windowing/windowserver/test/t_stress/src/spritewin.cpp
author William Roberts <williamr@symbian.org>
Thu, 03 Jun 2010 17:39:46 +0100
branchNewGraphicsArchitecture
changeset 87 0709f76d91e5
parent 0 5d03bc08d59c
permissions -rw-r--r--
Add MMP files to build libOpenVG_sw.lib which uses LINKAS to redirect to libOpenVG.dll (and the same for libEGL_sw.lib and libOpenVGU_sw.lib). Only the libEGL_sw.lib redirection isn't activated - this can't happen until there is a merged libEGL.dll which supports the OpenWF synchronisation and also implements the graphical support functions. The overall aim is to eliminate the *_sw.dll implementations, at least as a compile-time way of choosing a software-only implementation.The correct way to choose is to put the right set of libraries into a ROM with suitable renaming, and in the emulator to use the "switching DLL" technique to pick the right set. As the Symbian Foundation doesn't have any alternative implementations, we don't need the switching DLLs and we can build directly to the correct name.

// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

/**
 @file
 @test
 @internalComponent
*/

#include "spritewin.h"
#include "utils.h"

#include <hal.h>


//common configuration parameter names
_LIT(KT_WservStressParamRandomizeDrawMode, "randomize_draw_mode");
_LIT(KT_WservStressParamMaxRandomStepX, "max_random_step_x");
_LIT(KT_WservStressParamMaxRandomStepY, "max_random_step_y");
_LIT(KT_WservStressParamMaxRandomOffsetX, "max_random_offset_x");
_LIT(KT_WservStressParamMaxRandomOffsetY, "max_random_offset_y");

//static configuration data, definitions and default assignments
TBool CSpritedWin::iEnabled = ETrue;
TBool CSpritedWin::iTransparent = ETrue;
TBool CSpritedWin::iRandomizePenStyle = EFalse;
TBool CSpritedWin::iRandomizeBrushStyle = EFalse;
TBool CSpritedWin::iRandomizeDrawMode = EFalse;
TBool CSpritedWin::iTransparentForegroundWindow = EFalse;
TInt CSpritedWin::iMaxRandomStepX = 0;
TInt CSpritedWin::iMaxRandomStepY = 0;
TInt CSpritedWin::iMaxRandomOffsetX = 0;
TInt CSpritedWin::iMaxRandomOffsetY = 0;

const TInt sInvisibleFrame = 24;	//how much bigger the invisible window is


CSpritedWin* CSpritedWin::NewLC(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc)
	{
	CSpritedWin* self = new (ELeave) CSpritedWin( aWs, aGroup, aParent, aGc );
	CleanupStack::PushL( self );
	self->ConstructL();
	
	return self;
	}

void CSpritedWin::LoadConfiguration(const MTestStepConfigurationContext* aContext)
	{
	aContext->GetBool(KT_WservStressParamEnabled, iEnabled);
	aContext->GetBool(KT_WservStressParamTransparent, iTransparent);
	aContext->GetBool(KT_WservStressParamRandomizePenStyle, iRandomizePenStyle);
	aContext->GetBool(KT_WservStressParamRandomizeBrushStyle, iRandomizeBrushStyle);
	aContext->GetBool(KT_WservStressParamRandomizeDrawMode, iRandomizeDrawMode);
	aContext->GetBool(KT_WservStressParamTransparentForegroundWindow, iTransparentForegroundWindow);

	aContext->GetInt(KT_WservStressParamMaxRandomStepX, iMaxRandomStepX);
	aContext->GetInt(KT_WservStressParamMaxRandomStepY, iMaxRandomStepY);
	aContext->GetInt(KT_WservStressParamMaxRandomOffsetX, iMaxRandomOffsetX);
	aContext->GetInt(KT_WservStressParamMaxRandomOffsetY, iMaxRandomOffsetY);
	}

CSpritedWin::~CSpritedWin()
	{ 
	if (iForeWin)
		{
		iForeWin->Close();
		delete iForeWin;
		}

	iSprite.Close();
	
