Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
*
* Contributors:
*
* Description:
* openvgu mmp file
*/
#include <vg\openvguids.hrh> // For uids
target libopenvgu.dll // Destination filename
targettype dll // Binary build type
uid KUidSharedDllUidValue KUidVGUDllUidValue // File uids
CAPABILITY CAP_GENERAL_DLL
vendorid 0x70000001
noexportlibrary
userinclude ..\sfopenvg\include //for internal egl functions e.g. do_eglXXX
OS_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE OS_LAYER_PUBLIC_EXPORT_PATH(vg) // EGL include files
macro __OPENVGHEADERS_USE_VG_1_1
sourcepath ..\openvgu // Relative path to source files
source vgu.cpp
library euser.lib // Mandatory
library sflibopenvgrefimpl.lib
#ifdef WINS
DEFFILE \epoc32\include\def\win32\libopenvgu11.def // WINS/WINSCW def file
#else
DEFFILE \epoc32\include\def\eabi\libopenvgu11.def // ARM def file
#endif // WINS