windowing/windowserver/nga/SERVER/openwfc/sprite.h
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 0 5d03bc08d59c
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// CWsSprite and associated classes definitions
// 
//

#ifndef __SPRITE_H__
#define __SPRITE_H__

#include "server.h"
#include "window.h"
#include <graphics/wsgraphicscontext.h>
#include <babitflags.h>

//
// CWsSpriteMember
//
class CWsSpriteMember : public CBase
	{
public:
	CWsSpriteMember();
	~CWsSpriteMember();
	TBool SetL(const TCmdSpriteMember &aCmdSpriteMember);
public:
	CFbsBitmap *iBitmap;
	CFbsBitmap *iMaskBitmap;
	TBool iInvertMask;
	CGraphicsContext::TDrawMode iDrawMode;
	TPoint iOffset;
	TTimeIntervalMicroSeconds32 iInterval;
	};

//
// CWsSpriteBase
//
class CWsSpriteBase : public CWsScreenObject, public MWsWindowTreeNode, public MWsSprite
	{
protected:
	enum {ENoChildPriorityBoost=1,EPointerPriorityBoost=2};
public:
	friend class CWsSpriteTimer;
	friend class CWsAnim;
	friend class TCursorSprite;
public:
	static void InitStaticsL();
	static void DeleteStatics();

	CWsSpriteBase(CWsClient *aOwner, WH_HANDLES aType);
	~CWsSpriteBase();

	//from MWsSprite
	TRect Rect() const;
	TSpriteType SpriteType() const;
	
	TPoint Pos() const;
	void SetPos(const TPoint &Pos);
	void Deactivate();
	void DisconnectGroupWin();
	void TimerExpired();
	void Activate();
	inline TBool IsActive() const;
	inline TBool IsFlashingEnabled() const;
	inline TBool AdvancedPointersEnabled() const;
	TBool CanBeSeen() const;
	CWsSpriteBase * Next() { return iNext; }
	void SetNext(CWsSpriteBase * aNext) { iNext = aNext; }
	void CalcRedrawRegion(const TRegion& aSourceRegion, TRegion& aTarget) const;
	void Redraw(MWsGraphicsContext * aGc, const TRegion& aRegion);
	void ForceRedraw();
	inline const CWsWindow* Win() const;
	inline CWsWindow* Win();
	TBool IsActivated() const;
	inline TBool HasSpriteMember() const { return  iMembers->Count(); }
	void SendState(MWsWindowTreeObserver& aWindowTreeObserver) const;
	
public: // from MWsWindowTreeNode
	MWsWindowTreeNode::TType NodeType() const;
	const MWsWindow* Window() const;
	const MWsSprite* Sprite() const;
	const MWsStandardTextCursor* StandardTextCursor() const;
	const MWsWindowGroup* WindowGroup() const;
	const MWsWindowTreeNode* ParentNode() const;

protected:
	void ConstructL(TUint aFlags, CWsWindow *aWindow);
	void CommandL(TInt aOpcode, const TAny *aCmdData);
	void AppendMemberL(const TCmdSpriteMember &aCmdSpriteMember);
	virtual void CompleteL();
	void SetMember(TInt aIndex);
	void CheckSizesL();
	TBool UpdateMemberL(CWsSpriteMember *aMember, const TCmdSpriteMember &aCmdSpriteMember);
	void QueueDeltaTimer();
	void NotifyExtentChanged() const;
	enum TInternalFlags 
		{
		EFloating, 
		EClipSprite,
		EHasAnimation,
		EDirty
		};
	inline void SetIsFloating(TBool aIsFloating);
	inline TBool IsFloating() const;
	inline void SetClipSprite(TBool aClipSprite);
	inline TBool ClipSprite() const;
public:	
	inline void SetHasAnimation(TBool aValue);
	inline TBool HasAnimation() const;
	inline void SetDirty(TBool aValue);
	inline TBool IsDirty() const;

protected:
	CWsWindow *iWin;
	CWsWindowGroup *iGroupWin;
	TPoint iBasePos;
	TPoint iPos;		// Combined position and offset
	TSize iMaxSize;
	TSize iSize;
    TUint iFlags;
	TRect iClipRect;
	CArrayPtrFlat<CWsSpriteMember> *iMembers;
	TInt iCurIndex;
	TWsDeltaTimerEntry iDeltaTimerEntry;
	TDisplayMode iDisplayMode;
	TPoint iClipOffset;
	TSize iClipSize;
	CWsSpriteBase * iNext; // linked list per window
	TBitFlags iInternalFlags;
//
// Static data
//
	static CWsDeltaTimer *iDeltaTimer;
	};

/** Sprite flags.

