graphicstest/uibench/group/te_uibench.iby
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 05 Nov 2010 17:31:20 +0000
branchbug235_bringup_0
changeset 215 097e92a68d68
parent 41 de3d5b6102ac
child 116 171fae344dd4
child 152 9f1c3fea0f87
permissions -rw-r--r--
Added GLES 1.x spinning cube-rendering code to eglbringuptest The coordinate, color and index data are uploaded to server-side buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint just sets the view matrix and issues a draw command. Which demo to display can be selected by passing its name on the command line, e.g. eglbringuptest vgline eglbringuptest gles1cube If no name is provided, the application defaults to vgline.

// Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#ifndef __TE_UIBENCH_IBY__
#define __TE_UIBENCH_IBY__

#include <internaltestfonts.iby>
#include <testexecute.iby>
#include <graphics_tprofiler.iby>
#ifndef SMP
// MCL profiler is not built for SMP
#include <profiler.iby>
#endif
#ifdef SYMBIAN_GRAPHICS_USE_GCE
#include <directgdi.iby>
#include <directgdiadapter.iby>
#include <t_halattprovider.iby>
#endif

file=ABI_DIR\DEBUG_DIR\te_uibench.exe	System\bin\te_uibench.exe
#ifdef SYMBIAN_GRAPHICS_USE_GCE
file=ABI_DIR\DEBUG_DIR\te_uibench_gce.exe	System\bin\te_uibench_gce.exe
file=ABI_DIR\DEBUG_DIR\te_multiptrperf.exe	System\bin\te_multiptrperf.exe
data=DATAZ_\uibench\te_uibench_gce.ini	uibench\te_uibench_gce.ini
data=DATAZ_\uibench\te_uibench_gce.script	uibench\te_uibench.script
#else
data=DATAZ_\uibench\te_uibench.script	uibench\te_uibench.script
data=DATAZ_\uibench\te_uibench_legacy.bat	\te_uibench.bat
#endif
data=DATAZ_\uibench\te_uibench.ini	uibench\te_uibench.ini


data=DATAZ_\uibench\te_uibench_gdi.ini	uibench\te_uibench_gdi.ini
data=DATAZ_\uibench\te_uibench_gdi.script uibench\te_uibench_gdi.script


data=ZSYSTEM\data\test.mbm		System\data\test.mbm
data=ZSYSTEM\data\uibench_12bit.mbm	System\data\uibench_12bit.mbm
data=ZSYSTEM\data\uibench_16bit.mbm	System\data\uibench_16bit.mbm
data=ZSYSTEM\data\uibench_24bit.mbm	System\data\uibench_24bit.mbm
data=ZSYSTEM\data\uibench_32bit.mbm	System\data\uibench_32bit.mbm
data=ZSYSTEM\data\uibench_tile.mbm	System\data\uibench_tile.mbm
data=ZSYSTEM\data\testbitmap.mbm	System\data\testbitmap.mbm
data=ZSYSTEM\data\rlecompr_16bpp.mbm	System\data\rlecompr_16bpp.mbm
data=ZSYSTEM\data\rlecompr_32abpp.mbm	System\data\rlecompr_32abpp.mbm
data=ZSYSTEM\data\16x16icon.mbm		System\data\16x16icon.mbm
data=DATAZ_\resource\32bit20col.mbm  	\resource\32bit20col.mbm

REM test font files for fbsfonthandleperf.cpp
data=DATAZ_\PlatTest\Graphics\TestData\ceurope.gdr			\PlatTest\Graphics\TestData\ceurope.gdr
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i
data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi

REM sprite animation dll file for sprite performance tests
file=ABI_DIR\DEBUG_DIR\te_spriteanimdll.dll	system\libs\te_spriteanimdll.dll

#endif	//__TE_UIBENCH_IBY__