graphicstest/uibench/group/te_uibench.iby
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 41 de3d5b6102ac
child 116 171fae344dd4
child 152 9f1c3fea0f87
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

// Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#ifndef __TE_UIBENCH_IBY__
#define __TE_UIBENCH_IBY__

#include <internaltestfonts.iby>
#include <testexecute.iby>
#include <graphics_tprofiler.iby>
#ifndef SMP
// MCL profiler is not built for SMP
#include <profiler.iby>
#endif
#ifdef SYMBIAN_GRAPHICS_USE_GCE
#include <directgdi.iby>
#include <directgdiadapter.iby>
#include <t_halattprovider.iby>
#endif

file=ABI_DIR\DEBUG_DIR\te_uibench.exe	System\bin\te_uibench.exe
#ifdef SYMBIAN_GRAPHICS_USE_GCE
file=ABI_DIR\DEBUG_DIR\te_uibench_gce.exe	System\bin\te_uibench_gce.exe
file=ABI_DIR\DEBUG_DIR\te_multiptrperf.exe	System\bin\te_multiptrperf.exe
data=DATAZ_\uibench\te_uibench_gce.ini	uibench\te_uibench_gce.ini
data=DATAZ_\uibench\te_uibench_gce.script	uibench\te_uibench.script
#else
data=DATAZ_\uibench\te_uibench.script	uibench\te_uibench.script
data=DATAZ_\uibench\te_uibench_legacy.bat	\te_uibench.bat
#endif
data=DATAZ_\uibench\te_uibench.ini	uibench\te_uibench.ini


data=DATAZ_\uibench\te_uibench_gdi.ini	uibench\te_uibench_gdi.ini
data=DATAZ_\uibench\te_uibench_gdi.script uibench\te_uibench_gdi.script


data=ZSYSTEM\data\test.mbm		System\data\test.mbm
data=ZSYSTEM\data\uibench_12bit.mbm	System\data\uibench_12bit.mbm
data=ZSYSTEM\data\uibench_16bit.mbm	System\data\uibench_16bit.mbm
data=ZSYSTEM\data\uibench_24bit.mbm	System\data\uibench_24bit.mbm
data=ZSYSTEM\data\uibench_32bit.mbm	System\data\uibench_32bit.mbm
data=ZSYSTEM\data\uibench_tile.mbm	System\data\uibench_tile.mbm
data=ZSYSTEM\data\testbitmap.mbm	System\data\testbitmap.mbm
data=ZSYSTEM\data\rlecompr_16bpp.mbm	System\data\rlecompr_16bpp.mbm
data=ZSYSTEM\data\rlecompr_32abpp.mbm	System\data\rlecompr_32abpp.mbm
data=ZSYSTEM\data\16x16icon.mbm		System\data\16x16icon.mbm
data=DATAZ_\resource\32bit20col.mbm  	\resource\32bit20col.mbm

REM test font files for fbsfonthandleperf.cpp
data=DATAZ_\PlatTest\Graphics\TestData\ceurope.gdr			\PlatTest\Graphics\TestData\ceurope.gdr
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi

REM sprite animation dll file for sprite performance tests
file=ABI_DIR\DEBUG_DIR\te_spriteanimdll.dll	system\libs\te_spriteanimdll.dll

#endif	//__TE_UIBENCH_IBY__