Added GLES 1.x spinning cube-rendering code to eglbringuptest
The coordinate, color and index data are uploaded to server-side
buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint
just sets the view matrix and issues a draw command.
Which demo to display can be selected by passing its name on the
command line, e.g.
eglbringuptest vgline
eglbringuptest gles1cube
If no name is provided, the application defaults to vgline.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#ifndef __TSPRITEPERF_H__
#define __TSPRITEPERF_H__
#include "te_graphicsperformanceSuiteStepBase.h"
#include <w32std.h>
#include <w32adll.h>
#include "tspriteanimdll.h"
#define TEST_BITMAP_NAME _L("z:\\system\\data\\test.mbm")
class CTSpritePerf : public CTe_graphicsperformanceSuiteStepBase
{
public:
CTSpritePerf();
~CTSpritePerf();
enum TConstants
{ENumWins = 5,};
private:
void SpriteAnimTestL(const TDesC& aTestName, TBool aOverWholeScreen, TBool aTransparentMask);
void SpriteAnimOverWholeScreenL();
void SpriteAnimUnderTranslucentWindowsL();
void SpriteAnimWithSemitransparentMaskOverWholeScreenL();
void SpriteAnimWithSemitransparentMaskUnderTranslucentWindowsL();
void FloatingSpriteTestL(const TDesC& aTestName, TBool aIsOpaqueSprite, TBool aOverlapUpdateArea);
void OpaqueFloatingSpriteNonOverlapUpdateAreaL();
void SemitransparentFloatingSpriteNonOverlapUpdateAreaL();
void OpaqueFloatingSpriteOverlapUpdateAreaL();
void SemitransparentFloatingSpriteOverlapUpdateAreaL();
// From CTestStep
TVerdict doTestStepPreambleL();
TVerdict doTestStepPostambleL();
TVerdict doTestStepL();
void SetUpWindowEnvironmentL(RAnimDll* aAnimDll);
void ConstructArrayOfWindowsL(TBool aUseTransparency);
void ReleaseWindowsAndEnvironment();
RWsSession iWs;
CWsScreenDevice* iWsScreenDev;
RWindowGroup* iWinGroup;
RWindow* iWins[ENumWins];
TRgb iBackColour[ENumWins];
};
_LIT(KTSpritePerfName,"tspriteperf");
#endif