Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
// Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __TE_UIBENCH_IBY__
#define __TE_UIBENCH_IBY__
#include <internaltestfonts.iby>
#include <testexecute.iby>
#include <graphics_tprofiler.iby>
#ifndef SMP
// MCL profiler is not built for SMP
#include <profiler.iby>
#endif
#ifdef SYMBIAN_GRAPHICS_USE_GCE
#include <directgdi.iby>
#include <directgdiadapter.iby>
#include <t_halattprovider.iby>
#endif
file=ABI_DIR\DEBUG_DIR\te_uibench.exe System\bin\te_uibench.exe
#ifdef SYMBIAN_GRAPHICS_USE_GCE
file=ABI_DIR\DEBUG_DIR\te_uibench_gce.exe System\bin\te_uibench_gce.exe
file=ABI_DIR\DEBUG_DIR\te_multiptrperf.exe System\bin\te_multiptrperf.exe
data=DATAZ_\uibench\te_uibench_gce.ini uibench\te_uibench_gce.ini
data=DATAZ_\uibench\te_uibench_gce.script uibench\te_uibench.script
#else
data=DATAZ_\uibench\te_uibench.script uibench\te_uibench.script
data=DATAZ_\uibench\te_uibench_legacy.bat \te_uibench.bat
#endif
data=DATAZ_\uibench\te_uibench.ini uibench\te_uibench.ini
data=DATAZ_\uibench\te_uibench_gdi.ini uibench\te_uibench_gdi.ini
data=DATAZ_\uibench\te_uibench_gdi.script uibench\te_uibench_gdi.script
data=ZSYSTEM\data\test.mbm System\data\test.mbm
data=ZSYSTEM\data\uibench_12bit.mbm System\data\uibench_12bit.mbm
data=ZSYSTEM\data\uibench_16bit.mbm System\data\uibench_16bit.mbm
data=ZSYSTEM\data\uibench_24bit.mbm System\data\uibench_24bit.mbm
data=ZSYSTEM\data\uibench_32bit.mbm System\data\uibench_32bit.mbm
data=ZSYSTEM\data\uibench_tile.mbm System\data\uibench_tile.mbm
data=ZSYSTEM\data\testbitmap.mbm System\data\testbitmap.mbm
data=ZSYSTEM\data\rlecompr_16bpp.mbm System\data\rlecompr_16bpp.mbm
data=ZSYSTEM\data\rlecompr_32abpp.mbm System\data\rlecompr_32abpp.mbm
data=ZSYSTEM\data\16x16icon.mbm System\data\16x16icon.mbm
data=DATAZ_\resource\32bit20col.mbm \resource\32bit20col.mbm
REM test font files for fbsfonthandleperf.cpp
data=DATAZ_\PlatTest\Graphics\TestData\ceurope.gdr \PlatTest\Graphics\TestData\ceurope.gdr
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont \PlatTest\Graphics\TestData\dummy_fonts\dummyFont
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b \PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i \PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi \PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi
REM sprite animation dll file for sprite performance tests
file=ABI_DIR\DEBUG_DIR\te_spriteanimdll.dll system\libs\te_spriteanimdll.dll
#endif //__TE_UIBENCH_IBY__