Apply patch 6. Cleanup syborg specific variation by allowing the project file to build one specially for it. Fix include macros for test apps. Further tuning how the variant is build appears in later patches. Explicitly including platform_paths seems to make debugging easier for carbide. This might be removed if its bad practice or causes issues.
// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __SCDRAW_H__
#define __SCDRAW_H__
#ifndef __E32SVR_H__
#include <e32svr.h>
#endif
#include "BMDRAW.H"
/**
Change the following two defines if the hardware display mode is changed
@internalComponent
*/
#define SCREEN_LAYOUT_DISPLAY_MODE EColor256
#define SCREEN_LAYOUT_BASE_BITMAP CDrawEightBppBitmapColor
/**
@internalComponent
*/
class CDrawScreenBitmap : public SCREEN_LAYOUT_BASE_BITMAP
{
public:
virtual TInt ConstructScreen(TInt aScreenNo, TAny* aBitmapAddress,TSize aSize);
virtual void SetDisplayMode(CFbsDrawDevice* aDrawDevice);
virtual void OrientationsAvailable(TBool aOrientation[4]);
virtual TBool SetOrientation(TOrientation aOrientation);
virtual TInt HorzTwipsPerThousandPixels() const;
virtual TInt VertTwipsPerThousandPixels() const;
private:
TInt iScreenNo;
};
#endif