Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and
the same for libEGL_sw.lib and libOpenVGU_sw.lib).
Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged
libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions.
The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing
a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM
with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set.
As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs
and we can build directly to the correct name.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent
*/
#include "animatedwin.h"
#include "utils.h"
#include "stressanimcmd.h"
#include <hal.h>
//static configuration data, definitions and default assignments
TBool CAnimatedWin::iEnabled = ETrue;
TBool CAnimatedWin::iTransparent = ETrue;
TBool CAnimatedWin::iTransparentForegroundWindow = EFalse;
const TInt sInvisibleFrame = 24; //how much bigger the invisible window is
CAnimatedWin* CAnimatedWin::NewLC(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc)
{
CAnimatedWin* self = new (ELeave) CAnimatedWin( aWs, aGroup, aParent, aGc );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
void CAnimatedWin::LoadConfiguration(const MTestStepConfigurationContext* aContext)
{
aContext->GetBool(KT_WservStressParamEnabled, iEnabled);
aContext->GetBool(KT_WservStressParamTransparent, iTransparent);
aContext->GetBool(KT_WservStressParamTransparentForegroundWindow, iTransparentForegroundWindow);
}
CAnimatedWin::~CAnimatedWin()
{
if (iForeWin)
{
iForeWin->Close();
delete iForeWin;
}
if ( iAnim )
{
iAnim->Destroy();
}
iAnimDll.Close();
TInt idx;
for ( idx = 0; idx < ENofFrames; idx++)
{
delete iAnimCntDevice [idx];
delete iAnimContent [idx];
}
delete iAnimMskDevice;
delete iAnimMask;
}
void CAnimatedWin::Redraw(const TRect& aRect)
{
iWsGc.Activate(*iWindow);
iRedrawWindow->BeginRedraw( aRect );
iWsGc.Reset();
iWsGc.SetPenStyle( CGraphicsContext::ESolidPen );
iWsGc.SetBrushStyle( CGraphicsContext::EDiamondCrossHatchBrush );
iWsGc.SetBrushColor( iBgColor );
iWsGc.SetPenColor( iBgColor );
TRect drawRect( TPoint(0,0), iSize );
iWsGc.DrawRect( drawRect );
iRedrawWindow->EndRedraw();
iWsGc.Deactivate();
}
void CAnimatedWin::AppendTime(TDes& aTimeText,const TTime& aTime) const
{
_LIT(TimeFormat,"%:0%H%:1%T%:2%S");
TRAPD(err,aTime.FormatL(aTimeText,TimeFormat));
if (err!=KErrNone)
{
_LIT(DummyTime,"######");
aTimeText.Append(DummyTime);
}
}
void CAnimatedWin::DrawBitmap(CFbsBitGc* aGc, TRect& aClip, TPoint& aOrigin)
{
aGc->Reset();
TPoint origin = iPos + aOrigin;
aGc->SetOrigin(origin);
TRect clip(origin, iSize);
clip.Intersection(aClip);
clip.Move(-origin);
aGc->SetClippingRect(clip);
// draw win background
aGc->SetPenStyle(CGraphicsContext::ESolidPen);
aGc->SetBrushStyle(CGraphicsContext::EDiamondCrossHatchBrush);
aGc->SetBrushColor( iBgColor );
aGc->SetPenColor( iBgColor );
aGc->DrawRect(TRect(TPoint(0,0), iSize));
// draw text
TBuf<128> timebuf;
TUint64 elapsedMs = iAnimLastKnownAction * iKernelTicksPeriod;
TTime restoredTime(elapsedMs);
AppendTime( timebuf , restoredTime );
TInt textWidth = iAnimFont->MeasureText( timebuf );
TInt textHalf = textWidth / 2;
TInt centerX = iSize.iWidth / 2;
TInt centerY = iSize.iHeight / 2;
