Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include <hal.h>
#include "_WININC.H"
#include <bitdrawinterfaceid.h>
#if defined(SYMBIAN_GRAPHICS_GCE)
#include <surface.h>
#endif //SYMBIAN_GRAPHICS_GCE
template <class T> CScreenDevice<T>::~CScreenDevice()
{
iUpdateRegion.Close();
iWindowInUse.Close();
RWindows::ReleaseWindow(iScreenNo);
}
/**
Constructs the CScreenDevice<T> object.
@param aScreenNo Screen number. It will be used in HAL::Get() calls.
@param aHwnd Windows OS - window handle.
@param aSize Screen size
@return System-wide error codes, KErrNone if the construction was successfull.
*/
template <class T> TInt CScreenDevice<T>::ConstructScreen(TInt aScreenNo, TAny* aHwnd,const TSize& aSize)
{
iScreenNo = aScreenNo;
TInt ret = Construct(aSize);
if (ret != KErrNone)
return ret;
if (aSize.iWidth < aSize.iHeight)
{
TInt bpp = BitsPerPixel(iDispMode);
delete[] iScanLineBuffer;
TInt scanLineWords = ((iSize.iHeight * bpp) + 31) / 32;
iScanLineBuffer = (TUint32*)(User::Heap().Alloc(scanLineWords * 4));
if (!iScanLineBuffer)
return KErrNoMemory;
}
iWindow = RWindows::GetWindow(iScreenNo, aHwnd,aSize);
if (iWindow == NULL)
return KErrNoMemory;
SetBits(iWindow->EpocBitmapBits());
//Some explanations about iWindowInUse semaphore.
//On the Emulator, a single Windows OS window can be shared between many Symbian OS
//screen devices. iWindowInUse semaphore is used to help to determine the moment,
//when the related Windows OS window can be destroyed safely. Because it is a named
//semaphore, it will be created once by the first client (Symbian OS screen device)
//and opened (reference counted) by the every next client (Symbian OS screen device).
//In the CScreenDevice<T>'s deastructor iWindowInUse semaphore will be closed
//(its reference counter gets decremented). When its value reaches zero, the Symbian OS
//will destroy the semaphore. This action will be detected by the RWindows::ReleaseWindow()'s
//implementation and the related Windows OS window will be destroyed.
TBuf<32> screenSemaphoreName;
::CreateScreenSemaphoreName(iScreenNo, screenSemaphoreName);
ret = iWindowInUse.CreateGlobal(screenSemaphoreName,0,EOwnerThread);
if (ret == KErrAlreadyExists)
{
iWindowInUse.OpenGlobal(screenSemaphoreName,EOwnerThread);
}
return KErrNone;
}
template <class T> TInt CScreenDevice<T>::HorzTwipsPerThousandPixels() const
{
if (iSize.iWidth==0)
return(0);
TInt twips = 0;
HAL::Get(iScreenNo, HALData::EDisplayXTwips,twips);
return twips * 1000 / iSize.iWidth;
}
template <class T> TInt CScreenDevice<T>::VertTwipsPerThousandPixels() const
{
if (iSize.iHeight==0)
return(0);
TInt twips = 0;
HAL::Get(iScreenNo, HALData::EDisplayYTwips,twips);
return twips * 1000 / iSize.iHeight;
}
template <class T> void CScreenDevice<T>::OrientationsAvailable(TBool aOrientation[4])
{
aOrientation[EOrientationNormal] = ETrue;
aOrientation[EOrientationRotated90] = ETrue;
aOrientation[EOrientationRotated180] = ETrue;
aOrientation[EOrientationRotated270] = ETrue;
}
template <class T> void CScreenDevice<T>::SetDisplayMode(CFbsDrawDevice* aDrawDevice)
{
iUpdateRegion.Clear();
SetOrientation(static_cast<CFbsDrawDevice::TOrientation>(iWindow->Orientation()));
CopyOldSettings(aDrawDevice);
InitScreen();
}
template <class T> void CScreenDevice<T>::SetAutoUpdate(TBool aAutoUpdate)
{
iAutoUpdate = aAutoUpdate;
}
template <class T> void CScreenDevice<T>::SetScreenOrientation(TInt aOrientation)
{
Update();
TEmulatorFlip flip = EEmulatorFlipRestore;
switch (aOrientation)
{
case 0: // Already set
break;
case 1:
flip = EEmulatorFlipLeft;
break;
case 2:
flip = EEmulatorFlipInvert;
break;
case 3:
flip = EEmulatorFlipRight;
break;
default:
ASSERT(0);
break;
}
EmulatorFlip(flip, iScreenNo);
iWindow->SetOrientation(aOrientation);
}
//
// Update the screen with the update region.
