openvg/openvgrefimplementation/sfopenvg/group/openvgu.mmp
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 6 250ac10a3d98
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
* 
* Contributors:
*
* Description:
* openvgu mmp file
*/
#include <vg\openvguids.hrh> // For uids

target          libopenvgu.dll		// Destination filename
targettype      dll				// Binary build type
uid             KUidSharedDllUidValue KUidVGUDllUidValue		// File uids
CAPABILITY      CAP_GENERAL_DLL
vendorid        0x70000001
noexportlibrary

userinclude     ..\sfopenvg\include //for internal egl functions e.g. do_eglXXX

OS_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE  OS_LAYER_PUBLIC_EXPORT_PATH(vg) // EGL include files

macro __OPENVGHEADERS_USE_VG_1_1

sourcepath      ..\openvgu		// Relative path to source files

source          vgu.cpp

library         euser.lib     		// Mandatory
library			sflibopenvgrefimpl.lib

#ifdef WINS
DEFFILE         \epoc32\include\def\win32\libopenvgu11.def	// WINS/WINSCW def file
#else
DEFFILE         \epoc32\include\def\eabi\libopenvgu11.def	// ARM def file
#endif // WINS