These can be combined with each other and TSpriteFlags using a bit-wise OR operation.

@internalComponent
@released
@see RWsPointerCursor::Construct()
@see RWsSprite::Construct() */
enum TSystemSpriteFlags
	{
	ESpriteNonSystemFlags=0x0000FFFF,
	ESpriteSystemFlags=	  0xFFFF0000,
	ESpritePointer=0x10000,
	ESpriteOOM=0x20000,
	ESpriteDisabled=0x40000,
	ESpriteActive=0x80000,
	ESpriteDirty=0x100000
	};

//
// CWsSpriteBase inlines
//
inline TBool CWsSpriteBase::IsActive() const
	{
	return (iFlags&ESpriteActive);
	}
inline TBool CWsSpriteBase::IsFlashingEnabled() const
	{
	return (iFlags&ESpriteFlash);
	}
inline const CWsWindow* CWsSpriteBase::Win() const
	{
	return iWin;
	}
inline CWsWindow* CWsSpriteBase::Win()
	{
	return iWin;
	}
/*
@return ETrue if this sprite belongs to window which has Advanced Pointer Support enabled.
*/
inline TBool CWsSpriteBase::AdvancedPointersEnabled() const
	{
	return iWin ? iWin->AdvancedPointersEnabled() : EFalse;
	}

inline void CWsSpriteBase::SetIsFloating(TBool aIsFloating) 
	{ 
	iInternalFlags.Assign(EFloating, aIsFloating); }	

inline TBool CWsSpriteBase::IsFloating() const 
	{
	return iInternalFlags.IsSet(EFloating);
	}

inline void CWsSpriteBase::SetClipSprite(TBool aClipSprite) 
	{ 
	iInternalFlags.Assign(EClipSprite, aClipSprite);
	}

inline TBool CWsSpriteBase::ClipSprite() const 
	{ 
	return iInternalFlags.IsSet(EClipSprite);
	}

inline void CWsSpriteBase::SetHasAnimation(TBool aValue) 
	{
	iInternalFlags.Assign(EHasAnimation, aValue);
	}

inline TBool CWsSpriteBase::HasAnimation() const
	{
	return iInternalFlags.IsSet(EHasAnimation);
	}

inline void CWsSpriteBase::SetDirty(TBool aValue)
	{
	iInternalFlags.Assign(EDirty, aValue);
	}

inline TBool CWsSpriteBase::IsDirty() const	
	{ 
	return iInternalFlags.IsSet(EDirty);
	}	
	

//
// CWsSprite
//
class CWsSprite : public CWsSpriteBase
	{
public:
	CWsSprite(CWsClient *aOwner);
	~CWsSprite();
	void ConstructL(const TWsClCmdCreateSprite &aParams);
	void CommandL(TInt aOpcode, const TAny *aCmdData);
	void CompleteL();
	void Update(TInt aMember,TRect aRect,TBool aFullUpdate);
public:
	CWsAnim *iAnim;	// The AnimDLL on this sprite if there is one.
	};

//
// CWsSpriteManager
//
class CWsSpriteManager : public CBase
	{
public:
	~CWsSpriteManager();
	static CWsSpriteManager* NewL();
	void DrawFloatingSprites(MWsGraphicsContext* aGc,const TRegion& aRegion);
	void AddFloatingSprite(CWsSpriteBase* aSprite);
	void RemoveFloatingSprite(CWsSpriteBase* aSprite);
	void Schedule(CWsSpriteBase* aSprite, TRect* aRect = 0);
	TFlashState CurrentSpriteFlashState(const CWsSpriteBase* aSprite) const;
	TInt SpriteCount() const { return iFloatingSprites.Count(); }
	TTimeIntervalMicroSeconds NextCursorFlashStateChange() const;
	void CalcFloatingSpriteRgn( TRegion& aResultRgn, const TRect& aDefaultRect );
	void SendState(MWsWindowTreeObserver& aWindowTreeObserver) const;
private:
	CWsSpriteManager();
	void ConstructL();
	TTimeIntervalMicroSeconds NextSpriteFlashStateChange(const CWsSpriteBase* aSprite) const;
	TTimeIntervalMicroSeconds CalculateTimeToNextFlash(TTimeIntervalMicroSeconds aTime) const;
private:
	RPointerArray<CWsSpriteBase> iFloatingSprites;
	};
#endif