windowing/windowserver/test/t_stress/inc/animatedwin.h
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 0 5d03bc08d59c
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

/**
 @file
 @test
 @internalComponent
*/

#ifndef ANIMATED_H
#define ANIMATED_H

#include <w32std.h>
#include "compwin.h"
#include "test_step_conf.h"

_LIT8(KAnimatedWindowType, "Animated");

class CAnimatedWin : public CCompWin
	{
public:
	static CAnimatedWin* NewLC(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc);
	static void LoadConfiguration(const MTestStepConfigurationContext* aContext);
	static TBool IsEnabled() { return iEnabled; }

	~CAnimatedWin();
	
	// from CCompWin
	void Redraw(const TRect& aRect);
	void DrawBitmap(CFbsBitGc* aGc, TRect& aClip, TPoint& aOrigin);
	void SetSize(const TSize & aSize);
	void SetPos(const TPoint & aPos);
	virtual const TDesC8& TypeName() { return KAnimatedWindowType; }
	void DumpDetails(RFile & aFile, TInt aDepth);
	
protected:
	CAnimatedWin(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc);
	void ConstructL();
	
	// from CCompWin
	TBool QueryReadyForVerification();

private:
	void SetAnimPos(const TPoint& aPos);
	void AppendTime(TDes& aTimeText,const TTime& aTime) const;
	
	static TBool iEnabled;
	static TBool iTransparent;
	static TBool iTransparentForegroundWindow;
	
private:
	class RStressAnim : public RAnim
	{ 
	public:
		RStressAnim (RAnimDll& aAnimDll);
		TInt Construct(const RWindowBase &aDevice, const TDesC8 &aParams);
		
		TInt RequestAnimThis(TInt aOpcode);
		TInt RequestAnimThis(TInt aOpcode, const TDesC8 &aParams);
			
		friend class CAnimatedWin;
	};
	
	enum TValues
	{
	ENofFrames = 2,
	EFrame1	   = 0,
	EFrame2	   = 1,
	EFrameSzX  = 64,
	EFrameSzY  = 64,
	EFrameSzXHalf = (EFrameSzX / 2),
	EFrameSzYHalf = (EFrameSzY / 2),
	EFrameSzXQtr = (EFrameSzX / 4),
	EFrameSzYQtr = (EFrameSzY / 4),
	EFrameSzXEgt = (EFrameSzX / 8),
	EFrameSzYEgt = (EFrameSzY / 8),
	EFrameDurMult = 100000,
	EFrameDurMaxTenthSec = 15,
	EWatchUrgentSync	= 100000,   	// 	1/10 sec
	EWatchLazySync		= 800000,	    // 	8/10 sec
	EWatchSafeGap		= 100000,
	EWatchMatchGap		= 900000
	};

	RAnimDll				iAnimDll;
	RStressAnim*			iAnim;

	CFbsBitmap* 			iAnimContent [ENofFrames];
	CFbsBitmap* 			iAnimMask;

	CFbsFont*				iAnimFont; 				
	
	CFbsBitmapDevice*		iAnimCntDevice [ENofFrames];
	CFbsBitmapDevice*		iAnimMskDevice;
	
	TBool					iConstructed;
	
	TRgb					iBgColor;

	TTimeIntervalMicroSeconds32
							iFrameDuration;
	
	TUint32 				iAnimStartup,
							iAnimLastKnownAction;
	TInt 					iKernelTicksPeriod;
	
	RBlankWindow*  			iForeWin; //transparent foreground window
	};


#endif // ANIMATED_H