			finalColor.SetInternal(aOutlinePenColor);
			}
		else
			{
			TRgb backgroundColor = TRgb::Color256(*pixelPtr);
	
			blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
						   		redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
						  		redFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
						  		backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;

			blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
								greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
								greenFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
								backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;

			blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
								blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
								blueFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
								backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;

			finalColor = TRgb(blendedRedColor, blendedGreenColor, blendedBlueColor);
			}

		*pixelPtr = TUint8(finalColor.Color256());
		pixelPtr += pixelPtrInc;
		}
	return KErrNone;
	}