Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent
*/
#ifndef COMPARISON_H
#define COMPARISON_H
#include "stresslet.h"
#include "test_step_comparison.h"
#include "test_step_conf.h"
#include "utils.h"
class CCompWin;
class CCrpClient;
class CComparison : public CStresslet
{
private:
class COperationTimer : public CTimer
{
public:
COperationTimer(CComparison* aComp);
void ConstructL();
//pure virtual functions from CActive
void DoCancel();
void RunL();
private:
CComparison* iComp;
};
//delayed bitmap comparison
class COneShotCompare : public CAsyncOneShot
{
public:
COneShotCompare(TInt aPriority, CComparison& aComparison);
static COneShotCompare* NewL(TInt aPriority, CComparison& aComparison);
virtual void RunL();
private:
CComparison& iComparison;
};
friend class COneShotCompare;
enum TMode
{
EAct,
EMove,
EResize
};
enum TAct
{
EACreate,
EADestroy,
EAFront,
EABack,
EAMove,
EAResize,
EATick,
EAToggleVisible,
EACount
};
struct TBehaviour
{
CCompWin* iWin;
TPoint iPos;
TInt iCount;
};
public:
static CComparison * NewLC(MTestStepReporter& aReporter);
virtual ~CComparison();
void Verify(CFbsBitmap * aServerBmp);
void SetRunDataL(const TRunData& aRunData, MTestStepConfigurationContextFactory* aConfFactory);
TBool WindowsReadyForVerification() const;
void SetVerifyTick(TUint32 aTick);
private:
void HandleRedraw(TWsRedrawEvent &aEvent);
void HandleEvent(TWsEvent &aEvent);
virtual void StartL();
TInt Tick();
void TickL();
void ActL();
void MoveL();
void ResizeL();
void DoStuffL();
void CreateWindowL();
void DestroyWindow();
void MoveWindow();
void ResizeWindow();
void BringWindowToFrontL();
void SendWindowToBackL();
void TickWindowL();
void ToggleVisible();
TInt FindTopWindow(CCompWin* aWin);
void DrawBitmap();
CCompWin* RandomWindow();
TBool BitmapsMatch(const CFbsBitmap * aBitmap1, const CFbsBitmap * aBitmap2);
void Touch();
CComparison (MTestStepReporter& aReporter);
void ConstructL();
void WriteLog();
private:
TInt64 iFirstSeed;
TMode iMode;
TAct iAct;
TBool iWasOk;
TBehaviour iBehaviour;
CPeriodic* iPeriodic;
RWindowGroup* iWinGroup;
RBlankWindow* iBackground;
RPointerArray<CCompWin> iWindows;
CFbsBitmap * iBitmap[2];
CFbsBitmapDevice * iDevice[2];
CFbsBitGc * iBmpGc;
CFbsBitmap * iDifferenceBitmap;
CFbsBitmapDevice * iDifferenceDevice;
CWsScreenDevice* iScreen;
CFbsBitmap *iScreenBitmap;
RFs iFs;
TTime iStartTime;
TInt iCurrentBmp;
TInt iLastBmp;
TInt iTestNum;
TInt iErrorNum;
TUint32 iPixel1;
TUint32 iPixel2;
TPoint iPixelPos;
TBool iMustConclude;
TInt iNumWindowsLeft; //number of windows to be created before test is over
CTestExecWatchCat* iWatchCat;
TRunData iData;
TBool iStuffDone;
COperationTimer* iTimer;
COneShotCompare *iOneShotCompare;
};
#endif // COMPARISON_H