/*
* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Light interface
*
*/
#ifndef __M3G_LIGHT_H__
#define __M3G_LIGHT_H__
/*!
* \internal
* \file
* \brief Light interface
*/
#include "m3g_gl.h"
#include "m3g_node.h"
/*!
* \internal
* \brief Light source node instance data
*/
struct M3GLightImpl
{
Node node;
M3Gfloat constantAttenuation;
M3Gfloat linearAttenuation;
M3Gfloat quadraticAttenuation;
M3Gfloat intensity;
M3Guint color;
M3Gint mode;
M3Gfloat spotAngle;
M3Gfloat spotExponent;
};
/*----------------------------------------------------------------------
* Internal functions
*--------------------------------------------------------------------*/
static void m3gInitLight(Interface *m3g, Light *light);
static void m3gApplyLight(const Light *self, GLenum glLight, const Vec4 *pos, const Vec4 *spotDir);
#endif /*__M3G_LIGHT_H__*/