Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent
*/
#ifndef EDGEDWIN_H
#define EDGEDWIN_H
#include <w32std.h>
#include "compwin.h"
/*******************************************************************************
These windows draw a bordered rectangle (opaque) within a bordered rectangle
(translucent). The inner rectangle is consistently drawn as a separate
redraw segment.
*******************************************************************************/
_LIT8(KEdgedWindowType, "Edged");
class CEdgedWin : public CCompWin
{
public:
static CEdgedWin* NewLC(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc);
static void LoadConfiguration(const MTestStepConfigurationContext* aContext);
static TBool IsEnabled() { return iEnabled; }
~CEdgedWin();
void Redraw(const TRect& aRect);
void DrawBitmap(CFbsBitGc* aGc, TRect& aClip, TPoint& aOrigin);
void SetSize(const TSize & aSize);
virtual const TDesC8& TypeName() { return KEdgedWindowType; }
void DumpDetails(RFile & aFile, TInt aDepth);
protected:
CEdgedWin(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc);
void ConstructL();
private:
static TBool iEnabled;
static TBool iTransparent;
static TBool iRandomizeAlpha;
static TBool iRandomizePenStyle;
static TBool iRandomizeBrushStyle;
TRect iOpaqueRect;
TRegionFix<4> iTransparentRegion;
TRgb iTransBgColor; //outer rectangle, pen colour
TRgb iTransFgColor; //outer rectangle, brush colour
TRgb iBgColor; //inner rectangle, brush colour
TRgb iFgColor; //inner rectangle, pen colour
CGraphicsContext::TPenStyle iPenStyle;
CGraphicsContext::TBrushStyle iBrushStyle;
};
#endif // EDGEDWIN_H