windowing/windowserver/nonnga/SERVER/sprite.h
author Gareth Stockwell <gareth.stockwell@accenture.com>
Fri, 05 Nov 2010 17:31:20 +0000
branchbug235_bringup_0
changeset 215 097e92a68d68
parent 0 5d03bc08d59c
permissions -rw-r--r--
Added GLES 1.x spinning cube-rendering code to eglbringuptest The coordinate, color and index data are uploaded to server-side buffers by the CGLES1Cube::KhrSetup function. CGLES1Cube::KhrPaint just sets the view matrix and issues a draw command. Which demo to display can be selected by passing its name on the command line, e.g. eglbringuptest vgline eglbringuptest gles1cube If no name is provided, the application defaults to vgline.

// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// CWsSprite and associated classes definitions
// 
//

#ifndef __SPRITE_H__
#define __SPRITE_H__

#include "server.h"

//
// CWsSpriteMember
//
class CWsSpriteMember : public CBase
	{
public:
	CWsSpriteMember();
	~CWsSpriteMember();
	TBool SetL(const TCmdSpriteMember &aCmdSpriteMember);
public:
	CFbsBitmap *iBitmap;
	CFbsBitmap *iMaskBitmap;
	TBool iInvertMask;
	CGraphicsContext::TDrawMode iDrawMode;
	TPoint iOffset;
	TTimeIntervalMicroSeconds32 iInterval;
	};

//
// CWsSpriteBase
//
class CWsSpriteBase : public CWsScreenObject
	{
protected:
	enum {ENoChildPriorityBoost=1,EPointerPriorityBoost=2};
public:
	friend class CWsSpriteTimer;
	friend class CWsAnim;
	friend class TCursorSprite;
public:
	static void InitStaticsL();
	static void DeleteStatics();

	CWsSpriteBase(CWsClient *aOwner, WH_HANDLES aType);
	~CWsSpriteBase();

	TRect Rect() const;
	TPoint Pos() const;

	void SetPos(const TPoint &Pos);
	void Deactivate();
	void TimerExpired();
	void Activate();
	inline TBool IsActive();
	inline TBool IsFlashingEnabled();
	TBool CanBeSeen() const;
	
	CWsSpriteBase * Next() { return iNext; }
	void SetNext(CWsSpriteBase * aNext) { iNext = aNext; }
	void Redraw(CFbsBitGc * aGc, const TRegion& aRegion);
	void ForceRedraw();
	inline const CWsWindow* Win();
	TBool IsActivated() const;
	TBool HasSpriteMember() const { return  iMembers->Count(); }
protected:
	void ConstructL(TUint aFlags, CWsWindow *aWindow);
	void CommandL(TInt aOpcode, const TAny *aCmdData);
	void AppendMemberL(const TCmdSpriteMember &aCmdSpriteMember);
	virtual void CompleteL();
	void SetMember(TInt aIndex);
	void CheckSizesL();
	TBool UpdateMemberL(CWsSpriteMember *aMember, const TCmdSpriteMember &aCmdSpriteMember);
	void QueueDeltaTimer();
protected:
	CWsWindow *iWin;
	CWsWindowGroup *iGroupWin;
	TPoint iBasePos;
	TPoint iPos;		// Combined position and offset
	TSize iMaxSize;
	TSize iSize;
    TUint iFlags;
	TRect iClipRect;
	CArrayPtrFlat<CWsSpriteMember> *iMembers;
	TInt iCurIndex;
	TWsDeltaTimerEntry iDeltaTimerEntry;
	TDisplayMode iDisplayMode;
	TBool iClipSprite;
	TPoint iClipOffset;
	TSize iClipSize;
	CWsSpriteBase * iNext; // linked list per window
	TBool iFloating;
//
// Static data
//
	static CWsDeltaTimer *iDeltaTimer;
	};

/** Sprite flags.

These can be combined with each other and TSpriteFlags using a bit-wise OR operation.

@internalComponent
@released
@see RWsPointerCursor::Construct()
@see RWsSprite::Construct() */
enum TSystemSpriteFlags
	{
	ESpriteNonSystemFlags=0x0000FFFF,
	ESpriteSystemFlags=	  0xFFFF0000,
	ESpritePointer=0x10000,
	ESpriteOOM=0x20000,
	ESpriteDisabled=0x40000,
	ESpriteActive=0x80000,
	ESpriteDirty=0x100000
	};

//
// CWsSpriteBase inlines
//
inline TBool CWsSpriteBase::IsActive()
	{
	return iNext != NULL;
	}
inline TBool CWsSpriteBase::IsFlashingEnabled()
	{
	return (iFlags&ESpriteFlash);
	}
inline const CWsWindow* CWsSpriteBase::Win()
	{
	return iWin;
	}
	
//
// CWsSprite
//
class CWsSprite : public CWsSpriteBase
	{
public:
	CWsSprite(CWsClient *aOwner);
	~CWsSprite();
	void ConstructL(const TWsClCmdCreateSprite &aParams);
	void CommandL(TInt aOpcode, const TAny *aCmdData);
	void CompleteL();
	void Update(TInt aMember,TRect aRect,TBool aFullUpdate);
public:
	CWsAnim *iAnim;	// The AnimDLL on this sprite if there is one.
	};

//
// CWsSpriteManager
//
class CWsSpriteManager : public CBase
	{
public:
	~CWsSpriteManager();
	static CWsSpriteManager* NewL();
	void DrawFloatingSprites(CFbsBitGc* aGc,const TRegion& aRegion);
	void AddFloatingSprite(CWsSpriteBase* aSprite);
	void RemoveFloatingSprite(CWsSpriteBase* aSprite);
	void Schedule(CWsSpriteBase* aSprite, TRect* aRect = 0);
	TFlashState CurrentSpriteFlashState(const CWsSpriteBase* aSprite) const;
	TFlashState CurrentCursorFlashState() const;
	TInt SpriteCount() const { return iFloatingSprites.Count(); }
	TTimeIntervalMicroSeconds NextCursorFlashStateChange() const;
	void CalcFloatingSpriteRgn( TRegion& aResultRgn, const TRect& aDefaultRect );
private:
	CWsSpriteManager();
	void ConstructL();
	TTimeIntervalMicroSeconds NextSpriteFlashStateChange(const CWsSpriteBase* aSprite) const;
	TTimeIntervalMicroSeconds CalculateTimeToNextFlash(TTimeIntervalMicroSeconds aTime) const;
private:
	RPointerArray<CWsSpriteBase> iFloatingSprites;
	};
#endif