//
template <class T> void CScreenDevice<T>::Update()
{
if (iUpdateRegion.IsEmpty())
return;
UpdateScreen(iUpdateRegion);
iUpdateRegion.Clear();
}
//
// Update the screen with the union of the update and specified regions.
// aRegion - logical coordinates
template <class T> void CScreenDevice<T>::Update(const TRegion& aRegion)
{
if(!aRegion.IsEmpty() && !aRegion.CheckError())
{
if(iScalingOff && iOriginIsZero)
{
iUpdateRegion.Union(aRegion);
}
else
{
register TInt rcCnt = aRegion.Count();
RRegion physRegion(rcCnt);
register TInt originX = iOrigin.iX;
register TInt originY = iOrigin.iY;
register TInt factorX = iScalingSettings.iFactorX;
register TInt factorY = iScalingSettings.iFactorY;
for(register TInt i=0;i<rcCnt;++i)
{
const TRect& logRect = aRegion[i];
TRect physRect;
physRect.iTl.iX = ::Log2Phys(logRect.iTl.iX, originX, factorX, iSize.iWidth);
physRect.iTl.iY = ::Log2Phys(logRect.iTl.iY, originY, factorY, iSize.iHeight);
physRect.iBr.iX = ::RBtmLog2Phys(logRect.iBr.iX, originX, factorX, iSize.iWidth);
physRect.iBr.iY = ::RBtmLog2Phys(logRect.iBr.iY, originY, factorY, iSize.iHeight);
//The next statement sometimes have to allocate a block of memory and may
//fail setting RRegion's internal error flag. But there is nothing we can do.
physRegion.AddRect(physRect);
}
iUpdateRegion.Union(physRegion);
physRegion.Close();
}
}
Update();
}
//
// Update the update region.
// aRect - logical coordinates
template <class T> void CScreenDevice<T>::UpdateRegion(const TRect& aRect)
{
register TInt originX = iOrigin.iX;
register TInt originY = iOrigin.iY;
register TInt factorX = iScalingSettings.iFactorX;
register TInt factorY = iScalingSettings.iFactorY;
TRect physRect;
physRect.iTl.iX = ::Log2Phys(aRect.iTl.iX, originX, factorX, iSize.iWidth);
physRect.iTl.iY = ::Log2Phys(aRect.iTl.iY, originY, factorY, iSize.iHeight);
physRect.iBr.iX = ::RBtmLog2Phys(aRect.iBr.iX, originX, factorX, iSize.iWidth);
physRect.iBr.iY = ::RBtmLog2Phys(aRect.iBr.iY, originY, factorY, iSize.iHeight);
physRect.Normalize();
iUpdateRegion.AddRect(physRect);
if(iUpdateRegion.Count() >= 10)
{
iUpdateRegion.AddRect(iUpdateRegion.BoundingRect());
}
if(iAutoUpdate)
{
Update();
}
}
template <class T> void CScreenDevice<T>::UpdateScreen(const TRegion& aRegion)
{
if (aRegion.CheckError())
UpdateRect(iSize);
else
for(TInt count = 0; count < aRegion.Count(); count++)
UpdateRect(aRegion[count]);
iWindow->Update(aRegion,iSize);
}
template <class T> TUint8* CScreenDevice<T>::WinPixelAddress(TInt aX,TInt aY) const
{
return iWindow->PixelAddress(aX,aY);
}