windowing/windowserver/nonnga/SERVER/WSOBJIX.CPP
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 05 Nov 2010 17:31:20 +0000
branchbug235_bringup_0
changeset 215 097e92a68d68
parent 0 5d03bc08d59c
permissions -rw-r--r--
Added GLES 1.x spinning cube-rendering code to eglbringuptest The coordinate, color and index data are uploaded to server-side buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint just sets the view matrix and issues a draw command. Which demo to display can be selected by passing its name on the command line, e.g. eglbringuptest vgline eglbringuptest gles1cube If no name is provided, the application defaults to vgline.

// Copyright (c) 1996-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Object index
// 
//

#include "WSOBJIX.H"

#include "OBJECT.H"
#include "server.h"
#include "panics.h"

const TInt KNewObjectInitialCount = 1;

CWsObjectIx::CWsObjectIx() : iObjectArray(8), iNewObjectCount(KNewObjectInitialCount)
	{
	}

CWsObjectIx::~CWsObjectIx()
	{
	TInt count=iObjectArray.Count();
	if (count==0)
		return;
	TWsObject* ptr=&iObjectArray[0];
	const TWsObject* end=ptr+count;
	for (;ptr<end;ptr++)
		{
		CWsObject* obj=ptr->iObject;
		if (obj)
			{
			ptr->iObject=NULL;
			obj->CloseObject();
			}
		}
	iObjectArray.Reset();
	}

void CWsObjectIx::ConstructL()
	{
	// Insert a dummy object into the first slot to avoid
	// having a null handle
	TWsObject nullObject(NULL,0);
	iObjectArray.AppendL(nullObject);
	}

/** Adds the object to the list.

If there is an empty slot (i.e. a slot that was previously used but has been freed) the
object is put in that slot else a new slot is created at the end of the array.

@param anObj The object to add to the list.
@return The handle to be used by the client to identify this object.
@internalComponent
@released
*/
TInt CWsObjectIx::AddL(CWsObject* anObj)
	{
	TWsObject* ptr=&iObjectArray[0];
	const TWsObject* base=ptr;
	TInt index=iObjectArray.Count();
	const TWsObject* end=ptr+index;
	WS_ASSERT_DEBUG(base->iObject==NULL, EWsPanicObjectIndexError);
	
	// Search for an empty slot
	while(++ptr<end)
		{
		if (ptr->iObject==NULL)
			{
			ptr->iObject=anObj;
			index=ptr-base;
			break;
			}
		}
	
	// create a new handle for the object
	TUint handleCount = ((iNewObjectCount<<TWsObject::ECountPosition) + TWsObject::ECountInc) & TWsObject::ECountMask;
	
	if (ptr==end)
		{
		// No available empty slot, so append this object to the queue
		if (index==TWsObject::ECountInc)
			{
			User::LeaveNoMemory();	//Things will go wrong later if we ever have more 64K objects
			}	
		TWsObject newObject(anObj,handleCount);
		iObjectArray.AppendL(newObject);
		ptr=&iObjectArray[index];
		}
 
	// assign the object a unique server-side handle (combination of handle count & object type)
	ptr->iHandle = handleCount | anObj->Type();

	// increment the object counter
	if (++iNewObjectCount==TWsObject::ECountWrapAround)
		iNewObjectCount = KNewObjectInitialCount;
 	
	// return to the client their unique handle for the object (combination of handle count & slot number)
	return (handleCount + index);
	}	 

void CWsObjectIx::Tidy()
	{
	TInt count=iObjectArray.Count()-1;
	while(count>0)	// Don't delete object [0]
		{
		if (iObjectArray[count].iObject!=NULL)
			break;
		iObjectArray.Delete(count--);
		}
	}

void CWsObjectIx::Remove(CWsObject* anObj)
	{
	const TWsObject* ptr=FirstObject();
	const TWsObject* end=ptr+iObjectArray.Count();
	WS_ASSERT_DEBUG(ptr->iObject==NULL, EWsPanicObjectIndexError);
	while(++ptr<end)
		{
		if (ptr->iObject==anObj)
			{
			Remove(ptr);
			Tidy();
			return;
			}
		}
	}

void CWsObjectIx::Remove(const TWsObject* aObject)
	{
	WS_ASSERT_DEBUG(aObject->iObject!=NULL, EWsPanicObjectIndexError);
	WS_ASSERT_DEBUG((aObject->iHandle&TWsObject::ETypeMask)==(TUint)aObject->iObject->Type(), EWsPanicObjectIndexError);
	const_cast<TWsObject*>(aObject)->iObject=NULL;
	}

CWsObject* CWsObjectIx::HandleToObject(TInt aHandle) const
	{
	TInt slot=aHandle&TWsObject::ESlotMask;
	if (slot<0 || slot>=iObjectArray.Count())
		return(NULL);
	const TWsObject* object=&iObjectArray[slot];
	if ((object->iHandle&TWsObject::ECountMask)==((TUint)aHandle&TWsObject::ECountMask))
		{
		return object->iObject;
		}
	return(NULL);
	}

const TWsObject* CWsObjectIx::FirstObject() const
	{
	return(&iObjectArray[0]);
	}

TInt CWsObjectIx::At(const CWsObject* anObj)
	{
	const TWsObject* base=FirstObject();
	const TWsObject* ptr=base;
	const TWsObject* end=base+iObjectArray.Count();
	WS_ASSERT_DEBUG(ptr->iObject==NULL, EWsPanicObjectIndexError);
	while(++ptr<end)
		{
		if (ptr->iObject==anObj && (ptr->iHandle&TWsObject::ETypeMask)==(TUint)anObj->Type())
			return(ptr-base);
		}
	return(KErrNotFound);
	}

TInt CWsObjectIx::Count() const
	{
	const TWsObject* ptr=FirstObject();
	const TWsObject* end=ptr+iObjectArray.Count();
	WS_ASSERT_DEBUG(ptr->iObject==NULL, EWsPanicObjectIndexError);
	TInt count=0;
	while(++ptr<end)
		{
		if (ptr->iObject && ptr->iObject->Type()!=WS_HANDLE_CLIENT)
			count++;
		}
	return(count);
	}

TInt CWsObjectIx::Length() const
	{
	return(iObjectArray.Count());
	}