TRect rect(centerX - textHalf, centerY - iAnimFont->AscentInPixels(),
centerX + textHalf, centerY - iAnimFont->AscentInPixels() + iAnimFont->HeightInPixels());
aGc->Reset();
origin = iPos + aOrigin;
aGc->SetOrigin( origin );
clip = TRect( origin, iSize );
clip.Intersection( aClip );
clip.Move(-origin);
aGc->SetClippingRect(clip);
aGc->SetBrushStyle(CGraphicsContext::ESolidBrush);
aGc->UseFont(iAnimFont);
aGc->DrawText(timebuf, rect, iAnimFont->AscentInPixels());
rect.Move(0, iAnimFont->HeightInPixels());
aGc->DrawText(timebuf, rect, iAnimFont->AscentInPixels());
// inherited
CCompWin::DrawBitmap(aGc, aClip, aOrigin);
}
void CAnimatedWin::SetSize(const TSize & aSize)
{
CCompWin::SetSize( aSize );
if (iForeWin)
{
iForeWin->SetExtent(TPoint(iPos.iX-sInvisibleFrame, iPos.iY-sInvisibleFrame),
TSize(iSize.iWidth+2*sInvisibleFrame, iSize.iHeight+2*sInvisibleFrame));
}
}
void CAnimatedWin::SetPos(const TPoint & aPos)
{
CCompWin::SetPos( aPos );
if (iForeWin)
{
iForeWin->SetPosition(TPoint(iPos.iX-sInvisibleFrame, iPos.iY-sInvisibleFrame));
}
}
CAnimatedWin::CAnimatedWin(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc):
CCompWin( aWs, aGroup, aParent, aGc ), iAnimDll( aWs ), iForeWin(NULL)
{
iBgColor = TRnd::rnd();
iFrameDuration = (TRnd::rnd( EFrameDurMaxTenthSec ) + 1) * EFrameDurMult;
HAL::Get( HAL::ENanoTickPeriod, iKernelTicksPeriod );
}
void CAnimatedWin::ConstructL()
{
// prepare surface
CCompWin::PreConstructL(iTransparent);
TInt idx, err = KErrNone;
TRect rect;
TPoint animPos( iSize.iWidth / 2 - EFrameSzXHalf,
iSize.iHeight / 2 - EFrameSzYHalf );
// create anim frames & masks
for ( idx = 0; idx < ENofFrames; idx++)
{
iAnimContent[idx] = new (ELeave) CFbsBitmap();
err = iAnimContent[idx]->Create( TSize( EFrameSzX , EFrameSzY), EColor64K );
User::LeaveIfError( err );
iAnimCntDevice [idx] = CFbsBitmapDevice::NewL (iAnimContent[idx]);
}
iAnimMask = new (ELeave) CFbsBitmap();
err = iAnimMask->Create( TSize( EFrameSzX , EFrameSzY), EColor64K );
User::LeaveIfError( err );
iAnimMskDevice = CFbsBitmapDevice::NewL ( iAnimMask );
CGraphicsContext* gCtxAni = NULL;
CGraphicsContext* gCtxMsk = NULL;
// draw frame 1 and mask
err = iAnimCntDevice [ EFrame1 ]->CreateContext( gCtxAni );
User::LeaveIfError( err );
CleanupStack::PushL( gCtxAni );
err = iAnimMskDevice->CreateContext( gCtxMsk );
User::LeaveIfError( err );
CleanupStack::PushL( gCtxMsk );
gCtxAni->SetBrushColor(KRgbWhite);
gCtxAni->SetPenColor(KRgbWhite);
gCtxAni->SetBrushStyle( CGraphicsContext::ESolidBrush );
gCtxMsk->SetBrushColor(KRgbWhite);
gCtxMsk->SetPenColor(KRgbWhite);
gCtxMsk->SetBrushStyle( CGraphicsContext::ESolidBrush );
rect.SetRect( EFrameSzXHalf - EFrameSzXEgt, 0, EFrameSzXHalf + EFrameSzXEgt, EFrameSzYHalf ); //lint !e656 Arithmetic operation uses (compatible) enum's
gCtxAni->DrawRect( rect );
gCtxMsk->DrawRect( rect );
rect.SetRect( EFrameSzXHalf - EFrameSzXQtr, EFrameSzYHalf, EFrameSzXHalf + EFrameSzXQtr, EFrameSzY ); //lint !e656 Arithmetic operation uses (compatible) enum's
gCtxAni->DrawRect( rect );
gCtxMsk->DrawRect( rect );
gCtxAni->SetPenColor(KRgbBlack);
gCtxAni->DrawLine( TPoint(EFrameSzXHalf,0), TPoint (EFrameSzXHalf,EFrameSzY) );
CleanupStack::PopAndDestroy( gCtxMsk );
