windowing/windowserver/nonnga/SERVER/WINDOW.CPP
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 05 Nov 2010 17:31:20 +0000
branchbug235_bringup_0
changeset 215 097e92a68d68
parent 0 5d03bc08d59c
permissions -rw-r--r--
Added GLES 1.x spinning cube-rendering code to eglbringuptest The coordinate, color and index data are uploaded to server-side buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint just sets the view matrix and issues a draw command. Which demo to display can be selected by passing its name on the command line, e.g. eglbringuptest vgline eglbringuptest gles1cube If no name is provided, the application defaults to vgline.

// Copyright (c) 1994-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Window functions
// 
//

#include "server.h"
#include "rootwin.h"
#include "window.h"
#include "walkwindowtree.h"
#include "wstop.h"
#include "ScrDev.H"
#include "EVENT.H"
#include "ANIM.H"
#include "Direct.H"
#include "panics.h"
#include "backedupwindow.h"
#include "wstypes.h"
#include "offscreenbitmap.h"

CWsWindow* CWsWindow::iAccessListRecentEnd = 0;
CWsWindow* CWsWindow::iAccessListOldestEnd = 0;

CWsWindow::CWsWindow(CWsClient* aOwner,WH_HANDLES aType, CScreen* aScreen) : CWsWindowBase(aOwner,aType,aScreen),
	iFlags(EFlagHidden),
	 iDSAs(_FOFF(CWsDirectScreenAccess,iMultipleDSALink))
	{
	}

CWsWindow::~CWsWindow()
	{
	iFadableRegion.Close();
	}

void CWsWindow::Construct()
	{
	InsertIntoAccessListOldestEnd();
	}

void CWsWindow::Shutdown()
	{
	TWindowServerEvent::NotifyDrawer(TWservCrEvent(TWservCrEvent::EWindowClosing, 0, 0, this));
	RemoveFromAccessList();	
	CWsAnim::WindowClosing(iAnimList);	// Destroy any animated objects attached to this window
	iVisibleRegion.Close();
	iScheduledRegion.Close();
	AbortAllDSAs();
	CWsWindowBase::Shutdown();
	SetPointerCursor(NULL);
	delete iRedraw;
	}

//
// Region and invalid area functions //
//

TRect CWsWindow::FullRect() const
	{
	return(TRect(iOrigin,iRel.Size()));
	}

//
// Normal regions //
//

void CWsWindow::SetNonFading(TBool aNonFade)
	{
	if (aNonFade)
		iFlags|=EFlagNonFadingWindow;
	else
		iFlags&=(~EFlagNonFadingWindow);
	}

TPoint CWsWindow::InquireOffset(TUint32 aHandle) const
	{
	CWsWindowBase *win2;
	iWsOwner->HandleToWindow(aHandle,&win2);
	return(iOrigin-win2->Origin());
	}

TDisplayMode CWsWindow::DisplayMode() const
	{
	return iScreen->DisplayMode();
	}

void CWsWindow::StatusDump(TDes &aBuf)
	{
	_LIT(KStatusString1,"CWsWindow[0x%x]RWindow[0x%x,%d],Pos(%d,%d),Size(%d,%d)");
	_LIT(KStatusString3,",Mode=%d");
	_LIT(KStatusInvisible,",Inv");
	aBuf.AppendFormat(KStatusString1,this,iClientHandle,LogHandle(),iRel.iTl.iX,iRel.iTl.iY,Size().iWidth,Size().iHeight);
	aBuf.AppendFormat(KStatusString3,(TInt)iScreen->DisplayMode());
	if (!IsVisible())
		aBuf.Append(KStatusInvisible);
	}

