Added GLES 1.x spinning cube-rendering code to eglbringuptest
The coordinate, color and index data are uploaded to server-side
buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint
just sets the view matrix and issues a draw command.
Which demo to display can be selected by passing its name on the
command line, e.g.
eglbringuptest vgline
eglbringuptest gles1cube
If no name is provided, the application defaults to vgline.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Reference EGL implementation to support EGL sync objects and OpenWF extensions
#include "eglprivate.h"
CEglSync::CEglSync(CEglDisplay& aDisplay):
iDisplay(aDisplay),
iType(EGL_SYNC_REUSABLE_KHR),
iStatus(EGL_UNSIGNALED_KHR)
{
}
CEglSync::~CEglSync()
{
iCondVar.Close();
iMutex.Close();
}
TInt CEglSync::Construct()
{
TInt err = iMutex.CreateLocal();
if (err != KErrNone)
{
return err;
}
err = iCondVar.CreateLocal();
if (err != KErrNone)
{
return err;
}
err = iDisplay.RegisterSyncObj(*this);
if (err != KErrNone)
{
return err;
}
iRefCount = 1;
return KErrNone;
}
CEglSync* CEglSync::Create(CEglDisplay& aDisplay)
{
// sync object will be allocated in the EGL shared heap and added to sync object list
// we need to switch current heap to EGL shared heap
//
RHeap* callerHeap = User::SwitchHeap(&aDisplay.Heap());
CEglSync* syncObj = new CEglSync(aDisplay);
if (!syncObj)
{
User::SwitchHeap(callerHeap);
return NULL;
}
const TInt err = syncObj->Construct();
if (err != KErrNone)
{
delete syncObj;
User::SwitchHeap(callerHeap);
return NULL;
}
User::SwitchHeap(callerHeap);
return syncObj;
}
void CEglSync::Destroy()
{
// multiple calls to Destroy() is not allowed, it's either coming from eglDestroySyncKHR or eglTerminate
//
__ASSERT_DEBUG(!iIsDestroyed, User::Panic(KEglPanicCategory, EEglPanicSyncObjHasBeenDestroyed));
iIsDestroyed = ETrue;
// wake up all waiting threads
iCondVar.Broadcast();
// always remove sync obj from hash map when it is destroyed, the actual deletion will be done from Close(),
// which can happen when eglClientWaitSyncKHR is called by user
RHeap* callerHeap = User::SwitchHeap(&iDisplay.Heap());
iDisplay.UnregisterSyncObj(*this);
User::SwitchHeap(callerHeap);
// decrement refcount for this sync obj, it will delete the object if refcount is zero
Close();
}
void CEglSync::Close()
{
if (--iRefCount == 0)
{
// we're here either from Destroy() or eglClientWaitSyncKHR
RHeap* callerHeap = User::SwitchHeap(&iDisplay.Heap());
delete this;
User::SwitchHeap(callerHeap);
}
}
void CEglSync::Signal(EGLenum aMode)
{
iMutex.Wait();
if (iStatus != aMode)
{
iStatus = aMode;
if (iStatus == EGL_SIGNALED_KHR)
{
iCondVar.Broadcast();
}
}
iMutex.Signal();
}
EGLint CEglSync::Wait(EGLTimeKHR aTimeOut)
{
// driver display lock is not held when we're about to enter block wait on condition variable
// we use sync object mutex to synchronise threads access from this point until end of this function
iMutex.Wait();
EGLint errCode = EGL_CONDITION_SATISFIED_KHR;
if (iStatus == EGL_UNSIGNALED_KHR)
{
switch(aTimeOut)
{
case EGL_FOREVER_KHR:
{
const TInt res = iCondVar.Wait(iMutex);
//we do not expect to fail here
__ASSERT_DEBUG(res == KErrNone, User::Panic(KEglPanicCategory, EEglPanicCondVarWaitFail));
break;
}
case 0:
{
//by setting this we notify the caller that the sync object is in unsignaled state
errCode = EGL_TIMEOUT_EXPIRED_KHR;
break;
}
default:
{
// Since the supported range of timeout at function RCondVar::TimedWait(mutex, timeout)
// is 0 to KMaxTInt, looping mechanism below is used to support 64bit timeout.
//
TInt res = KErrTimedOut;
for(TInt64 timeoutMicroseconds = aTimeOut/1000; (res == KErrTimedOut) && (timeoutMicroseconds > 0); timeoutMicroseconds -= KMaxTInt)
{
res = iCondVar.TimedWait(iMutex, (timeoutMicroseconds > KMaxTInt?KMaxTInt:timeoutMicroseconds));
//we do not expect to fail here
__ASSERT_DEBUG(res == KErrNone || res == KErrTimedOut, User::Panic(KEglPanicCategory, EEglPanicCondVarTimedWaitFail));
}
if(res == KErrTimedOut)
{
errCode = EGL_TIMEOUT_EXPIRED_KHR;
}
break;
}
}
}
iMutex.Signal();
return errCode;
}