	TInt idx;
	for ( idx = 0; idx < ENofSlides; idx++)
		{
		delete iSpriteCntDevice [idx];
		delete iSpriteMskDevice [idx]; 
		
		delete iSpriteContent[idx];
		delete iSpriteMask[idx];
		}
	}
	
void CSpritedWin::Redraw(const TRect& aRect)
	{
	if (iSpriteStartup == 0)
		{
		//first time getting here should be very close to the sprite activation time
		iSpriteStartup = User::NTickCount();
		}
	iWsGc.Activate(*iWindow);

	iRedrawWindow->BeginRedraw( aRect );

	iWsGc.Reset();

	//draw rectangle filling window area
	iWsGc.SetPenStyle( iPenStyle );
	iWsGc.SetBrushStyle( iBrushStyle );
	iWsGc.SetBrushColor( iBgColor );
	iWsGc.SetPenColor( iBgColor );
	iWsGc.SetDrawMode(iDrawMode);
	
	TRect drawRect( TPoint(0,0), iSize );
	
	iWsGc.DrawRect( drawRect );
	
	iRedrawWindow->EndRedraw();
	
	iWsGc.Deactivate();	
	}

void CSpritedWin::DrawBitmap(CFbsBitGc* aGc, TRect& aClip, TPoint& aOrigin)
	{
	if (iSpriteStartup == 0)
		{
		//although bitmap drawing requested, sprite was not yet rendered - skip
		return;
		}
	aGc->Reset();
	TPoint origin = iPos + aOrigin;
	aGc->SetOrigin(origin);
	TRect clip(origin, iSize);
	clip.Intersection(aClip);
	clip.Move(-origin);
	aGc->SetClippingRect(clip);

	// draw win
	aGc->SetPenStyle(iPenStyle);
	aGc->SetBrushStyle(iBrushStyle);
	aGc->SetBrushColor( iBgColor );
	aGc->SetPenColor( iBgColor );
	aGc->SetDrawMode(iDrawMode);
	aGc->DrawRect(TRect(TPoint(0,0), iSize));
	
	// emulate sprite, cur frame
	// time (in ticks) passed since sprite activation
	TUint64 delta = TTickUtils::CalcTickDelta( iVerifyTick, iSpriteStartup );
	// time for a single slide (in microseconds)
	TUint slideDur  = iSlideDuration.Int();
	
	TInt slideNo = TUint32( ( (delta * iKernelTicksPeriod ) / slideDur ) % ENofSlides );
	
	TPoint spritePos( iSize.iWidth / 2 - ESpriteSzXHalf, 
			iSize.iHeight / 2 - ESpriteSzYHalf );
	
	TSize spriteSize(ESpriteSzX, ESpriteSzY);
	
	TRect	spriteRect ( TPoint(0,0), spriteSize );
	
	TRect   destRect( spritePos, spriteSize );
	destRect.Move(iSpriteDef[slideNo].iOffset);
	
	aGc->DrawBitmapMasked( destRect, 
						   iSpriteContent[slideNo], 
						   spriteRect, 
						   iSpriteMask[slideNo],
						   EFalse);
	
	// inherited
	CCompWin::DrawBitmap(aGc, aClip, aOrigin);	
	}

void CSpritedWin::ClearBitmapBackground(CFbsBitGc* aGc, TRect& aClip, TPoint& aOrigin)
	{
	if (iSpriteStartup == 0)
		{
		//although bitmap drawing requested, sprite was not yet rendered - skip
		return;
		}
	CCompWin::ClearBitmapBackground(aGc, aClip, aOrigin);
	}

void CSpritedWin::SetSize(const TSize & aSize)
	{
	CCompWin::SetSize( aSize );

	if ( iConstructed )
		{		
		TPoint spritePos( iSize.iWidth / 2 - ESpriteSzXHalf, 
				iSize.iHeight / 2 - ESpriteSzYHalf );
		
		iSprite.SetPosition( spritePos );
		}
	if (iForeWin)
		{
		iForeWin->SetExtent(TPoint(iPos.iX-sInvisibleFrame, iPos.iY-sInvisibleFrame), 
	            TSize(iSize.iWidth+2*sInvisibleFrame, iSize.iHeight+2*sInvisibleFrame));
		}
	}

void CSpritedWin::SetPos(const TPoint & aPos)
	{
	CCompWin::SetPos( aPos );
	if (iForeWin)
		{
		iForeWin->SetPosition(TPoint(iPos.iX-sInvisibleFrame, iPos.iY-sInvisibleFrame));
		}
	}