CleanupStack::PopAndDestroy( gCtxAni );
// draw frame 2
err = iAnimCntDevice [ EFrame2 ]->CreateContext( gCtxAni );
User::LeaveIfError( err );
CleanupStack::PushL( gCtxAni );
gCtxAni->SetPenColor(KRgbWhite);
gCtxAni->DrawLine( TPoint(EFrameSzXHalf,0), TPoint (EFrameSzXHalf,EFrameSzY) );
CleanupStack::PopAndDestroy( gCtxAni );
// init font
err = iAnimMskDevice->GetNearestFontInPixels( iAnimFont, TFontSpec( _L("Roman"), 16 ) );
User::LeaveIfError( err );
// load anim DLL
err = iAnimDll.Load( KAnimDllName );
User::LeaveIfError( err );
// construct server side anim
TPckgBuf<TStressTestAnimParams> animParams;
animParams().pos = animPos;
animParams().interval = iFrameDuration.Int();
animParams().bit1 = iAnimContent[ EFrame1 ]->Handle();
animParams().bit2 = iAnimContent[ EFrame2 ]->Handle();
animParams().mask = iAnimMask->Handle();
animParams().font = iAnimFont->Handle();
iAnim = new (ELeave) CAnimatedWin::RStressAnim ( iAnimDll );
err = iAnim->Construct( *iWindow, animParams );
User::LeaveIfError( err );
// finally
CCompWin::PostConstructL();
// got time shot when we started
iAnimStartup = User::NTickCount();
//Create a transparent foreground window, moving and resizing with the animation window
if (iTransparentForegroundWindow)
{
iForeWin = new(ELeave) RBlankWindow(iWs);
iForeWin->Construct(*iGroup,reinterpret_cast<TUint32>(iForeWin));
iForeWin->SetColor(TRgb(0, 0, 0, 0)); //a transparent window
iForeWin->SetExtent(TPoint(iPos.iX-sInvisibleFrame, iPos.iY-sInvisibleFrame),
TSize(iSize.iWidth+2*sInvisibleFrame, iSize.iHeight+2*sInvisibleFrame));
iForeWin->SetOrdinalPosition(0);
iForeWin->Activate();
}
iConstructed = ETrue;
}
void CAnimatedWin::SetAnimPos(const TPoint& aPos)
{
TPckgBuf<TStressTestAnimParams> animParams;
animParams().pos = aPos;
iAnim->RequestAnimThis( EADllTextPos, animParams );
}
TBool CAnimatedWin::QueryReadyForVerification()
{
TBool res;
TInt32 curTicks = User::NTickCount();
iAnimLastKnownAction = (TUint32) iAnim->RequestAnimThis( EADllQuerySync );
TUint64 elapsed = TTickUtils::CalcTickDelta( curTicks, iAnimLastKnownAction );
TUint64 elapsedMs = elapsed * iKernelTicksPeriod;
res = ( elapsedMs < EWatchMatchGap );
res = res && CCompWin::QueryReadyForVerification();
return res;
}
CAnimatedWin::RStressAnim::RStressAnim (RAnimDll& aAnimDll):
RAnim( aAnimDll )
{ } // empty
TInt CAnimatedWin::RStressAnim::Construct(const RWindowBase &aDevice, const TDesC8 &aParams)
{
return RAnim::Construct( aDevice, 0, aParams );
}
TInt CAnimatedWin::RStressAnim::RequestAnimThis(TInt aOpcode)
{
TInt res;
TPckgC<TBool> params(ETrue);
res = RequestAnimThis( aOpcode, params );
return res;
}
TInt CAnimatedWin::RStressAnim::RequestAnimThis(TInt aOpcode, const TDesC8 &aParams)
{
TInt res;
res = CommandReply( aOpcode, aParams );
return res;
}
void CAnimatedWin::DumpDetails(RFile& aFile, TInt aDepth)
{
TBuf8<256> buf;
buf.SetLength(0);
for (TInt d = 0; d < aDepth; ++d)
{
buf.Append(_L8(" "));
}
buf.Append(_L8("Transparent = ["));
buf.AppendNum((TInt64)iTransparent);
buf.Append(_L8("] transparent_foreground_window = ["));
buf.AppendNum((TInt64)iTransparentForegroundWindow);
buf.Append(_L8("] BgColor = ["));
buf.AppendNum(iBgColor.Value());
buf.Append(_L8("]\r\n"));
aFile.Write(buf);
}