Apply patch 6. Cleanup syborg specific variation by allowing the project file to build one specially for it. Fix include macros for test apps. Further tuning how the variant is build appears in later patches. Explicitly including platform_paths seems to make debugging easier for carbide. This might be removed if its bad practice or causes issues.
// Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef BIDIVISUAL_H_
#define BIDIVISUAL_H_
#include <bidi.h>
class TBidiLogicalToVisual
/**
This class is a low-level class for bi-directionally reordering text. It
allows the re-ordering of text using no leaving functions at all, and provides
a finer degree of control than TBidiText. However, it should not be used
without understanding the basics of the Unicode Bi-directional Reordering
Algorithm.
@publishedAll
@released
*/
{
public:
enum {KMinCharAvailable = 4};
IMPORT_C TBidiLogicalToVisual(const TDesC& aText, TBool aRightToLeft,
TBidirectionalState::TRunInfo* aRunInfoArray, TInt aRunInfoLength);
IMPORT_C TBidiLogicalToVisual(const TDesC& aText,
TBidirectionalState::TRunInfo* aRunInfoArray, TInt aRunInfoLength);
IMPORT_C TInt Reorder();
IMPORT_C void GetVisualLine(TDes& aLine, TInt aStart, TInt aEnd,
TChar aTruncationChar);
private:
const TDesC& iText;
TBool iRightToLeft;
TBidirectionalState::TRunInfo* iRunInfoArray;
TInt iRunInfoArrayLength;
TInt iRuns;
TUint32 iSpare2;
};
#endif