windowing/windowserver/nonnga/SERVER/backedupwindow.cpp
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 05 Nov 2010 17:31:20 +0000
branchbug235_bringup_0
changeset 215 097e92a68d68
parent 0 5d03bc08d59c
permissions -rw-r--r--
Added GLES 1.x spinning cube-rendering code to eglbringuptest The coordinate, color and index data are uploaded to server-side buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint just sets the view matrix and issues a draw command. Which demo to display can be selected by passing its name on the command line, e.g. eglbringuptest vgline eglbringuptest gles1cube If no name is provided, the application defaults to vgline.

// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Window redraw code, three sorts of redrawing are supported
// This class deals with drawing from backup bitmap
// 
//

#include "backedupwindow.h"
#include "server.h"
#include "gc.h"
#include "wstop.h"
#include "ANIM.H"
#include "EVQUEUE.H"
#include <s32mem.h>
#include <gdi.h>
#include "panics.h"
#include "inifile.h"
#include "rootwin.h"
#include "EVENT.H"
#include "playbackgc.h"

CFbsBitGc *CWsBackedUpWindow::iBitGc=NULL;

CWsBackedUpWindow::CWsBackedUpWindow(CWsWindow *aWin, TDisplayMode aDisplayMode) : CWsWindowRedraw(aWin), iDisplayMode(aDisplayMode)
	{}

void CWsBackedUpWindow::StaticInitL()
	{
	iBitGc=CFbsBitGc::NewL();
	}

void CWsBackedUpWindow::StaticDestroy()
	{
	delete iBitGc;
	iBitGc = 0;
	}

void CWsBackedUpWindow::ActivateGc()
	{
	iBitGc->Activate(iBitmapDevice);
	iBitGc->Reset();
	iBitGc->SetBrushColor(BackColor());
	}

TBool CWsBackedUpWindow::DrawCommand(CWsGc*,const TAny*)
	{
	Screen()->AddRedrawRegion(iWsWin->VisibleRegion());
	return ETrue;
	}

void CWsBackedUpWindow::ConstructL()
	{
	iDisplayMode=iWsWin->DisplayMode();
	TSize size=iWsWin->Size();
	iBitmap=new(ELeave) CFbsBitmap();
	User::LeaveIfError(iBitmap->Create(size, iDisplayMode));
	iBitmapDevice=CFbsBitmapDevice::NewL(iBitmap);
	SetSizeInTwips();
//
	ActivateGc();
	iBitGc->SetDrawMode(CGraphicsContext::EDrawModeWriteAlpha);
	iBitGc->Clear(TRect(size));
	iBitGc->SetDrawMode(CGraphicsContext::EDrawModePEN);
	WS_ASSERT_DEBUG(iWsWin->WinType()==EWinTypeClient,EWsPanicWindowType);
	}

void CWsBackedUpWindow::PrepareForResizeL(const TSize &aSize, TSize &aOldSize)
	{
	aOldSize=iBitmapDevice->SizeInPixels();
	if (aOldSize!=aSize)
		{
		User::LeaveIfError(iBitmapDevice->Resize(aSize));
		SetSizeInTwips();
		}
	}

void CWsBackedUpWindow::Resize(const TSize &aSize, const TSize &aOldSize)
	{
	ActivateGc();
	iBitGc->SetClippingRegion(NULL);
	iBitGc->Clear(TRect(aOldSize.iWidth, 0, aSize.iWidth, aOldSize.iHeight));
	iBitGc->Clear(TRect(0, aOldSize.iHeight,aSize.iWidth, aSize.iHeight));
	
	static_cast<CWsClientWindow *>(iWsWin)->ReactivateGcs();
	}

CWsBackedUpWindow::~CWsBackedUpWindow()
	{
	delete iBitmapDevice;
	delete iBitmap;
	}

