Added GLES 1.x spinning cube-rendering code to eglbringuptest
The coordinate, color and index data are uploaded to server-side
buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint
just sets the view matrix and issues a draw command.
Which demo to display can be selected by passing its name on the
command line, e.g.
eglbringuptest vgline
eglbringuptest gles1cube
If no name is provided, the application defaults to vgline.
// Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
#ifndef __EGLRENDERING_H__
#define __EGLRENDERING_H__
#include <e32base.h>
#include <w32std.h>
#include <egl/egl.h>
#include <vg/openvg.h>
#include <gles/gl.h>
class CEGLRendering : public CBase
{
public:
~CEGLRendering();
static TInt TimerCallBack(TAny* aDemo);
void Redraw();
protected:
CEGLRendering(RWindow& aWindow, EGLenum aApi);
void ConstructL();
TSize WindowSize() const;
void StartRedrawTimer();
void StopRedrawTimer();
static void EGLCheckError();
static void EGLCheckReturnError(EGLBoolean aBool);
static void VGCheckError();
static void GLCheckError();
private:
void EglSetupL();
virtual void KhrSetup() = 0;
virtual void KhrPaint() = 0;
void EglSwapBuffers();
private:
RWindow& iWindow;
const EGLenum iApi;
CPeriodic* iRedrawTimer;
EGLDisplay iDisplay;
EGLSurface iSurface;
EGLContext iContext;
};
#endif