Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent
*/
#ifndef ANIMATED_H
#define ANIMATED_H
#include <w32std.h>
#include "compwin.h"
#include "test_step_conf.h"
_LIT8(KAnimatedWindowType, "Animated");
class CAnimatedWin : public CCompWin
{
public:
static CAnimatedWin* NewLC(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc);
static void LoadConfiguration(const MTestStepConfigurationContext* aContext);
static TBool IsEnabled() { return iEnabled; }
~CAnimatedWin();
// from CCompWin
void Redraw(const TRect& aRect);
void DrawBitmap(CFbsBitGc* aGc, TRect& aClip, TPoint& aOrigin);
void SetSize(const TSize & aSize);
void SetPos(const TPoint & aPos);
virtual const TDesC8& TypeName() { return KAnimatedWindowType; }
void DumpDetails(RFile & aFile, TInt aDepth);
protected:
CAnimatedWin(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc);
void ConstructL();
// from CCompWin
TBool QueryReadyForVerification();
private:
void SetAnimPos(const TPoint& aPos);
void AppendTime(TDes& aTimeText,const TTime& aTime) const;
static TBool iEnabled;
static TBool iTransparent;
static TBool iTransparentForegroundWindow;
private:
class RStressAnim : public RAnim
{
public:
RStressAnim (RAnimDll& aAnimDll);
TInt Construct(const RWindowBase &aDevice, const TDesC8 &aParams);
TInt RequestAnimThis(TInt aOpcode);
TInt RequestAnimThis(TInt aOpcode, const TDesC8 &aParams);
friend class CAnimatedWin;
};
enum TValues
{
ENofFrames = 2,
EFrame1 = 0,
EFrame2 = 1,
EFrameSzX = 64,
EFrameSzY = 64,
EFrameSzXHalf = (EFrameSzX / 2),
EFrameSzYHalf = (EFrameSzY / 2),
EFrameSzXQtr = (EFrameSzX / 4),
EFrameSzYQtr = (EFrameSzY / 4),
EFrameSzXEgt = (EFrameSzX / 8),
EFrameSzYEgt = (EFrameSzY / 8),
EFrameDurMult = 100000,
EFrameDurMaxTenthSec = 15,
EWatchUrgentSync = 100000, // 1/10 sec
EWatchLazySync = 800000, // 8/10 sec
EWatchSafeGap = 100000,
EWatchMatchGap = 900000
};
RAnimDll iAnimDll;
RStressAnim* iAnim;
CFbsBitmap* iAnimContent [ENofFrames];
CFbsBitmap* iAnimMask;
CFbsFont* iAnimFont;
CFbsBitmapDevice* iAnimCntDevice [ENofFrames];
CFbsBitmapDevice* iAnimMskDevice;
TBool iConstructed;
TRgb iBgColor;
TTimeIntervalMicroSeconds32
iFrameDuration;
TUint32 iAnimStartup,
iAnimLastKnownAction;
TInt iKernelTicksPeriod;
RBlankWindow* iForeWin; //transparent foreground window
};
#endif // ANIMATED_H