graphicstest/uibench/s60/src/eglenvironment.cpp
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 05 Nov 2010 17:31:20 +0000
branchbug235_bringup_0
changeset 215 097e92a68d68
parent 0 5d03bc08d59c
permissions -rw-r--r--
Added GLES 1.x spinning cube-rendering code to eglbringuptest The coordinate, color and index data are uploaded to server-side buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint just sets the view matrix and issues a draw command. Which demo to display can be selected by passing its name on the command line, e.g. eglbringuptest vgline eglbringuptest gles1cube If no name is provided, the application defaults to vgline.

// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//


#include "eglenvironment.h"
#include "egldefs.h"
#include "eglerror.h"

#include <gdi.h>


_LIT(KErrEgl, "EGL error");
//_LIT(KErrDisplayMode, "Unsupported display mode");


/** 
 * Report any error that occurs.
 */
void ProcessEglError()
	{
	User::Panic(KErrEgl, eglGetError());
	}

CEglEnvironment* CEglEnvironment::NewL(RWindow& aWindow)
	{
	CEglEnvironment* self = new(ELeave) CEglEnvironment(aWindow);
	CleanupStack::PushL(self);
	self->ConstructL();
	CleanupStack::Pop(self);
	return self;
	}

CEglEnvironment::CEglEnvironment(RWindow& aWindow) : iWindow(aWindow)
	{
	// empty
	}

CEglEnvironment::~CEglEnvironment()
	{
	// Make sure that this egl status is active
    eglMakeCurrent(iDisplay, iSurface, iSurface, iContext);
    if (iContext != EGL_NO_CONTEXT)
        {
        eglDestroyContext(iDisplay,iContext);
        }
    if (iSurface != EGL_NO_SURFACE)
        {
        eglDestroySurface(iDisplay,iSurface);
        }   
    // Call eglMakeCurrent() to ensure the surfaces and contexts are truly destroyed. 
    eglMakeCurrent(iDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    //eglTerminate(iDisplay);
    eglReleaseThread();
	}

void CEglEnvironment::ConstructL()
	{
	// Create display object
	iDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
	if (iDisplay == EGL_NO_DISPLAY)
		{
		ProcessEglError();
		}

	// Initialize display object
	if (!eglInitialize(iDisplay, NULL, NULL))
		{
		ProcessEglError();
		}

	// Query number of configs available
	EGLint numConfigs;
	if (!eglGetConfigs(iDisplay, iConfig, KMaxConfigs, &numConfigs))
		{
		ProcessEglError();
		}

	const TDisplayMode dispMode = iWindow.DisplayMode();
	const EGLint* attribList = NULL;
	// Select attribs based on current display mode
	switch (dispMode)
		{
    case EColor4K:	
        attribList = KColor4KAttribList;
        break;
    case EColor64K:	
         attribList = KColor64KAttribList;
        break;
    case EColor16M:	
        attribList = KColor16MAttribList;
        break;
    case EColor16MA: 
        attribList = KColor16MAAttribList;
        break;
    default:
        attribList = KColor16MAAttribList;
        //todo: check why this can panic (which displaymode is used)
        //User::Panic(KErrDisplayMode, KErrNotSupported);
		}
	// Choose the config to use
	if (!eglChooseConfig(iDisplay, attribList, iConfig, 1, &numConfigs))
		{
		ProcessEglError();
		}
	
	// Create window surface to draw direct to
	iSurface = eglCreateWindowSurface(iDisplay, iConfig[0], &iWindow, NULL);
	if (iSurface == EGL_NO_SURFACE)
		{
		ProcessEglError();
		}
	
	iContext = eglCreateContext(iDisplay, iConfig[0], EGL_NO_CONTEXT, NULL);
	if(!iContext)
        {
        ProcessEglError();
        }
	}

void CEglEnvironment::DrawToWindow() const
    {
    if(!eglMakeCurrent(iDisplay, iSurface, iSurface, iContext))
        {
        ProcessEglError();
        }
    // Flush colour buffer to the window surface
    if(!eglSwapBuffers(iDisplay, iSurface))
        {
        ProcessEglError();
        }
    }

EGLSurface CEglEnvironment::Surface() const
	{
	return iSurface;
	}

EGLDisplay CEglEnvironment::Display() const
	{
	return iDisplay;
	}