TDblQue<TPointerKeyList> *CWsWindow::PointerKeyList() const
	{
	return(NULL);
	}

void CWsWindow::AbortAllDSAs()
	{
	iScreen->AbortDSAs(RDirectScreenAccess::ETerminateRegion,iDSAs);
	}

void CWsWindow::PossibleVisibilityChangedEvent(TBool aForceSend)
	{
	// notify plugin
	//
	TWservCrEvent crEvent(TWservCrEvent::EWindowVisibilityChanged, HasBeenDrawnToScreen(), IsVisible()? &iVisibleRegion : NULL, this);
	TWindowServerEvent::NotifyDrawer(crEvent);
	
	if (!(iFlags & EFlagGeneratesVisibilityEvents))
		return;

	if (!IsVisible())
		{
		goto notvisible;
		}

	if (iVisibleRegion.Count() == 0)
		{
		goto notvisible;
		}

		{// braces here to avoid gccxml error
		TInt visibleArea = 0;
		TInt count = iVisibleRegion.Count();
		TInt ii;
		for (ii = 0; ii < count; ii++)
			{
			visibleArea+= iVisibleRegion[ii].Width() * iVisibleRegion[ii].Height();
			}

		const TRegion* baseRegion = (static_cast<CWsClientWindow*>(this))->BaseArea();
		TInt baseArea = 0;
		count = baseRegion->Count();
		for (ii = 0; ii < count; ii++)
			{
			const TRect& rect = (*baseRegion)[ii];
			baseArea+= rect.Width() * rect.Height();
			}

		if (visibleArea == baseArea)
			{
			goto fullyvisible;
			}
		else
			{
			goto partiallyvisible;
			}
		}

fullyvisible:
	if (aForceSend || !(iFlags & EFlagNotCantBeSeen) || !(iFlags & EFlagCanBeSeen))
		{
		iFlags |= (EFlagCanBeSeen | EFlagNotCantBeSeen);
		TWindowServerEvent::SendVisibilityChangedEvents(this, TWsVisibilityChangedEvent::EPartiallyVisible | TWsVisibilityChangedEvent::EFullyVisible);
		// we have to set EPartiallyVisible too for compatibility reasons
		}
	return;

partiallyvisible:
	if (aForceSend || !(iFlags & EFlagCanBeSeen) || (iFlags & EFlagNotCantBeSeen))
		{
		iFlags |= EFlagCanBeSeen;
		iFlags &= ~EFlagNotCantBeSeen;
		TWindowServerEvent::SendVisibilityChangedEvents(this, TWsVisibilityChangedEvent::EPartiallyVisible);
		}
	return;

notvisible:
	if (aForceSend || (iFlags & EFlagCanBeSeen) || (iFlags & EFlagNotCantBeSeen))
		{
		iFlags &= ~(EFlagCanBeSeen | EFlagNotCantBeSeen);
		TWindowServerEvent::SendVisibilityChangedEvents(this, TWsVisibilityChangedEvent::ENotVisible);
		}
	return;
	}

TPoint CWsWindow::Origin() const
	{
	return iOrigin;
	}

TRect CWsWindow::AbsRect() const
	{
	return iAbs;
	}
	
TSize CWsWindow::Size() const
	{
	return iRel.Size();
	}

TBool CWsWindow::SetScheduledRegion(const RWsRegion& aRegion)
	{
	iScheduledRegion.Copy(aRegion);
	return !iScheduledRegion.CheckError();
	}

void CWsWindow::ClearScheduledRegion()
	{
	iScheduledRegion.Clear();
	}

void CWsWindow::SetFadeBehind(TBool aFade)
	{
	if (aFade != ((iFlags & EFlagFadeBehind) != 0))
		{
		iFlags ^= EFlagFadeBehind;
		}
	}

void CWsWindow::FocusChanged(TBool aNewFocusState)
	{
	TRAPD(err,FocusChangedL(aNewFocusState));
	if (err!=KErrNone)
		OwnerPanic(EWservPanicAnimLeave);
	}

void CWsWindow::FocusChangedL(TBool aNewFocusState)
	{
	for (CWsAnim * anim = iAnimList; anim; anim = anim->Next())
		{
		anim->FocusChanged(aNewFocusState);
		}
	}

// Moves a window to the recent end of the accessed list
void CWsWindow::Accessed()
	{
	WS_ASSERT_DEBUG(iAccessListRecentEnd && iAccessListOldestEnd, EWsPanicAccessList);