CSpritedWin::CSpritedWin(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc):
	CCompWin( aWs, aGroup, aParent, aGc ), iSprite ( aWs ), iForeWin(NULL)
	{
	iBgColor 	= TRnd::rnd();
	if (!iTransparent)
		{
		iBgColor.SetAlpha(255);
		}
	iSlideDuration = (TRnd::rnd( ESlideDurMaxTenthSec ) + 1) * ESlideDurMult;

	HAL::Get( HAL::ENanoTickPeriod, iKernelTicksPeriod );	
	
	}

void CSpritedWin::ConstructL()
	{
	// prepare surface
	CCompWin::PreConstructL(iTransparent);
	
	TInt idx, err = KErrNone;
	TRect rect;
	CGraphicsContext* gCtxSpr = NULL;
	CGraphicsContext* gCtxMsk = NULL;

	// init sprite handles
	TPoint spritePos( iSize.iWidth / 2 - ESpriteSzXHalf, 
			iSize.iHeight / 2 - ESpriteSzYHalf );
	err = iSprite.Construct( *iWindow, spritePos, ESpriteNoChildClip  );
	User::LeaveIfError( err );
	
	iPenStyle = iRandomizePenStyle ? GetRandomPenStyle() : CGraphicsContext::ESolidPen;
	iBrushStyle = iRandomizeBrushStyle ? GetRandomBrushStyle() : CGraphicsContext::ESolidBrush;
	iDrawMode = iRandomizeDrawMode ? GetRandomDrawMode() : CGraphicsContext::EDrawModePEN;
	
	TInt stepx = iMaxRandomStepX > 0 ? TRnd::rnd(2*iMaxRandomStepX) - iMaxRandomStepX : 0;
	TInt stepy = iMaxRandomStepY > 0 ? TRnd::rnd(2*iMaxRandomStepY) - iMaxRandomStepY : 0;
	TInt offsetx = iMaxRandomOffsetX > 0 ? TRnd::rnd(2*iMaxRandomOffsetX) - iMaxRandomOffsetX : 0;
	TInt offsety = iMaxRandomOffsetY > 0 ? TRnd::rnd(2*iMaxRandomOffsetY) - iMaxRandomOffsetY : 0;
	
	// create sprites & masks
	for ( idx = 0; idx < ENofSlides; idx++)
		{
		iSpriteContent[idx] = new (ELeave) CFbsBitmap();
		iSpriteMask[idx]	= new (ELeave) CFbsBitmap();;

		err = iSpriteContent[idx]->Create(TSize(ESpriteSzX,ESpriteSzY), EColor64K);
		User::LeaveIfError( err );
		
		err = iSpriteMask[idx]->Create(TSize(ESpriteSzX,ESpriteSzY), EColor64K);
		User::LeaveIfError( err );
		
		iSpriteCntDevice [idx] = CFbsBitmapDevice::NewL (iSpriteContent[idx]);
		iSpriteMskDevice [idx] = CFbsBitmapDevice::NewL (iSpriteMask[idx]);
		
	
		// draw sprite content
		err = iSpriteCntDevice[idx]->CreateContext( gCtxSpr );
		User::LeaveIfError( err );
		CleanupStack::PushL( gCtxSpr );

		err = iSpriteMskDevice[idx]->CreateContext( gCtxMsk );
		User::LeaveIfError( err );
		CleanupStack::PushL( gCtxMsk );

		gCtxSpr->SetPenStyle(CGraphicsContext::ESolidPen);
		gCtxSpr->SetPenColor(KRgbWhite);
		gCtxSpr->SetBrushColor(KRgbWhite);
		gCtxSpr->SetBrushStyle( iBrushStyle );

		gCtxMsk->SetPenStyle(CGraphicsContext::ESolidPen);
		gCtxMsk->SetPenColor(KRgbBlack);
		gCtxMsk->SetBrushColor(KRgbBlack);
		gCtxMsk->SetBrushStyle( CGraphicsContext::ESolidBrush );
		
		rect.SetRect( 0, 0, ESpriteSzX, ESpriteSzY );
		gCtxSpr->DrawRect( rect );
		gCtxMsk->DrawRect( rect );