TBool CWsBackedUpWindow::CommandL(TInt aOpcode, TWsWinCmdUnion &aCmd)
	{
	switch(aOpcode)
		{
		case EWsWinOpUpdateBackupBitmap:
			break;
		case EWsWinOpMaintainBackup:
			break;
		case EWsWinOpBitmapHandle:
			SetReply(iBitmap->Handle());
			break;
		case EWsWinOpUpdateScreen:
			{
			// Andy - shouldn't this use the base area?  Or don't we allow funny shaped
			// backup windows?
			TRegionFix<1> fixRegion(iWsWin->AbsRect());
			Screen()->AddRedrawRegion(fixRegion);
			}
			break;
		case EWsWinOpUpdateScreenRegion:
			{
			TRegionFix<1> fixRegion(iWsWin->AbsRect());
			RWsRegion *clientRegion=NULL;
			TRAPD(err,clientRegion=GetRegionFromClientL(iWsWin->WsOwner(), *aCmd.Int));
			if (err==KErrNone)
				{
				clientRegion->Offset(iWsWin->Origin());
				clientRegion->ClipRect(iWsWin->AbsRect());
				Screen()->AddRedrawRegion(*static_cast<TRegion*>(clientRegion));
				clientRegion->Destroy();
				}
			else
				{
				Screen()->AddRedrawRegion(fixRegion);
				}
			}
			break;
		default:
			return(EFalse);
		}
	return(ETrue);
	}

CWsBackedUpWindow *CWsBackedUpWindow::Backup() const
	{
	return((CWsBackedUpWindow *)this);
	}

CFbsDevice* CWsBackedUpWindow::OutputDevice() const
	{
	return iBitmapDevice;
	}

TRgb CWsBackedUpWindow::BackColor() const
	{
	return(iWsWin->RootWindow()->DefaultBackgroundColor());
	}

void CWsBackedUpWindow::Scroll(const TRect &aClipRect, const TPoint &aOffset,const TRect &aRect)
	{
	TRect winBorder=TRect(iWsWin->Size());
	TRect clipRect=aClipRect;
	TRect srcRect = aRect;		
	clipRect.Intersection(winBorder);	
	if (!clipRect.IsEmpty())
		{	// If we have to do something (a visible part will change)
		srcRect.Intersection(clipRect);

		STACK_REGION regionToClear;
		regionToClear.AddRect(aRect);
		regionToClear.SubRect(srcRect);
		regionToClear.Offset(aOffset);
		
		ActivateGc();
		iBitGc->SetClippingRect(clipRect);
		iBitGc->SetDrawMode(CGraphicsContext::EDrawModeWriteAlpha);
		iBitGc->CopyRect(aOffset,srcRect);				
		for (TInt k=0;k<regionToClear.Count();k++)
			{
			iBitGc->Clear(regionToClear[k]);
			}
		iBitGc->SetClippingRect(winBorder);
		iBitGc->SetDrawMode(CGraphicsContext::EDrawModePEN);
		TRegionFix<1> fixRegion(iWsWin->AbsRect());
		Screen()->AddRedrawRegion(fixRegion);		
		regionToClear.Close();
		}
	}

TBool CWsBackedUpWindow::NeedsRedraw() const
	{
	return(EFalse);
	}

TBool CWsBackedUpWindow::GetRedrawRect(TRect &) const
	{
	return(EFalse);
	}

void CWsBackedUpWindow::SetSizeInTwips()
	{
	TSize size=iBitmap->SizeInPixels();
	size.iWidth=Screen()->ScreenDevice()->HorizontalPixelsToTwips(size.iWidth);
	size.iHeight=Screen()->ScreenDevice()->VerticalPixelsToTwips(size.iHeight);
	iBitmap->SetSizeInTwips(size);
	}

void CWsBackedUpWindow::DrawWindow()
	{
	CFbsBitGc& gc = CPlaybackGc::Instance()->BitGc();
	gc.SetUserDisplayMode(iWsWin->DisplayMode());
	gc.SetOrigin(iWsWin->Origin());
	gc.SetClippingRegion(iGlobalRedrawRegion);
	gc.BitBlt(TPoint(0,0), iBitmap);
	}