	RemoveFromAccessList();	
	InsertIntoAccessListRecentEnd();
	}

void CWsWindow::InsertIntoAccessListOldestEnd()
	{
	iAccessListPrev = 0;
	iAccessListNext = iAccessListOldestEnd;
	if (iAccessListNext)
		iAccessListNext->iAccessListPrev = this;
	iAccessListOldestEnd = this;
	if (!iAccessListRecentEnd)
		iAccessListRecentEnd = this;
	}

void CWsWindow::InsertIntoAccessListRecentEnd()
	{
	iAccessListNext = 0;
	iAccessListPrev = iAccessListRecentEnd;
	if (iAccessListPrev)
		iAccessListPrev->iAccessListNext = this;
	iAccessListRecentEnd = this;
	if (!iAccessListOldestEnd)
		iAccessListOldestEnd = this;
	}

void CWsWindow::RemoveFromAccessList()
	{
	if (iAccessListOldestEnd == this)
		iAccessListOldestEnd = iAccessListNext;
	if (iAccessListRecentEnd == this)
		iAccessListRecentEnd = iAccessListPrev;
	if (iAccessListPrev)
		iAccessListPrev->iAccessListNext = iAccessListNext;
	if (iAccessListNext)
		iAccessListNext->iAccessListPrev = iAccessListPrev;
	}
	
TBool CWsWindow::ReleaseMemory(MWsMemoryRelease::TMemoryReleaseLevel aLevel)
	{
	for (CWsWindow * access = iAccessListOldestEnd; access; access = access->iAccessListNext)
		{
		if(access->Redraw())
			{
			if (access->Redraw()->ReleaseMemory(aLevel))
				return ETrue;
			}
		}
	return EFalse;
	}

const TRegion& CWsWindow::VisibleRegion() const
	{
	return(iVisibleRegion);
	}

TBool CWsWindow::IsDSAHost() const
	{
	TBool res = EFalse; 
	if ( !iDSAs.IsEmpty() )
		{
		TSglQueIter<CWsDirectScreenAccess> iter( (TSglQueBase&)iDSAs );
		iter.SetToFirst();
		CWsDirectScreenAccess* dsa;
		while ( (dsa = iter++) != NULL && !res )
			{
			res = dsa->IsVisible() || dsa->IsSyncTimeoutPending();
			}
		}
	return res;
	}

void CWsWindow::ResetVisibleRegion()
	{
	if (!iVisibleRegion.IsEmpty())
		{
		iVisibleRegion.Clear();
		}
	iFadableRegion.Clear();
	}

void CWsWindow::SetVisibleRegion(const TRegion& aNewRegion, const TRegion* aTop, TRegion& aNewFadableRegion)
	{
	STACK_REGION difference;
	TBool diffs = EFalse;

	difference.Copy(iVisibleRegion);
	difference.SubRegion(aNewRegion);
	if (!difference.IsEmpty())
		{
		diffs = ETrue;
		if (IsTranslucent())
			{
			// Andy - If this is a client window (what else could it be) we can also subtract the
			// user defined opaque region before doing this:
			iScreen->AddRedrawRegion(difference, EFalse);
			}
		}

	difference.Copy(aNewRegion);
	if (HasBeenDrawnToScreen())
		{
		difference.SubRegion(iVisibleRegion);
		}
	if (!difference.IsEmpty())
		{
		diffs = ETrue;
		STACK_REGION topDiff;
		topDiff.Copy(difference);
		WS_ASSERT_DEBUG(aTop,EWsPanicRegion);
		topDiff.Intersect(*aTop);
		difference.SubRegion(topDiff);
		iScreen->AddRedrawRegion(topDiff, EFalse, ERedrawTopOnly);
		iScreen->AddRedrawRegion(difference, EFalse, ERedrawAll);
		topDiff.Close();
		}

	difference.Close();

	AbortDsaIfRequired(aNewRegion, aTop);

	if (diffs)
		{
		ResetVisibleRegion();
		iVisibleRegion.Copy(aNewRegion);
		PossibleVisibilityChangedEvent(EFalse);
		}

	iFadableRegion.Copy( aNewFadableRegion );
	