		// cross mask
		gCtxMsk->SetBrushColor(KRgbWhite);
		gCtxMsk->SetPenColor(KRgbWhite);
		rect.SetRect( ESpriteSzXHalf - EStepWidth * (idx + 1), 0, 
					  ESpriteSzXHalf + EStepWidth * (idx + 1), ESpriteSzY );
		gCtxMsk->DrawRect( rect );
		rect.SetRect( 0, ESpriteSzYHalf - EStepHeight * (idx + 1),
				      ESpriteSzX, ESpriteSzYHalf + EStepHeight * (idx + 1) );
		gCtxMsk->DrawRect( rect );

		CleanupStack::PopAndDestroy( gCtxMsk );		
		CleanupStack::PopAndDestroy( gCtxSpr );		
		
		// make sprite
		iSpriteDef[idx].iBitmap 		= iSpriteContent[idx];
		iSpriteDef[idx].iMaskBitmap	= iSpriteMask[idx];
		iSpriteDef[idx].iOffset		= TPoint( offsetx+idx*stepx, offsety+idx*stepy );
		iSpriteDef[idx].iDrawMode		= CGraphicsContext::EDrawModeAND;
		iSpriteDef[idx].iInvertMask	= EFalse;
		iSpriteDef[idx].iInterval		= iSlideDuration;
		
		err = iSprite.AppendMember( iSpriteDef[idx] );
		User::LeaveIfError( err );
		}

	//Create a transparent foreground window, moving and resizing with the sprite window
	if (iTransparentForegroundWindow)
		{
		iForeWin = new(ELeave) RBlankWindow(iWs);
		iForeWin->Construct(*iGroup,reinterpret_cast<TUint32>(iForeWin));
		iForeWin->SetColor(TRgb(0, 0, 0, 0));	//a transparent window
		iForeWin->SetExtent(TPoint(iPos.iX-sInvisibleFrame, iPos.iY-sInvisibleFrame), 
				            TSize(iSize.iWidth+2*sInvisibleFrame, iSize.iHeight+2*sInvisibleFrame));
		iForeWin->SetOrdinalPosition(0);
		iForeWin->Activate();
		}
	
	// finally
	CCompWin::PostConstructL();	

	iSpriteStartup = 0;
	// show up the sprite
	err = iSprite.Activate();
	User::LeaveIfError( err );
	
	iConstructed = ETrue;
	}

TBool CSpritedWin::QueryReadyForVerification()
	{

	TBool res;

	// time (in ticks) passed since sprite activation
	TUint64 delta = TTickUtils::CalcTickDelta( iVerifyTick, iSpriteStartup );
	// time for a single slide (in microseconds)
	TUint slideDur  = iSlideDuration.Int();
	// time for all sprite slides (in microseconds)
	TUint spriteDur = slideDur * ENofSlides;
	// time passed since begining of sprite sequence (in microseconds)
	TUint64 sense = (delta * iKernelTicksPeriod ) % spriteDur; // microsec
	
	res = (sense >= EFrameBorderSenseMs);
	
	res = res && CCompWin::QueryReadyForVerification();
		
	return res;
	}

void CSpritedWin::DumpDetails(RFile& aFile, TInt aDepth)
	{
	TBuf8<256> buf;
	buf.SetLength(0);
	for (TInt d = 0; d < aDepth; ++d)
		{
		buf.Append(_L8("  "));
		}
	buf.Append(_L8("Transparent = ["));
	buf.AppendNum((TInt64)iTransparent);
	buf.Append(_L8("] pen_style = ["));
	buf.AppendNum((TInt64)iPenStyle);
	buf.Append(_L8("] brush_style = ["));
	buf.AppendNum((TInt64)iBrushStyle);
	buf.Append(_L8("] draw_mode = ["));
	buf.AppendNum((TInt64)iDrawMode);
	buf.Append(_L8("] transparent_foreground_window = ["));
	buf.AppendNum((TInt64)iTransparentForegroundWindow);
	buf.Append(_L8("] max_random_step_x = ["));
	buf.AppendNum((TInt64)iMaxRandomStepX);
	buf.Append(_L8("] max_random_step_y = ["));
	buf.AppendNum((TInt64)iMaxRandomStepY);
	buf.Append(_L8("] max_random_offset_x = ["));
	buf.AppendNum((TInt64)iMaxRandomOffsetX);
	buf.Append(_L8("] max_random_offset_y = ["));
	buf.AppendNum((TInt64)iMaxRandomOffsetY);
	buf.Append(_L8("]\r\n"));
	aFile.Write(buf);
	}