Apply patch 6. Cleanup syborg specific variation by allowing the project file to build one specially for it. Fix include macros for test apps. Further tuning how the variant is build appears in later patches. Explicitly including platform_paths seems to make debugging easier for carbide. This might be removed if its bad practice or causes issues.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Reference EGL implementation to support EGL sync objects and OpenWF extensions
// XEglPls inline functions
//
inline void XEglPls::Lock()
{
iLock.Wait();
}
inline void XEglPls::Unlock()
{
iLock.Signal();
}
// CEglDriver inline functions
//
inline void CEglDriver::Lock()
{
iLock.Wait();
}
inline void CEglDriver::Unlock()
{
iLock.Signal();
}
inline TBool CEglDriver::IsDisplayValid(EGLDisplay aDisplay) const
{
return (iDisplay && iDisplay->Handle() == aDisplay);
}
inline CEglDisplay* CEglDriver::FindDisplay(EGLDisplay aDisplay) const
{
return IsDisplayValid(aDisplay) ? iDisplay : NULL;
}
#ifdef _DEBUG
inline RHeap& CEglDriver::Heap() const
{
return iHeap;
}
#endif
// CEglDisplay inline functions
//
inline TBool CEglDisplay::IsInitialized() const
{
return iIsInitialized;
}
inline RHeap& CEglDisplay::Heap() const
{
return iHeap;
}
inline EGLDisplay CEglDisplay::Handle() const
{
return iHandle;
}
// CEglSync inline functions
//
inline void CEglSync::Open()
{
++iRefCount;
}
inline TBool CEglSync::IsDestroyed() const
{
return iIsDestroyed;
}
inline EGLenum CEglSync::Type() const
{
return iType;
}
inline EGLenum CEglSync::Status() const
{
return iStatus;
}