	// Just because the visible region (screen coordinates) didn't change doesn't
	// mean the invalid region (window coordinates) didn't change, so we always call this.
	iRedraw->VisibleRegionChange();
	}
	
void CWsWindow::ClearVisibleRegion()
	{
	AbortAllDSAs();         
	iScreen->AddRedrawRegion(VisibleRegion(), EFalse);
	ResetVisibleRegion();
	PossibleVisibilityChangedEvent(EFalse);
	iFlags &= ~EFlagDrawnToScreen;
	}

void CWsWindow::AbortDsaIfRequired(const TRegion& aNewRegion, const TRegion* aTop)
	{
	if (!iDSAs.IsEmpty())
		{
		// If the top visible region of this window has changed, DSA clients may need
		// to be sent a DSA abort, as they may be drawing to a different region
		STACK_REGION newTopVisible;
		newTopVisible.Copy(aNewRegion); // new visible region
		if (aTop!=NULL)
			{
			newTopVisible.Intersect(*aTop); // area of new visible region not obscured by any other opaque or translucent windows
			}
		// Build a list of DSA clients that need to be sent a DSA abort
		TSglQue<CWsDirectScreenAccess> dsaList(_FOFF(CWsDirectScreenAccess,iAbortLink));
		TSglQueIter<CWsDirectScreenAccess> iter(iDSAs);
		CWsDirectScreenAccess* dsa;
		while ((dsa=iter++)!=NULL)
			{
			if (dsa->IsAbortRequired(newTopVisible))
				{
				dsaList.AddLast(*dsa);
				}
			}
		if (!dsaList.IsEmpty())
			{
			iScreen->AbortDSAs(RDirectScreenAccess::ETerminateRegion, dsaList);
			}
		newTopVisible.Close();
		}
	}

const TRegion* CWsWindow::VisibleRegionIfValid() const
	{
	return iVisibleRegion.CheckError() ? NULL : &iVisibleRegion;
	}
	
TBool CWsWindow::ReadyToDraw() const
	{
	return iRedraw->ReadyToDraw();
	}

/**
This function draws the region specified
Andy - I would be happier if no region was specified here - the GC should incorporate that information
*/
void CWsWindow::Render(CFbsBitGc * aGc, const TRegion& aRegion)
	{
	WS_ASSERT_DEBUG(IsVisible() || (WinType() == EWinTypeRoot), EWsPanicScheduledRedraw);
	
	Accessed();
	iFlags |= EFlagDrawnToScreen;
	
	iRedraw->PreDrawWindow(aGc, aRegion);
	iRedraw->DrawWindow();
	iRedraw->PostDrawWindow(aGc);
	}

void CWsWindow::SetNextScheduled(CWsWindow * aWin)
	{
	iNextScheduled = aWin;
	}
	
CWsWindow * CWsWindow::NextScheduled()  const
	{
	return iNextScheduled;
	}

void CWsWindow::AddSprite(CWsSpriteBase * aSprite)
	{
	aSprite->SetNext(iSpriteList);
	iSpriteList = aSprite;
	}
	
void CWsWindow::RemoveSprite(CWsSpriteBase * aSprite)
	{
	if (aSprite == iSpriteList)
		{
		iSpriteList = aSprite->Next();
		}
	else
		{
		for (CWsSpriteBase * sprite = iSpriteList; sprite; sprite = sprite->Next())
			{
			if (sprite->Next() == aSprite)
				{
				sprite->SetNext(aSprite->Next());
				}
			}
		}
	aSprite->SetNext(0);
	}

void CWsWindow::DeactivateAllSprites()
	{
	CWsSpriteBase * current = iSpriteList;
	while (current)
		{
		CWsSpriteBase * next = current->Next();
		current->Deactivate();
		current = next;
		}
	}

void CWsWindow::ClipRectToViewport(TRect& aRect) const
	{
	const CWsWindowBase * win = this;
	while (win)
		{
		if (win->WinType() != EWinTypeGroup)
			{
			aRect.Intersection(win->AbsRect());
			}
		win = win->BaseParent();
		}
	}

const TRegion& CWsWindow::FadableRegion() const
	{
	return iFadableRegion;
	}

/**
MWsWindow
*/
MWsWindow * CWsWindow::FindChildByHandle(TUint32 aHandle)
	{
	TWalkWindowTreeFindByHandle wwt(aHandle);
	WalkWindowTree(wwt, EWalkChildren);
	return wwt.Found();
	}

TUint32 CWsWindow::Handle() const
	{
	return ClientHandle();
	}

MWsScreen * CWsWindow::WsScreen() const
	{
	return iScreen;
	}

TInt CWsWindow::OrdinalPriority() const
	{
	return iOrdinalPriority;
	}